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Path of Exile 2's director wanted to "scale back the epicness" in the ARPG's early acts, but he's hoping to expand them

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The new Path of Exile 2 league is underway, bringing with it both the new Druid class and the return of one of the most iconic characters in the extended lore. But how do you handle introducing Aztiri, Queen of the Vaal to an audience that combines decade-long veterans of the action RPG with complete newcomers to the series? I sat down with game director Jonathan Rogers from Grinding Gear Games to discuss how Fate of the Vaal integrates into the campaign, what it might look like for the future, and why he's eager to go back and add more areas and features to the early acts.

Read the full story on PCGamesN: Path of Exile 2's director wanted to "scale back the epicness" in the ARPG's early acts, but he's hoping to expand them



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Jagmas
1 hour ago
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Round Rock, Texas
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RPG dev pushes back against Steam review AI accusations: 'We poured years of our lives into this game and only worked with real human artists on everything'

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The ubiquity of generative AI is a hard pill to swallow, but even harder is figuring out what's AI and isn't. It's easier than ever now to reach for that low-hanging fruit of critique in saying that something looks like an AI spat it out, especially now that games are claiming they were, in fact, spat out entirely by AI. Positive Concept Games, the developer of SNES-esque RPG Shrine's Legacy, found that out the hard way, as it shared in a post on X last Wednesday.

The dev shared a Steam review of the game that calls it "AI slop," claims the "story is dogshit mixed with catshit," and reiterates that the game was "made in CHAT GPT." The developer caption reads: "Please don't do this. We poured years of our lives into this game and only worked with real human artists on everything … We do not endorse generative AI and will never use it."

But that's just one belligerent review, right? Well, a peek at the game's Steam page reviews that other reviews are scrutinizing the accusation more closely. One other review shares an image of an old X post from the developer where it's seen using an AI tool for an April Fool's joke (though the associated art isn't in-game, and the punchline of the joke is the use of AI).

Another review claims "I did not purchase the game with the intention of playing it, but rather to understand the controversy and look for myself," and picks apart various perceived inconsistencies—slight abnormalities in character art, a vibe of sorts that the story "felt" AI generated—to which the developer responded "You are almost certainly an alt account of the original person who accused us of AI."

Positive Concept Games maintains that AI was not used in any part of the development process, and as long as we're going off vibes, I don't see any of the uncanny hallmarks of AI art in Shrine's Legacy's trailer and screenshots.

But that's sort of the problem with all this—AI disclosure has been met with an "ask forgiveness, not permission" approach even from huge studios like Ubisoft, and because AI is both ubiquitous and sometimes hard to spot, accusations like these can get a lot of oxygen without much in the way of evidence.

A study from Microsoft estimates that people can only correctly guess whether something was AI-generated 62% of the time—which is at least more accurate than AI-generated search results, at least according to a study covered by Ars Technica. But it still gives all the back and forth a disquieting nebulosity. It's easy to call something out for AI use, but harder to definitively fend off such an accusation. If you want to see for yourself, Shrine's Legacy is available to buy on Steam.

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Jagmas
1 hour ago
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Round Rock, Texas
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Battlefield 6 devs know Winter Offensive update is filled with "unexpected behaviors," and they're working on it: "Your experience and your feedback matter"

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Battlefield Studios has responded to player complaints around Battlefield 6's 1.1.3.0 Winter Offensive Update, which unintentionally brought in widespread issues including gameplay stuttering, sluggish main menu navigation, and much more.

"I want to make it clear, your experience and your feedback matter," community manager Kevin Johnson tweeted earlier this week in light of online chatter around the update. "All of our Battlefield Studios teams are working to address the issues picked up and ensure your experience is the best it can be. Thank you for keeping us focused, fixes are either here - or on the way."

"The team has been reviewing all reports since the update, including items related to Breakthrough, the Firing Range, Portal, the Main Menu, and performance topics such as micro-stuttering on PC, along with several other issues raised by the community," a separate statement published on social media reads.

Several issues are currently being dealt with right now if they weren't already squashed in the update that hit PC earlier in the week, which focused on stuttering and a Firing Range bug. You can see the full list of problems and resolutions in the statement above.

"We will continue validating the resolutions already in development, gathering additional data from your reports, and prioritizing remaining issues based on severity and player impact," the statement continues. "Several items have already been resolved, or will be through our upcoming hotfixes. More improvements are planned in upcoming updates."

Battlefield 6 adds more vehicles to Breakthrough, but players have one specific demand for the mode: "Bring back 64 player Breakthrough you cowards!"



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Jagmas
3 hours ago
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Round Rock, Texas
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‘Pluribus’ Just Set An All-Time Record For Apple TV

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Pluribus isn't just a hit for Apple TV, it has now set an all-time record for the service before season 1 has even ended.

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Jagmas
6 hours ago
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Round Rock, Texas
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Early Buzz For ‘Highguard,’ The Game Awards Closer, Is Quite Poor

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Highguard may have closed The Game Awards this year, but it has been poorly received. THat's problematic just a month before launch.

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Jagmas
6 hours ago
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Round Rock, Texas
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Beastro preview: a delicious roguelite riff on cozy gaming

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When you hear the term cozy game, a set menu of gameplay offerings leaps immediately to mind: farming, crafting, fishing, and cooking. Beastro, the upcoming game from indie developer-publisher Timberline Studio, has all of those elements. But it mixes up the familiar recipe by adding a sprinkling of tactical deck-building combat. Having spent some time with the game ahead of The Game Awards earlier this week, it’s clear that all these ingredients harmonize remarkably well around Beastro’s central ideas of food and flavor.



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Jagmas
6 hours ago
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Round Rock, Texas
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