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Bethesda says layoffs haven't affected 'the roadmap' for The Elder Scrolls 6, it hasn't forgotten Oblivion Remastered, and it's not telling you this because Asha Sharma forced it to

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Bethesda is eager to reassure you that its house is not, in fact, on fire in the wake of 3,200 layoffs (1,600 that already happened, 1,600 that are still to come) at Xbox that claimed numerous devs at the studio, including the artist responsible for designing The Elder Scrolls' khajiit and argonians. Thus, its recent announcement that it currently has Fallout 3 and New Vegas remasters in the oven as well as an incoming, Obsidian-made Fallout.

Now, in response to questions from YouTuber MrMattyPlays, Bethesda has said that the layoffs also won't affect its plans for The Elder Scrolls 6. "The roadmap [for TES6] is unaffected," said the studio. That's all you're getting. No, really.

Bethesda was ever-so-slightly more chatty about its plans for Oblivion Remastered. Yes, Bethesda has plans for Oblivion Remastered. I'm as surprised as you are.

Since a one-two punch of patches the game got shortly after it released last year, the UE5-ified re-do of one of the funniest games ever made seems to have been largely forgotten, despite still having its fair share of performance hitches and bugs. MrMattyPlays also asked if Bethesda planned to remember Oblivion Remastered on other platforms when it gets its Switch release in August. Apparently it does!

"The team working on remasters is focused on the Switch 2 launch," said Bethesda, but take heart: that version "has optimizations we hope to bring to console/PC." I also hope that. I had a good time with the Oblivion remaster despite its issues, but I'd quite like to be able to enjoy it, you know, not in spite of anything.

Anyway, Bethesda has said a few times now that it would like to be a bit chattier and more open with fans going forward, and it reiterated that here. It also said its new Glasnost policy isn't because Xbox boss Asha Sharma is making the studio do it: "Look, we read the internet too," said the studio.

"All of our fans and plenty of creators have been asking for us to lay out our road map for a long time. As bits of info or announcements come out individually, they get lost in the larger picture of all we're doing as a studio. So, we felt it was best to do it all at once and paint a clear picture for everyone. This is a shift in our approach to communication that Bethesda Game Studios has been contemplating for some time now."

I'll be honest, I can't say I completely buy that, given the timing of all this, but I suppose I welcome a more communicative Bethesda anyway.

Oblivion console commands: Cheats new and old
Oblivion lockpicks: Where and how to use them
Oblivion vampirism cure: Rid yourself of the affliction
Oblivion thieves guild: How to join the crew
Oblivion persuasion: Master the minigame



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Jagmas
32 minutes ago
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Round Rock, Texas
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It looks like we're getting a Halo 2 remake next, but is that really a surprise?

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Halo has a proud history of smuggling secret endings into its campaigns. In the very first 2001 game, there is a hidden (non-canon) ending featuring Sgt. Avery Johnson fighting and hugging an Elite. In Halo 2, there's a mid-credits scene that teases the beginning of Halo 3. In Halo 3, we get a full scene of Chief drifting, alone, in the cold, indifferent vacuum of space. ODST gives us a glimpse of the Engineers' secret. And in Reach, my personal favourite, we get that phenomenal 'Lone Wolf' ending that still sends shivers down my spine to think about today.

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Jagmas
32 minutes ago
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Round Rock, Texas
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Weapons director promises Gladys prequel is being taken "super seriously"

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He might be taking on a new kind of terror with Resident Evil (which looks terrifying after the SDCC footage we’ve seen), but Amy Madigan's dear Aunt Gladys prequel is very much on the mind of Weapons director Zach Cregger.

While attending Collider's Directors on Directing panel (via The Hollywood Reporter), the brains behind one of 2025's biggest hits hinted at what we can expect when he does a deep dive into the red-haired witch who was last seen getting ripped apart by schoolchildren.

"First of all, I'm really excited about the Gladys movie, and I loved working with Amy," Cregger explained. "I loved that character. For the movie Weapons, it really made a lot of sense not to dive into her backstory because the device of Weapons was to keep her very mysterious."

Of course, there's always a risk of exploring the myth behind a horror monster, but it sounds like Cregger has got things figured out to keep audiences on their toes and their fingers embedded in their armrests.

"However, there's an amazing story to be told about where Gladys comes from and how she became what we know her as. It's got a lot of twists and turns, and mysteries and crazy things, like Weapons does. I think it's going to be great."

This isn't just an idea that's being kicked around in its infancy, either, as Cregger revealed that pages are already being scribbled down to take a look back into Gladys's back story before she stole a town full of children. "The script is in progress now, but we're taking that super seriously, and it's moving in the right direction. So yeah, it's being written, is the short answer."

It'll be a long time before we get that reluctant family reunion, so for now we'll just have to settle for what looks like a heart-pounding, bone-chilling adaptation of Resident Evil, which shuffles into theaters on September 18.

For every other SDCC update, keep an eye on our live-blog and schedule.



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Jagmas
33 minutes ago
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Round Rock, Texas
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X-Men comics debut new name for Gambit

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Since his debut in 1990, the mutant Remy LeBeau has mostly stuck to the codename Gambit — until now. In the pages of Marvel's Uncanny X-Men #32, Remy debuted a new name while under attack from an alien invasion. Call him Wyvern.



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Jagmas
19 hours ago
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Round Rock, Texas
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Guild Wars 3 Introduces the Vaelwardens, the Guild You Represent, One With a Special Responsibility and Magic Access

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In Guild Wars 3, you'll represent the Vaelwardens, the first-ever Guild, and one with a special responsibility in a changing world, with rising conflict. ANet's new lore entry sets things up.

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Jagmas
19 hours ago
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Round Rock, Texas
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Amazon All But Confirms 007 First Light Sequel Will Be Made By IO Interactive

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007 First Light is a strong contender for game of the year, selling well. Amazon’s Jeff Gatiss says they own the rights but want IO Interactive to handle any sequel, keeping fans hopeful.



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Jagmas
19 hours ago
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Round Rock, Texas
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