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There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens

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Attention unidentified spacecraft, this is the USS Asteroid Paper Railgun. Please maintain your current heading and velocity. I am about to rotate 34 degrees and jettison a new early access space strategy game from my cargo hold. If my calculations are correct, the package should arrive in your airlock in precisely 14.7 seconds. If my calculations are incorrect – well, I'm not sure if Starminer simulates damage from loose storage modules, but it's probably better avoided.

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Jagmas
2 minutes ago
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Round Rock, Texas
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Haunting new Marathon Season 2 trailer amps up the horror, and our sleep paralysis demons are coming for us

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Marathon Season 2: Nightfall is just around the corner, and as promised, Bungie's now revealing what's in store for us when it kicks off. In its latest cinematic, we get a thorough look at the new Night Marsh map, the Sentinel Runner shell, and what appears to be a fresh SMG addition. There is something very... off, about the trailer though, and I'm seeing a few extra limbs where they shouldn't be - nothing to worry about, I'm sure.





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Jagmas
7 minutes ago
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Round Rock, Texas
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World of Warcraft housing expert recreates The Burning Crusade's iconic login screen on their in-game PC

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In my mind's eye, I can perfectly picture the cinematic where Sylvanas Windrunner burns Teldrassil in Battle for Azeroth. It's as clear as day: the World Tree ablaze, smog rising into the sky. Then, there's the first time you see the Temple of the Jade Serpent in Mists of Pandaria; one of the most beautiful videogame vistas ever made. But, if you're an OG OG World of Warcraft player, the login screen for The Burning Crusade is, perhaps, the MMO's most iconic piece of art. The Dark Portal beckons, flanked by its leering statues, guarded by the dragon-esque gargoyle that sits on top of it. We've seen it a hundred times before, and are likely to see it a hundred times again. I haven't, however, seen it like this.





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Jagmas
7 minutes ago
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Round Rock, Texas
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At 40 Years Old, Dragon Quest Is More Than An RPG; It’s A Cultural Juggernaut

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Dragon Quest is celebrating its 40-year anniversary today, May 27, 2026. Below, we examine how the series became a cornerstone of the gaming landscape.

When does pop culture become mainstream culture? 

Personally, I think it's when the visuals, sound, or overall vibes of something become so entrenched in the entertainment consciousness of the masses that it becomes hard to separate from the genre it's in. You can't have modern sci-fi without Star Trek and Star Wars, you can't have modern superheroes without classic Superman and the MCU, and so on. These things have influenced everything that's come out since, and have had bits and pieces of their stories ingrained in the collective public consciousness--you'll expect people to know what you're referring to when you say "Luke, I am your father!" or say you're going to "Thanos snap" something.

But not all culturally entrenched mass media is global, and that's especially true for Japan. While the likes of Mario and Goku are known the world over, one series that's synonymous in Japan with fantasy, role-playing games, and even video games as a whole, is still comparatively niche elsewhere. At 40 years old, Dragon Quest, along with all of its various media spin-offs, continues to be a cultural powerhouse in Japan, and its impact on the country's consciousness can't be understated.

Interestingly, Dragon Quest wasn’t a mega-success out of the gate--it took a couple of games to build momentum, bolstered by big-name talents like artist Akira Toriyama, designer and writer Yuji Horii, and musician Koichi Sugiyama. Eventually good press and word-of-mouth had the first two games selling over a million copies each, at which point hype for Dragon Quest III reached a fever pitch.

When I reviewed Dragon Quest III HD, I talked about that game’s importance to the whole JRPG genre. But I almost feel I may have understated how big a deal the game was. Dragon Quest III is the game that springs to the mind of many Japanese when you say the words “video game.” It’s the flashpoint where the series went from a pop-culture megahit to a mainstream phenomenon. Plus, because it was a covert prequel, Dragon Quest III encouraged new players caught up in the fervor to go back and play I and II, encouraging them to engage even more with the games’ world.

With that, Dragon Quest became a household name: It wasn’t just the game the kids were playing, but also parents sneaking in sessions after work or when the younguns went to bed. 

The Famicom version of Dragon Quest III would reach almost 4 million copies sold in Japan alone. With such ubiquity came a lasting legacy. The imagery of the games' sprite artwork, the presentation of the menus, the various character classes, the memorable beats of the games' stories, and the iconic Toriyama-penned monster artwork became foundational not just for RPGs, but fantasy-related media in general. All of this carries on to the present day: When you see a piece of Japanese media riff on 8-bit RPGs, Dragon Quest is the template. Parody isekai anime with classic RPG rules and storylines about demon lords and chosen heroes often have Dragon Quest DNA at its core. You'll find plenty of cute merchandise featuring wide-eyed, grinning slimes and other memorable Dragon Quest beasties at stores across the country, especially in the lead-up to a new main title or spin-off release, with some Lawson convenience stores in heavily trafficked areas even going as far as to adopt full-on Dragon Quest theming. 

https://twitter.com/Genki_JPN/status/1681321292170141697

A personal favorite piece of Dragon Quest-influenced media is the Japanese TV comedy series The Hero Yoshihiko, a very absurd fantasy/comedy farce that plays like an amalgam of Monty Python and Dragon Quest. The imagery the show borrows for its fantasy world, from its lead character's garb to its character and plot archetypes to its monsters, is so tied to Dragon Quest that I've seen some people mistake the show as an official piece of Dragon Quest media. It's like how Spaceballs assumes cultural knowledge of Star Wars to work--The Hero Yoshihiko knows the audience is familiar with Dragon Quest, and plays off of that to delightful effect. 

Finally, there's an argument to be made that once a piece of media enters the realm of popular urban legend, it’s truly entrenched in the mainstream. Dragon Quest is the subject of a very popular urban legend: that numbered games in the series are required by law in Japan to release on weekends rather than than the usual new-game release date of Thursday--because their release disrupts work and school schedules with people skipping out, sometimes days in advance, to line up and buy the game.

Like many of the best urban legends, there is some truth buried underneath this one. The launch of Dragon Quest III in particular was a huge deal, with long lines to purchase and sellouts across the country, so much so that it was making headline news at the time.

https://www.youtube.com/watch?v=sLnXaSEcwzU

The footage here gives a good idea of what things were like on launch day. As it turned out, quite a few of those waiting in line were skipping work or playing hooky from school. 

The cartridge was in such high demand that there were also a handful of incidents of thefts and mugging to get it. In fact, there’s a side story in Yakuza 0 that parodies DQ3’s launch, where Kiryu is chasing down a thief who’s made off with a child’s precious new copy of a popular RPG game. 

With that context, it would make sense why the Japanese government would step in to keep the launch chaos under control. But that never happened. Instead, Enix (now Square Enix) made the decision itself to make mainline Dragon Quest titles weekend releases and make it slightly easier for eager players to snag a copy on launch day. That notoriety also helped make Dragon Quest launches feel like a special occasion, further building on the series' cultural pull.

The legacy of Dragon Quest is a powerful one. Forty years on, the games continue to inspire millions of Japanese players through spin-offs, re-releases, and the rare new numbered entry that becomes a cause for celebration. To many in Japan, young and old, from across all walks of life, Dragon Quest continues to be one of the central pillars of gaming.



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Jagmas
9 minutes ago
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Round Rock, Texas
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Elite Dangerous confirms June 30 release date for its multiplayer operations and a lighting refresh

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Back in April, Frontier Developments announced that the dungeon-like multiplayer operations feature coming to Elite Dangerous would be delayed to sometime in June. This week, the studio tied down a full calendar date for the content, announcing a launch on Tuesday, June 30th. The dev blog not only granted a launch date but also provided a […]
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Jagmas
10 minutes ago
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Round Rock, Texas
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007 First Light joins an ever-expanding list of 2026 games without up-to-date AMD FSR or Intel XeSS support

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If you're the owner of a recent Nvidia GeForce RTX graphics card, you probably won't have given much thought to the fact that all the big game releases this year support the majority of the DLSS AI technology suite. On the other hand, if it's an AMD Radeon or Intel Arc card in your gaming PC, you're probably wondering why today's games seem to be short-changing you, and for 007 First Light, it's another one to add to the list of 'Where's my FSR 4/XeSS?'

Now that IO Interactive's new Bond adventure is out in the wild, I've finally had the chance to dig into what upscaling and frame generation systems it supports. Well, as Nvidia notes in its latest GeForce blog, you get DLSS 4.5 Super Resolution and Multi Frame Generation.

A screenshot of 007 First Light's PC graphics options, showing the choice of upscaling algorithms available
IO Interactive
A screenshot of 007 First Light's PC graphics options, showing the choice of upscaling algorithms available
IO Interactive
A screenshot of 007 First Light's PC graphics options, showing the choice of upscaling algorithms available
IO Interactive

The game's options interface is somewhat clunky, but you can easily switch between DLAA for pixel-perfect anti-aliasing or scale the frame all the way down with Ultra Performance upscaling.

That's not the case with AMD FSR, though. You get Quality, Balanced, and Performance modes only: no native AA or Ultra Perf to be seen. Oh, and no FSR Frame Generation, either. More importantly for RX 9000-series owners, you don't get FSR 4, just version 3.1.5. And Intel's XeSS is notable by its complete absence.

007 First Light isn't the only 2026 game to have such limited options. Forza Horizon 6 does have a decent spread of FSR and XeSS upscaling modes, including Native AA, but it too is only FSR 3.1.5, and there's no sign of AMD or Intel's frame gen algorithms.

Pragmata does have FSR 4.1 but no frame gen, and no XeSS whatsoever. Resident Evil: Requiem is a little better with the full suite of FSR (3 and 4) and DLSS 4 (4.5 via the Nvidia App), but it's another game without XeSS support.

And let's not even begin to mention being able to use path tracing or any kind of AI-based ray tracing denoiser on an AMD or Intel GPU. Sure, the latter doesn't have the high-end hardware nor the software to cover both, but the latest Radeon cards certainly do (though AMD still hasn't released its FSR Redstone denoiser yet).

The more conspiratorial among us may think that this is some kind of deliberate plot by Nvidia, contractually requiring developers to exclude implementing competitors' technologies. Well, you can doff your tinfoil hats, because that's not the case.

"Nvidia does not and will not block, restrict, discourage, or hinder developers from implementing competitor technologies in any way," says Keita Iida, vice president of developer relations. "We provide the support and tools for all game developers to easily integrate DLSS if they choose and even created Nvidia Streamline to make it easier for game developers to add competitive technologies to their games."

A presentation slide from AMD's FSR Redstone Press Deck, as issued December 2025

Wherefore art though, oh AMD FSR Ray Regeneration? (Image credit: AMD)

The decision not to fully support the latest version of FSR or XeSS, incorporating the full set of performance-enhancing features, is one that's entirely down to the developers. IO Interactive and Playground Games chose to skip FSR 4 and AMD's frame gen in 007 First Light and Forza Horizon 6, respectively.

One could argue that Nvidia's sheer dominance of the discrete graphics card market means that it makes sense for a game studio to only target the most common GPU feature set, but if you've already done some of the work to implement FSR or XeSS, then why not the full suite?

Yes, FSR 3.1 frame generation isn't the best out there, with every other system available producing noticeably superior results. But I'd argue that it's better to let gamers choose for themselves as to what they want to use; if they'd prefer to have superior frame rates over perfect graphics, that's fine. Just give them the option.

As things currently stand, only one group of PC gamers has that freedom, and it's the RTX crowd.



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Jagmas
10 minutes ago
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Round Rock, Texas
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