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GTA 6 map is apparently 3 times larger than Red Dead Redemption 2's, twice as large as GTA 5's

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The big Netflix showcase isn't the only GTA 6 news coming out today. Some YouTubers and streamers were given a special look at the game by Rockstar, and they learned some interesting things from the studio.

Like YouTuber TGG, who says he visited Rockstar North and saw three hours of the game (as spotted by Kotaku). He asked Rockstar about the size of the map and came back with some useful comparisons:

"The map is twice the size of GTA 5's map. Three times the size of Red Dead Redemption 2's map. Vice City itself is twice the size of Los Santos, and Vice City and its surroundings suburbs is 11 times bigger than Los Santos and its surroundings."

Wowza. For those wondering if TGG has the sizes of GTA 5 and RDR2 mixed up there, I think it's the case that RDR2 feels bigger because it's more densely packed and you travel more slowly through it, but GTA 5 has always been bigger overall. And if GTA 6 is twice that, well, that sounds like a landmass Rockstar could build upon for years and years.

I'm most excited about the size of Vice City itself, though—these days Los Santos feels a little too small to meaningfully mimic Los Angeles, but Vice City is looking absolutely massive.

There's a lot more GTA 6 stuff to read today, including a live blog chronicling details from the Netflix stream and my thoughts on the missions we saw live.

Grand Theft Auto 6

GTA 6 guide: Everything we know
GTA 6 PC release: When's it going to happen?
GTA 6 editions: What's included at each price point
GTA 6 cars: The known garage lineup
GTA 6 guns: Confirmed arsenal so far



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Jagmas
37 minutes ago
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Round Rock, Texas
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The GTA 6 reveal has me wowed by Vice City and underwhelmed by Rockstar's same old missions

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The big gameplay reveal for GTA 6 has come and gone, and I'm surprised by how mixed I am on it.

In some ways, I'm more excited than ever play it. Vice City gives an amazing first impression—I'm already convinced it'll be the special sort of open world that you just want to exist in. Rockstar is packing it full of little activities and human touches that might make GTA 6 a borderline life sim: eating, drinking, sleeping, recreation, hanging out with buds, skydiving, dirt bike racing, and store robbing (I didn't say the activities were all aspirational). I'm seeing a lot of stuff I want to do.

That stuff looks so good it's almost overwhelming, but the bits in between all that—those fragments of story missions—were less impressive. I was hoping 13 years would change the shape of GTA's authored action, but Rockstar is still very much working with the same tools.

In the first mission we see Jason and Lucia doing a drug deal for Boobie Ike, and I bet you can guess what happens: The pair exchange some uneasy words with the buyer, then the deal goes wrong when the cops show up. Our heroes shoot their way out of the building.

GTA 6 gameplay reveal

(Image credit: Rockstar)

A mission shown off later in the video takes place further in the story: Jason and Lucia are more established, taking on a job as security detail for some corpo bigwig. There's some walking, some talking, a speech about a company's new US headquarters, then the party is interrupted by professional killers with guns. The pair shoot their way out of the building.

This isn't just a trend throughout this gameplay reveal. Rockstar missions have had this pattern since the early GTA days: meet a weird new character, talk and drive with them for a while, then shoot 18 people, mission over. It's as if Rockstar believes every story beat has to check off the same bullet points. The format wore especially thin in Red Dead 2's overly long story, so much that I've struggled to replay the whole thing despite loving everything else about it.

GTA 6 gameplay reveal

(Image credit: Rockstar)

My hope is that the majority of GTA 6 can buck this trend, and that today's reveal prioritized action for the sake of spectacle. I want to see quieter moments—missions centered around choices, mysteries, or just having fun. I know it's GTA, but wouldn't the explosions of action be more thrilling if they weren't always expected?

We've got a lot of GTA 6 reading for you today, including a live blog that catalogued details from the reveal as they happened.



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Jagmas
1 hour ago
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Round Rock, Texas
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Every activity we've spotted in GTA 6's extended look trailer and previews so far

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Anyone who played a Grand Theft Auto game before will tell you that a lot of the fun comes from everything you can do outside of scripted story sequences. GTA 6 looks to offer a wide range of things to do in Leonida that don't include shooting people or driving recklessly.

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Jagmas
1 hour ago
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Round Rock, Texas
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Sasha Calle Joins Jamie Foxx In Amazon MGM Action Flick ‘Deadlocked’

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EXCLUSIVE: Sasha Calle (The Rip) is set for a major role opposite Jamie Foxx in Deadlocked, the new action film from Amazon MGM Studios that we announced earlier this month. Directed by Nikhil Bhat, Deadlocked follows a grieving former Marine serving jury duty who is forced back into action when the trial of the century turns into a deadly […]

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Jagmas
2 hours ago
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Round Rock, Texas
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40 Years Later, Hollywood Still Hasn't Learned the Right Lesson from 'Highlander'

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The original opinion of Highlander was the right one.



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Jagmas
2 hours ago
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Round Rock, Texas
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EverQuest opens the Lethar progression server, EverQuest II beta tests Origins server’s Shadow Odyssey

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It’s a tale of two progression servers for the two version of Daybreak’s seminal MMORPGs, as EverQuest has opened yet another time-locked progression (TLP) server and EverQuest II is starting beta testing for an expansion’s opening on the Origins server. We’ll begin with Lethar, the second TLP server for the oldie sandbox that has officially opened this week. […]
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Jagmas
2 hours ago
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Round Rock, Texas
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