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Star Wars Zero Company Does Play a Lot Like XCOM with Lightsabers, But It Has More Than a Few Tricks

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Characters from 'Star Wars Zero Company' in various costumes advancing through a grassy landscape.

Wccftech recently had the chance to attend a Star Wars Zero Company presentation (plus a meaty Q&A with BitReactor, which you can find here), followed by access to a preview build of the upcoming single-player turn-based tactics game. The developers reckon it's shaping up to be more than XCOM with lightsabers, though honestly, after playing it, the similarities are very strong. Still, the game combines squad-based combat with a more character-driven campaign, a strategic galaxy map, and a deep management layer that could make every decision feel consequential. Set during the twilight of the Clone Wars, Zero Company follows Hawks, a […]

Read full article at https://wccftech.com/star-wars-zero-company-xcom-lightsabers-preview/



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Jagmas
3 minutes ago
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Round Rock, Texas
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Marvel's Spider-Man 2 makes $11m in 2 weeks on PS5 and Steam thanks to Brand New Day, reports analyst: "One of the clearest transmedia halo effects we've ever measured"

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It's been nearly three years now since Marvel's Spider-Man 2 first launched back in 2023 on PlayStation 5, and over a year since it dropped on PC – but it's seeing quite a spike in players now, and it might all be thanks to Spider-Man: Brand New Day.

The latest movie in Tom Holland's lineup of Spider-Man adaptations has been making rounds in theaters for a couple of weeks now, already standing as the highest-grossing movie of the year – but it's not just having an impact on the film end… it's also apparently motivating folks to dive into Marvel's Spider-Man 2.

Rhys Elliott, head of market analysis at Alinea Analytics, reports as much, sharing some new estimates in an online post.

"The new Spidey movie has given a massive lift to Spider-Man 2 on PS5 and Steam (Alinea Analytics estimates)," he writes. "So far, Spider-Man 2 has sold another 316k copies since Brand New Day hit cinemas on 30 July, generating $11m+ across PS5 and Steam in under two weeks. About 20% of the film-window PS5 copies were physical, and another 274k players jumped in for the first time via PlayStation Plus."

That's… pretty huge. I mean, $11 million is no small figure – especially not this long after the game's release. An uptick in active users is notable, too, according to Elliott.

"In total, Spidey 2 has slung its way past 18.2m copies sold (92%+ on PS5) and over $1.2 billion (!!!) since launching nearly three years ago," he says. "This past weekend it topped 1m daily active users for the first time since launch week, roughly 2.6x its pre-film daily engagement."

The analyst explains that "some smart discounts had an impact" here potentially, but "hype around the movie did most of the work here, as shown by the pricing data in our platform." In other words, Spider-Man: Brand New Day is mostly responsible for Marvel's Spider-Man 2 re-rentering the limelight.

Elliott points to specific sales as examples here, highlighting how the game is selling better post-film than it has with previous discounts.

"This is one of the clearest transmedia halo effects we've ever measured," Elliott explains. "And it's still an untapped opportunity. Right now, these lifts happen mostly by accident. Brand New Day landed almost three years after the game. Imagine if a platform holder or publisher managed to align a major game and a major film."

That would certainly be quite the spectacle… "If only dev timelines and delays weren't so hellish," that is.

"Movie and especially game development cycles are notoriously unpredictable, and syncing two multi-year, multi-hundred-million-dollar productions to swing in together is a logistical nightmare," the analyst concludes. "But for the handful of publishers making movies AND games in the same IP, surely one of these has to line up. I'd kill to see that impact."

Honestly, so would I – just look at what's happening with Marvel's Spider-Man 2.

Cut Spider-Man: Brand New Day cameo star Rosario Dawson said she had a social media post with her grandson "ready to go" before she found out it was axed



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Jagmas
39 minutes ago
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After a slow start, Alan Wake 2 is finally doing the numbers for Remedy and has hit another major milestone

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Remedy Entertainment has revealed updated sales data for Alan Wake 2, which has now exceeded 3 million copies.

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Jagmas
41 minutes ago
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Xbox Outage Bug Has Been Fixed, Microsoft Says

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Xbox's Chief Technology Officer Scott Van Vliet has provided an update on the platform holder's response to the outage of two weeks ago that left some players unable to access their libraries and play their games.



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Jagmas
41 minutes ago
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Stars Reach gets ready to ‘go dark’ for a week prior to its early access launch

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Thanking fans for slamming the servers during last weekend’s Stars Reach stress test, the team at playable worlds said that it’s getting ready to go radio silent for the final week before the space sandbox officially launches into early access on August 18th. “Your help this weekend was vital to our preparations for a successful […]
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Jagmas
42 minutes ago
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Until Dawn and Little Nightmares 3 studio Supermassive announces further layoffs, with as many as 75 people expected to lose their jobs

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Supermassive - the UK studio best known for its cinematic horror games including Until Dawn, The Quarry, and the Dark Pictures Anthology series - has announced more layoffs, this time affecting as many as 75 employees.

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Jagmas
42 minutes ago
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