I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
135245 stories
·
8 followers

New Line In Early Talks For ‘Weapons’ Prequel

1 Share
New Line is in early talks for a prequel to Weapons, its buzzy hit horror film from writer-director Zach Cregger, which opened over the weekend, Deadline has confirmed. Plot details are under wraps, and it’s unclear in what capacity Cregger would participate in the project, as it’s very early days here. We’re told that a […]

Read the whole story
Jagmas
9 hours ago
reply
Round Rock, Texas
Share this story
Delete

The game formerly known as Jump Ship is now rebranding as Jump Space

1 Share
If you’ve been following the upcoming multiplayer game Jump Ship – a title that MOP’s Chris both tried out and recommended – you had best get yourself used to following a different title. Not a different game, but the title is now going by Jump Space, something announced by the team as being a direct response to […]
Read the whole story
Jagmas
13 hours ago
reply
Round Rock, Texas
Share this story
Delete

10 Things We Learned From The New Assassin’s Creed Shadows Developer AMA

1 Share

We got information about future AC games, confirmation on some lore questions, and some bad news for fans of educational modes

The post 10 Things We Learned From The New <i>Assassin’s Creed Shadows</i> Developer AMA appeared first on Kotaku.

Read the whole story
Jagmas
13 hours ago
reply
Round Rock, Texas
Share this story
Delete

Arkane employees demand Microsoft sever ties with Israeli military: 'We don’t want to be part of this sinister project for Gaza'

1 Share

Members of the French videogame union STJV at Arkane Lyon, currently developing Marvel's Blade, have published an open letter calling on Microsoft to end its relationship with the Israeli military and conduct "a transparent, independent and public audit of Microsoft technologies, contracts, services and investments to make sure they are not used to violate the United Nations Guiding Principles on Business and Human Rights, the Geneva Conventions and their Additional Protocols, and Microsoft’s own Human Rights Statement."

Microsoft has faced rising criticism in recent months over its entanglements with the Israeli military and its ongoing assault on Gaza, which is now estimated to have caused nearly 62,000 deaths as of August 12, 2025, many of them children. The onslaught began in October 2023 following the Hamas attack on Israel in which the group killed nearly 1,200 people and took 251 hostages.

Microsoft employees disrupted company events (and were subsequently fired) to criticize the company's work with the IDF; art rock legend Brian Eno, creator of the famous Windows 95 startup sound, issued his own call to sever ties in May. In July, a group of more than 60 Microsoft shareholders rejected the company's claim that it had investigated itself and found no wrongdoing, and called for an in-depth report into the company's human rights due diligence [HRDD].

The Arkane letter, addressed to studio leadership as well as "the heads of Zenimax, Microsoft Gaming and the overall Microsoft group," references both the BDS (Boycott, Divestment, Sanctions) movement's call for a boycott of Xbox products, and the No Azure for Apartheid petition that has been signed by more than 2,000 Microsoft employees. Regarding the latter, Microsoft has been "turning a blind eye to demands from its own team," the letter says, and that multiple employees "trying to raise awareness of the situation in Gaza and Microsoft's implication in it have been terminated."

Much like the shareholders demanding a report into Microsoft's HRDD procedures, the Arkane letter doesn't present Microsoft's support of the Israeli military as merely a moral issue, but also a practical one.

"Arkane Studios’ STJV section joins BDS and the No Azure for Apartheid in their demands for Microsoft to stop supporting the Israeli regime," the letter states. "We think that Microsoft has no place being accomplice of a genocide, and as Microsoft employees, we don’t want to be part of this sinister project for Gaza. Moreover, we think it’s our responsibility, as tech workers, to raise the alarm, and to ensure that our technologies are used to make the voices of the oppressed heard, and not facilitate their demise.

"Finally, in a more direct manner, we think this could very well affect our life directly, by reducing the audience for our games, thus directly compromising the viability of Xbox Games, and, in the long run, our very own jobs."

The letter calls for a termination of all current and future contracts with the Israeli military, an independent and public audit of all Microsoft technologies and services used by the Israeli miliitary, an immediate and permanent ceasefire in Gaza, and a commitment to "uphold free speech and ensure the protection of pro-Palestinian speech and the safety of allies employes, as well as any actions, fundraising initiatives on internal company platforms."

This, as far as I know, is the first studio-attributed call for Microsoft to sever ties with the Israeli military, although the letter notes it comes specifically from Arkane's "STJV section," which affords protections that prior individual protesters didn't have. French labor laws include rights and protections for workers not offered in many other countries, and like other trade unions in France, SJTV isn't shy about flexing its muscles.

Of course, this is a much bigger ask than, say, calling for a repeal to return-to-office mandates, but it also reflects a growing shift in mood: The world has been horrifically slow to recognize the ongoing atrocities in Gaza, but calls for a ceasefire from Western nations are increasing, and as reported by CNN, Israel's planned military takeover of Gaza City has been condemned by pretty much everyone except the US.

A recent report on Microsoft's dealings with the Israeli military alleged that the company provides a customized subset of Azure to store data from intercepted telecommunications in Gaza and The West Bank, amounting to millions of text messages and full phone conversations. Sources told investigators that the data has been used to blackmail and jail Palestinians in the West Bank, and even justify killings by Israeli military forces after the fact; Microsoft said in its public report on the matter that it "does not have visibility into how customers use our software on their own servers or other devices ... nor do we have visibility to the IMOD’s government cloud operations, which are supported through contracts with cloud providers other than Microsoft."

I've reached out to Microsoft for comment and will update if I receive a reply.



Read the whole story
Jagmas
14 hours ago
reply
Round Rock, Texas
Share this story
Delete

Battlefield 6 lead producer says 'large maps exist,' confirming the full game will offer bigger battles than the beta's cramped, chaotic firefights

1 Share

Aside from a few moments of conspicuously instantaneous death, I had a great time with the first Battlefield 6 beta weekend. The guns largely felt lovely, I got a 16-killstreak as a tank gunner, and I watched someone drive a jeep covered in C4 into an enemy anti-air gun. That all hits. My main complaint about the beta, however, is that the smaller scale maps meant it was hitting too much, too fast.

Luckily, Battlefield Studios has heard the concerns of players like me who prefer a more sprawling scale of Battlefield, and Dice's lead BF producer David Sirland says we can expect bigger maps where fights aren't only ever cranked to 11.

Posting on X, Sirland said the selection of maps in the first BF6 beta weekend was chosen as a showcase for how Battlefield 6 is being designed to accommodate faster-paced combat—not just the pace already enjoyed by cool, strong, and incredibly brave individuals.

"We picked these maps to make sure we hit the full-octane version of Battlefield on the head—and made everyone see we can handle that too," Sirland said. "Large maps exist, and the tempo scales accordingly, you'll be able to see soon enough!"

That's music to my ears, because I've always come to Battlefield for the maps that give battles room to breathe. My ideal game of Conquest is one with an arc: I like the tense, quiet moments between pushes and the edge-of-map skirmishes as much as the all-out assaults. The beta's maps were plenty fun, but strung back to back, they left me yearning for the less exhausting version of Battlefield.

(Image credit: EA)

That line of thinking sadly wasn't convincing for the dude who told me in a beta match on Iberian Offensive that "bigger maps don't make sense." I'm not sure what makes more sense about feeling like you're being repeatedly kicked in the head on Siege of Cairo, but I wish him well. I'll be anywhere else.

Unfortunately, we probably won't be seeing Battlefield 6's biggest maps in the second open beta weekend: Battlefield Studios says it'll be adding the Empire State map and the Rush mode to the beta matchmaking pool, but Empire State's lack of vehicles and focus on verticality will probably make for more dense firefights.

Ah, well. It's not that long of a wait for the full Battlefield 6 launch on October 10.



Read the whole story
Jagmas
15 hours ago
reply
Round Rock, Texas
Share this story
Delete

Splinter Cell: Deathwatch Animated Series Gets New Preview Pic From Netflix

1 Share

It's been 12 years since Splinter Cell's Sam Fisher suited up for action in a video game, but Tom Clancy's iconic hero is getting a comeback on Netflix. The streamer is producing a new animated series, Splinter Cell: Deathwatch, that features Liev Schreiber as the voice of Fisher. Now, Netflix has shared a new image from the series that depicts Fisher in his famous night vision goggles.

Collider debuted the pic and revealed that Deathwatch will debut this fall. Netflix dropped the first teaser trailer for Splinter Cell during last year's Geeked Week, which included a brief clip of Schreiber demonstrating his voice for the character. Schreiber is replacing veteran actor Michael Ironside, who voiced Fisher in most of the Splinter Cell games.

John Wick co-creator Derek Kolstad is the head writer and producer for Deathwatch, and he briefly told Collider about his plans for the series.

Continue Reading at GameSpot

Read the whole story
Jagmas
15 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories