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Final Fantasy 7 Revelation’s Director Is Leaving It All On The Field: ‘I’m Approaching The Development As If There’s Never Going To Be Another Final Fantasy 7 Game’

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Naoki Hamaguchi talks side quest rewards, political messaging, and more

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Jagmas
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Round Rock, Texas
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Final Fantasy 7 Revelation's massive amount of content is "part of what makes the game so appealing," lead says, who promises "it's all good" stuff

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Final Fantasy 7 Revelation might have "even more content" than Rebirth, director Naoki Hamaguchi says, who reckons that's "part of what makes the game so appealing." But if you're already feeling overwhelmed, don't stress – the devs really wanted to give you "the choice" this time over what you want to spend your time on.

Depending on how many games you play a year and how much free time you have in your life to spend on them, you might have a very different opinion on the concept of playing an enormous, content-packed JRPG. It's hard to argue that it's a bad thing for a game to be big, but it sure can be overwhelming, and potentially off-putting for those who don't have a spare hundred hours or so lying about.

Speaking to Hamaguchi at Gamescom 2026, we ask about the scale of Revelation compared to Rebirth – a JRPG he acknowledges "had a lot of content in it as well," and Square Enix hasn't slowed down since. "I'm pretty sure that Revelation has at least the same, and probably actually even more content in it than Rebirth had," he tells us. "But it's all good content. It's all going to be really appealing to play."

Hamaguchi knows, however, that for some players, bigger isn't always better. "I am aware that there is a number of players of [Rebirth] who said that the content was just too much and that they felt they were overwhelmed by it. I do understand there are people out there who felt that," he admits.

However, this hasn't put him off from the idea of making Revelation a behemoth, too: "I feel that having that huge amount of content is part of what makes the game so appealing. I don't think it's that kind of game, so I'm very confident in what it is because of that."

Sephiroth looms below a cloudy sky holding what appears to be an unconscious Cloud in Final Fantasy 7 Revelation

(Image credit: Square Enix)

With that said, though, Hamaguchi says that "what's important is not how much content there is, it's how you make that interesting and accessible and enjoyable for players to interact with." He tells us that he's learned from fans' feedback following the release of Rebirth, and going into Revelation, not only is its content "all quite different," but he's taken on board the importance of communicating with players "what kind of rewards you can expect, and what kind of experience you're going to get when you take it on."

Hopefully, then, you can expect clearer signposting of what's worth it to you if you're not someone who wants to take on everything the game offers. He notes that we can now expect rewards to be split up across different types of content accordingly, with character upgrades locked behind the battle-focused content, while minigame rewards will be customization options within that specific minigame, for example.

This comes in direct response to Rebirth, where "all of the side content was tied to the Materia development system. So if you wanted that Materia, you had to do all of the content, regardless whether it was something that you would be interested in otherwise or not," he continues. "So I really wanted to address that and maybe improve it for people who felt that, like, feeling of obligation that they had to do it, but they didn't really want to."

Ultimately, the devs wanted to pay attention to the "idea of allowing the player the choice of which content they want to engage with and which they don't," he concludes.

So then, no pressure if you don't want to experience everything Revelation has to offer. Unless you're a hardcore completionist, of course, in which case it sounds like you're going to have your work cut out for you come its release in April.

Final Fantasy 7 Revelation director says "open-world fatigue" is real, and since "the world is even bigger than it was in Rebirth," Square Enix specially focused on guiding players.



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Until Dawn 2 is notably cheaper than most first-party PlayStation games, but is this anything to be worried about?

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Choice-and-consequence horror game Until Dawn 2, which only just got a release date, has also gone up for pre-ordering on the PlayStation Store. And the revealing bit about this is that the PS5-exclusive title is priced £45 on the UK PS Store (as spotted by Push Square), which makes it a slightly cheaper offering than a full-priced game normally is.

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Jagmas
23 minutes ago
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Final Fantasy 7 Revelation’s Director Says He Wanted To Show ‘That Final Fantasy Doesn’t Have To Be A Traditional-Style JRPG’

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Naoki Hamaguchi talks about pushing past franchise limits

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Jagmas
33 minutes ago
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Castlevania: Belmont’s Curse proves Dead Cells' developers were the right fit for a revival in this blessing for the Belmonts

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"You're not the last Belmont anymore", Trevor reminds his daughter Rose, as they gently sail into a Paris ablaze and ripped apart by monsters. Rose knows it well, as do indie developers Evil Empire. Following their success with roguelike Dead Cells (and its own Castlevania DLC), Konami gave them the keys to Dracula's kingdom, trusting the French team to bring the series back to life after a ten year slumber. It's a heavy holy cross to bear, but Castlevania: Belmont's Curse holds it up confidently.

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Jagmas
34 minutes ago
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48% of women say the gaming community and culture do not welcome or represent them

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Almost half of the women we surveyed as part of research we conducted for our brand new G+RLS podcast said that gaming communities and culture doesn't welcome or represent them.

That's 48% of women playing PC and console games that we spoke to across the US and UK who don't feel accepted as part of gaming communities. That figure actually rises to 53% for console players specifically, and rises yet again to 56% for women who play competitive shooters.

It's a sentiment that a lot of the women in the GamesRadar+ team have shared as part of our G+RLS chats, and it's a huge part of why we started the podcast in the first place.

Our research that we conducted in partnership with YouGov also looked at how gamers - not just women - behave online: 19% use gender-neutral avatars in online spaces, 22% use voice chat only with pre-made groups of trusted friends, and 19% avoid voice chat entirely.

It just shows that we still need to create safe spaces in gaming communities, because it's not just women who feel like they sometimes need to mask their identity online.

This is one of the many reasons why G+RLS exists, to explore games specifically through women's perspectives, both of those women on the GamesRadar+ team, but also creators, developers, voice actors, and more women invested in this creative space.

The research also interestingly highlights that of all the gamers we spoke to only 46% would actually call themselves a 'gamer', but 60% would openly talk about the fact that they play video games to friends, colleagues, and even new acquaintances.

There's still such stigma around and a reluctance to use the word gamer, as we discussed in G+RLS episode 1, but I'm certainly encouraged that there's much more acceptance of gaming as a viable hobby.

New episodes of G+RLS are available every fortnight, and you can listen right now on YouTube, Spotify, Apple Podcasts, and right here on GamesRadar+.

YouGov survey conducted on behalf of Future Publishing in July 2026. This edition filters the results to the 1,149 UK and US adults (of 2,161 total respondents) who play games at least monthly on a console, desktop PC, laptop or VR headset



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Jagmas
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