I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
139142 stories
·
8 followers

With a map twice the size of Skyrim and larger than Red Dead Redemption 2, promising open-world game Crimson Desert is real big – but still "incredibly interactive"

1 Share

Pearl Abyss says Crimson Desert's world has been revealed to be twice the size of Skyrim and bigger than Red Dead Redemption 2 in a new info drop.

I'm still not sure how to feel about Crimson Desert. I played it about two years ago and it had me keen on its punishing combat and ability to do wrestling moves on unsuspecting bandits – including a Stone Cold Stunner, which I can't say I've seen deployed in a non-wrestling game before – but since I was only able to fight bosses, I was unsure how that would actually translate to an open world game. But it looks like the approach is "why not" as it includes a ton of mechanics that you wouldn't expect from a fantasy game.

Most notably is the map, according to Pearl Abyss PR director Will Powers. "The world's at least twice as big as the open world/playable area of Skyrim, [and] it is larger than the map of a Red Dead Redemption 2." But it's all well and good to have a big map, but what's more important is you actually have things to do in it.

Powers explains: "Open-world games are about doing things, having activities, having distractions. So we wanted to create a world that's not only massive but is also incredibly interactive."

New footage revealed during the New Game+ Showcase also includes a look at some of the mechanics included in the game for traversing the open world, allowing players to mount and ride dragons, bears, and then inexplicably for fantasy, also dinosaurs and mechsuits. The game also takes a page out of Zelda: Tears of the Kingdom's book by including explorable sky islands which are described as "very important." Plus, earlier footage showed off a grappling hook, which is always a win.

At a ridiculously detailed showcase of the open-world engine behind the RPG Crimson Desert, I asked a ridiculously detailed question about water and all hell broke loose.



Read the whole story
Jagmas
24 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Here’s how Elder Scrolls Online is boosting its sub perks when seasons begin this year

1 Share
As fans of Elder Scrolls Online already know by now, this year is bringing a shift to a seasonal content release model for the MMORPG, including new events, an eventual enfolding of DLC into the game for free, and a business model update that centers on a battle pass system. But what about the benefits […]
Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Divinity Will Have Co-Op At Launch

1 Share

You will be able to play Divinity with your friends and family. Developer Larian Studios has confirmed co-op will be included for the RPG when it comes out, whenever that may be.

During a Reddit AMA, Larian technical director Bert van Semmertier gave the thumbs-up to co-op in Divinity, stating that the feature "will be available for release." What's intriguing, however, was how the developer discussed how many people might be able to team up in the game.

"The amount of players playing together will be depending on the final party size," van Semmertier responded. "But since modding is planned for this project as well, player[s] will be essentially free to extend this. There is no hard limit to the amount of co-op players."

Continue Reading at GameSpot

Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

OG Fallout creators wanted the IP when it was up for sale, but Bethesda's $6 million bid was a blowout: "It wouldn't have mattered if they heard our offer or not, because they would have laughed"

1 Share

The history of the Fallout games is a complicated one, but it was Bethesda's almost $6 million offer that ensured it would be the steward of the franchise, no matter what it's original creators might have hoped for.

The Fallout IP was originally owned, published, and created by Interplay, whose internal Black Isle Studios made Fallout 2. Interplay licensed the franchise to Bethesda, but hit dire financial straits in the mid-2000s and was forced to sell assets in order to pay its staff. According to Brian Fargo, co-founder of Interplay, "the only asset they really had to sell was Fallout."

Speaking to Game Informer, Fargo says that a lawsuit attached to those financial issues "made [Interplay] sell all the Fallout rights to Bethesda," but there might have been another way. Fallout's art director, Leonard Boyarsky, who had left Interplay to found Arcanum and Vampire: The Masquerade – Bloodlines studio Troika Games alongside Tim Cain and Jason Anderson said that he tried to make a bid for the rights before they got to Bethesda.

"We got some possible investment interest," Boyarsky says, "but we never even got a chance to make an offer." Bethesda reportedly paid $5.75 million to secure the rights. Previously, Cain had made clear that the three-person team of Boyarsky, Anderson, and himself had been "outbid" for the rights to make Fallout 3, but Boyarsky suggests it was a little more brutal than that. "It wouldn't have mattered if they heard our offer or not," he says, "because they would have laughed."

The rest, as they say, is history. Bethesda's held firmly onto the Fallout franchise since then, handing it off to Obsidian for New Vegas and Amazon for Fallout season 2, with Fallout 5 somewhere way off in the distance after The Elder Scrolls 6. As for Troika, two out of three of them are working as close to Fallout as you can get without being at Bethesda these days, with Tim Cain rejoining Obsidian to work on a secret project teased after The Outer Worlds 2, which Boyarsky helped build as creative director.

Bethesda design director wants a Fallout 5 you could play for up to 600 hours because "that's the kind of games we make."



Read the whole story
Jagmas
12 hours ago
reply
Round Rock, Texas
Share this story
Delete

The Division 3 is “Shaping Up To Be A Monster,” Says Series Executive Producer

1 Share

The Division series executive producer Julian Gerighty appeared in a new interview for the New Game+ Showcase to talk about The Division 2: Survivors. And while that’s all well and good, he dropped a bit of information on the long-awaited sequel, The Division 3.

“So, The Division 3 is in production, right? This is not a secret. It’s been announced. It’s shaping up to be a monster. I can’t really say anything more than that.” Announced in 2023, there haven’t been any reveals or updates, other than Gerighty shifting focus from Star Wars Outlaws to work on it in 2024. While we’ll have to wait longer for new details, at least it’s making progress.

As for The Division 2: Survivors, the goal is to transform the entire Washington D.C. map with a snowstorm, resulting in a different experience from the base game (where the weather didn’t really impact the gameplay). Gerighty teased that the title hints at what the mode is about, but wouldn’t venture any further.

The team is keen on leaning into the comfort aspects, like the controls and map knowledge, and subverting them to engage veterans. Development is led by creative director Magnus Jansén, the main man behind The Division 1’s Survival, which Survivors is based on, but there’s still no word on a release date.

As for The Division Resurgence, one interesting little tidbit: Players can actually meet and squad up in the mobile title’s open world, a first for the franchise. It’s scheduled to launch by March 31st, 2026, according to Ubisoft’s last fiscal report.

Read the whole story
Jagmas
17 hours ago
reply
Round Rock, Texas
Share this story
Delete

Here’s When Elon Musk Will Finally Have to Reckon With His Nonconsensual Porn Generator

1 Share
It would be deeply embarrassing if the law has to go into effect before X acts.

Read the whole story
Jagmas
17 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories