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Control Resonant Has No Parry Mechanic And I Don’t Know How To Feel About That

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Nothing beats the satisfying feeling of successfully parrying an attack, but don't expect to rely on that counter in Control Resonant. In fact, the game features no parry gameplay mechanic at all, as developer Remedy Entertainment wants players to get into the thick of things and chase enemies down in the follow-up to Control.

Speaking to IGN, game director Mikael Kasurinen confirmed that players won't be able to deflect any attacks in the upcoming action-RPG. Remedy did experiment with using that mechanic in the game, but it ultimately didn't fit their vision for a fast-paced action game. "The idea behind the combat system of Control Resonant is that offense is the best defense," Remedy said.

The studio added that when it prototyped a parry in the game, action slowed down as players waited for enemies to make the first move, instead of initiating an attack and pushing forward. Players will have plenty of options available to them with the Aberrant--a Swiss-army knife of offensive potential--as they can deal out quick attacks with dual blades or smash through defenses by transforming the tool into a cartoonishly massive hammer.

https://www.youtube.com/watch?v=WLr0QNBx87o&pp=ygUZZ2FtZXNwb3QgY29udHJvbCByZXNvbmFudA%3D%3D

Not having any options to parry is something of a rarity in modern-day action games. Dark Souls developer From Software created one of the best-feeling versions of the mechanic in Sekiro: Shadows Die Twice, Doom: The Dark Ages had first-person deflections with the brutal Shield Saw, and the recent release Beast of Reincarnation also has a gratifying option for bouncing attacks back at enemies. Parrying has become very commonplace in modern action games, so not including it is somewhat unusual.

Control Resonant launches on September 24, but if you're planning to get the game for PlayStation 5, preordering the $70 digital deluxe edition will unlock 48 hours of early access to the game. For more on the next title from Remedy Entertainment, you can explore how Control Resonant deals with heavy themes of trauma and redemption.



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Jagmas
1 hour ago
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Round Rock, Texas
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Marvel Tōkon's first big PC patch has mostly fixed performance woes, though it hasn't done much for its Steam reviews

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Marvel Tōkon—the all-out 4v4 tag fighter from 2D fighting game veteran ArcSystem Works—didn't get off on the best foot with PC players. Forced PSN logins and frame drops that were leading to a whopping eight frames of rollback in online modes saw the game launch to "Mixed" reviews, before eventually tanking to "Mostly Negative" over the weekend.

And while there's zero chance of the PSN stuff going away, ArcSys has at least been speedy about trying to tackle those pesky frame drops. A patch earlier this week has done the bulk of the work on optimising performance, leaving the game a helluva lot smoother for it.

It turns out that one of the primary culprits was the game regularly checking for audio inputs, of all things. According to the patch notes: "These unnecessary checks could cause sudden frame drops and performance drops. This has now been addressed."

Wolverine from Marvel Tōkon shouting with his arms out to either side, claws extended.

(Image credit: Arc System Works)

The patch has also reduced overall CPU usage, including addressing an issue where "the CPU ran high throughout the startup process," and one where "additional load on the system was being created due to periodic audio processing during matches."

It seems to have had a positive effect overall—the game's Steam rating is back up to Mixed since the patch landed, and from my own time playing, I've definitely noticed a smoother experience overall. It doesn't seem to have completely fixed the PC port, however, at least not for some folk.

A handful of Steam reviews are still complaining that the game is struggling to hit 60fps, with those performance dips still leading to rollback frames that would teeter into unplayable. I've also experienced lower framerates here and there—even in parts you wouldn't expect, like the Episode cutscenes—but it is still undeniably in far better shape than it was at launch.

Unfortunately, as it stands, a framerate fix doesn't seem to be stemming the tide of negative reviews criticising Sony's forced PSN login. It's a situation we've already seen back when Helldivers 2 pivoted to a mandatory sign-in, which was received just as poorly as it is now—and one that Sony is incredibly unlikely to back down on.



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Jagmas
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Little House On The Prairie's Melissa Gilbert Voiced A Key Batman: TAS Character

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Melissa Gilbert went from Walnut Grove to Gotham City when she got to voice one of Batman's most trusted allies. Unfortunately, things didn't go as planned.

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Jagmas
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Linda Cardellini Teases Her Killer Character Arc on ‘Crystal Lake’

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The 'Friday the 13th' prequel series debuts on Peacock October 15.

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Halo: Campaign Evolved struggles to sell in anywhere near the quantities the recent Black Ops revivals did, and the probable reason? Lack of multiplayer

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Halo: Campaign Evolved - the remake of the original Halo 1 campaign and the first Halo game released on PlayStation - has struggled to sell in meaningful quantities, and the probable reason for it? A lack of multiplayer.

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Xbox CEO teases The Elder Scrolls 6's title and praises the game's scale and story

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After years of Todd Howard talking about The Elder Scrolls 6 in the vaguest terms possible, few could have predicted the juiciest update on the game would come from Xbox CEO Asha Sharma. On Aug. 11, Sharma posted on her X account: "Live playthrough of The Elder Scrolls VI: ******** this morning. The scale and grandeur are incredible. The story is even greater." A few choice words, but enough to get fans excited. More importantly, we now have a clue about the game's full title.



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Jagmas
2 hours ago
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