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Dungeons & Dragons Live-Action Series ‘Ravenloft’ In Works At Netflix From John August, Alfonso Cuarón & Hasbro, Succeeds ‘The Forgotten Realms’

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EXCLUSIVE: Let the Mists roll in — Netflix is developing Ravenloft, a live-action series based on the popular gothic horror setting of Dungeons & Dragons. The drama comes from writer/executive producer John August, executive producer Alfonso Cuarón and Hasbro Entertainment. This is a new project with new auspices that is not related to The Forgotten […]



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Jagmas
2 hours ago
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Round Rock, Texas
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Inde Navarrette To Star In ‘The Waffle House Index’ Movie From Apple And Plan B

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After recently landing the role of Rogue in the upcoming X-Men movie, Inde Navarrette is continuing to build out her slate as she is now attached to star in The Waffle House Index, with Apple Original Films recently landing rights to the package. Plan B is on board to produce, with Louis Paxton attached to […]

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Jagmas
2 hours ago
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Round Rock, Texas
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Boy, Dave Bautista Already Looks Swole Enough to Play Kratos in ‘God of War’

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Two weeks in the gym is just a warm-up for where Bautista wants his physique to be as the PlayStation icon.

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Jagmas
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Round Rock, Texas
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Fans Flood PlayStation State Of Play Chat With Calls For Destiny 3 And ‘No Disc, No Buy’

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Sony's marketing blitz brings out the hecklers

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Jagmas
2 hours ago
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Round Rock, Texas
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Guild Wars 3 is a lot smaller scale than Guild Wars 2 because of the new approach to combat and movement: 'You would probably see about 20 players in a large combat scenario'

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At Gamescom, I got to see a hands-off demo of Guild Wars 3 and chatted to the developers about what they have in store for us when the MMO hits beta next year. You can read about the significant changes to movement and combat in my Guild Wars 3 preview, but we also discussed how different the upcoming MMO's scale will be when compared to its predecessors.

Guild Wars 3 sits between OG Guild Wars, which was very small scale, and Guild Wars 2, where you could fight a boss with a hundred other players. It still has that multiplayer focus, but compared to Guild Wars 2, ArenaNet has significantly reduced how many people you'll be playing with at once.

"At most, out in the open world, you would probably see about 20 players in a large combat scenario," says game director Colin Johanson. "Our movement systems and our combat systems, in particular, are really high fidelity. They're designed to lend themselves to being able to see everything that's going on, and we felt like that number is where it starts to cap out. You start losing some of the visceral sense of what the gameplay is like."

Johnason adds that, at the high end of player numbers, the action starts to become "more spectacle than it is understandable and readable," and while I love big player numbers, I can't deny that this absolutely happens in Guild Wars 2. It's almost impossible to know what's going on during the massive open-world boss battles because of all the over-the-top effects, and performance tanks for similar reasons.

"This is a game that is about players working together in meaningful ways out in the open world in combat, and we want to make sure that is able to be experienced the way that we intend it to," he says. "So in the open world, you'll see fluctuation—just like other Guild Wars games you'll be playing by yourself, other people come running over the hill, and you play with other people out in the open world."

Guild Wars 3 is more seamless than Guild Wars 2, with fewer loading screens, and Johanson says that we should expect to "constantly" bump into other players. It's also worth noting that cities and towns won't have the same player cap, since there won't be any combat. So the social spaces will be a lot busier.

It'll be easier to play with your pals, too, as ArenaNet won't be building walls around players in the form of servers. Like Guild Wars 2, players will play on instances, which are more like little fences that you can hop over to go out questing with your buds.

Since ArenaNet's approach to sequels is non-traditional, I'm a bit more open to the smaller scale. Guild Wars 2 won't be going anywhere, just as the original Guild Wars is still around and being updated. If I want massive PvE fights, I can just fire up GW2 again.

That said, the party size is going to create some issues in my regular game group. Most of my time in Guild Wars 2 has been spent with four friends, but at the moment ArenaNet is planning to limit Guild Wars 3 parties to four players. One of our crew is going to be left out in the cold.

Aside from the party size, though, I've loved everything I've seen and heard about Guild Wars 3 so far. And it's a rare treat to be excited about a new MMO.



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Jagmas
2 hours ago
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Neverwinter lays out its roadmap for the remainder of 2026 and into early 2027

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Just because we’re cruising into fall soon doesn’t mean that it’s too late in the year for an informative MMO roadmap! So it’s good to see that Cryptic’s sharing some of its plans for Neverwinter in the coming months with a simple chart. The Dungeons & Dragons-themed MMORPG is currently in the Monoliths of Madness […]
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