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MultiVersus Developer Outlines New Dash Attack and Parry Mechanics

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After ending its open beta last year, Player First Games’ MultiVersus will fully launch next month. Alongside new characters, netcode changes, a PvE Mode, a shift to Unreal Engine 5 and more, several changes and new mechanics have been added. These include new Dash Attacks.

“This addition gives players more flexibility and creative possibility as it can be used to start a combo or be weaved into the middle of combo strings,” says the developer. Mashing forward twice and attacking unleashes it, making it viable as an opener and combo finisher. Parry is another new mechanic – the player who successfully executes it will recover faster than their opponent.

This allows for a counter-attack, though it “requires precise timing to pull off, and if you miss that timing, you could be left in a vulnerable spot.” Player First hopes the risk/reward nature adds “fun dimensions to how players can express themselves.”

All existing characters from the open beta are receiving some balance tuning and even new abilities (like Harley Quinn’s balloons, which now have a wider area and venture upwards).

“Digging a bit into the details, the hit volume, timing and placement of all hits have been adjusted for every move. Now, no matter which character you pick, their moves feel more precise and impactful. A lot of attention and care has gone into designing the MultiVersus character kits, and we’re looking forward to you getting your hands on these reworked characters.”

If that wasn’t enough, Player First has made several changes to improve clarity during combat, with color-coded outlines and icons for characters (who are also larger). The camera is also “more dynamic and will pan and zoom accordingly, depending on what is going on in-game.

“When you’re fighting an opponent 1v1, the camera will zoom in to bring you closer to the action, but when combat moves to the wider parts of the map, you’ll see the camera pull out to capture all the mayhem.” Unique animations and sound effects are also added to better indicate a character’s state.

MultiVersus is out on May 28th for Xbox Series X/S, Xbox One, PS4, PS5 and PC.

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Jagmas
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Happy 5th anniversary to Avengers: Endgame and one of the best cinema experiences of all time

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Avengers: Endgame is five years old, which means two things: 1) We’re getting old (if we're not there already, if we’re being honest) and 2) It’s time to take a trip down memory lane on what was one of the best cinema experiences of all time.

In truth, Endgame delivered on the impossible hype. In the run-up to release, we were all distracted by debates over the three-hour runtime, the surprisingly spoiler-free marketing, and even what was then-Avengers 4 would be called (we still recall an A-shaped upright ladder in a Russos Brothers tease leading people to speculate it would be called Avengers: Annihilation).

Then, we got it. The portals. On your left. The snap. Each moment left an indelible mark on pop culture. For many, it was their Star Wars – something they’d tell the grandkids they lived through. 

For me, personally, it was the wildest audience I’ve ever seen. UK crowds are used to a quick chuckle and maybe a light applause if we’re really feeling it. This was unprecedented. People were hugging strangers when Captain America caught Mjolnir.

Marvel Studios, of course, has been chasing that high ever since – and it’s no surprise that audiences have dipped in Marvel Phases 4 and 5 given just how well they stuck the landing. It felt like the end of everything. And it’s that lightning-in-a-bottle farewell that fans are fondly remembering five years on.

Thanos in Avengers: Endgame

(Image credit: Disney/Marvel)

"Five years ago, I walked out of AVENGERS: ENDGAME and said it was one of the best movie experiences I'd ever had. Now...I'd still say it. An event that honestly, as a kid, I thought I'd never see, and I'm glad I got to," critic Shaurya Chawla said on Twitter.

"Endgame wasn’t a film, it was an experience, you had to be there to enjoy it Pure goosebumps," another wrote

Elsewhere, the praise is similarly still effusive. "It still feels like the super superhero event that no one has been able to top," one fan remarked.

@3801productions said, "A lot of people say the MCU should’ve ended with this movie. Safe to say it just hasn’t quite been the same ever since…." 

"Since today is the 5th anniversary of the release of Avengers: Endgame, I wanted to give an appreciation shoutout to the real MVP of the whole dang movie: Alan Silvestri," one tweeted, referring to Endgame’s composer. "His score absolutely MADE this movie. The ‘Portals’ theme is nothing short of iconic."

Inevitably, in the years since, there has been talk of the likes of Robert Downey Jr. and Chris Evans reprising their long-departed roles as Iron Man and Captain America respectively.

The Endgame directors Joe and Anthony Russo, in turn, have responded to Downey Jr’s claims that he would "happily" return to the MCU fold with some bemusement. 

"I don’t know how they would do it. I don’t know what the road to that would be [laughs]," Anthony Russo told GamesRadar+ at the Sands: International Film Festival in St Andrews, Scotland. 

Joe Russo added: "I mean we closed that book so it would be up to them to figure out how to reopen it."

Next up for Marvel is Deadpool & Wolverine, starring Ryan Reynolds and Hugh Jackman. For more on the MCU, check out the latest on these upcoming Marvel movies. Want to relive the road to Endgame? You’ll need our guide on how to watch the Marvel movies in order.



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Helldivers 2 dev shares more fan art of best girl Eagle-1, but insists that she hasn't been "physically augmented to better perform their duty"

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Arrowhead Game Studios has shared yet more fan art of Helldivers 2's beloved Eagle-1 pilot, while insisting that she and the other Eagle pilots haven't been "physically augmented" in order to better deliver Managed Democracy.

For context, when it comes to Helldivers 2's ship module upgrades, poor Eagle-1 has had it rough. The faceless pilot who swoops in to drop powerful Eagle Stratagems works tirelessly to destroy bugs and bots, but what does she get in return? With the latter two Eagle Stratagem upgrades, far worse working conditions, apparently. Loyal Helldivers were concerned when the XXL Weapons Bay upgrade rolled out, removing Eagle-1's safety systems, but even before that, the Expanded Weapons Bay was said to "trim excess leg space" to fit more cargo.

In the latest art shared by Arrowhead, Reddit user magisterium_art mocked up the idea of Eagle-1 being an amputee with prosthetic legs, which according to the art, could be temporarily removed in order to better accommodate the Expanded Weapons Bay. According to SE High Command, however, this isn't a requirement in order for the Eagle pilots to fight more effectively. 

"SE High Command would like to dispel any rumors that our Eagle pilots have been physically augmented to better perform their duty," Arrowhead writes. "If you see any personnel with unauthorized body modifications, they may be an Automaton dissident. Stay vigilant, Helldivers."

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This isn't the first time that Arrowhead has leaned into the community's love of best girl Eagle-1. Earlier this month, the studio shared fan art depicting her as an anime girl, noting to the onslaught of admirers that "she's married to Democracy, and Liberty is her boyfriend." 

The anime-style design and the art most recently shared look pretty different, so it doesn't appear that Arrowhead is trying to canonize any particular look for her, but rather allow Helldivers to imagine the loyal pilot however they like. One thing is for sure, though, if Arrowhead ever does decide to unleash a canon, in-game Eagle-1 design upon the world, Helldivers everywhere are going to go absolutely wild. 

One Helldivers 2 player recently shared a one-in-a-million clip in which they got launched into the air and gruesomely attacked by Eagle-1's jet



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Deadpool 3 director says you don't need to watch any MCU movies before this one

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You won't need to be an Marvel expert to enjoy Deadpool & Wolverine, according to director Shawn Levy. 

Not only is the movie in the MCU, which is a behemoth of a franchise at this point, it's also bringing Hugh Jackman's Wolverine into the fold – meaning Fox's X-Men movies are part of the equation, too. 

But, Levy has reassured everyone that no prep work is required to enjoy the new movie. "I was a good student in school. I'll do my homework as an adult. But I am definitely not looking to do homework when I go to the movies," he told AP News

"I very much made this film with certainly a healthy respect and gratitude towards the rabid fan base that has peak fluency in the mythology and lore of these characters and this world," he added. "But I didn't want to presume that. This movie is built for entertainment, with no obligation to come prepared with prior research."

The movie will see Deadpool and Wolverine join forces – and, thanks to a trailer screened behind closed doors at CinemaCon, it looks like they'll be tasked with saving the Sacred Timeline. Of course, that raises some questions, considering the ending of Loki season 2. We'll just have to see what happens…

"As far as crafting the Deadpool & Wolverine story, I just felt privileged every day because you're talking about two massive movie stars in their most iconic roles. It also gave me an opportunity. It's the third Deadpool movie, but it's not Deadpool 3," Levy has said previously. "It's a different thing that's very much Deadpool & Wolverine. And it's not trying to copycat anything from the first two movies. They were awesome, but this is a two-hander character adventure."

Deadpool 3 arrives this July 26. In the meantime, check out our guide to all the upcoming Marvel movies and TV shows for everything else the MCU has in store. 



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Following in Nier Automata's footsteps, Stellar Blade will "absolutely" crossover with the gacha game built specifically to stare at butt jiggles

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Stellar Blade is rolling out across the world today, but launch certainly isn't the end since its director has teased a crossover between the hack-n-slashin' action game and the studio's previous gacha release, best known for its - checks notes - butt-jiggling physics. 

Stellar Blade director Kim Hyung-tae, when asked about potential collaborations during an interview with GamerBraves, said we can "absolutely" expect a crossover with the free-to-play gacha game Goddess of Victory: Nikke, which was also developed by studio Shift Up. 

"At the right timing, we will be presenting a very high-quality crossover collaboration between the two," Hyung-tae continues, "so it's something that you can definitely look forward to." There's no word on whether the crossover event will take place in Stellar Blade, Nikke, or both - but a crossover is coming all the same. 

Goddess of Victory: Nikke, for those of you who are blissfully unaware, makes itself extra marketable with a peculiar focus on the character's backsides and, err, the way everything wobbles mid-animation. Nier Automata's 2B even joined the game to make its selling point even clearer, and since the Stellar Blade team also paid "special attention" to protagonist Eve's posterior, I wouldn't be surprised to see her join the battle either.  

Our Stellar Blade review called the action RPG "more ambitious and varied than expected" with bombastic boss battles and production values that only a butt-jiggling, gacha-driven game studio could afford. But the game's "forced sex appeal" also hurts its story, even if it provides Stellar Blade with its most marketable asset. 

Stellar Blade director previously joked the game was “the outcome of my creative dictatorship.”



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As Fallout TV show hype continues but Fallout 4's new-gen upgrade falters, the DLC-sized Fallout Miami mod takes the post apocalypse to the beach with a new trailer

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Fallout hype is truly inescapable at this point, with the TV show driving popularity and Fallout 4 even getting its long-awaited next-gen update (even if the latter has been considered rather disappointing by many). One way or another, everyone is trying to live their best post-nuclear apocalypse life right now, and this enormous mod for Fallout 4 looks like it'll enable us to do just that. 

Fallout: Miami is a DLC-sized mod for Fallout 4, which has been in development for years – it received its first trailer all the way back in 2018. As its name suggests, it'll take players to Miami Beach, in an area which will, according to the devs, roughly span "South Pointe Pier to Fontainebleau Hotel." It's set to feature a main quest, along with new side-quests and items, as well as a cast of voiced characters.  

The full mod still doesn't have a release window, but the team has released a new environmental trailer showing off a work-in-progress look at everywhere from the beach itself, to the degraded streets, and the insides of multiple buildings, seemingly including the Miami Beach Convention Center. All in all, it's looking really promising, and for anyone feeling let down by Fallout 4's official next-gen update, the thought of this being released at some point in the future might offer some consolation.

Fallout: Miami isn't the only enormous mod that's in the works for Fallout 4 right now. The highly anticipated Fallout: London mod was actually supposed to launch earlier this week, but it's been indefinitely delayed as a result of the next-gen update's release consequently requiring new fixes to be implemented. At the time of writing, the Fallout: London team hasn't given a fresh release window, so we'll just have to stay tuned.

Be sure to check out our ranking of the best Fallout games to find your next post-nuclear adventure. 



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