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Brandon Sanderson’s Latest Sci-Fi Book has a Surprise Cosmere Connection

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The immortal trickster and storyteller Hoid has appeared in so many of Sanderson’s books that some fans have accused the author of having a self-insert character. He even narrates his own series, Hoid’s Travails, which includes Tress of the Emerald Sea, Yume and the Nightmare Painter, and the upcoming novel The Fires of December. Hoid’s name and powers vary based on the world he’s visiting, and he makes an appearance in Blightfall as a psychic slug-like alien known as a taynix.



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Jagmas
4 minutes ago
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Round Rock, Texas
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Kingdom Come: Deliverance director says DLSS 5 does right by KCD 2, 'people are crazy' for thinking it's AI slop

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DLSS 5 is a controversial technology for all sorts of reasons—you might have heard about this little thing called AI slop—but perhaps the most infamous is its uncanny look. Real concerns have been raised about the potential for something so aesthetically transformative to preserve a game developer's artistic intent, with Nvidia trying to run interference on this very point.

Director of both Kingdom Come: Deliverance games, Daniel Vávra, has re-entered this battle on the side of DLSS 5. Last Sunday, he took to X to say that some critics of the tech have "literally gone crazy," providing a before-and-after comparison with KCD 2 to say that it indeed helped realize the team's vision.

"On the left is a head messed up by the game engine’s very limited lighting system, which can’t properly render shadows, skin texture, and the detail of normal maps," he wrote, saying the DLSS 5'd version had improved details. "Having no shadows from helmets on faces and fucked up normal map rendering WAS NOT OUR ORIGINAL ARTISTIC VISION."

It's worth noting concerns about AI revising art aren't necessarily about whether it can technically touch up blemishes for a cleaner end product—I'm sure AI would cut Paul McCartney hitting a wrong chord and mumbling "fucking hell" out of Hey Jude if it could, but surely we can agree that little mistake makes the song better. The occasional flub signals the art's humanity. Still, some folks on X were quick to argue against Vávra's point that it was an improvement at all.

"It doesn't look that terrible here, and I can understand where Dan is coming from," said Goosewasinuse in a quote-repost. "My point is that it oils up characters to the nth degree for muh realism, just looks so bizarre." Another from Knight(Fate)1029384756 reads, "It's not my fault you couldn't put the effort into making it better. Instead you use the machine that can't think to make an artistic choice."

Warhorse Studios's relationship with AI continues to prove contentious. Earlier this year, Kingdom Come: Deliverance 2 English language editor Max Hejtmánek said publicly the studio fired him so he could be "replaced with AI."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Best of the best

Henry engages in bloody warfare with his allies in Kingdom Come: Deliverance 2.

(Image credit: Warhorse Games)

2026 games: Upcoming games
Best PC games: All-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
4 minutes ago
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Round Rock, Texas
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Xbox Cloud Gaming's new hourly cap is reportedly set exactly where Microsoft stops making money on it

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A new report suggests that Xbox has capped its cloud gaming usage to 15 hours for Game Pass Ultimate subscribers because that's when the service stops being profitable.

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Jagmas
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Round Rock, Texas
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Ark Survival Ascended's new best boy might be its strongest mount yet, but you have to pay for it

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Ark: Survival Ascended has a new beast in town, and yet its immense presence and the immediate sense of danger is taking a back seat to the desire to give it a head rub. The Cerberax is a three-headed pup that draws clear inspiration from Greek mythology favorite Cerberus, but Studio Wildcard has given the [...]



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Jagmas
2 hours ago
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Round Rock, Texas
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Grand Theft Auto 6's controversial refuelling action reportedly takes about 10 seconds to perform, which Rockstar's co-studio head says is 'pretty fast for a fill-up'

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Every new Rockstar game is more simulation-heavy than the last, and Grand Theft Auto 6 aims to bring players closer to real-life in a variety of ways. One of these is the addition of vehicle refuelling, which will require players to stop off at gas stations (or petrol stations if you're a Brit like me) and watch your disposable income vanish in a stream of fossilised plant matter.

This mechanical tweak has proved somewhat controversial among Grand Theft Auto players, with some believing that refuelling cars will be inconvenient and interrupt the flow of driving and shooting the series is built upon. Yet while Rockstar is sticking to its guns on the matter of refuelling co-studio head Rob Nelson recently stated that filling up your car won't be a massive drag on your adventure across Vice City.

Nelson's comments come via YouTuber TGG (via GamesRadar+) who recently saw an extended preview of Rockstar's hotly anticipated crime sim, which included refuelling in action. TGG says that gas stations allow players to both repair and refuel cars, and facilitate recharging for electric vehicles alongside refuelling for cars powered by internal combustion engines. Selecting the refuel/recharge option triggers a refuelling cutscene that TGG says lasts around 10 seconds.

The preview was apparently overseen by Nelson, who commented on the refuelling during play. "Hey, that's pretty fast for a fill up," Nelson observed when getting gas. "You can't complain about that." It also appears there is some trepidation within Rockstar about the refuelling, as when discussing the system with TGG, Nelson stated. "We'll see what people say," before asking "Do you think people are going to like it?"

For his part, TGG reckons that "Fuel isn't really going to be an issue unless you're not thinking about what you're doing". And I think this is probably going to be the case for most people unless Rockstar makes the need to refuel too frequent. When Red Dead Redemption 2 arrived in 2018, some players complained about the simulation-heavy elements of that, like how Arthur Morgan moved and having to fiddle around with your saddlebags for inventory management.

Grand Theft Auto 6

GTA 6 guide: Everything we know
GTA 6 cars: The garage lineup
GTA 6 characters: Your anti-hero cast
GTA 6 map: Confirmed Vice City locales
GTA 6 PC release: When's it going to happen?



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Jagmas
2 hours ago
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Round Rock, Texas
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5 Star Trek Ships That Changed the Legendary Sci-Fi Franchise Forever

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Great science-fiction ships are never just transportation. Over time, they become characters in their own right.



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Jagmas
4 hours ago
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