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Boss themes, sagas, and Goblin Jazz: How World of Warcraft's music reflects a shifting Azeroth

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World of Warcraft and music go hand in hand. It's been three decades since the original Warcraft: Orcs and Humans introduced us to Azeroth, and in that time its soundtracks have grown and shifted. In 2026, we're smack-bang in the middle of the Worldsoul Saga, marking the first 'connected trilogy' of expansions. How does modern WoW reflect the journey it and its players have taken? I recently had the chance to speak with current World of Warcraft Lead Composer Leo Kaliski, alongside Blizzard's Music Director Derek Duke and Principal Producer Charlotte Pyle, about how sound has evolved with the MMORPG over the years.





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Jagmas
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I won't mourn PlayStation discs

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Patch Notes is a weekly newsletter bringing you the best of Polygon, sent on Fridays and published on the site on Sundays. You can subscribe here.



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There Were Two Rival ‘Supergirl’ Cuts At DC And Both Sound Equally Bad

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Supergirl had two cuts going into release, one that was the director's version and one the studio's. Here's what the difference was.

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Young Washington’s Rotten Tomatoes Audience Score Is A Welcome Surprise

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Young Washington has significantly overperformed at the box office this weekend, and that's explained in its stellar Rotten Tomatoes audience score.

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Darktide's new Skitarii class is its most unique yet, but it also advances our understanding of Warhammer 40k lore

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Do you know what makes Warhammer 40k so special? It's not just the Space Marines. No, it's the setting's sense of mystery. Even after burying my head in hundreds of Black Library novels, there's still plenty I don't know about its vast and enigmatic universe, and even more I've simply forgotten. No matter how hard I hoard names and events, they invariably spill from my ears only to be replaced with less vital info, like what day it is, or my credit card pin.

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Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can subscribe to the newsletter at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.

If you don't know something about 40k, and the diehard fans don't appear to know either, there's a good chance Games Workshop never set that detail in stone. That's how it came to pass that nobody knew how the Skitarii's most iconic rifle reloaded—a topic that's been debated by many Mechanicus-loving subreddits. Games Workshop never had to decide until Fatshark rocked up wanting to make a Skitarii class for Darktide.

Nobody had ever seen a Skitarii naked before either and so "that was a mystery which we needed to solve," Lucas Örström, Darktide's Associate Art Director, notes. While the pallid, augment-infested, barely-human cadaver that hangs before you in character creation is a harrowing claim to fame for the studio, it's lore, the curtain of a mysterious setting being drawn back, ever so slightly.

I guess what I'm trying to say is: naked Skitarii excite me, and they should excite you too.

So why should you perk up for this class versus the Arbites or Hive Scum that Darktide added previously? Skitarii are cyborg warriors, toaster-worshipping cultists who burble binharic cant as they make enemies poorly from too much electric, shank them with a comically retractable claw arm, or revive allies, solve puzzles, and provide fire support with their Servo-Skull minions.

The Skitarii is a swiss army knife, a jack of all trades, master of none class who prioritises supporting allies and the team at large over thriving as a solo. It's a very different playstyle to anything Fatshark has introduced before, where previously a class lived and died (quite literally) on its ability to kill and survive. It's understandable that many players aren't gelling with this playstyle, though the class could definitely do with a few tweaks.

Unveiling the mystery of the setting and its bonkers lore through strange new classes that feel unique

I, however, love it, and genuinely think it's one of the best classes to play through Darktide's campaign with, even if it is a little harder for new players. The Skitarii gives you tools to solve Data Interrogation puzzles, revive allies at a distance in tricky situations, and just generally carry your team of Rejects from a support position. It teaches you the vital importance of teamwork and coherency versus running off on your lonesome to try and be a hero.

Darktide is fundamentally a game about coping with hordes of enemies, so it makes sense that good classes are good at killing, but I'm glad Fatshark is trying something new to address that, frankly, boring approach to class design. It's fun to have a character with a versatile skill tree, plus more strategic and supportive elements versus one who is simply good at blending every enemy on-demand.

(Image credit: Fatshark)

Even the new class creation elements for the Skitarii, such as getting to design your character's voice, or pick what parts are welded to you, are wonderful little loreful touches that make me hopeful Fatshark will continue to focus on making each new class unique instead of a power-creeping escalation in an endless game of "who's the better killer?"

That's the best way to showcase what makes Warhammer 40k special; unveiling the mystery of the setting and its bonkers lore through strange new classes that feel unique. It's taken a while to get here, but I feel like Fatshark is starting to make good on the promise of Darktide and stake its claim as the 40k FPS to watch—at the very least, the Skitarii is a fun and loreful step in the right direction, even if detractors say it'd be better off as an OP killing-machine.

Best Warhammer games: Fantasy epics
Best Warhammer 40K games: The complete ranking
Best Warhammer TTRPGs: Across all three settings
Best Warhammer 40K books: Grimdark novels



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Jagmas
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Superhero fatigue isn't a real thing, Marvel just makes bad movies now

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Despite the fresh start Superman gave to James Gunn’s DCU, Supergirl is currently tanking at the box office. With a paltry $38 million domestic opening, critics and audiences alike are rightfully blaming its uneven script, underbaked villain, and the utterly perplexing needle-drop at the climax. Unfortunately, some are also pointing fingers at the amorphous concept of “superhero fatigue,” the idea that people are simply tired of movies featuring spandex-clad crimefighters.



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