I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
144228 stories
·
8 followers

Star Wars Unlimited Ashes of the Empire release date, leaders, and new mechanics

1 Share

After the disaster that became The Mandalorian & Grogu, the idea of Star Wars returning to do anything else with The Mandoverse — the nickname for the interconnected era of live-action Star Wars TV shows that took place in the post-Empire era like The Mandalorian, The Book of Boba Fett, Skeleton Crew, and Ahsoka — may sound like a terrible mistake.



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

After 2 years, Marvel Rivals finally made one of its worst characters one of its best

1 Share

Marvel Rivals' Black Widow rework is here — finally. The erstwhile spy's been in an odd, controversial place since the hero shooter launched in December 2024, occupying a role that barely fit her background in Marvel comics and added little to the Rivals roster. However, season 9, which started on July 10 and added Jubilee to the mix, included a major rework for Black Widow, and she's a blast to play now.



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

id Software provides proof of life, says it 'still has the crew we need to build the games and tech we're known for' after massive layoffs

1 Share

Microsoft's cuts across Xbox studios, totaling 3,200 by later this year, included a massive reduction at id Software. The team lost 136 people (over half of the studio) just a day before its Doom: The Dark Ages expansion released, a bloodletting that had remaining and newly laid-off employees seriously concerned about the studio's capacity to make games and update its proprietary engine, idTech, going forward.

"Nothing says business success like nuking a team into the dirt and relegating them to support studio size while also throwing out massive technological achievements," one impacted worker said.

Today, the official id Software X account made a statement aimed at assuaging these worries.

"While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we're known for. The team today is about the same size we were when making DOOM (2016). We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward," the post reads.

That bit about the current size of the team matches a Windows Central report that also claims the studio is not being forced to move to Unreal Engine in the immediate future, as employees have openly speculated about. The studio's statement also suggests that it will continue work on id Tech.

"We are focused on supporting each other and the team members impacted. We're going to keep building the great games and tech that have defined us for the past 35 years, and we're looking forward to seeing you at QuakeCon this August."

id software tweet

(Image credit: id Software on X)

While it's encouraging to learn that id Software won't immediately join a Fallout assembly line, as is Obsidian's new charge, the statement is unlikely to change a growing impression that Microsoft is an unfit steward of the studio synonymous with PC gaming. Personally, knowing that id Software is the same size it was 10 years ago isn't an encouraging sign for its future—it takes more people and more time to make games of Doom's scale and fidelity than it did in the 2010s, hence why the team had grown to 200-plus for The Dark Ages.

Whatever id makes next, it will now do so with an axe hovering over its neck.



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

This Promising DayZ Rival Is Thankfully Pivoting To PvE Before Launch

1 Share

Zeverland, the upcoming open-world zombie sim for PC, plays a lot like DayZ, but the team at Quantum Quirks has announced a major shift in the game's design following a closed alpha test. According to the studio, players wanted the PvPvE game to be an entirely cooperative PvE experience instead, so much so that the team is meeting the community's requests and turning Zeverland into exactly that. "You talked. We listened," the studio said on the Zeverland Steam page.

"We've decided to shift Zeverland from a pure [massive multiplayer online game] into a [buy-to-play], survival-crafting, co-op PvE game [...] After hearing from our community, we've confirmed: Zeverland is doubling down on cooperative PvE. Survive together. Build together. Explore together--not harm each other."

While such a change will fundamentally reshape the game's gameplay, Quantum Quirks isn't changing what most people call out when they first see Zeverland in action. The game's chibi-like art style is very eye-catching for a zombie survival sim, and it's not going anywhere. I've not seen a zombie game that looks like this before, though when I participated in the playtest recently, I came around to it quickly. While much of the game feels reminiscent of the games it's borrowing from, its standout aesthetic is a nice touch.

More than that, what I enjoyed most about my time with Zeverland is how much more forgiving it felt. As much as I love it, I've never quite gotten good at DayZ. I've never joined a particular server and really built on my progression for many hours at a time. I've always jumped into one that's open, messed about for some time, and probably eventually died from blood loss, starvation, or a player who wanted to loot my pockets. 

https://www.youtube.com/watch?v=0hJ2YPMt38E

My early impression of Zeverland is that it'll be a bit less grueling for newcomers. In addition to the game switching to PvE, my hands-on time revealed that bicycles are abundant for easier, faster travel, and even cars often worked right away--so long as they had gas.

Beyond that, it has many of the key qualities I look for in games like it. The world is huge and desolate. Combat is nerve-racking, demanding I carefully avoid even just some scratches from the undead. Looting is exciting and instructive; I was constantly finding new crafting recipes and items that suggested there is a lot to learn, just in an environment that is not immediately, unrelentingly hostile the way I'm used to.

It's not a zombie game for kids; don't get me wrong. You might think the aesthetic and the game's more welcoming early hours mean it's going for a younger audience, but I don't think it is. It's still checking many of the same gameplay boxes that a game like Project Zomboid or State of Decay also target. It's just that it feels like the on-ramp to learning how to play Zeverland won't be nearly as treacherous as some of its inspirations have proven to be. 

I never get tired of playing the best zombie games. I'd likely have sunk some hours into Zeverland even with its previous PvPvE focus to see if it belongs in that conversation, but I definitely prefer the game's North Star now being PvE, and I'm looking forward to diving back into the game when its renewed focus is ready to see for myself.



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

‘Sentenced to Be a Hero’ Team Gets Real About the Pain Behind 2026’s Must-Watch Dark Fantasy Anime

1 Share
Studio KAI creatives reveal how they worked their magic bringing unreal animation to life and the technical challenges they faced to get there.

Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

Why ABC Canceled Kiefer Sutherland's Designated Survivor

1 Share
"Designated Survivor" starred Kiefer Sutherland as a cabinet member who becomes president after an attack kills all of those slated to succeed ahead of him.

Read the whole story
Jagmas
12 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories