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Further pointing to the fact the Fallout TV series feels like Fallout 5, Todd Howard says: "It's a new entry, so just like we approach a game"

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The executive producer of the Fallout TV show, and head of Bethesda, Todd Howard, has said the team worked on the series "just like we approach a game." 

In a Q&A session with Howard to promote the Fallout TV show, the developer turned TV producer, answered some questions about the adaptation. To open the video, Howard explains: "It's a new entry, so just like we approach a game - where we're gonna tell a new story, put it in a new location - the show does that. 

"It's exciting for us that people who maybe wanted to experience [Fallout], now they can in a new way - and people who never have, they get the opportunity," he continues. This quote isn't actually that much on its own, but it reminded us that the show's other executive producer, Jonathan Nolan, has previously said "It’s basically Fallout 5," and given it more credence. 

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Elsewhere in the Q&A session, Howard was asked what was most important to him when adapting the game for TV. "It being authentic," he responds. "That it kept true to the world of Fallout. That it didn't re-tell a story we had told, that it was telling a new one, and it does take place after Fallout 4." 

So although Bethesda says not to expect Fallout 5 any time soon, you can kind of think of the Fallout TV show as a draft of the highly anticipated sequel. Especially since Todd Howard stopped some Fallout 5 ideas appearing in the Fallout TV show.

Just before the show's premiere, the developer revealed that a Fallout TV show has been in talks for 16 years: "People have wanted to make a Fallout show ever since we did Fallout 3," Howard says. "I took a lot of meetings and had conversations." 

Find out what else is on the way with our upcoming video game movie list. 



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Jagmas
33 minutes ago
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Round Rock, Texas
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Unreal Engine 5.4 Out Now, Offering Improvements to 60fps Performance, Shader Compilation

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1943 Rise of Hydra

Unreal Engine 5 is increasingly the go-to option for current-gen development, and now, the latest version of Epic’s software is here. We got a taste of Unreal Engine 5.4 during last month’s State of Unreal GDC 2024 showcase, but now the software is in developers’ hands. From a player standpoint, the most exciting thing about Unreal Engine 5.4 are Epic’s promises of improved performance. If there’s one area UE5 has fallen short in, it’s performance, with many games built on the engine struggling on current-gen consoles and requiring wallet-destroying rigs to run well on PC. Unreal Engine 5.4 aims to […]

Read full article at https://wccftech.com/unreal-engine-5-4-out-now-60fps-performance-improvements-shader-compliation/



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Jagmas
34 minutes ago
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Round Rock, Texas
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How To Get The Most Out Of Final Fantasy XIV In One Month

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Final Fantasy XIV is a gargantuan experience, and that’s saying something for the series’ standard. The MMORPG is soon to welcome its latest expansion, Dawntrail, on June 28 for those who pre-ordered it. If you’re starting to get FOMO and you want to discover what all the fuss is about, there’s quite a bit of ground…

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Jagmas
1 hour ago
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Round Rock, Texas
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Shōgun’s stunt coordinator on the show’s ‘no bullshit’ approach to action

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Moeka Hoshi holds a naginata in the woods in Shogun
Photo: Katie Yu/FX

And the one surprising place they had to give in for safety

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Jagmas
1 hour ago
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Round Rock, Texas
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18 times the Fallout show was exactly like a videogame

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When I started watching the Fallout show, I worried that the parade of direct references to the Fallout games might make it feel like a very long "what if videogames were real life? (crazy!!!)" skit on YouTube.

It didn't end up feeling that way to me, mainly because the storytelling is good enough that the videogame references are a secondary attribute of the show, not its raison d'être. And on further reflection, I also decided that those YouTube skits can be pretty funny when they're done well, so why not go all-in on gags if you're making a show based on a series known for goofy videogame conventions?

I'm so used to videogame logic, some of the Fallout show's gags didn't even register to me as gags until they were pointed out, so we put our heads together to identify the most videogamey moments from across the show's eight episodes. I've listed what we came up with below.

Spoilers ahead, obviously—we include moments from every episode. I'm sure we missed a few good ones, too, so drop them in the comments if you think of any.

  • Lucy introduces herself by describing all her skills, including Repair, Science, and Speech
  • It cuts away when the main character is about to have sex 
  • The first house Lucy wanders into in the Wasteland contains a family of skeletons at the dinner table in classic Bethesda environmental storytelling style
  • Knight Titus does what we all do the first time we encounter a high level enemy while wearing power armor: go "oh fuck oh fuck" and run away
  • Lucy casually walks up to a Wastelander with her gun pointed at him
  • The Ghoul is clearly using VATS to target body parts (Wilzig's foot) and cycle/pre-target multiple enemies in Filly shootout (also obviously has the Bloody Mess perk)...
  • ...And then Maximus gets his power armor stuck on the level geometry
  • Ma June gives Lucy a quest and adds a marker to her Pip-Boy map
  • In Vault 33, Woody complains that he "must have put… 10 posters up" after losing the election—hanging 10 posters feels like exactly the type of quest you'd get
  • Chet and Norm find bloody yet highly legible graffiti scrawled on the wall in front of a Vault 31 door: "We know what's in there." Classic videogame graffiti.
  • Lucy learns about the history of Vault 4 by accessing a shocking video log on a terminal
  • A Vault 4 blackboard gives out only extremely pertinent information in huge letters
  • Thaddeus' injury is completely healed by drinking what's essentially a health potion (albeit one with a single very pronounced side effect)
  • Norm does the Fallout hacking minigame to access the Inter-Vault Messaging system
  • The show's climax is a "defend the generator while it powers up" encounter
  • The Ghoul once again seems to use VATS to target the power armor's weak point
  • A really long cutscene of speeches (flashback) by the villains answers (almost) all your questions
  • No matter what choices you make while watching it ends the same way 😜


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Jagmas
1 hour ago
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Patrick Warburton's Parents Hate Family Guy, Mom Tried To Get Show Canceled

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Patrick Warburton has voiced Joe on Family Guy for decades, and now he's revealed that his family does not like the show, and his mom even tried to get it canceled.

At PaleyFest recently for the show's 25th anniversary celebration, Warburton said, "They hate the show even more today than they did 25 years ago," as reported by People.

Warburton said his father was in a monastery for three months and nearly became a monk and his mother walked around town passing out pamphlets on "the sins of masturbation." Basically, they aren't the kind of people that might be in Family Guy's target demographic.

Continue Reading at GameSpot

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Jagmas
1 hour ago
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