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Ubisoft Really Doesn’t Want You To See Its Canceled Prince Of Persia Remake

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Also, an actor speaks out about how she found out about the cancellation like everyone else

The post Ubisoft Really Doesn’t Want You To See Its Canceled <em>Prince Of Persia</em> Remake appeared first on Kotaku.

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Jagmas
51 minutes ago
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Round Rock, Texas
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Valve Fails To Get $900m Class Action Lawsuit Over Pricing Thrown Out

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Valve

The UK case claims Steam is overcharging players of PC games

The post Valve Fails To Get $900m Class Action Lawsuit Over Pricing Thrown Out appeared first on Kotaku.

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Jagmas
51 minutes ago
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Round Rock, Texas
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Interview: MMO veteran Jack Emmert has returned to helm the newly revived Cryptic Studios

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We’ve got some juicy news for MMORPG fans – and especially fans of the Cryptic MMORPGs that just got snatched back from Embracer and returned to their rightful Arc Games/Cryptic banner: The newly independent studio has snapped up former Cryptic co-founder and CEO Jack Emmert, too, and put him back in the pilot’s chair. “Arc […]
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Jagmas
57 minutes ago
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Round Rock, Texas
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Final Fantasy XIV brings a new Cosmic Exploration destination, new phantom weapons, and new items in patch 7.41

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It’s time for the fantasy in Final Fantasy XIV to get even more sci-fi with the release of patch 7.41, which has introduced the tentpole attraction of its next Cosmic Exploration destination, the planet Oizys, where crafting-minded players can once again build civilization on a distant world. As with other such additions to Cosmic Exploration, […]
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Jagmas
58 minutes ago
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Round Rock, Texas
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Judas lets you "truly inhabit a character" in a way BioShock didn't, and Ken Levine says the game "spent 5 years in just R&D" to make sure NPCs respond to every choice

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We've been waiting a long, long time to see what's next from Ken Levine – best known as the lead dev on BioShock and BioShock Infinite – and it seems the wait for Judas was driven in part by a lengthy R&D phase. The goal? Making sure the game's characters will respond to every action you take, no matter how trivial.

"It's our first game where you truly inhabit a character in a way you didn't in… say BioShock," Levine says in an interview with Game Informer. "When we began, we didn't want to just make a first-person shooter. We wanted to make a Judas simulator where you not only get to decide how she proceeds through the story, but also who you should trust and how you should deal with the consequences of your choices."

While BioShock offered plenty of freedom within the confines of its open-ended levels, its actual narrative is pretty straightforward, and these days, its moral choices seem more like an example of just how limited free will in a video game can be. Of course, BioShock's big twist throws a lampshade on that whole idea fairly effectively, but Judas is still pursuing a much more ambitious idea.

"The most important thing is really placing the player inside the character and letting them feel a little bit of what it's like to be on that ship as the sun is setting on the human race," Levine continues. "In addition, what sets it apart from other games is the way we're building it (and the reason we spent five years in just R&D). We wanted the characters to not only respond to major choices, but to also recognize and respond to your sequence of actions, down to the smallest details."

We've only gotten fleeting glimpses at what this idea might look like in practice, but clearly Levine believes in it. He presented the idea of "narrative Lego" over a decade ago – the notion of story pieces in a game that can be broken apart and rearranged in ways that still make sense. More recently (as in 2024), he described Judas as a "psuedo-procedural" take on single-player narrative games.

Judas doesn't have a release date yet, but Levine points fans eager to learn more toward the dev blogs on the official site. "We've got two of them up so far, with more from us to share coming soon. Then, as we approach launch," (whenever that might be), "you can expect trailers among other announcements."

Bioshock creator Ken Levine's new narrative FPS Judas was shaped by a "stream of consciousness" where an anti-social character prefers vending machines to people: "Conversation is a prelude to failure."



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Jagmas
3 hours ago
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Co-op airship sandbox Echoes of Elysium enters early access this afternoon with an ambitious roadmap

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It’s early access launch day for Echoes of Elysium at last. Readers will remember that the MMO-inspired co-op airship sandbox flew into view way back in 2024 but was fairly quiet last year as studio Loric Games had its head down working. It then re-emerged last fall to pinpoint a December 4th relaunch with a […]
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Jagmas
5 hours ago
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