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Fallout 76 marks 23 million players as it goes free from now through December 23

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It’s been a busy 10th year for Fallout 76, especially on the tail end as Bethesda recently released the Burning Springs update that’s designed to tie into this month’s Fallout Season 2 on Amazon TV. In this month’s director letter, Bethesda claimed that to date, over 23 million players have stepped into this online RPG. […]
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Jagmas
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EverQuest announces a new progression server for 2026 – and players can vote on the ruleset

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MMORPG fans will surely recall that this year has been tumultuous for the EverQuest franchise, as Daybreak admitted in court that an unauthorized emulator was effectively eating its lunch and yoinking money from its pockets – an emulator it has been chasing in court throughout 2025 and has now seen at least temporarily shut down. […]
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Larian publishing lead says Divinity dev is not "the ideal target" for your AI outrage

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In the few days after Divinity's reveal at The Game Awards, there was little else but excitement and buzz around Larian Studios. Baldur's Gate 3 is one of the best RPGs ever made, but Divinity is set to take things to a whole new level. However, in the last 24 hours or so, things have descended into criticism following comments from Larian CEO Swen Vincke about the studio's use of AI. Following the publication of his comments, Vincke insists "we're not 'pushing hard' for or replacing concept artists with AI," and while that's his final say on the matter, director of publishing Michael 'Cromwelp' Douse has been on firefighting duty, defending the way in which Larian lets employees use AI and and stating he's "not entirely sure we are the ideal target for the level of scorn."

Read the full story on PCGamesN: Larian publishing lead says Divinity dev is not "the ideal target" for your AI outrage



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Embers Adrift Adds Pets, Performance Improvements, and a New Cosmetic Equipment Layer

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Embers Adrift now has vanity pets, as part of the latest update. Stormhaven Studios added pets, a new character customization option, optimizations for improved performance, and a new cosmetics layer.

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Kingdom Come: Deliverance 2 is PC Gamer's GOTY because it 'trusts' players and takes them seriously, says Warhorse co-founder: 'I think you can only eat so much popcorn'

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Kingdom Come: Deliverance 2 is PC Gamer's 2025 game of the year. No wonder. Warhorse's intensely particular historical RPG is already a classic: filled with great characters, a memorable plot, and like a thousand shopkeepers to rob blind in the night.

It's also, says Warhorse co-founder and KCD2 executive producer Martin Klima, a sign of the times. "This game is serious about taking players seriously," he told me in a recent chat, "and I think we can see in the game industry in general, there is a [tendency] towards the games that offer this, kind of, more grown-up approach and offer less hand-holding. I think KCD really fits into that trend."

Hans with his hands in the air

(Image credit: Warhorse Studios)

So Warhorse isn't surprised we loved KCD2 as much as we did. Klima says the "deep gaming audience"—I think that's you and me—is getting older and more experienced, more prone to venture out beyond the familiar. "In general, I think you can only eat so much popcorn," said Klima, "and once you discover that there is more rarefied food available, then you are no longer so keen on popcorn. So I think that certain audience tastes have evolved over the last 10, 15 years, and the successful games are testament to this evolution."

But just because certain audiences are hungry for the arcane systems and mechanical friction of a KCD2 doesn't mean everyone is, and Klima reckons the paucity of games with that kind of mad, systems-driven heart "really has a lot to do with risk aversion on the on the part of publishers and developers.

"As computer games are really getting more and more expensive, and the publishers are taking greater and greater risks, they want to be safe. Or they want their investment as risk-free as possible. And this leads to games that are sort of in the middle of everything, that are keen to please everyone… for a long time, publishers and developers felt this is the right way forward for them, because they perceive this as eliminating the risk that's naturally present in a creative endeavor." And so: popcorn—"this kind of food that really is not very exciting, but not not very offensive, either."

(Image credit: Warhorse Studios)

Klima sees KCD2 as part of a lineage of strange, ambitious projects that includes games like Morrowind. "Games [like Morrowind and Oblivion] were created in happier times, when teams were smaller and overall cost of development was lower. At that time, this question of risk and risk mitigation was not so important for developers, and they were able to take greater creative risks and create games that were not so forgiving, and which were not one-size-fits-all products.

"[KCD2] design director Viktor Bocan is a great fan of Souls games," said Klima. "I think this [was] like a general inspiration with the game: take the player seriously, and trust the player."

Discussing why KCD2 feels like a breath of fresh air, Klima recalls a talk that Bocan recently gave in Prague. "He was talking about Elden Ring, actually, that there are many dungeons and treasures and bosses that are hidden, and the game doesn't tell you, like, 'You have to go there and you have to find this boss'.

"When you do it yourself, you have an amazing feeling of discovery and an amazing feeling of competence by doing so… And I think in this respect, this is something that we share with these games, that we allow the player to experience this feeling of being smart and competent and really finding their way around the world that we have created."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Fallout 5 will exist in the same universe as the Amazon Prime TV show, says Todd Howard

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Bethesda executive producer Todd Howard has confirmed that Fallout 5 will officially canonize the Prime Video TV adaptation.

Whenever I'm writing about a mainline Bethesda Game Studios game, I always have to preface it by saying we probably aren't going to get to play that game for a very long time. Fallout 5 was confirmed to be the studio's next game after The Elder Scrolls 6 back in 2022, and we still don't have a release date or window for either game – which in all likelihood means we aren't getting a new mainline Fallout game until the 2030s, at the earliest.

Anyway, with that depressing disclaimer out of the way, Howard has shared a relatively substantive update about the next game in the series, revealing that it'll take place in the same universe as the TV show. Asked by BBC's Newsbeat (thanks, PC Gamer) whether the show will have an impact on Fallout 5, Howard replied: "In short, yes. Fallout 5 will be existing in a world where the stories and events of the show happened or are happening. We are taking that into account."

Interesting. There's no way to reliably infer very much about what this means for Fallout 5's story, but the show is great, so I'm definitely not upset to hear it's officially canon with the games. As for fans of the show who haven't played any of the games (for shame), Howard acknowledged the fact that there will always be viewers who simply can't be converted to gamers.

"There's still so many people that won't play a game," he said. "I think that's getting better but there's still people who are intimidated.

"They still get to experience Fallout and I think that's really important because they're now equal fans of the world."

The Fallout season 2 premiere is ready to stream on Prime right now. Going off our season 2 review, it's well worth a watch.

I've played every Fallout game, and these are the best Fallout NPCs I want to see in the Amazon show



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