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Fallout 4's Ambitious Fallout London Mod Is Releasing Tomorrow

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In a major turn of events, the FOLON Team has revealed the release date for the Fallout London mod which just so happens to be tomorrow.

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Jagmas
6 hours ago
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Round Rock, Texas
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Dev behind action-RPG Phantom Blade Zero says its seamless, non-linear map is "just like the Souls games before Elden Ring"

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The director behind the highly anticipated action-RPG Phantom Blade Zero has compared the game's map to FromSoftware's Souls series before the decidedly open-world Elden Ring arrived.

Talking to GamesRadar+, the director, who goes by the moniker 'Soulframe,' explained what makes Phantom Blade Zero's map distinct from a traditional open-world map ala Elden Ring.

"It's just like the old Souls games," Soulframe said. "You move around and explore in a seamless map, it's just not a huge open-world map. But every region is connected together seamlessly."

Without getting into the incredibly thick and perilous weeds around what makes a game open world, it sounds like Phantom Blade Zero takes place in one interconnected map with distinct regions that may or may not be accessible from the beginning of the game. Soulframe told us areas of the map include minor enemies between bosses, secret collectibles and hidden characters, as well as stealth and ranged approaches for many encounters. Yup, sounds familiar.

"There are certain gates requiring keys, and the keys are obtained from some missions," Soulframe said. "There's still some process you go through, but it's non-linear. There are always multiple paths you can go through. It's just like the Souls games before Elden Ring."

Soulframe was quick to once again point out during our interview that Phantom Blade Zero isn't a Soulslike, but rather an action-RPG with "combo-driven, heart-pumping combat that is hectic, rewarding, and exhilarating." It just so happens to have a map design that's similar to the pre-Elden Ring Souls games.

For our hands-on Phantom Blade Zero preview, Austin chimed in on the topic: "It is not a Soulslike, and I'm uncharacteristically not disappointed by this. Saddling this game with the deliberate pacing of that genre would only weaken the absurd speed and aggression that makes Phantom Blade stand out. It is irresponsibly fast, but it just works."

Now, if you want some games like Elden Ring, we've got you covered.



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Jagmas
6 hours ago
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Round Rock, Texas
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Guild Wars 2 is using Janthir Wilds’ raid and convergence to assess future raid content

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With less than a month before Janthir Wilds opens up new zones and housing content, Guild Wars 2’s devs are now turning their promotional attention to the expansion’s new raid – though technically, it will launch not in August with the first chunk of the update but rather in November with the second. “In the […]
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Jagmas
11 hours ago
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Round Rock, Texas
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Diablo IV deep dives Spiritborn guardians, Diablo Immortal runs a dungeon event

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Which version of Diablo are you playing these days? If it’s Diablo Immortal, then you have the opportunity to take part of a “Risk and Rally” dungeon blitz event that’s happening from today’s patch on through August 11th. The studio said that rewards await those who sprint through instances ad nauseum: “There will be a […]
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Jagmas
11 hours ago
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Round Rock, Texas
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Sony hero shooter Concord will not have a battle pass: 'You own Concord, Concord doesn't own you'

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Upcoming hero shooter Concord will not have a battle pass and doesn't plan to charge for one in the future, say developers Firewalk. The announcement was made via Concord's social media in response to player questions about what the game will be like after launch.

"Concord does not have a Battle Pass," said Firewalk. Instead, the studio hopes that "just playing the game, leveling up your accounts and characters, and completing jobs" will be rewarding enough. (Jobs are like challenges.) 

There are plans to add to Concord after it launches with "regular post-launch seasons and updates," but those won't cost money on top of Concord's base $40 price, says Firewalk.

"No Battle Pass, folks," said Concord gameplay animation director Mark DeRidder on X. "You own Concord, Concord doesn't own you."

It's refreshing to hear a developer say that their game is meant to be intrinsically fun, rather than explain all the ways it's designed to extract more money—it feels rare that I don't have to break down a complicated battle pass scheme with multiple currency types. That said, if the game lasts, I would expect some kind of post-purchase monetization to show up. (And Concord does have pre-purchase packages with skins and all that, including one with one of those odious deals where you can pay to play three days early.)

Firewalk also announced that launch will come with the first three in-game cinematic vignettes to flesh out the world of Concord—others will follow weekly, afterward. People who played the beta have already seen the first ones, but there's also that nice cinematic trailer from Concord's reveal back in June.

Concord has had a very short journey from reveal to beta to a release in late August, and saw lower-than-you-might-expect player numbers in its recent Steam beta. Those at PC Gamer who've tried it have enjoyed it, and people seemed to delight in building makeshift fortresses using deployables in the beta. 

For his part, Morgan Park thought it was a pretty good game for a hero shooter that you might think is coming to the party eight years late. He spent seven hours with it and immediately wanted back in.

"I'm simply in love with Concord's guns," Morgan wrote. "They look incredible, sound really cool, and animate beautifully. Unsurprising for a team of Bungie vets, but Concord is especially masterful at reloads—I adore the clockwork crank of Haymar's hand crossbow as she loads another firebomb into its breach."

That said, with interest seeming low so far and not much marketing time to build further excitement, Concord might struggle out of the gate. It's scheduled to release near the end of August, and you can find it on Epic and Steam and on its PlayStation website if you, like me, are interested in games that you can just purchase without having to subscribe to a new lifestyle.



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Jagmas
11 hours ago
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Round Rock, Texas
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AMD delays Ryzen 9000-series retail launch by a couple of weeks after discovering an issue with the first batch of chips

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AMD has delayed the on-shelf availability of its new Zen 5-powered Ryzen 9000-series processors until August after discovering an issue with the first batch of chips. 

With an original on-sale date of July 31, the company is now aiming to have the Ryzen 7 9700X and Ryzen 5 9600X on shelves by August 8, and the Ryzen 9 9950X and Ryzen 9 9900X by August 15.

AMD hasn't gone into exact details on what was wrong with the first batch of Ryzen 9000 processors but says they failed in the final stage of checks. The fault was discovered only after it had started shipping to its partners ready for launch, hence the multi-week delay in getting another batch of fresh chips in production and out of the door.

This will mean a little longer to wait for both the chips themselves and news of how well they run from our test bench but you need not worry, we already have some idea of how they perform from some early testing made available elsewhere.

AMD's full statement reads as follows:

"We appreciate the excitement around Ryzen 9000 series processors.  During final checks, we found the initial production units that were shipped to our channel partners did not meet our full quality expectations.  Out of an abundance of caution and to maintain the highest quality experiences for every Ryzen user, we are working with our channel partners to replace the initial production units with fresh units.

As a result, there will be a short delay in retail availability.  The Ryzen 7 9700X and Ryzen 5 9600X processors will now go on sale on August 8th, and the Ryzen 9 9950X and Ryzen 9 9900X processors will go on-sale on August 15th.  Apologies for the delay.  We pride ourselves in providing a high quality experience for every Ryzen user, and we look forward to our fans having a great experience with the new Ryzen 9000 series."

That's everything so far on the matter but once we know more, we'll let you know as soon as we do.



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Jagmas
11 hours ago
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Round Rock, Texas
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