Apparently, hacking into Nintendo Switch Online and adding your own ROMs isn't as hard as you might think. In fact, it's easy enough that most people would be able to do it.
According to Polygon, Switch Online is so exploitable because the service is using the same type of easily hackable emulation software that Nintendo implemented in the NES Classic and SNES Classic consoles. One of the hackers who's already added their own ROMs to Nintendo Switch Online, kapu, told Polygon that setting everything up takes a bit of work, but is manageable with instructions. After that setup, it's "insanely easy to swap out ROMs and add entirely new ones."
"I have serious doubts that it points to any vulnerabilities," he added, "I'd say it's just a side-effect of making it easy on [Nintendo] to add more games as they officially release more, thus making it easy for modders as well." As he considers this exploit to be nothing more than a simple oversight on Nintendo's part, kapu advises against trying the hack yourself. Nintendo might patch Switch Online in the future, and possibly even ban players who utilize the hack from being able to play online. For now, the ball is in Nintendo's court, and everyone will have to wait and see how the company addresses this development.
Until then, there are 20 NES games on Switch Online already, with another nine scheduled to launch on the service before the end of 2018. Pre-orders for Nintendo's NES-style Joy-Con controllers are also available if you want to fully capture the nostalgic experience of playing these classic games. The controllers are expected to ship in mid-December 2018.
It's been well over two years since Nvidia debuted its GTX 10-series video cards in mid-2016 with intermittent releases of more powerful models filling the gaps between then and now. Particularly, the GeForce GTX 1080 Ti took care of the enthusiast crowd when it dropped in March 2017, but its time as the top dog has come to an end with the launch of the RTX 20-series. Both the GeForce RTX 2080 and RTX 2080 Ti have launched alongside plans to rollout new graphics technology--ray tracing and deep learning supersampling (DLSS)--but they also boast even more raw power than the previous generation of video cards for PC gaming. The question we're exploring, in particular, is how much faster are Nvidia's new GPUs than their predecessors.
These cards come at a hefty cost, of course. The RTX 2080 Ti carries a suggested retail price of $1,000 USD while the Founders Edition (that comes straight from Nvidia) goes for $1,200. The RTX 2080 takes it down a notch with its suggested retail price of $700 and Founders Edition that costs $800. For this review, we have Founders Edition units for each card, provided by Nvidia, though SKUs from board partners will be available at launch.
GeForce RTX cards are powered by the Turing GPU architecture, and they offer more than just better efficiency for higher performance because of their three-pronged approach. Essentially, the Turing Streaming Multiprocessor (SM) takes care of traditional performance with better shaders and outputs 14 TFLOPS. The Tensor Core is an AI engine that can incorporate deep learning technologies into real-time graphics, which was previously only relegated to workstation GPUs. Lastly, the RT Core tackles real-time ray tracing. Last generation's Pascal GPU architecture is simply not capable of real-time AI and ray tracing.
Nvidia has been pushing to get the word out on ray tracing in games, which fundamentally changes how lighting, shadows, and reflections can work. It's a more realistic representation of how light behaves and what it does to an environment; you can see ray tracing in action with Metro Exodus and Battlefield V. While this tech has been used in films, rendering in real-time for games hasn't been possible since PC gaming hardware was never built with it in mind--until now with the RT Core (hence the "RTX" moniker). The same can be said about artificial intelligence. DLSS is the first example of Tensor Cores at work; it's a new antialiasing method that uses a deep neural AI network to efficiently and accurately clean up jaggies between multiple frames with a negligible impact on performance.
Keep in mind that this is the first time consumer-level hardware has these capabilities and that it will take time for games to adopt and take advantage of it. As of now, 11 games are slated to incorporate real-time ray tracing, most of which have yet to launch. DLSS's relatively easier implementation means that more games can and will use the tech; 25 games are currently on the docket for DLSS, many of which are already out.
The chart below outlines the technical specifications between the three video cards used in our benchmarks: the GTX 1080 Ti, RTX 2080, and RTX 2080 Ti (all Founders Edition versions).
RTX 2080 Ti
GTX 1080 Ti
11 GB GDDR6
8 GB GDDR6
11 GB GDDR5X
Tensor Cores, FLOPS
10 Giga Rays/sec
8 Giga Rays/sec
1.1 Giga Rays/sec
78 Trillion RTX-OPS
60 Trillion RTX-OPS
11.3 Trillion RTX-OPS
Of course, the RTX 2080 Ti makes significant jumps over the GTX 1080 Ti on paper. But as you'll see in the test results, the RTX 2080 keeps up with the GTX 1080 Ti despite having fewer CUDA Cores and ROP units, among other specs. This is thanks to additional streaming multiprocessors, high clock speeds, and the overall efficiency of the Turing architecture.
Our test bench consisted of all the high-end hardware we could muster to match the power of the video cards and mitigate any potential bottlenecks. For our CPU, we used an Intel Core i7-8700K liquid-cooled with an NZXT Kraken X62 all on a ASUS ROG Maximus X Hero motherboard. As for memory, we used 16GB (8GBx2) of HyperX Fury DDR4 RAM in dual-channel configuration and a Samsung 970 EVO NVMe m.2 solid-state drive for storage. Driver version 411.51 WHQL was used for all three video cards on the Windows 10 Professional 64-bit platform.
With our review, we're primarily aiming to test how the new cards handle gaming benchmarks at 4K (3840x2160) resolution and maximum graphics settings. Since not every PC gaming enthusiast has made the jump to 4K, we also ran the same benchmarks in 1440p (2560x1440); for those using high-refresh monitors, you'll want to know how many frames you'd be getting out of these cards. We've included eight different game benchmarks with three different cards between two resolutions. Conditions for each benchmark slightly differ, as you'll see in the charts and explanations below.
Shadow of the Tomb Raider
In Shadow of the Tomb Raider, we used the "Highest" graphics preset that includes settings like HBAO+ and temporal antialiasing (TAA or TXAA) along with shadows and level of detail maxed out. The built-in benchmark takes you through populated villages and vast tropical landscapes which encompasses environments and scenarios from the game itself.
At 4K, the RTX 2080 Ti achieves an average of 60 FPS on the dot while the RTX 2080 comes in with 47 FPS, representing a 46.3% and 14.6% increase over the GTX 1080 Ti, respectively. Going to 1440p, the RTX 2080 Ti is able to hit a 106 FPS average and the RTX 2080 gets 87 FPS; a 35.9% and 11.5% jump from the GTX 1080 Ti.
Ghost Recon: Wildlands
Ghost Recon: Wildlands' built-in benchmark consists of a fly-by that goes through two villages and a vast landscape while testing the impact of particle effects with fire and explosions. It's one of the more demanding benchmarks when using the "Ultra" graphics preset, which utilizes HBAO+ and temporal antialiasing.
The RTX 2080 Ti manages a 47 FPS average at 4K and the RTX 2080 gets a 39 FPS average, which shows a 23.7% and 2.6% improvement over the GTX 1080 Ti. At 1440p, both RTX cards manage over 60 FPS on average with a 22% and 3.4% increase from the 1080 Ti. Overall, the RTX 2080 performs very close to the 1080 Ti.
Middle-earth: Shadow of War
It may not be the best looking game on the roster but Middle-earth: Shadow of War has a neat benchmarking tool and plenty of graphics settings to crank up like tessellation, ambient occlusion, and temporal antialiasing. The test itself is a quick fly-by that captures vegetation, vast draw distance, and NPC crowds.
At 4K, the RTX 2080 Ti has no trouble staying above 60 FPS while the RTX 2080 comes very close to hitting 60 FPS on average. Based on our results, the new cards are 44% and 12% faster than the GTX 1080 Ti, respectively. When it comes to 1440p, both the RTX 2080 Ti and 2080 will be able to take advantage of high refresh rates, and run faster than the GTX 1080 Ti by 36.9% and 10.7%, respectively.
Final Fantasy XV
The PC port of Final Fantasy XV became a showcase for just how much eye candy you could pack into a game; it boasts tech like Nvidia Turf Effects, HairWorks, and VXAO. You actually don't need Final Fantasy XV to run the benchmark utility as it's a separate program available for free. It's a fairly long series of sequences that provides a comprehensive picture of the game's demands. One tricky thing is that performance is measured by a score rather than an explicit breakdown of FPS data. A general rule of thumb for this test is to simply divide the score by 100 to get a rough estimate of the your average FPS.
With that in mind, the RTX 2080 Ti is able to hit about 60 FPS on average at 4K with the highest graphics settings while the RTX 2080 clocks in around 48 FPS. The scores show a respective increase of 31.3% and 5% over the GTX 1080 Ti. With 1440p, the RTX 2080 Ti and 2080 can certainly take advantage of high refresh rates and represent a 29.2% and 6% performance boost over the GTX 1080 Ti.
Hitman from 2016 is on the lower end in terms of graphically demanding games, but its built-in benchmark tool helps give a little more context as to how efficient Agent 47 can assassinate his targets. The test flies through different sections of the Paris level which includes plenty of crowds and lighting effects since this does take place during a fashion show.
All cards are more than capable of handling 4K with max settings since they're well above the 60 FPS average mark. Even at 1440p, each card excels and are able to take advantage of high refresh rate monitors. Performance is nearly identical between the RTX 2080 and GTX 1080 Ti.
Grand Theft Auto V
The PC version of Grand Theft Auto V can be overwhelming when it comes to testing since there aren't any graphics presets, but a plethora of options to choose from. Here, we put every quality setting to Very High, used Nvidia PCSS shadows, and 4x MSAA alongside TAA (the highest MSAA setting allowed to combine with TAA). GTA V's benchmark tool performs five separate runs that test out different scenarios. For the numbers in our graph, we averaged the FPS of each run.
Using 4K resolution and all these fancy settings, the RTX 2080 Ti pretty much nabs a 60 FPS average, showing a 13.5% improvement over the GTX 1080 Ti--the RTX 2080 essentially stay neck-and-neck with the 1080 Ti, which is also true in our 1440p test. Those with a high refresh rate monitor should be happy to know that the RTX 2080 Ti is more than capable of taking advantage of the extra hertz as well.
Deus Ex: Mankind Divided
Deus Ex: Mankind Divided can be a heavy hitter. And when using the "Ultra" graphics preset, even the best video cards have trouble hitting 60 FPS in 4K. We disabled MSAA as it's not necessary for these high resolutions, especially when we're already using TAA. The built-in benchmark goes through a fairly contained marketplace within the Golem City chapter.
Even though the RTX 2080 Ti only hit an average of 50 FPS in 4K, it represents a 38.9% improvement over the GTX 1080 Ti. In 1440p, the new card is able to maintain an 85 FPS average; a 28.8% increase. The RTX 2080 shows slight improvements from the GTX 1080 Ti, giving an 8.3% and 6.1% bump in 4K and 1440p, respectively.
Metro: Last Light
The Metro series has always been a marquee game for pushing PC hardware to their limits. Even being five years old at this point, it can still stress test your system when you tack on the resource-heavy SSAA setting.
The RTX 2080 Ti is able to get an average of 47 FPS while the RTX 2080 averages 38 FPS, close to the GTX 1080 Ti. If you're on a 1440p display, feel free to use SSAA as each card average well above 60 FPS. At this resolution, we see the RTX 2080 Ti and 2080 pull away from the 1080 Ti with a 39.1% and 12.5% improvement. Without SSAA on, all these cards provide plenty of juice to run Metro: Last Light smoothly.
Temperatures and Overclocking
Peak GPU Clock
RTX 2080 Ti
GTX 1080 Ti
Thanks to the video card utility EVGA Precision X1, we were able to closely monitor each GPU's idle temperatures, load temperatures, and core clock speed during testing. The GTX 1080 Ti is infamous for running hot and hits a peak load temp of 84 C--thankfully, both RTX cards run cooler with the 2080 peaking at 74 C and 2080 Ti peaking at 77 C.
Core GPU clock speeds varied throughout testing and each card was able to adjust itself according to run at peak efficiency. The RTX 2080 Ti showed the most room for higher clock speed by reaching 1875 MHz, which represents a 38.9% and 14.7% increase over stock and boost speeds, respectively. The RTX 2080 peaked at 1980 MHz, which is a 30.7% and 10% increase from its base clock boost clock. In these tests, the GTX 1080 Ti was able to run with clocks 27.4% and 19.2% faster than its base and boost speeds.
So, to answer the main question posed at the top, can Nvidia's new video cards pull off 4K 60 FPS in the most demanding games out now using the highest graphics settings? The RTX 2080 Ti certainly can in most cases, and when it can't, it sure comes close. Its slightly lesser counterpart RTX 2080 isn't a slouch by any means either; it largely performs closer to the GTX 1080 Ti when it comes to in-game FPS using equal settings, but edges it out in most games.
That said, the Turing architecture paves the way for innovations in 3D graphics, which is what makes the RTX 20-series truly stand out. You'll be getting a whole lot more than just pure performance with the RTX 2080 and RTX 2080 Ti in the future since they're designed to execute real-time ray tracing and AI-based antialiasing, which previous cards just cannot handle.
If you're looking for the definitive card for 4K performance, the wildly impressive RTX 2080 Ti will be your best bet, but it's a high asking price at $1,000 to $1,200. Unless you're dead-set on maxing everything out at 4K or want to be an early adopter of new graphics tech, the RTX 2080 Ti is a bit much. The RTX 2080, for $700 to $800, is impressive in its own right by matching or exceeding the GTX 1080 Ti while being ready for ray tracing and DLSS. Those on a GTX 1080 or RX Vega 64 will probably want to stay put, but the RTX 2080 is an attractive upgrade option if you're running mid-range hardware or building a high-end system for the future. Regardless, the RTX cards are incredible pieces of PC gaming hardware capable beyond pure FPS improvements, though they will cost you.
EXCLUSIVE:Wonder Woman writer Allan Heinberg is aiming to bring more female superheroes to the screen, this time in television.
ABC has given a production commitment to an untitled hourlong drama from Heinberg, Marvel Television and ABC Studios. Written by Heiinberg, it is about female characters with superpowers.
In typical Marvel fashion, further details are being kept close to the vest, but I hear the drama is based on lesser-known Marvel characters. There have been a…
Music has the power to enhance video games’ greatest moments. It’s difficult to think of the intense boss battles, the unexpected emotional developments, or the thrill of exploring the world map without it. The soundtrack to our adventure matters, especially in something as long and engaging as an RPG. The genre is consistently associated with its great music –sometimes going on to define a series for years to come. For instance, try to imagine Kingdom Hearts without its “Dearly Beloved” theme. Just hearing a song can instantly evoke powerful memories from the games we play.
Despite music being such a defining part of many games, I can only count a few series where I’ve consistently been impressed, such as Persona and Final Fantasy. If you ask me for some of my most memorable music I’ve encountered in a game, I also can’t deny how impressive the Nier games have been. The way the music intertwines with the narratives and their larger themes, makes for something that sticks with you after the credits roll. I often think back to an interview I did with Yoko Taro last year where he said, “It's almost like the game is a slave to the music in a lot of ways. The emotions that are created in the players themselves are [a result of the music] and the game just sort of follows along behind that.”
The reason why I’m talking about video game music in particular is that I had the pleasure of attending the Nier Orchestra Concert while in Japan to cover TGS, and I was blown away by the experience. So much so, I just knew I had to write about it this week. It got me thinking about the Nier games’ special relationship with music and how great it is to see people come together to celebrate that.
Imagine being in a room and listening to an entire orchestra complete with a full choir for the series’ most pivotal songs. The best part? How the orchestral arrangements put a refreshing twist on the music. Being in the crowd, there’s a feeling of something familiar mixed with the new and different, making it all the more exciting. The orchestra wasn’t afraid to play around with some of the songs, giving different instruments a spotlight and going big (or small) when it needed to. The result is a rush of various emotions, from the adrenaline-pumping battle music of “Bipolar Nightmare” to the more poignant, heartfelt “Kaine.”
The concert gave me chills, especially when the orchestra combined with the solo vocalists for the main tracks that have defined the games: “Weight of the World” and “Ashes of Dreams.” Even tracks I adore, such as Automata’s Amusement Park, which I thought is so good I’d never like any other version of, are fantastic and have new interesting layers added to them. In the case of that track, the rearrangement still captures the whimsical feel of the song but builds up the intensity in a much grander way with the choir in tow.
During the show, you look back on some of the biggest moments in the games as scenes project up on a big screen during the performance. Special readings are also done to convey the heart of these stories after every few tracks. The experience did exactly what it was supposed to: it made me reexamine the games and remember some of their the most impactful moments. For instance, the banter between Kaine and Weiss always stood out for me in the original Nier, but at the concert, I was more affected by Kaine’s plight and what she goes through in that game (being half-shade, half-human comes with its share of struggles). While watching the Nier: Automata portion, I felt like I was reliving 2B and 9S’ relationship and what it meant to each of them. The music has always driven these games, so it makes sense that it captures these sentimental moments so well. Throw in an orchestra, and you can only imagine the power.
Sadly this concert was only a one-day affair in Japan. I really hope there’s consideration to bring it to the West for a few shows, such as was done with the Kingdom Hearts Orchestra. It really is something to be experienced in person. If that doesn’t happen, though, at the very least you can hear just how good the new arrangements are yourself, as the orchestral albums are now available to pre-order for both Nier: Automata and Nier: Gestalt & Replicant. Sometimes different versions of our favorite soundtracks just don’t get it right, this one does and is worth getting if you’re as in love with the music as I am.
What are some of your favorite RPG soundtracks that you’d like to hear in concert? Let me know in the comments below!
Just over one week after Blizzard opened the gates to World of Warcraft Battle for Azeroth’s mythic Uldir raid, the raid has been cleared and the final boss, G’huun, has been defeated by a team from prominent progression-raiding guild Method. According to real-time updates made to Method’s site during their G’huun attempts, it was a […]