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Star Citizen spinoff Squadron 42 has been delayed yet again, citing everyone going gaga for GTA 6, even if it isn't coming to PC yet

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There is a big part of me that doesn't really believe any aspect of Star Citizen is real. It's never really a game I've given all that much of my attention to, the thing gives off pyramid scheme energy in a way I can't quite explain. Probably something to do with the numerous promises developer Cloud Imperium Games have made over the years that haven't always come to fruition in the way they said, or when they said, they would. And here's yet another example of that: Squadron 42, the story-based single-player spinoff of Star Citizen, has been delayed in 2027, all because of a pesky game called GTA 6.

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Jagmas
19 minutes ago
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Round Rock, Texas
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Anne Hathaway Joins Tom Cruise In ‘Days Of Thunder 2’ At Paramount

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Paramount Pictures is really revving its engines on the upcoming Days of Thunder 2 starring Tom Cruise as Anne Hathaway is set to join Cruise in the sequel. Cruise announced the news on his social platforms featuring a picture of the two A-listers leaning against a Nascar race car in Daytona. The picture also announced […]

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Jagmas
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Round Rock, Texas
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Modern gamers spoiled by Steam will never understand the joy of a MegaPak

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Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.

It's easy to be cynical about the modern games industry, what with developers being laid off left and right and hardware prices skyrocketing thanks to AI datacentres gobbling up all the components. But it's also worth pointing out the positives too. For starters, games are more abundant than ever before. More games get released in a single day than most people could feasibly play in an entire year, and those games cover every genre and experience imaginable. If you can think of a game you want to play, it probably exists in some form. If it doesn't, someone is probably trying to make it.

As well as being omnipresent, games are cheaper than they've ever been too. This statement might seem spurious in the era of £70 games. But aside from the fact that, relative to inflation, games are technically cheaper than they were thirty years ago, it doesn't account for the endless stream of bundles and giveaways across all digital platforms. They're so frequent that, by the time you've finished playing your current game, there's a good chance you'll be able to grab what you want to play next on some form of discount.

In short, we're spoiled for choice in a way that's drastically different from how the gaming scene was thirty years ago, when games were significantly less numerous and generally less accessible financially. It's hard to estimate because everybody's experience varies. But I think, in 1996, if you were buying a new game every month, you would have been considered to be doing pretty well. For most people, new games would have been limited to Christmases and birthdays, and a lot of people would have experienced games through shareware demos or hooky copies burned onto a CD by your mate.

I don't want to turn this article into a Facebook post by your grandad, so let's stress that even if the number of game releases was far fewer, it didn't feel like that. Still, the idea of being able to hoover up a whole bunch of PC games for pennies was virtually unthinkable.

The moongate appears, summoned by the shade of Lord British

(Image credit: Electronic Arts)

There was one big exception though—the MegaPak. The MegaPak was the closest thing we had to Humble Bundle (without the charity element), a big-box compilation of games that had typically been released one or two years prior. The MegPak was the production of Megamedia Corp, which has relatively little footprint online. But I can tell you that its handful of other publishing credentials include the Ukrainian Quake clone Chasm: The Rift.

Megapack 1

(Image credit: Megamedia Corp)

The first Megapak was released in 1994, featuring eleven games. You can tell this because the box proudly displays the number 11 in massive yellow font, which I suppose indicates how novel the concept was. It has also led some database sites to label it as "Megapak 11", which was incredibly confusing for me when researching for this article because the Megapak line ended at number 10.

Nonetheless, it was probably right for Megapak to focus on the number of games for marketing purposes, because the quality of the titles in the pack is, shall we say, variable? The highlights of the first Megapak are Ultima spinoff World of Ultima: The Savage Empire, combat flight sim F-14 Tomcat, and Test Drive 3: The Passion—a title that makes it sound like a vehicular reimagining of Christ's crucifixion. Also included was Dinosaur Safari, an edu-tainment game that was halfway between an adventure game and Microsoft Encarta. I bring this up for no reason other than I played a ton of it on my dad's PC—Megapak notwithstanding.

This is a typical overview of the content of a Megapak, a lesser title from a big franchise, a bunch of fair to middling vehicle simulators, and a couple of oddball picks thrown in. As time went on, juicier games began to appear. Megapak 2 included Ocean's Jurassic Park, which people fondly remember today. Megapak 3, meanwhile, had TFX, a jet-fighting sim that was a cut above most combat sims of the era.

Shooting a rock with lasers.

(Image credit: Ziggurat Interactive)

The heyday of the Megapak came in 1996, when Megapak 5 arrived. Among the pinball game and pool simulators were several genuine PC gaming heavyweights. Most notable was Jagged Alliance, the mercenary turn-based tactics games which alongside X-COM helped formalise the genre. Also included was Apogee's Descent rival Terminal Velocity, and Looking Glass' Flight Unlimited, a well-regarded flight sim which has been somewhat forgotten in the wake of games like Thief and System Shock 2.

Megapak 5

(Image credit: Megamedia Corp)

These weren't the best games that would eventually feature on a Megapak. Megapak 7 has Caesar 2 and Heroes of Might and Magic, while Megapak 8 treated players to SimCity 2000 and Mechwarrior II. But Megapak 5 was the best expression of what a Megapak was meant to be, a snapshot of PC gaming in the present moment.

Megapak 5 was also the first of them I personally owned, gifted as a Christmas present in 1997. The main thing I remember about it, outside of the games themselves, is the weight of the box. Each game came on its own CD in a paper sleeve, and if I remember rightly, the pack had a bespoke manual thick enough to kill a large insect or small rodent. You could feel the value of it in your hands.

The grab-bag nature of it was also part of the appeal. I was too young to have much foreknowledge of which games in the box were worth my time and which weren't, so there was an element of discovery in playing them. It was through Megapak 5 that I discovered Entomorph: Plague of the Darkfall, which was my introduction to roleplaying games and has been lodged in my head ever since.

A Roman city

(Image credit: Activision)

The Megapak era burned bright and faded quickly, with nine volumes released between 1994 and 1998. What happened to Megapak Corp afterwards isn't entirely clear. A tenth and final Megapak collection appeared in 2001. But it was published by Empire Interactive rather than Megamedia Corp. All the games featured on this Megapak were also Empire-published titles.

Clearly then, the Megapak license transitioned from Megamedia Corp to Empire in some fashion. Unfortunately, I couldn't find any information online to confirm this, and there seems to be no mention of the Megapak name or Megamedia Corp in Empire's published accounts.

Xplosiv label cover of GTA2

(Image credit: Empire)

Either way, there is a clear indication of why the Megapak line came to an end. In 2000, Empire launched Xplosiv, its own range of budget titles, which, alongside Sold Out, became one of the two main brands you'd find piling up in the bargain bin of UK game stores nationwide. Hence the likely scenarios are that Empire bought Megapak to kill the competition, opted not to continue with the series after a poor performance from Megapak 10, or entered into a publishing agreement with Megamedia Corp for Megapak 10 while spinning up its own budget range on the sly.

Whatever happened, the upshot was that the era of big-box PC compilations ended, and the era of lurid orange DVD cases began. I don't begrudge that—I had plenty of fun with those later budget lines too. Nor would I choose to go back to the Megapak era over our modern age of abundant, easily accessible games.

There is one thing that I miss from that time though, and that's how much easier it was to judge a game on its own terms. Between algorithms pushing what they deem worthwhile to the surface of every storefront, and every game being user reviewed to oblivion the second it comes out, every game release is surrounded by huge amounts of noise. Perhaps that, ultimately, was the true value of a Megapak. Not getting cheap games that you knew you'd love. But getting cheap games that you didn't.



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Jagmas
1 hour ago
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Round Rock, Texas
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The Long Dark will get new DLC again as studio shifts devs away from the sequel to survive an 'uncertain' industry: 'We have to adapt to this'

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Survival game The Long Dark was supposed to be over when its final story episode was released earlier this year. Developer Hinterland announced its sequel, Blackfrost, two years ago and planned to go the early access route with it just like the first game.

According to a new update from the studio, however, those plans have changed a little bit. While it continues to work on Blackfrost in the background, a small team of developers have been moved back onto The Long Dark to make new DLC for its survival mode. Hinterland hopes going back to the 9-year-old game will help it endure an "uncertain" industry.

"When we first announced Blackfrost, the sequel to The Long Dark, the game industry was in a very different place," it said. "In the short time since, entire business models have been thrown into chaos, the geopolitical situation has become extremely complicated, the picture of what the next generation of console hardware will be has become a lot less clear, and the amount of time and money players spend on new games has declined as everyone turns to the comfort and security of games they already know."

Over the next two years, the studio plans to continue updating the survival sandbox mode in the game with bug fixes, quality-of-life improvements, new features, and new regions from the final story episode. It's also going to release new DLC, one of which will come out piecemeal like its previous Tales From The Far Territory expansion pass. The second DLC "will be… different from that," it said, withholding info because it's still early in development.

Hinterland assured everyone Blackfrost is still in the works but said that its early access launch has been pushed to next year. The studio remains independent despite having publishers reach out to help with the sequel. "We've not yet encountered a partner who we feel is truly motivated by what's best for Hinterland or for our players, so we'll continue to self-fund and self-publish the game."

Hinterland said it's considering raising the price of the standalone Survival Mode as well as the new DLCs to help offset the loss from people buying them on sale. "We’re also mindful that the economic reality faced by a ton of folks today is that prices are increasing everywhere and you probably can’t really afford for games to get more expensive as well," it said. "We’re really trying to find a good balance here."

Given the flood of layoffs across the games industry in the last few years and the cost of hardware skyrocketing, I can see why an indie studio like Hinterland would go back to what works as people are forced to be more picky than ever about what they spend money on. It's already hard enough making a splash on the crowded pages of Steam when you release a new game. I just hope it works out and it can continue to make the sort of things it wants to without feeling anchored to its breakout release.

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Jagmas
1 hour ago
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15 Best TV Shows Like The Americans

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If clips of The Americans have been popping up on your feed lately, here are 15 shows to watch next if you loved the KGB spy drama's twists.

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Jagmas
2 hours ago
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Round Rock, Texas
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The ‘Iron Man’ Game Lives, And Its First Look Leaked

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If you've spent years holding out hope for Motive's 'Iron Man' game, you can apparently stay in line a little while longer.

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Jagmas
2 hours ago
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Round Rock, Texas
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