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BG3 Owes Everything to One Underrated 2009 BioWare RPG

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It’s late. The fire is burning low. The sardonic elven rogue who joined your party a few days ago pulls up a log, flashes a grin, and tells you (cheerfully) about his former employer, who would love to see him dead. The elf flirts with you like it’s a survival skill. Which, given said former employer, it might be. How nicely you take his jokes decides how much of the person underneath he lets you see, and whether he ever stops treating charm like armor.



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Jagmas
19 minutes ago
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Round Rock, Texas
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Star Citizen answers questions about changes to pledge gifting ahead of its rollout October 30

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All the way back in the long, long ago of this past August, Star Citizen announced that it was making changes to how players could gift pledge packages for the alpha MMO. At the time, it confirmed those changes would be arriving this month, and now CIG has posted a follow-up FAQ that provides some more details. […]
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Jagmas
20 minutes ago
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Round Rock, Texas
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Alien Isolation 2's Xenomorph will "hunt you more aggressively," says lead dev

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2014's Alien: Isolation remains one of the scariest, most anxiety inducing games I've ever played, in large part because of its intelligent, highly adaptive Xenomorph, which pursues you relentlessly in the cramped corridors of the main campaign. The thought of an even smarter, more aggressive stalker in Alien: Isolation 2 has haunted me since the sequel was announced a few months back, and now that assumption has been explicitly confirmed in detail by some of the lead developers working on the game. Yes, it's true, Alien: Isolation 2's Xenomorph will make the first game's alien seem like child's play, according to the developers.

One of the sequel's big evolutions from the first game are new outdoor environments. The first Alien: Isolation takes place entirely from within the Sevastopol space station, but the sequel will have some outdoor sequences where weather events like rain and hail will present their own unique challenges. And yes, the alien will follow you outside too and utilize changes in weather to its advantage.

According to art director Ana Sopikova, you'll be tangling with the Xenomorph in outside areas that are "maybe 10 times bigger" than the claustrophobic Sevastopol Station. That's not a huge surprise given the space station's intentionally tight explorable rooms, but I am anxiously curious to see how the Xenomorph moves in more open environments. "Now, it will be even more intelligent, it will react to the player better, it will react to all the new items, gadgets, and tools," says Sopikova.

Expanding on that, lead game designer James Green says "the creature's not going to stop hunting you when you go outdoors. It will use the fact that exteriors are exposed to hunt you more aggressively. It will use weather to hide its movements. It will have new things it can learn over the original game. It will change its behavior each encounter, so that every time you face the alien you can't just use the tricks you used the last time, whether that's interiors or exteriors."

I have a thoroughly documented affliction that compels me to play extremely scary games despite being a total wimp, but I genuinely wonder if the Alien: Isolation 2 devs are considering whether a game can be scary or stressful to a degree that might alienate some players (a former Creative Assembly writer has said the studio worried the first game was "too scary.") Capcom brought a perfect balance with Resident Evil Requiem's Grace and Leon sections, alternating breathless horror for cathartic action at just the right moments, whereas Resident Evil 7 is a little too much for me sometimes.

If Alien: Isolation 2 is as relentlessly tense as the first game but with an even more clever Xenomorph, I can't imagine I'll be able to play for longer than an hour-or-so at a time without a break. At the same time, it's really hard as a horror head to complain about a game being too scary, but I suppose I just did, preemptively anyway.

It's Halloween! What better way to celebrate than to play some of the best horror games ever made.



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Jagmas
20 minutes ago
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Round Rock, Texas
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Xbox’s First Report Card Following Its Big ‘Reset’ Looks A Lot Like All The Others

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Hardware down

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Jagmas
20 minutes ago
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Round Rock, Texas
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Alien: Isolation 2 devs commit to a physical edition: "Staying true to the analogue nature of Alien is one of our pillars"

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The developers behind Alien: Isolation 2 are committing to a full physical edition, and have shared even more details about the highly-anticipated survival horror sequel.

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Jagmas
1 hour ago
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Round Rock, Texas
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Get Up To Speed On World Of Warcraft: Forever’s Big Launch: Everything You Need To Know

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See you at the Crossroads

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Jagmas
1 hour ago
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Round Rock, Texas
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