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Fallout Series Had Nearly 5 Million Players in a Single Day

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It’s no secret that Amazon’s Fallout series has done wonders for the video game franchise, resulting in higher player counts for Fallout 76 and Fallout 4. The former has done quite well, with the official Fallout Twitter announcing over one million players in a single day for the online title.

Furthermore, almost five million players have partaken in the entire series over a day. It didn’t clarify whether these numbers occurred during the recent weekend when Fallout 4 attracted over 164,000 concurrent players on Steam. Meanwhile, Fallout 76 set a new record on Steam with 73,368 concurrent players.

While Fallout 5 is still a long way off for the franchise, Bethesda has more updates in store for Fallout 76, with Skyline Valley set to arrive in June. Fallout 4 is also finally getting its next-gen update on April 25th for PC, Xbox Series X/S and PS5. Amazon’s Fallout TV show has also been renewed for a second season and will feature the iconic Deathclaws in some fashion. Stay tuned for more details and updates in the meantime.

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Jagmas
4 hours ago
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Round Rock, Texas
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Famke Janssen On Possibly Reprising X-Men Role: “You Never Know”

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Famke Janssen is not sure what Marvel has planned for the X-Men saga but doesn’t shut the door on the idea of reprising her role of Jean Grey / Phoenix. Janssen originated the X-Men role in the 2000 film and would go on to play the mutant in 2003’s X2 and 2006’s X-Men: The Last […]

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Jagmas
4 hours ago
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Round Rock, Texas
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Blizzard admits WoW is rough for new players and plans to fix that: 'We know that we have a lot of work to do'

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If I didn't have years of prior experience playing World of Warcraft, I imagine my first hour in The War Within alpha would've gone much worse. WoW immediately buries you in buckets of spells and items and quests that even had me gasping for air trying to make sense of it all. The new and returning player experience is rough, and Blizzard is willing to admit as much, according to a recent interview with Windows Central.

"We know that we have a lot of work to do on new player acquisition, but we hadn't been focusing there, we were focused on retention," vice president and executive producer Holly Longdale said.

And it shows: In a recent Activision Blizzard financial report, the company noted that Dragonflight has kept more people subscribed to WoW than recent expansions. Typically, people come flooding in and then peace out when new updates slow down before the next expansion release. Longdale said Blizzard set goals for player retention and beat them. "But user acquisition is a weakness."

Right now, WoW drops new players onto a tutorial island, called Exile's Reach, to teach them how quests, loot, and dungeons work. It's streamlined and fast, but it lacks the flavor of the classic starting zones for each playable race, like the violet forest that Night Elves start in. Each race, whether they're with the Horde or Alliance, has a distinct perspective on the world that you'd learn in their intro quests—which are admittedly much slower to work through than Exile's Reach. That context is what rooted every character to the world.

Longdale said Blizzard has work to do when it comes to the "player fantasy," the role-playing, in WoW. "There is work to do there. And that's something we want to aim for in the future."

The "future" doesn't seem to include The War Within, or at least I didn't see any evidence of that work being done in the alpha. New players are blasted through the same starting experience and dumped right into Dragonflight's storyline (currently it's Battle for Azeroth).

With features like level boosts and Warbands—which makes your progress in an expansion apply to all your characters—it feels like that individuality is at risk of being erased. For experienced endgame players, WoW characters are as close as they can be to Final Fantasy 14's one-character-can-do-it-all approach to classes and professions. The last distinction they have left is their race and class and how that positions them in Azeroth. I'd love to see Blizzard put the effort into bolstering the new player experience so that we don't lose something that, in my opinion, is an essential part of playing WoW.



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Jagmas
7 hours ago
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Round Rock, Texas
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Steam will stop issuing refunds if you play two hours of a game before launch day

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Eight years ago, Valve began offering no-questions-asked refunds for any game you buy on Steam — as long as you asked for that refund within 14 days of purchase and hadn’t played more than two hours of a game.

But when Valve started letting you play games ahead of their release dates with its “Early Access” and “Advanced Access” programs, it introduced a loophole: people could play for many, many hours ahead of launch and still request a refund after.

Today, Valve’s closing the loophole: Your Advanced Access and Early Access playtime now counts against the two-hour refund limit.

Here’s what Valve’s updated refund policy says about that as of today:

REFUNDS ON TITLES PURCHASED PRIOR TO RELEASE DATE

When you purchase a title on Steam...

Continue reading…

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Jagmas
7 hours ago
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Round Rock, Texas
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Considered doomed 6 years ago, Fallout 76 is attracting record player numbers thanks to the TV series

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Following the success of the Fallout TV adaptation, Fallout 76 has—perhaps inevitably—attracted a new audience, reaching over a million players in a single day according to the series' official X account.

Taking Steam as a sole metric (the game is also on Sony and Xbox consoles), Fallout 76 reached its all-time player peak only two days ago, with 73,368 concurrents reported on Sunday. Though originally released in 2018, Fallout 76 was exclusive to the Bethesda launcher ahead of its eventual Steam release in May 2020, when its peak concurrent hit a comparatively modest 32,982. And that remained its record until a few days ago.

Still, those figures are rendered small compared to Fallout 4's Steam numbers, which as Mollie noted, hit a 24-hour peak of 160,000 players yesterday. Its all-time peak is 472,962, which happened—like with most successful singleplayer games—during the month of its November 2015 launch. For the sake of comparison, Fallout New Vegas' 24-hour peak is sitting at 36,806, versus its 51,038 all-time peak which happened, again, at launch. It's worth mentioning that Fallout: New Vegas and Fallout 3 are also on the Epic Games Store and GOG, so this doesn't paint the full picture for PC players.

The takeaway? Not very surprising: Successful TV adaptations of popular videogame series are always going to buoy the back catalogue. Interestingly, Australia's IGEA listed both Fallout 4, Fallout: New Vegas and Fallout 76 in its top five best-selling games in that country between April 8 and April 14, which takes in sales across Sony and Xbox consoles too. Sure, it's not been a particularly busy few weeks new-release wise, but overall: people are (re)discovering Fallout.

But it matters especially for Fallout 76, which is a live service game that relies on a healthy returning audience and—for players—a pool of collaborators to buddy up with. If you're keen to dive in, behold our guide to how to have a good time with Fallout 76 in 2024. Meanwhile, Chris argues the best game to play today is Fallout 4. As for my opinion, I'm one of those guys that mistakes loving New Vegas the best for having a personality.



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Jagmas
7 hours ago
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Round Rock, Texas
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‘Challengers’ Star Zendaya Says “It’s Very Odd” Her Kissing Scenes Get A Lot Of Attention: “I Have Noticed That, With Me Specifically”

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Zendaya wonders why her kissing scenes get a lot of attention when she’s just doing her job. While promoting her upcoming film Challengers, in which she co-stars with Josh O’Connor and Mike Faist, the Euphoria star said, “It’s very odd” that when she does a kissing scene, it seemingly gets a lot of attention. “I […]

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Jagmas
10 hours ago
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Round Rock, Texas
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