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My new roguelike obsession is a turn-based strategy game that makes you feel like a samurai John Wick

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We're living in the golden age of roguelike deckbuilders. Just in the last year and change we've seen standouts like Cobalt Core, Wildfrost, Astrea, and loads more I haven't tried yet because of how much time Balatro sucks up. Every time I think I've seen the best the genre has to offer, I uncover some new gem that blows me away. Enter: Shogun Showdown.

Still in early access but already feeling like a full-fat release, the game puts you in the shoes (sandals?) of a samurai warrior and charges you with defeating a demonic shogun—and a few hundred of his corrupted minions along the way. Each level, fought on a 2D plane, throws wave after wave of these enemies at you. You're always outnumbered and always surrounded.

Instead of a whole deck of cards, you have a small set of tiles representing your attacks. These start out simple—such as a sword slash that hits any foe adjacent to you, or a punch that pushes an enemy back—but your arsenal grows more complex as you add new tiles and apply upgrades and modifiers to them all.

(Image credit: Roboatino)

The action is turn based, with every enemy acting after you, but it's not as simple as just throwing out attacks. Each tile must be prepared before it can be used—taking one turn to add it to your action queue. You can have up to three prepared tiles in your queue, ready to be unleashed all at once at the right moment. But all the while, enemies are preparing and deploying attacks of their own, and you have nowhere to hide. Even moving one space or changing your facing counts as a turn, so you need to always have a plan to avoid their blows or slay them before they can strike. This is where the game really clicks, because it forces you to think multiple steps ahead—and when your combo works out just right, you feel like a samurai John Wick. 

One string of tiles might see you shoulder-charging forward, slamming a hulking warrior down with a club, and then hurling a barrage of kunai at the sneaky archer behind who has an arrow nocked. Another time, you might throw down a bear trap, yank an enemy into it with a rope dart, then finish off his friend behind you with a casual backwards stab. The further you progress, the more elaborate these deadly dances become as your foes get more and more numerous and powerful.

(Image credit: Roboatino)

Beyond the deckbuilder influences, there's more than a little Into the Breach DNA here. Enemy intentions are displayed above their heads, ensuring you always have perfect info for the turn ahead; positioning is key, and many tiles let you move enemies around as well as yourself, even throwing them into the path of friendly fire; and even the clean pixel art animations are reminiscent, despite your foes being possessed ashigaru rather alien bugs. But not only does Shogun Showdown feel like a really fantastic implementation of those concepts, it has enough of its own personality and ideas to feel greater than just the sum of its inspirations. 

The more I play, the more I'm discovering weird and wonderful new ways to win—from a build designed to get to one edge of the arena as fast as possible and then lay waste with a max-upgraded, screen-clearing barrage of kunai, to one all about hurling myself backwards and forwards slamming into foes like a deadly pinball. Unlockable characters, quests and challenges, and an ever-expanding library of new tiles and abilities keep the experience fresh, and when you finally beat the Shogun himself, it proves to be just one step on a long journey of escalatingly brain-twisting difficulty modes. 

I'm hooked more completely than a guard who's just been hit by one of my rope darts, and I can't wait to see what the full 1.0 release has in store down the line. If you want to check it out for yourself, there's a free demo on Steam—just be prepared to lose a lot of hours studying the blade. 



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Jagmas
2 minutes ago
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Round Rock, Texas
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Fallout Shelter adds the TV show characters as daily revenue shoots up

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Fallout Shelter with characters from TV show

It's not just the mainline games; even free-to-play spin-off Fallout Shelter is enjoying a boost in players and revenue thanks to the TV show, with Bethesda also adding four of the show's characters to the game.

In case you missed the news, on April 11 (the day after the show debuted on Amazon Prime Video), Bethesda announced a new update for Fallout Shelter based on the TV show. Said update is now live and has added a new questline comprised of eight quests as well as new locations and six unlockable vault dwellers, which includes the three leads: Lucy MacLean, Maximus, and The Ghoul.

Fallout Shelter gameplay characters inside vault
Image via Bethesda

While this update exists to attract fans of the Fallout show, Fallout Shelter was already benefiting from said show. Much like the Fallout games on Steam, fans flocked to Fallout Shelter shortly after the show's release. According to data from mobile analysis firm Sensor Tower (shared by GamesIndustry.biz), daily downloads for Fallout Shelter rose by 20% less than a day after the show aired, and more than tripled by April 13, rising from about 20,000 to 60,000. A lot of money has been spent on the in-game microtransactions in the same amount of time too, with Fallout Shelter's daily revenue jumping from $20,000 to a whopping $80,000.

Fallout Shelter had proved financially successful when it launched back in 2015, so this is hardly a major turning point for the game's lifecycle. However, it does demonstrate the power of cross-promotion and how a successful adaptation can breathe new life into older titles. How long Fallout Shelter will maintain this momentum is anyone's guess, but Fallout fans will have to make do with games like it and Fallout 76 for the time being, since Fallout 5 is still a very long way away from coming out.

As for the update itself, with TV show characters now in Fallout Shelter, fans can find out what each of their SPECIAL stats are. This can help if you want to recreate, say, Lucy in a game like Fallout 4 and ensure her in-game stats are accurate to how they are in the show. For example, according to Kotaku, Lucy's best stats are Perception and Luck, with Strength being her worst, which sounds about right based on how things go for her in the show.

The post Fallout Shelter adds the TV show characters as daily revenue shoots up appeared first on Destructoid.

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Jagmas
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Steam's most-anticipated city-builder racks up another 500,000 wishlists - after solo dev's girlfriend guessed it would only get 7,000 total

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Manor Lords, the hotly-anticipated medieval city-builder that recently became the most-wishlisted game on Steam, has gained 500,000 prospective players in the past three months - far more than its solo developer's girlfriend predicted it would ever gain.

Yesterday, Manor Lords publisher Hooded Horse confirmed that it had hit 2.5 million wishlists on Steam, a milestone likely hit off the back of the news that the strategy game had overtaken Hades 2 to become the most-anticipated game on Valve's platform. It's an impressive feat - many of the top-performing games on the wishlist chart are sequels to beloved games - Hades, Hollow Knight, Ark, Frostpunk, and Stalker all maintain a presence in the top ten, but Manor Lords sits ahead of all of them.

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An upcoming release date is also likely to be a factor in that success - Manor Lords is the earliest release in that top ten. Due to release into early access on April 26, it's a long way ahead of the next game down the chronological pecking order: Frostpunk 2 is due to launch at the end of July.

Two aspects of Manor Lords' development make its success extra enjoyable to behold: the first is that it was created by a single developer, one who looks set to have a Stardew Valley-esque life transformation in a couple of weeks. The other is the fact that this success story seems so unexpected. Back when Manor Lords hit two million wishlists in January, solo developer Greg Styczeń said that his girlfriend only ever expected the game to rack up 7,000 wishlists. That guess was made in 2020, and while it's been a long time since then, that number has been proved very wrong - Manor Lords has racked up over 70 times more wishlists than that in the last three months alone.

I played the medieval city builder-meets-RTS game that has 2 million wishlists on Steam and it blew my tiny mind.



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Jagmas
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Round Rock, Texas
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Andor Season 2 Gets Exciting Update From Creator Of Star Wars TV Series

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The Star Wars TV series Andor is coming back for its second and final season, and creator Tony Gilroy has now provided an update on how it's coming together. He told the Writers Guild of America East that he and the team are now "finishing" Season 2 right now.

Gilroy went on to say that he believes Andor Season 2 is the most important piece of work in his entire career.

"I've been on Andor for five years now; we're finishing the second half," Gilroy said (via GamesRadar). "I've had a lot of fun over the years, but I don't know whether I've ever done anything as important as these 24 hours of storytelling that we're doing now. I don't know if it's just because it's a thing I'm on, but I don't think so. I've never had a chance to work this big before. It's a pretty big deal for me."

Continue Reading at GameSpot

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Jagmas
5 minutes ago
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Elder Scrolls Online is rolling back a ton of NA accounts after last night’s PTS database fiasco

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If you happened to log into the PC NA server for Elder Scrolls Online last night, well, you couldn’t log into Elder Scrolls Online last night. That’s because a major bug brought at least a few of the servers to theirs knees. The thread on the official forums from players last night made the problem […]
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Jagmas
6 minutes ago
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Sony wants 60fps PS5 Pro ‘Enhanced’ games, but it’s happy to settle for less

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An illustration of the PlaySation “PS” logo overlayed on swooping blue and teal colors
Illustration by Alex Castro / The Verge

Sony is working on a new “high-end version” of the PS5, codenamed Trinity and likely to debut as the PS5 Pro later this year. The Verge confirmed leaked specs about the PS5 Pro earlier this week, and we’ve also obtained details on how existing and new PS5 games can be “enhanced” to take advantage of the PS5 Pro hardware. Sony is also working on an ultra-boost mode for older games to make them run better on the PS5 Pro.

Sources familiar with Sony’s plans tell The Verge that Sony is asking developers to create a new PS5 Pro-exclusive graphics mode in games that combines Sony’s new PlayStation Spectral Super Resolution (PSSR) upscaling to 4K resolution with a 60fps frame rate and ray-tracing effects. Insider Gaming first reported on some of...

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Jagmas
8 minutes ago
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