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Valve wasn't sure it was gonna have any Steam Machines to sell at the start of 2026: 'Things looked really dire'

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It is a singularly bad time to purchase computer parts or release a computer product. The RAM crisis has made memory and storage costs astronomical, and the most recent indignity it's inflicted around our neck of the woods is the price of the Steam Machine—a box whose min-spec edition will still set you back $1,049. Valve itself wishes it was cheaper.

But I guess even an expensive box is better than no box at all, which—to hear Valve tell it—may have been a possibility. When we sat down and chatted with Valve engineers Yazan Aldehayyat and Pierre-Loup Griffais, we got to chatting about how the company's overall stock of Steam Machines is looking as it gears up to ship them. The answer? Less than there would be in a pre-RAM-crisis world, but way better than the beginning of the year, when Valve wasn't certain it would have any Steam Machines at all.

Griffais said the stock of Steam Machines is "a little bit less" than it would have been pre-crisis, but that Valve's built up "a sizable amount compared to what it initially looked like. Things looked really dire at the beginning of the year. We weren't sure if there was gonna be anything at all."

Compared to that, I suppose any number of boxes seems good, and heck, securing supply even in non-apocalyptic circumstances is hard: "I wanna emphasise that, even under the best of circumstances, getting enough quantity for day one is always hard-slash-impossible, I think," said Aldehayyat. "From our perspective, we still got to a pretty good place," said Griffais.

"Typically what happens with a product like this, is the day one demand is going to be a big, big percentage of the year one demand," Griffais continued. "You just cannot have your factory building for six months… there's always gonna be some gap between supply and demand the first couple of days, couple of weeks." Thus, the Steam Machine reservation system that has been running since last Monday, which lets people enter themselves into a queue which is set to be all shaken up today, ideally achieving a modicum of fairness in distribution.

"I'm really proud of where we're at in terms of, like, our sourcing guys did a great job. I think the quantities we have are really good given the circumstances, and our hope is to kinda catch up to demand as quickly as possible," said Griffais. It's certainly better than nothing.

Steam Frame: Valve's new wireless VR headset
Steam Machine: Compact living room gaming box
Steam Controller: A controller to replace your mouse



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Jagmas
18 minutes ago
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Round Rock, Texas
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The Overlooked Reason ‘Destiny 2’ Is So Fantastically Fun Right Now

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Destiny 2 is in an amazing state right now, which is unfortunately right at the end of the game. I think one thing deserves a good amount of credit.

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Jagmas
19 minutes ago
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Round Rock, Texas
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Bungie Hit With Widespread Layoffs As ‘Destiny 2’ Ends And ‘Marathon’ Continues

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Destiny 2's end has led to inescapable layoffs at Bungie, which are beginning today as the rest of the studio will now work on Marathon.

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Jagmas
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Sony and Bungie have begun laying off Destiny 2 developers following management failures

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The fact that we knew the layoffs were coming won’t make us any less angry that they’re happening. But here they are. “With great sadness, we are announcing a reduction in force as we reorganize Bungie,” the company announced in a memo on Twitter signed just “Bungie.” Apparently, no Sony or Bungie executive is putting […]
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Jagmas
19 minutes ago
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Round Rock, Texas
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With Destiny 2 over, Bungie lays off employees 'to align the studio’s resources with its current priorities and long-term goals'

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Bungie has announced a "reduction in force" as it reorganizes following the end of development on Destiny 2, saying that with its premiere game now ended and new projects still in very early stages of development, "we unfortunately could not continue operating at our previous size."

"We know this decision has a profound impact on the people affected, their families, friends, and teammates," Bungie wrote in an unattributed message. "While these changes are necessary to best position the studio now and for the future, that does not lessen the difficulty of this moment or the impact it has on those affected."

(Image credit: Bungie (Bluesky))

Hermen Hulst, the CEO of Sony's Studio Business Group, released his own statement on the layoffs, although he didn't have much more to say about it.

"Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy," Hulst wrote. "We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals."

Hulst said "Marathon remains an important part of our portfolio," and said Sony will continue to support Bungie's "team as they build on the strong foundation established in Season 1 and 2, and as they work on incubation efforts for future projects."

Bungie's message actually begins by acknowledging that "Destiny 2 fell short of expectations these past several years," and that's undeniably true. The game has stumbled from one botch to another in recent years, angering and shedding fans, and leading our top Destiny men, Tim Clark and Phil Savage, to each express doubts about the game's future.

The irony is that, with Destiny 2 now concluded, it's putting up fantastic player numbers on Steam. Some of that is no doubt the result of people dropping in for a jolt of nostalgia or perhaps a final farewell, but it's also hard not to see it as evidence that there's a good game underneath all of Bungie's headless flailing, and that people want to play it.

Sony's decision to pull the plug on Destiny 2 instead of properly fixing it is baffling, particularly given its commitment—for now—to Marathon, which is currently pulling a small fraction of the Steam player counts that Destiny 2 is. Marathon is not free, which is no doubt a factor in that, but it's a live service game nonetheless. It's no doubt less expensive to operate than Destiny 2, with considerably less new content in each new season, but it still requires ongoing development resources that could have otherwise been directed elsewhere.

(Image credit: SteamDB)

And while Hulst has committed to Bungie's future through Marathon and new projects, I can't help wondering if maybe this is the real beginning of the end. It's a situation that reminds me very much of BioWare, whose future feels very much in doubt even as it's ostensibly working on Mass Effect 4.

Bungie didn't say how many people were let go as a result of the layoffs, but said it will share more about its future plans later.



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Jagmas
19 minutes ago
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Round Rock, Texas
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Sony and Bungie lay off "most" of the Destiny 2 team as well as some from Marathon

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Bungie and Sony have announced they are laying off yet another wave of employees following the release of Destiny 2's final update.

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Jagmas
19 minutes ago
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Round Rock, Texas
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