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Stars Reach could be the second coming of the sandbox MMO, with player-built cities and 40+ Star Wars Galaxies-style professions to give me hope

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It's rare that I'll open up a preview about a game by saying "hear me out", but in the case of Stars Reach, it's appropriate. I will readily admit, upon a cursory glance of Stars Reach's Steam page, that my inner cynic (who I try not to pay too much attention to) had written it off as a bog-standard, boilerplate survival game with MMO elements.

I'm not here to tell you that Stars Reach will knock your socks off—it is a deeply ambitious thing that might burn up in atmosphere—but it's certainly far more interesting than its trailers give it credit for. And that's not even to knock the people who made them. It's a difficult game to describe, one that's trying to spin a lot of plates at once, and revive a genre of MMO that's fallen by the wayside.

I recently had the pleasure of interviewing its creator, Raph Koster (who worked on Ultima Online and Star Wars Galaxies)—he described it to me as a blend of SWG, RuneScape, Eve, and Ultima Online. The makeup of Stars Reach is a web of procedurally-generated planets that players can lay claim to and establish rules over.

The vision being that said players get to decide what a planet is—in theory, you could have a PvP-enabled planet that's an absolute warzone, or a PvE-only trade hub city—all connected by wormholes that open and close as needed:

"In our case, our galactic map is not a static map of zones," Koster explains. "Zones can be created on the fly, generating whole new planets, new space areas. Wormholes can be created that open up new territories to go explore and mine out and adventure and kill. And if you stop going to one, the wormhole needs traffic that needs to get transited to stay stable. Our map will lose the link, and we will throw the zone away."

Terra Forma

As for what that boots-on-the-ground experience looks like, there's a lot of simulation going on that'll make survival enthusiasts pleased, true, but it's really in service of that sandbox MMO feel: "There are hundreds of different materials in the game. They have different hardnesses, different statistics, different properties, and they act in realistic ways."

A player plants a tree in Stars Reach.

(Image credit: Playable Worlds, Inc.)

Koster and his team give me a couple demonstrations, heating rock up to melt it into lava: "We can even use the chrono phaser tool to erode that rock into dirt, we could erode marble into limestone, and then into chalk, and then from chalk into sand, and then we could heat up that sand, and it would be left behind as a patch of glass."

Later in the demo, Koster also carves out a channel for a lake to drain, and surely enough, it starts to erode the rock it paths through as it pours into a valley. Koster is effusive about this stuff to a degree which has that inner skeptic rattling its saber again, but I did absolutely see live examples that seemed, at least in a limited capacity, to be working in the way he said they would.

What gets me actually excited about Stars Reach, however, is the profession system. If you've played Star Wars Galaxies back in its pre-NGE heyday, or OldSchool Runescape, or even Project Gorgon—think of that. A range of potential XP tracks that span the gauntlet from useful (combat and weapons skill trees) to hyper-specific (journalism—more on that in a second).

"You have over 40 different professions, you earn XP in each of them separately. So, if you want to play combat, you fight, you get combat XP, you spend it on combat skills. There's over 1,000 skills here, with more coming all the time," Koster explains—your character can multi-class into four professions at any given time, but can level up all of them independently.

"Many of them are familiar, like crafting or cooking or whatever, but many of them aren't. Botany and xenobiology are essentially embedded mini-games of Pokémon. Leadership is a skill track, explicitly for pro-social behavior, for the kinds of players who found guilds, engage in the politics of running planets, you earn XP in that by doing things like rescuing people under fire or leading groups.

Players have practically invented steam power. They have invented subways and elevators. They have built entire cities, formed governments."

Raph Koster, CEO of Playable Worlds, Inc.

"The humanities line there is actually explicitly for roleplayers … there's a journalist track, an in-game news net that allows you to post in-game articles or links to your videos, players can look at that stuff in-game, give you likes, you earn XP, you can charge money for it, and that then can result in you earning things like drone cameras."

The thing that really gives me hope are the things that Koster says players are already doing with this sandbox-level freedom—for example, one of playtesters' largest guilds is an animal conservation union: "They actually try to preserve all of the different species of animals and plants, because if you choose to pave this place over, you can actually drive the creatures extinct. That species will never appear again in the game."

Koster also says that "players have practically invented steam power. They have invented subways and elevators. They have built entire cities, formed governments. They have zoned public lands to build zoos, public parks, community gardens. They have astonished us, frankly, with their creativity. They've been making music videos about their cities."

I don't know if Stars Reach will fully deliver on everything Koster wants it to—but I honestly think it deserves a fair shake, given how dry and formulaic the MMO genre has become. I've nothing against themepark MMOs with glossy raids and pre-planned encounters, but as my time with Project: Gorgon taught me, I think there's a deeply unaddressed market for that oldschool MMO vibe.

There hasn't been a modern, non-niche version of that, and whether Stars Reach pulls it off or not, I'm just glad that someone's giving it a go. Stars Reach intends to launch into early access sometime this summer.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
24 minutes ago
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Round Rock, Texas
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Hulu's Emmy Rossum-Led Serial Killer Drama Furious Sets Premiere Date — See First Photos

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Emmy Rossum's new Hulu serial killer drama Furious has set a premiere date. Get details on the plot, cast, and see the first photos.

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Jagmas
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Round Rock, Texas
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Marvel's Blade is not canceled, Arkane dev confirms after Summer Game Fest no-show and over 2 years of silence

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Rumors of the demise of Marvel's Blade from Arkane Studios are, apparently, greatly exaggerated. A development lead's cryptic tweet suggests all is still well at the company, and the team just needs a bit more time to show off what they've been up to.

The vampire hunter's new release was nowhere to be found at Summer Game Fest 2026, prompting concerns about whether it's still happening. It's actually been years since we heard anything of substance about the daywalker's latest digital venture, a trailer at The Game Awards 2023 being the last proper showing.

Spotted by PC Gamer, in response to a fan's worries on Twitter, Jean-Luc Monnet, lead concept artist and art director assistant provides a small note of reassurance. He doesn't say anything, he just posts a GIF of Walter White from Breaking Bad saying, "Let us cook."

In other words: give us time to put this thing together, and when we're ready, you'll get to see what we've been working on. Really, I suspect it's confirmation the devs are quietly working away on the project.

We're in a precarious time for the industry, as layoffs routinely hit publishers and studios big and small. Arkane Austin was closed in 2024, and it's been a while since one of the outfit's games really shook the industry. Anxiety accompanies teams for which we haven't seen many obvious signs of life, and a couple of years without an update can feel like a death knell now.

Not so much for Arkane, thank the dark lord, and we can only wait and see what bloody concoction the studio has involving Blade. Alas, it's not the only place where he's encountering problems: his headlining movie into the MCU's been in production hell for seven years now.

If Arkane can at least beat Marvel Studios to our screens, then that'll be victory enough. Just keep one eye on the shadows.

Be sure to keep up with all the other new games on the horizon in our handy roundup.



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Jagmas
1 hour ago
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Why ‘Obsession’ Actors And Crew Were Allegedly ‘Underpaid,’ Despite Record Success

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The art director of Obsession has taken to social media to express that she believes her pay on the hugely successful film was unfair. But is that valid?

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Dragon's Dogma 2: Dark Arisen gives Capcom's best RPG in years the expansion it deserves, coming this October

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Capcom has confirmed that not only is Dragon's Dogma 2 coming to Switch 2, but it'll be arriving alongside the long-awaited DLC expansion.

After many of us had lost hope that Dragon's Dogma 2 would get a Dark Arisen-like expansion for 2024's most underrated game, following the base game being series creator Hideaki Itsuno's last project at Capcom before leaving in 2024, some anniversary artwork earlier this year inspired a little bit of hope.

And in a Nintendo Direct of all places, Capcom has finally announced that Dragon's Dogma 2 Dark Arisen will be released on October 9, 2026. The footage showed off a new region to explore named Norgan, a snowy region not seen in the original game.

Capcom released another trailer for the expansion on its YouTube channel, showing some of the new beasts we'll be scrapping against in the land of Norgan, most notably a new ice dragon enemy and another that summons armies of the dead to attack you. This trailer also confirmed that the expansion will release as a separate DLC on PS5, Xbox Series X|S, and PC on the same day that the Nintendo Switch 2 edition releases.

A Switch 2 version of the game is set to release on the same day, Capcom confirmed, alongside the announcement that Onimusha: Way of the Sword will also be arriving on the console. And considering how much Dragon's Dogma 2 struggled performance wise on the base PS5, I'm concerned about the Switch 2 version, but optimistic Capcom has managed to update it to make it work.

The original Dragon's Dogma's Dark Arisen expansion took that game from a solid RPG to one of the best there ever was, so for a game as already as good as Dragon's Dogma 2, I'm already feral. And unfortunately for the 500 other games coming out in September and October, this is going to be my go-to.

Former Devil May Cry and Dragon's Dogma 2 director says he can't make "the kind of games I'd most like to" as "they'd be too out there" and "probably wouldn't sell"



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Jagmas
1 hour ago
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Capcom announces Onimusha, Dragon's Dogma 2, and Devil May Cry 5 for Switch 2 in 2026

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Capcom is continuing its enthusiastic support for the Switch 2 with two further ports: Onimusha: Way of the Sword, which will be released alongside other versions of the game on Sep. 25; and 2024 role-playing game Dragon's Dogma 2, which comes in a new expanded version, subtitled Dark Arisen.



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1 hour ago
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