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The rumors were true, Creative Assembly really is making Total War: Warhammer 40,000

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Since last year we've been speculating about the possibility of Creative Assembly following up its Total War: Warhammer series with a take on the endless science-fantasy grimness factory that is Warhammer 40,000. And what do you know, at The Game Awards we finally got to see it, as announced by David Harbour, who will also be in it.

The big question about Total War: Warhammer 40,000 is how it's going to handle scale. Will there be multiple planets to conquer, and realtime space battles to fight? Will units line up in regimented, well, regiments or will they fight in looser squads like they do on the tabletop? Will there be titans?

The trailer sure makes it look like we'll be fighting over at least seven planets as the Ultramarines, orks, and Astra Militarum. And yep, that's an ork gargant, so we're definitely expecting titans to play a part. The scale seems massive, with orbital strikes being called down from voidships, and a huge number of troops on screen. Multiple space marine chapters are shown as well, so whether we're stuck as Ultramarines in the campaign or not, at least in multiplayer I expect we'll be able to repaint our little guys.

History and fantasy enjoyers aren't being left out. Just last week, Creative Assembly took the opportunity of Total War's 25th anniversary to announce Total War: Medieval 3 is in pre-production and Total War: Warhammer 3 is getting more DLC, with the next add-on being Lords of the End Times.

Best Warhammer games: Fantasy epics
Best Warhammer 40K games: The complete ranking
Best Warhammer TTRPGs: Across all three settings
Best Warhammer 40K books: Grimdark novels



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Jagmas
8 hours ago
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Round Rock, Texas
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4:Loop is JJ Abrams new video game collab with Left 4 Dead's designer

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It was only a week ago when we learned that JJ Abrams' studio Bad Robot Games was teaming with Sony and Left 4 Dead designer Mike Booth on a new gaming project. Now, thanks to an appearance by Abrams and Booth on The Game Awards stage, we have learned quite a bit. The game, 4:Loop will be released on PlayStation 5 and Windows PC, and it looks pretty great.



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Jagmas
8 hours ago
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Round Rock, Texas
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The Witness creator's next puzzle game revealed at The Game Awards 2025

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The creator of Braid and The Witness upended players' expectations about what kind of stories platformer and puzzle games could tell, thanks to their creative reinterpretations of well-worn genres. Developer Jonathan Blow's next game, Order of the Sinking Star, will once again reframe a familiar genre of puzzle game with new layers of complexity and creativity.



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Jagmas
9 hours ago
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Round Rock, Texas
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The new Control game isn't a shooter, it's not set in the Oldest House, and it doesn't star Jesse Faden—but, y'know, otherwise it seems like a faithful follow-up

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When it comes to developer Remedy, you should always expect the unexpected. So we probably shouldn't be surprised to discover that its new Control sequel, announced at The Game Awards tonight, swerves on pretty much everything you'd think would carry over from the first game. To break it down:

  • It's not a third-person shooter—it's a melee-focused "action-RPG".
  • It's not set in the Oldest House, but instead an open world New York.
  • It doesn't star Jesse Faden—you play as her brother, Dylan, who was the first game's villain.

Perhaps appropriate, then, that it's not called Control 2—it's Control Resonant—though it does seem to follow on from the events of the first game. Dylan, seemingly now free of the influence of the Hiss, has been deployed by the FBC to combat a new supernatural disaster—namely, reality-warping forces that have spilled out of the Oldest House and into the outside world, twisting an entire city into new forms.

Where Jesse wielded the Service Weapon, able to transform into a variety of different guns, Dylan instead has the Aberrant, an artifact that frankly looks like a cursed crowbar. It too can shapeshift, but into a selection of melee weapons, including an enormous hammer and a pair of swords.

What it's most reminiscent of isn't any previous Remedy game, it's Devil May Cry. I don't just say that because it's a melee action game—it seems to be a key touchstone across the board. The Aberrant's exaggerated forms (that is one seriously big hammer) are much more like Dante's weapons than Jesse's more subtle arsenal, and the fast, explosive combat looks equally familiar. Enemies are more surreal and twisted, and though the city has more than a touch of Inception about it, it also looks a lot like the weird dreamscapes of Ninja Theory's DmC.

It definitely feels far removed from the claustrophobic, bureaucratic horror of Control, and I wouldn't be surprised if fans are hesitant about so big a shift. I've got some misgivings myself for sure.

Control Resonant debut trailer still.

(Image credit: Remedy)

Will it be able to maintain that wonderful atmosphere and sense of humour of the first game in such a different environment? Will the more outlandish visual design clash with the series' established tone? And is an entire open world city a step too ambitious for Remedy, even carved up into metroidvania-style chunks?

But on the whole, I'm excited. When Firebreak came out, I found myself disappointed by the idea that Control's narrative would still be trapped entirely within the Oldest House, and it made me realise I did want a proper sequel to break into a different setting—even if I didn't expect quite so dramatic a shift.

And frankly, Remedy's drive to try new and surprising things with each of its games is exactly the thing that's made it one of my favourite developers over the years. It's always taking risks, it's always reaching a little beyond its means, and in my book the results are almost always fun, interesting, and unique despite any flaws.

Hopefully, we shouldn't have too long to wait before we can try Control Resonant for ourselves, either—it's currently planned for a 2026 release date. Remedy hasn't gotten any more specific than that yet, though I'd imagine "a date as far away as possible from GTA 6" would be a safe assumption to start speculating from.



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Jagmas
9 hours ago
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Round Rock, Texas
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Control Resonant is absolutely "not a safe sequel" as Remedy brings its surreal reality warping to the streets of New York

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We knew Control 2 was on the horizon, but when you're dealing with a studio as experimental and creative as Remedy, that's about all you can be sure of. That, and plenty of reality bending... In terms of where it'll take you, who you'll play as, and what kind of gameplay you'll find, that's much harder to predict. Well, with the reveal of Control Resonant at The Game Awards, you'll be left pondering no longer. Taking you out of Jesse Faden's shoes and promoting her brother Dylan to playable protagonist, Resonant makes many more radical changes than that. In the words of the game's creative director himself, "this is not a safe sequel."

Read the full story on PCGamesN: Control Resonant is absolutely "not a safe sequel" as Remedy brings its surreal reality warping to the streets of New York



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Jagmas
9 hours ago
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Round Rock, Texas
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Remedy reveals Control 2 at The Game Awards: This is Control Resonant

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Remedy Entertainment's long-awaited sequel to 2019's Control is almost here. On Thursday at The Game Awards, the developer revealed Control Resonant, a sequel to the first game that will make major changes to the formula, starting with a new main character and an "action-RPG-oriented direction." This time, players will control Dylan Faden, the younger brother of Jesse Faden, the original protagonist of Control.



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Jagmas
9 hours ago
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