I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
147753 stories
·
8 followers

Saudi Arabia owns EA, and according to a Reuters report, Unity is next

1 Share

Earlier this year, Electronic Arts was snapped up by a consortium including Saudi Arabia's Public Investment Fund (PIF) and the investment firms Silver Lake and Affinity Partners in a deal worth $55 billion. According to Reuters, now the PIF and Silver Lake have their sights set on Unity Software, the company behind the multiplatform game engine of the same name.

Silver Lake is already one of Unity's bigger shareholders, owning roughly 8% of the company since investing around $400 million in it back in 2017. "Silver ​Lake’s Egon Durban also sits ⁠on Unity's board," as Reuters notes, "a dual role that would typically lead him to recuse himself from board deliberations on a sale."

The deliberations so far apparently include a valuation of about $25 billion, though since then Unity's most recent earnings report has come in, showing profits higher than estimated. Unity's come a long way since the Runtime Fee scandal, but it's not all about improvements to the engine like its ability to integrate with Unreal. As Reuters reports, "Strong ⁠growth in Unity's AI-powered Vector advertising platform helped it post its first quarterly profit on a GAAP basis since going public in September 2020."

The first thing that happened to EA after it was acquired was mass layoffs and being saddled with $18 billion of debt. I can't imagine anyone actually working at Unity has their fingers crossed for this deal to go through, but the videogame industry does seem determined to speedrun its way into a consolidation crisis where three consortiums own everything and almost everyone is unemployed.

Best cozy games: Relaxed gaming
Best anime games: Animation-inspired
Best JRPGs: Classics and beyond
Best cyberpunk games: Techno futures
Best gacha games: Freemium fanatics



Read the whole story
Jagmas
2 hours ago
reply
Round Rock, Texas
Share this story
Delete

‘The Terminal List’ Franchise Continues At Amazon With ‘Savage Son’

1 Share
Chris Pratt is returning as Lieutenant Commander James Reece as Amazon plots the latest move in The Terminal List franchise. The streamer is adapting Jack Carr’s Savage Son as it maps out the future of the military thriller world. It’s unclear whether Savage Son will be a standalone season, much like prequel The Terminal List: […]

Read the whole story
Jagmas
7 hours ago
reply
Round Rock, Texas
Share this story
Delete

PlayStation Store Black Friday 2026 Sale Is Live With Huge Deals

1 Share

Sony's PlayStation Store Black Friday sale is now officially live, with thousands of games, game bundles, and add-on packs discounted for the holiday shopping season. The list includes PlayStation 5 and PlayStation 4 hits and recent releases such as Marvel's Wolverine, Control Resonant, and Silent Hill: Townfall, plus deep discounts of up to 85% off a long list of titles.



Read the whole story
Jagmas
7 hours ago
reply
Round Rock, Texas
Share this story
Delete

Sam Altman is annoyed his DRAM comment was 'taken out of context'

1 Share

OpenAI CEO Sam Altman said on a recent podcast that "from a global allocation perspective, actually it's quite terrible to have everyone have a bunch of the world's limited supply of DRAM sitting in their own computer, and be used 5% of the time."

Altman was talking about people running AI models locally rather than relying on data centers, which allow RAM usage to be maxed out in this "very supply-constrained environment." What many heard and responded to—PC gamers in particular—was resentment directed at those of us who don't run AI companies, but would still like to have and use our own personal computers, as a treat.

Sam Altman on X:

(Image credit: Sam Altman)

In an exchange on X this week, Altman said that his remark was "taken out of context" and that he actually wants "the world to have tons of memory and people to put as much as they want in their computers."

"I have been arguing for the world to ramp up memory production for a long time," Altman said.

Altman's argument for increased memory production is no consolation to the tech enthusiasts and gamers who've been priced out of new hardware by his company and the rest of the AI industry. What we've been calling the RAMpocalypse hasn't just affected high-end PCs, either: In the lead-up to GTA 6's console launch, a PlayStation Pro is $900, if you can even find one.

The bitter reaction to Altman's comment also comes from concerns that big tech companies want to push gamers off of local hardware so that they can rent us cloud computing. For an audience that's already disgruntled about the erosion of game ownership, the thought of losing control over our own hardware is not palatable, however much cloud streaming services like Nvidia's GeForce Now have improved.

That concern is now coupled with the generative AI-heavy future that tech leaders are pushing. If generative AI is best delivered as a cloud service, and the games industry is going to increasingly incorporate generative AI into games, it follows that we will be pushed toward cloud computing.

Nvidia DLSS pioneer Bryan Catanzaro made a comment to that effect at a GDC panel I attended earlier this year. Speaking about hypothetical games built with AI "world models," Catanzaro noted that we probably won't run those models locally, because "AI is fundamentally much more efficient in the cloud."



Read the whole story
Jagmas
7 hours ago
reply
Round Rock, Texas
Share this story
Delete

James Cameron’s Avatar Franchise Gets a Massive New December Release

1 Share

James Cameron is giving Avatar: Fire and Ash another home-video release, and this one comes with enough behind-the-scenes material to keep Pandora fans busy for several hours. 20th Century Studios has announced a new Collector's Edition 4K Blu-ray, arriving this December, with more than six hours of previously unreleased bonus features.



Read the whole story
Jagmas
7 hours ago
reply
Round Rock, Texas
Share this story
Delete

EA employee stumbles on "nearly 20,000" game assets in a storage room, leading to 7 new remasters

1 Share

EA has just released seven new remasters across Steam and GOG, bringing classics like Wing Commander and Road Rash back to life in greater fidelity than ever before. These remasters were made possible by pure happenstance, when a random EA employee stumbled on an archive of tens of thousands of classic game assets sitting in a storage room.

Producer Jim Vessella had helped shepherd Command & Conquer Remastered to life which, among other things, involved restoring a host of Betacam tapes containing the game's original cutscenes. Those tapes then sat untouched throughout the pandemic, but when Vessella returned to the office in 2022, he suddenly had to figure out where to put all these tapes.

"When I came back from the pandemic in spring of 2022," Vessella tells The Game Business, "I had this giant shelf in my cubicle of 200 Betacam tapes, and I was like, 'I need a place to store this.' One of the facilities people were like, 'oh yeah, I think there's a room over in the other building that has a couple items like that.' So he took me over there, and then you open it up and it's like Indiana Jones. Just woah."

As Vessella explains in a blog breaking down the restoration process in detail, this was "a giant storage room containing nearly 20,000 archival media assets including Betacam, VHS, and D1 tapes among other media like Film Reels, CD-ROMs, and more." He soon started spending his off hours unpacking these boxes, working with other EA employees to organize it and begin the arduous process of digitizing it all.

"The fun began in early 2024." Vessella says. "We hired a small contracting team, purchased 4 Betacam players plus a VCR, and over the next eight weeks we were feeding tapes into the machines on swing shifts for roughly 17 hours every day. I catalogued and drove another 500 tapes of rarer formats (D1, D2, Umatic, and Film Reels) off-site to get digitized by a professional vendor in San Francisco."

By the time it was all done, the team "had digitized a combined 6000 media assets and preserved an estimated 2500 hours of historical footage." That included the master source tapes for Road Rash and much of the Wing Commander franchise. Vessella started reaching out to members of the Wing Commander community to work together on what would become a series of remasters.

One of those modders was Matt Wells, who had already created an Enhancement Patch for Wing Commander 3. Communicating over Slack, Vesella explains, "the cycle became that Matt would release a new build, let us know, and I would playtest that build to pass along feedback, technical notes, and suggestions. In between, we would troubleshoot items over Slack and brainstorm further design ideas. I remember one Saturday night in 2025, we spent hours trying to hunt down a crash, replaying the same mission dozens of times under different parameters and reviewing the log files. I think we got that one, but if you happen to run into a crash, please understand it wasn’t due to lack of trying."

As modders worked "volunteer hours in the spirit of bringing joy to the greater community," EA also partnered with GOG to work on restoring Wing Commander Prophecy, which didn't have the same level of existing community support. "GOG spent months combining all the elements together, constantly fixing weird little issues, and made significant improvements of their own, adding features like improved controller support and even a gorgeous launcher for configuration setup," Vessella says.

Wing Commander 1, 2, 3, 4, Prophecy, and Privateer 2 have all gotten Anniversary Edition remasters as part of this initiative, which are available on both Steam and GOG. But for my money, Road Rash is the most impressive part of this whole endeavor. Unlike the Wing Commander games, Road Rash had never previously been released on digital platforms, and on top of the remastering work, EA also had a legal nightmare to unpack.

Road Rash – specifically, the 1994 game originally released for 3DO – features an extensive licensed soundtrack, including Soundgarden, Paw, Hammerbox, Monster Magnet, Therapy?, and Swervedriver. In order to make this re-release happen, EA would have to go and relicense all that old music.

"Successfully pulling this off would require connecting with the music label and every band member who controlled a 'side' of the 14 tracks. By the summer of 2026, we had agreements in place with 6 of the 7 bands (including the most prominent band on the list), but after months of searching we still could not find one of the members for a specific band," Vessella explains.

"No contact equals no license. So by September 2026, we were days away from needing to pull the rip cord and begin extracting the band’s music from the 30th Anniversary Edition. And then like out of a Hollywood movie, we tried one more lead which was somehow able to put us in touch. We turned around the final license in mid-Sept, allowing us to celebrate the full legacy of Road Rash, breathing a sign of relief in the process."

"There is no game preservation with DRM": Why GOG's leaders have spent 18 years fighting for classic games



Read the whole story
Jagmas
7 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories