I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
147713 stories
·
8 followers

MAGA Tech VCs Whine Like Babies After Democratic Sweep

1 Share
Folks like Elon Musk moved to Texas when it was Republican controlled. It's now a blue state.

Read the whole story
Jagmas
5 hours ago
reply
Round Rock, Texas
Share this story
Delete

Brandon Sanderson’s Mistborn TTRPG Lays the Groundwork for His Next Series

1 Share

Last year, Brotherwise Games published a set of three tabletop role-playing game books set in the world of Brandon Sanderson’s epic fantasy series The Stormlight Archive. The company quickly followed up the project by announcing an expansion to the Cosmere RPG based on Sanderson’s Mistborn setting, and the new books reveal the true scope of the company’s ambitions.



Read the whole story
Jagmas
5 hours ago
reply
Round Rock, Texas
Share this story
Delete

WoW: Forever May Have Just Sneakily Revealed New Class And Race Combos

1 Share

Developer Blizzard may have just revealed new World of Warcraft: Forever class and race combos less than a day before the game's launch.

Forever already features a number of new class and race combos not seen in WoW Classic, like troll Warlocks, human Hunters, and more. In a launch overview video diving into what players need to know about this new version of Blizzard's genre-defining MMORPG, however, eagle-eyed players noticed a few peculiar sights.

Along what appeared to be various class abilities that aren't currently in the game, certain class and race combinations that aren't currently possible can also be seen. A total of three new race and class combos are shown in the footage, including a tauren Mage casting frostbolt, a skyborne Paladin, and what appears to be a night elf Shaman (or at least a night elf wearing a Shaman armor set). 

https://www.youtube.com/watch?v=n2Wg46fwmb0

Those would each be big additions, particularly when it comes to more options for Paladin and Shaman players. Currently in Forever, only dwarves can be Shamans on the Alliance side of the MMO's faction divide, while the only Paladin option on Horde is undead. Having additional choices is never a bad thing, and a second Shaman option would likely be well received by the game's community.

Since skyborne can be either faction, this would give Horde players another race choice for Paladin, but could also ruffle some feathers. Skyborne are currently locked behind a $30 paywall, and some players might not take kindly to having a new paladin option cost additional cash. 

Though it's certainly possible the new race and class combos seen in the launch overview video were included by mistake and no longer something Blizzard is planning, that seems unlikely given Blizzard's past comments.

While they won't be included in the game at launch, Blizzard has made clear they are something players should be expecting in the near future. In an interview with GameSpot last month, Forever associate production director Clay Stone said Blizzard was "holding back" some features that were originally planned for day one. He specifically said players can expect new class and race combos "not that far after launch."

WoW: Forever launches today for PC, but thanks to its controller support, it certainly sounds like it might be playable on other platforms in the future. Blizzard has made some big changes to Forever just in time for release, including a major damage boost for all classes and updates to racial abilities.



Read the whole story
Jagmas
5 hours ago
reply
Round Rock, Texas
Share this story
Delete

The Elder Scrolls 6 is reportedly more than two years away, and some fans are not coping well

1 Share

Yesterday, after eight years of waiting, Bethesda finally gave The Elder Scrolls 6 a title: Sentinel. It then warned that, after eight years of waiting, more waiting is in store because "it'll be some time before we're ready to share more." Then Bloomberg's Jason Schreier, one of the industry's best-known and most reliable reporters, weighed in, saying the game is "still more than two years away."

You know what comes next, right?

Schreier's 'two more years' statement, echoed by Jez Corden of Windows Central, attracted quite a range of comments, not all of them of the polite sort. That led Schreier to Reddit, where he could elaborate on his statement.

Pointing out his record of accurate calls on previous Bethesda releases Fallout 76 and Starfield, Schreier wrote, "I'm a reporter. I am not telling you this because I enjoy watching people get mad about having to wait for sequels to their favorite video games. I am telling you this because it is true, and because my job is to report accurate facts and clear up misinformation. TES6: Sentinel is more than two years away."

Did this clarification calm the roiling waters? Well...

Redditor hitting Jason Schreier with the

(Image credit: Ok-rutabaga_B442 (Reddit))

Many of the replies are understanding, grateful, and sympathetic to Schreier's plight, but there are plenty that express doubt or distrust, suggesting that the two year window was pure speculation. Others want to know why Bethesda would drop the title announcement yesterday if the game really is that far out, given that Todd Howard has previously expressed regret about revealing The Elder Scrolls 6 so prematurely in the first place. Why repeat that mistake?

A few optimistic souls are holding onto the dream of a 2027 release that emerged from the reveal trailer for Skyrim on the Nintendo Switch 2:

TES6 IN 2027?
 from r/TESVI

And then there are the Elder Scrolls fans operating on a whole different level from the rest of us. Redditor Reacryoum, for instance, thinks Bethesda is leading up to a surprise trailer drop on November 11—that's actually one of the more grounded theories to emerge over the past 24 hours. Casting back to one of Bethesda's old Twitter posts, Jayehemcee speculated that the theme of the game is "time," and that this is all part of the game's marketing. I'm not sure how that one works in practice, frankly, but I respect the ambition.

Minimum-Act-7571 put forth the idea that Bethesda is actually messing with Schreier by intentionally feeding him false information, because it's super mad at him spilling the beans all the time—although they also admitted that it's a "new copium theory," and so perhaps not meant to be taken entirely seriously.

I think the best of the bunch, though, is this one from Any-West7160, who believes the Sentinel title reveal contains the actual release date: November 11, 2027. I don't believe it, but I like it.

They Gave Us the Release Date Today
 from r/TESVI

Here's the video in question—what do you see in the stars?

The best videogame conspiracy theories are always the most bonkers, but what complicates the situation just a wee little bit for Sentinel is that one such theory was actually correct: The Sentinel subtitle was stashed away in a Starfield easter egg for years before anyone noticed. Maybe it was just a coincidence, sure, but the numbers don't lie, as the saying goes—and those numbers said Sentinel. And they were right!

So there's precedent there, pretty certainly, but it's also a lot easier to drop in a reference to a locked-in-stone game title than it is to do the same with a relatively far-off launch date that's subject to disruption and delays. And as others have pointed out, including Schreier, it's extremely unlikely that anyone is just lying about the far-off release window for a little bit of PR pop: Evasion and word games are one thing, but straight-up dishonesty will leave your credibility in shreds pretty much instantly.

What it all adds up to, ultimately, is this: Two more years of waiting and maybe more, plenty of hopium and copium along the way, and a wise piece of advice from Vanquisher_84 which will almost certainly go unheeded:

Please don't do this to yourselves

(Image credit: Vanquisher_84 (Reddit))

See you in 2029?

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
5 hours ago
reply
Round Rock, Texas
Share this story
Delete

WoW: Forever’s Launch Is Going Surprisingly Smooth

1 Share

World of Warcraft: Forever's launch hit some minor hiccups immediately upon release, but overall is going surprisingly well, much to the surprise of players who anticipated the worst.

As soon as the countdown timer clicked to zero at 3 PM PT, players began to encounter short login queues. Sitting through the queue would bring up the game's list of possible rulesets, but they were grayed out an unavailable. It took around 30 minutes of players requeuing and waiting with bated breath to see if the servers would come online or if they were out of luck, but lo and behold, eventually everything started working as intended.

In all previous versions of WoW, players picked a server to call home and create their character on, then logged in to that server to play. Servers generally ranged from anywhere between 3,000 to 10,000 or more players, with server sizes increasing in recent years as Blizzard experimented with larger, but fewer, servers. In the past, that approach to WoW Classic launches have seen their fair share of issues, from hours-long queues to login issues.

https://www.reddit.com/r/classicwow/comments/1xo3xzs/was_release_smooth_enough/

For Forever, Blizzard opted for a different, "realmless" approach. Instead of individual servers, players would instead pick their desired "ruleset," like player vs. environment, roleplaying, or player vs. player. All players on the same ruleset are then placed on essentially one giant mass of interconnected servers.

So far, that seems to have been a good call. Aside from the first 30 minutes, launch has been smooth, with minimal lag and few issues. Starting zones are crowded, but it's not impossible to make progress on quests. Some players on Reddit are calling it "possibly the best Blizzard launch ever," with another saying they've "never seen a smoother launch."

In other Forever news, Blizzard gave all classes a big damage boost ahead of launch, is teasing what looks to be a new legendary weapon players will be able to acquire, and even hinted at new class and race combos that could be coming to the game in the near future.



Read the whole story
Jagmas
5 hours ago
reply
Round Rock, Texas
Share this story
Delete

Rimworld-inspired colony sim Stardeus gets a huge update representing a year's worth of expansion and revision, with new tools for evil AI overlords

1 Share

"Stardeus is in an early stage in terms of bulk and complexity, but it's already a pleasant blend of interesting ideas that generate a mostly relaxing vibe," wrote gallant star captain.exe Sin Vega in our 2022 analysis of Rimworld-influenced colony manager Stardeus. "One to watch for sure." Well, let it not be said that we weren't watching.

Read more

Read the whole story
Jagmas
13 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories