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Resident Evil Veronica was the most popular announcement at Summer Game Fest

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Of all the games announced over the past couple of weeks at Xbox, PlayStation, Nintendo, and Summer Game Fest showcases, Capcom's remake, Resident Evil Veronica, is proving to be the most popular.



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Jagmas
2 hours ago
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Round Rock, Texas
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Camelot Unchained’s next weekend test will bring a full character wipe and adjusted stats

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Nobody likes a wipe in early access, but considering Camelot Unchained’s idea of early access is less like a mostly launched product and more like its prior time-limited tests, perhaps the character wipe that’s planned when the early access servers open next weekend will sting less. Ideally. Yes, the latest weekly update opens by confirming that […]
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Jagmas
2 hours ago
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Round Rock, Texas
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X-Men 97 season 2 review: Marvel's animated show is back and better than I even thought possible

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Two years later, X-Men '97 is back for more, and the stakes couldn't be higher (especially after the messy public firing of original showrunner Beau DeMayo, who receives an executive producer credit this time around). I'll cut right to the chase: X-Men '97 season 2 is just as good, if not better, than anything I've seen before. Based on the first four episodes provided to critics, the show's second season more than meets the challenges teased in season 1's cliffhanger ending, while setting up an even more complex and rewarding narrative with plenty of momentum to carry the show through its season 2 finale and beyond.



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Jagmas
2 hours ago
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Round Rock, Texas
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Medieval MMORPG Wild Terra 2 is free to keep on Steam for a limited time

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If you are looking to add a new game to your Steam library, then you will be happy to hear that MMORPG Wild Terra 2: New Lands is currently free to keep on Steam through this weekend.



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Jagmas
4 hours ago
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Round Rock, Texas
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'Make some noise': Vanillaware reportedly wants more of its games on PC, but it's up to the publishers

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I try not to think too hard about console exclusives. What I don't know can't hurt me, and all the cool games hidden away on whatever the hell a "PlayStation" is can't tempt me into buying one if I don't know they exist. Vanillaware games, though, have historically been too cool to ignore.

It was nice to see a Steam page surface for the studio's newest game, the side-scrolling ARPG Muramasa: Revenant Blades, but there's still a legendary back catalog stranded on out-of-season consoles and emulators. It turns out the studio's founder, George Kamitani, "totally wants to" bring those other games to PC, as games journalist James Mielke said on Bluesky.

"It’s up to the publisher to finance the ports," Mielke relayed the word from Kamitani. "So if you want 13 Sentinels, Dragon’s Crown, Unicorn Overlord, Odin Sphere etc. on PC, make some noise." When a reply on that thread mentioned "earlier reports" saying Kamitani refused to port Vanillaware games to PC previously, Mielke replied "the reports were wrong."

All sorts of games have niche fanbases that want them ported to PC, but Vanillaware's catalog seems full of especially strong candidates. It'd be nice to play Dragon's Crown, a spiritual successor to Capcom's D&D beat 'em ups with added RPG elements, during the genre's new golden age.

The underloved controller-friendly RTS Grimgrimoire might be an even better fit on PC than it ever was on PlayStation or Switch, given that strategy games have historically been a bigger hit with keyboard enjoyers.

Regardless, none of these games are coming to PC without the right publisher's go-ahead, so take to the streets and make your voices heard. Failing that, just post "Odin Sphere PC when" on your social media app of choice.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
4 hours ago
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Round Rock, Texas
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I wish Bungie would stop designing excellent multiplayer shooters and go back to making fantasy strategy games where you blow up zombies with dwarf bombs

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Weird Weekend

Weird Weekend is our regular Saturday feature where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.

As you've probably heard multiple times by now, Marathon is a thoroughly excellent game. Bungie brings all its FPS experience to bear on the inexplicably popular extraction shooter genre, delivering a game that lures you in with its unique aesthetic and then socks you in the jaw with nuanced class-based combat. It has fantastic shooting, an intriguing story and, as you delve deeper into the game, some outstanding map designs.

In short, I like Marathon a lot. But I would trade it instantly for another game about grouchy dwarves blowing up zombies with Molotov cocktails.

(Image credit: Take Two)

I am, of course, referring to Myth, Bungie's series of low-fantasy strategy games developed between the original Marathon trilogy and Halo: Combat Evolved. It's a curious island in Bungie's FPS-focussed history, one you'd be forgiven for not having visited or even knowing about in the terrifyingly futuristic year of 2026.

Halo is something of a false floor in Bungie's past anyway, tending to obscure everything its success was built upon. But it doesn't help that you can't buy the Myth games online anywhere, while getting them to run on modern machines requires you to jump through a bunch of hoops.

This is particularly wild when you consider what a big deal the Myth games were when they arrived, a shot in the arm for a genre that had quickly become bogged down in Command & Conquer clones. The irony here is that Bungie had not initially intended to get into strategy game development.

(Image credit: Take Two)

Following Marathon Infinity, released in 1996, Bungie had planned to develop another FPS, this one in true 3D. But at some point, Bungie's Jason Jones decided the project was too similar to Quake, and responded by pivoting to a completely different genre.

Bungie had not initially intended to get into strategy game development.

Myth's design was a direct response to the trajectory of strategy games post-C&C, streamlining the base-building, army-rushing loop of C&C and its brethren into pure, tactical squad management.

Thrusting players into a grisly low-fantasy world terrorised by hordes of undead, Myth sees players assume control of small forces of warriors, archers and dwarven artillerymen (plus a few other units later in the game). Each mission assigns you specific objectives, like defending a bridge or escorting a village leader through the wilderness. Inevitably, the wretched minions of the Fallen Lords will attack your party, usually in numbers greater than your own.

(Image credit: Take Two)

This means you need to use your wits to emerge triumphant. And more than most strategy games of this era, Myth really is a game about wits. Barring scripted reinforcements, the units you start a mission with are what you get to complete it, so you really need to maximise enemy casualties by minimising your own.

You'll want to position your archers so they can thin out advancing enemies before they clash with your melee units like warriors and berserkers, and you'll want those melee units in the right formation so that they can slice through enemy health bars as quickly as possible. Most of all, though, you'll want your dwarves to bomb the un-living shit out of enemies before they have a chance to set a rotting finger on your other units.

It would be unfair to say that Myth's greatness resides wholly in its Molotov-chucking dwarves. But they are what first grabs your attention, the special sauce that gives Myth a different flavour from other strategy games of the time. As I've mentioned about three times at this point, these growling, grouchy warriors attack enemies by lobbing Molotov cocktails at them. But these incendiary bottles act more like grenades in Myth. Rather than setting enemies aflame, they blow them apart in a spectacular shower of blood and limbs.

(Image credit: Take Two)

The effect was massively ahead of its time, made possible by Myth's ridiculously advanced physics engine. All those zombie giblets bounce and roll in a way that wouldn't become standard in games for several more years. The result is an interaction that simply never gets tiring, as elementally satisfying as blasting an imp with the shotgun in Doom.

Myth's dwarves comfortably reside among gaming's greatest strategy units.

Myth's dwarves comfortably reside among gaming's greatest strategy units. Yet while they seem ridiculously powerful, they're not overpowered. Or rather, they are overpowered, but in such a way that counterintuitively balances the whole game.

See, while dwarves can take out huge clusters of enemies, they can also take out huge clusters of your own units. And Bungie is very good at building scenarios in a way that makes this a frequent possibility, pulling and stretching your forces so that one poorly timed throw could obliterate your entire front line. Molotovs also occasionally fizzle out due to rain or just bad luck, and since dwarves are all but useless in melee combat, you need to keep them protected.

(Image credit: Take Two)

The downside of Myth's design is that things can go very wrong very quickly, and you can easily put yourself in a situation where completing a mission becomes impossible. Indeed, the original Myth was criticised for its harsh difficulty upon its release. But there is something very appealing about the puzzle-like nature of its mission designs today, and bringing your forces through a mission unscathed is tremendously satisfying if you can pull it off.

Despite gaming being inundated with fantasy games over the last 30 years, there still isn't another one really like Myth (apart from its two sequels, of course). Which makes it more of a shame that you can't buy them, anywhere. While Myth and its sequel were developed by Bungie, the rights are held by Take Two Interactive and I suppose fantasy strategy games are a low priority when you have Grand Theft Auto 6 in your stable (though I'd love to see a Myth reboot developed by Firaxis).

There are ways to play Myth today, however, and in pretty robust form too. If you have a copy or ISO for Myth 2: Soulblighter, you can download the excellent Twice Born Edition, a thorough fan remaster of the 1998 sequel that makes Bungie's RTS run beautifully on modern machines. There's also a separate remake of the first game's campaign available for Twice Born, as well as a full port of The Fallen Lords that reverts the changes made for Myth 2 into their original form. All of them are great ways to experience this weird tangent in Bungie's history, and enjoy two of the most distinctive fantasy strategy games ever made.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
7 hours ago
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Round Rock, Texas
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