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Dungeon Crawler Carl meets The Finals in this wild new FPS

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Like or Die is an upcoming FPS game from Korean developer NC, revealed for the first time during Gamescom 2026's Opening Night Live showcase. My first thought was that it looks a lot like Embark Studios' The Finals — from the environmental destruction and the abilities on show, such as zip lines and jump pads, to the fact players explode into pixelated cubes. It certainly wears its inspiration on its sleeve, that's for sure.



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Jagmas
3 hours ago
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Round Rock, Texas
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Dungeon Fighter Online opens a new high-level dungeon encounter in its latest update

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Here’s hoping that you like a whole lot of raid encounter dodge-the-bad dancing in your side-scrolling beat-em-up MMO because that’s precisely what Dungeon Fighter Online has brought in its latest content update, which is headlined by the opening of the Apocalypse: Anti Enbi legion dungeon. This new extremely high-level encounter that will pit players against some pretty […]
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Jagmas
3 hours ago
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Round Rock, Texas
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Large-scale multiplayer FPS Wardogs will let players host 100-person servers at early access launch

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A couple of weeks ago we first reported on Wardogs, a large-scale multiplayer military FPS from developer Bulkhead that’s releasing to early access on Thursday, September 10th, which probably wouldn’t have made many waves were it not for the fact that it actually gave gamers reasons not to buy it so early. Now there’s a possible reason […]
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Jagmas
3 hours ago
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Round Rock, Texas
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Persona 1 and 2 remakes are "something we'll probably eventually do," series producer says

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With Persona 3 Reload out the door and Persona 4 Revival next in line, series producer Kazuhisa Wada has said remakes of the first two games will "probably" happen as well.

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Jagmas
3 hours ago
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Round Rock, Texas
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GTA 6's Criminal Profile system sounds pretty interesting, isn't a direct copy of Red Dead's Honor system

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The fidelity of Grand Theft Auto 6's world makes random violence look considerably less silly than it did when the characters had boxy claws for hands, but Rockstar isn't stopping players from doing what they want in Vice City and its environs.

We know that because we've seen the GTA 6 leaker shoot up a nudist party, murder the residents of a homeless encampment, and beat a delivery driver to death—quite a contrast with the mission-focused gameplay in the official reveal.

A little devil icon in one of the leaked videos did lead us to wonder if GTA 6 might judge us for pursuing violent chaos, a la Red Dead Redemption 2's Honor system, but new details about GTA 6's 'Criminal Profiles' suggest that it isn't quite like that.

According to a preview from TGG on YouTube (embedded above), Rockstar doesn't want to punish players for how they play, or create a situation where they have to grind their reputation up to a 'better' level in order to progress.

Here's the short version of what TGG learned on his trip to Rockstar North:

  • There are four main Criminal Profile states: Professional, Aggressive, Violent, and Psycho
  • There's also a fifth 'shattered' state where the meter cracks and can't be changed; TGG got the impression that this is for players who clearly don't want to engage with the system
  • You can turn off Criminal Profile notifications
  • Jason and Lucia can have different Criminal Profile states
  • Staying in the Professional state is about "restraint and control" and "not killing or injuring anyone unless you have to"

What TGG didn't come away with are specifics about how or how much Criminal Profile will affect the story—will it lead to different endings, or just slightly change how NPCs interact with us?—but a comment from GTA 6 co-studio head Rob Nelson suggests that we will notice the effects of our actions.

Asked what he's most proud of in GTA 6, Nelson told TGG that it's "the way the whole thing works together."

"We've got a lot of very complicated systems working in an interconnected way," said Nelson. "You can forget it's a game that has been designed to try and work this way. I think it allows you to sort of roleplay as heavily or as lightly as you want to.

"The idea that you have a fair amount of choice now in terms of the way you can approach situations. You can still cause as much carnage as you can imagine. How does that make you feel if it has an impact on certain things? Do you still want to do it? Do you want to do it more? Do you want to do it less? Do you care at all? It's up to you and what matters to you."



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Jagmas
3 hours ago
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Round Rock, Texas
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10 Forgotten 2010s Sci-Fi Shows Still Worth Watching Today

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The rise and eventual dominance of streaming coincided with some exceptionally imaginative future-oriented programming across the TV medium.

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Jagmas
4 hours ago
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Round Rock, Texas
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