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Payday Is Getting A TV Show With 50 Cent As Executive Producer

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Starbreeze Entertainment will team up with 50's production company to make the show

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Jagmas
1 hour ago
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Round Rock, Texas
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2,000 Fortnite Players Hired as Air Traffic Controllers by US Government

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Every year, the number of flights in the United States goes up — but the pool of air traffic controllers who manage airplane runways keeps going down. Fewer air traffic controllers mean delayed or canceled flights at best, and potential crashes at worst. The American government has spent the last year trying to address this problem, and its solution has turned out to be ... Fortnite?



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Jagmas
1 hour ago
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Round Rock, Texas
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Bethesda veteran says Oblivion Remastered can't be called a remake, unlike Final Fantasy 7 and Resident Evil 2 which are "completely new games"

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Last year's The Elder Scrolls 4: Oblivion Remastered did a lot more than slap a fresh coat of paint on the 2006 RPG, with environments (but not necessarily character models) that look straight out of a 2026 AAA release, but as anyone who's played the original game knows, it's still very much Oblivion, lovable jank and all. While there was a lot of deliberation about what and what not to modernize during development, Todd Howard and co. drew a hard line between remaster and full-blown remake, opting to market the game as a polished-up version of the original rather than something all new.

That's because, in the words of associate art director Dan Lee, it shares the same "bones" as the original Oblivion. "Obviously the art is remake territory, it was all remade," Lee tells Nintendo Life. "But it really came down to Todd's perception of - well, the core bones are still the original game. So it's disingenuous to call it a remake. We're taking the core engine and then laying all this other stuff on top. We did some other little tweaks and things like that. But the core is still mostly there."

You might think the distinction between remaster and remake is fairly straightforward, and to some degree it is, but since there's such a wide spectrum between straight-up ports and ground-up remakes, the lines can be a little fuzzy and lead to all sorts of controversy when it comes to pricing and availability alongside the originals. On the other hand, there are remakes that are so different from their original counterparts as to be virtually considered separate games, leaving zero ambiguity about how to label them.

"There are all kinds of games that fit on the scale where it's just high resolution and then maybe they upgrade some of the textures or update some character models," adds Lee. "But then you can go all the way over to Resident Evil 2 and Final Fantasy 7 Remake, which are clearly remakes. They're taking the original vision and then just making completely new games based on that vision. Whereas here, we have lots of elements of the original game intact."

I think Bethesda made the right call sticking to remastering Oblivion rather than remaking it. Both Oblivion and Oblivion Remastered are gorgeous games and, with a remake, the studio would've likely had to reallocate resources from The Elder Scrolls 6, which was announced eight long years ago. No distractions, is what I'm saying.

Oblivion intern tried to outsmart Bethesda's AI and was stunned when his apple murder strategy actually worked: "I can't believe you accounted for this"



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Jagmas
1 hour ago
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Round Rock, Texas
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50 Cent is producing a Payday project for 'the screen'

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Payday-in-Fortnite isn't the day's only big news out of everybody's favorite violent clowns rob banks franchise. Starbreeze, in partnership with Vice Studios, has also done a deal with Curtis "50 Cent" Jackson's G-Unit Film and Television to "executive produce" an adaptation of Payday.

What sort of adaptation is being made—that is, television or movie—isn't specified. The deal between Starbreeze and Vice, announced in March, says only that the two will "adapt Payday for audiences beyond games, across screen and other formats," and that's the case in today's announcement, too.

"G-Unit Film and TV has built cinematic crime stories that connect with audiences around the world," said the man they call Fiddy (do they still call him that?). "Teaming up with Starbreeze and Vice Studios and bringing the world of Payday to the screen gives us the chance to build something big, a high-energy franchise that pushes the heist genre forward."

"Payday has always been about the fantasy of getting away with it," Starbreeze CEO Adolf Kristjansson said. "Curtis and G-Unit don't do subtle, and neither do we. This is not about playing it safe; it's about doing the franchise justice with people who are as immersed in the world as we are."

If there's one thing I've learned from Michael Mann, it's that capping off your bank robbery with a running firefight against heavily armed cops is not a good idea, so I'm not sure how that "getting away with it" analogy really holds up here. Jackson does seem well suited to the task, though: His debut album is called Get Rich or Die Tryin' and its followup was The Massacre, so if nothing else at least he's got the right mindset.

He also appeared with Val Kilmer at the 2009 American Music Awards, for some reason.

(Image credit: Getty Images - ROBYN BECK/AFP via Getty Images)

Also unclear is how this jibes with Starbreeze's 2023 deal with production company Stockholm Syndrome "to develop a Payday story for TV or film." That isn't mentioned in today's announcement, so whether this new deal follows onto that one somehow or supersedes it entirely, I do not know—I've reached out to Starbreeze to ask, and will update if I receive a reply.



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Jagmas
6 hours ago
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Round Rock, Texas
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Batman's new Joker actor officially confirms a shocking change to the iconic villains backstory

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The Joker is Batman’s most iconic villain, and any actor stepping into the role faces the weight of decades of comics history and incredible performances from their predecessors. Cesar Romero’s cackling clown was perfect for the silly 1966 Batman show, but Jack Nicholson made Joker a terrifying gangster in Tim Burton’s 1989 Batman film. Mark Hamill’s maniacal laughter and sinister charm became the defining version of Joker for the generation who grew up on Batman: The Animated Series, while Heath Ledger disappeared into the role as portrayed the villain as a twisted avatar of chaos. Now, we have a new interpretation of the Clown Prince of Crime, and it's one of the most haunting yet.



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Jagmas
8 hours ago
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Round Rock, Texas
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Overwatch’s Battle Pass Overhaul Will Let You Swap Out Skins You Don’t Want

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Overwatch is making big changes to its battle pass as part of Season 4, with a new multi-track system that even gives players an option to swap out and replace a skin they don't want.

As explained in a new "Director's Take" blog post by Overwatch product director Chris McCabe, Blizzard said it recognizes that due to Overwatch's ever-expanding roster of 50+ heroes, not every battle pass will have rewards for the heroes a particular player is most excited about.

The solution Blizzard is introducing is to not only break the battle pass into smaller chunks so players can more quickly pursue the rewards that interest them the most, but also offer an option to change some of the rewards entirely.

https://www.youtube.com/watch?v=DiIquLrEqC4

Starting in Season 4, players will be able to, once per premium battle pass purchase, "hack" a legendary skin at the end of a reward track and replace it with a "curated list of past Overwatch shop and loot box skins," McCabe said.

"So, if you're a Tank player who's not interested in the Damage and Support skins in your battle pass, you can use your Tier Hack to swap that Cassidy skin with one you'll appreciate more," McCabe said. "Perhaps a Legendary Reinhardt skin with more crayon and duct tape than chrome? Up to you."

The pool of skins that can be used to replace one from the battle pass will change every season, and will always include skins for heroes across all three of the game's roles. Season 4 will feature 12 legendary skins as part of the Tier Hack pool to choose from. 

This new Tier Hack system will go hand-in-hand with Overwatch's new "track"-based battle pass. Instead of one, linear, 80-tier list of rewards players need to unlock in order, the battle pass will be divided into six chunks. Players will need to complete a shorter introductory track for each season but can then choose to make progress towards any of the other five reward tracks. What track is active can be changed at any time. After all six tracks are complete, players will progress towards prestige titles and rewards as usual.

A look at Overwatch's new battle pass interface.

Blizzard's free-to-play hero shooter is hardly the first to employ this type of battle pass system. It's also been done in other live-service games like Call of Duty, Battlefield 6, and Blizzard's own Diablo 4, just to name a few, something Blizzard is more than aware of. McCabe said Blizzard isn't trying to reinvent the wheel, but give players more choice over what rewards to go for first. 

Despite the new track system and a UI/UX makeover, Blizzard made clear the number of rewards in the battle pass, and the amount of work required to make progress, isn't changing.

"Instead, our goal is to give you more control over what rewards you unlock, and in what order," McCabe said.

Overwatch Season 4 launches August 11, and alongside its battle pass changes, will introduce a new MEKA Tank hero, D.Mon, to the roster. In other Overwatch news, Blizzard announced last season that the game's newest core game mode, Stadium, would not receive new content going forward. Despite that news, Overwatch seems to be riding high of late overall, with a recent report attributing the shooter's recent success as a key reason for why Blizzard is now Xbox's top studio.



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Jagmas
8 hours ago
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Round Rock, Texas
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