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World Of Warcraft’s Latest ‘Plot Twist’ Shows Why Fans Are Frustrated With The Current Expansion

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Wow Midnight Gamescomreveal Haranircustomization 050

Ah yes, but have you tried, Night Elf 2?

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Jagmas
7 hours ago
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Round Rock, Texas
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Diablo 4 streamer spends "20 hours non-stop" farming bosses for the ARPG's rarest items, doesn't get a single one: "Don't try this at home"

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Diablo 4's new season, Death Awakening, kicked off on June 30 with some highly anticipated adjustments to the game's rarest loot, now called "Iconic" Mythics. The TLDR is that Mythic Uniques now come with two guaranteed powers that synergize with the item's unique abilities, replacing the completely random rolls that garnered so much controversy in the PTR, but even if Blizzard's compromise with players completely restored the community's goodwill (it didn't), it seems there's a whole new pain point emerging: drop rates.

According to one extremely thorough study from Diablo 4 content creator wudijo, Death Awakening's drop rates for Iconic Mythics are pretty darn stingy. In a new 20-minute video, wudijo says he spent "20 hours non-stop farming bosses" to bag himself some Iconic Mythics – in particular the El'Druin Sword of Justice – to no avail.

Wudijo spent most of two full real-world days farming Helltides, "not doing anything else in-between," and ended up with 850 lair keys, 900 greater lair keys, and 127 superior lair keys. Using those farming those bosses netted him a little over 100 Mythics, five Mythic Seals, and more than five billion gold, but unfortunately, not a single Iconic Mythic.

Even after salvaging "almost all" of the Mythics he looted at the blacksmith and trading them for Resplendent Sparks to make new items, "I just don't have that item, with all of my effort with all of the crafting, with all of the Sparks, and all of these lair bosses... so this is what happened here, and I am very sad," says wudijo.

Acknowledging that farming Helltides is an "extremely good" way to rack up regular Mythics and Mythic Seals, wudijo concludes that if you're looking for a specific Iconic Mythic, or really any Iconic, "this is definitely kind of disappointing."

It doesn't help that, in his experience, farming for a Mythic version of a Unique that otherwise fits your build often ends in disappointment.

"Most of the time you will have found so many good Uniques that, by the time that you have any realistic hope of getting the Mythic version, that the Mythic most often just ends up being worse, or at least not much of an upgrade in the first place," wudijo says.

As an example, wudijo says he found a particularly viable Unique Eaglehorn bow and wanted to see if he could find a better Mythic version for his Rogue build, but by the time a Mythic Eaglehorn actually dropped, it wasn't as good as the normal Unique one because "it rolled two bad stats," and since Diablo 4's reworked loot system only lets you re-roll one of a Mythic item's powers, his Mythic Eaglehorn went to the blacksmith for salvaging.

Wudijo is far from the only Diablo 4 player feeling unhappy with Iconic Mythic drop rates in season 14, with one heavily upvoted Reddit thread calling them "broken." Having fond memories spending entire summers as a kid chasing the rarest items in the games, I think there's value in having items so rare that they genuinely feel mythical when encountered, but at the same time, one of the new Diablo 4 season's biggest focuses is the Mythic rework, so it does seem peculiar that there's an item class eluding players as dedicated as wudijo, especially when Diablo seasons only last about three months. We'll see if and how Blizzard responds to the latest kerfuffle from the Diablo community.

Blizzard devs in the dark for now as president of the World of Warcraft and Diablo studio says they "can expect to hear more" soon about Microsoft's plan for the studio as Xbox faces 3,200 job cuts



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Jagmas
9 hours ago
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Round Rock, Texas
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Are you excited for a new Fallout game from Obsidian? You know, given everything

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Back when Microsoft acquired Bethesda, our first thought was, 'I wonder if this will be bad,' but our second thought was, 'Ooh, maybe now Obsidian will make Fallout: New Vegas 2.' And when the Fallout TV show turned out to be a hit, we scratched our heads over the continued absence of a new Fallout game.

Now it looks like a new Obsidian-made Fallout RPG may actually happen. Word on the street is that Microsoft has put Obsidian's Josh Sawyer—who directed Fallout: New Vegas—at the helm of a new Fallout game as part of the "Xbox reset" shakeup.

The situation is "still in flux," according to the Bloomberg report that broke the news, and could change. But supposing that Obsidian and Sawyer do dive into this project, are you excited? There's a poll below, and the comments are open.

I'm feeling ambivalent. I like Obsidian and Sawyer, and a new Fallout game seems like a perfectly good pursuit for the developer and director, and a good thing for fans of the series who've been asking for just this for years.

But the news comes alongside thousands of layoffs across Xbox, including at Obsidian itself, which has reportedly cancelled an Avowed sequel and other projects to make way for Fallout. It's not exactly an auspicious way to kick off a new project, and it's hard to sustain feelings I'd describe as positive after a bunch of people were just put out of work.



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Jagmas
9 hours ago
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Round Rock, Texas
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Maura Higgins Debuts Dramatic Pixie Cut Hair Transformation

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Maura HigginsMaura Higgins is faithful to serving legendary looks. While the Traitors star has made a habit of stealing the spotlight with her fashion, she upped the ante with a bold hair transformation that...
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Jagmas
11 hours ago
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Round Rock, Texas
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Elder Scrolls Online’s Season 1 rolls out today with brand-new Thieves Guild content

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It may be under a dark cloud this week, having lost dozens of confirmed staffers thanks to Microsoft’s nonsensical mass-layoffs, but The Elder Scrolls Online has a big update today for all platforms as Season 0 has ended and Season 1 has officially begun. As readers will know, Season 1 includes a whole new set […]
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Jagmas
11 hours ago
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Round Rock, Texas
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Your Loyalty To Sony Or Xbox Means Nothing, Analyst Says

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In response to Sony announcing that it will stop producing physical game discs for PlayStation starting in 2028, a lot of people have had a lot of things to say. One of those voices is Circana analyst Mat Piscatella, who offered a refreshing, if not brutal, reminder that your loyalty and love of PlayStation--or any other game console or franchise--means nothing to the corporate overlords controlling them. It's all about money, and it always has been.

"You can love your preferred video game ecosystem, franchise, or whatever all you want. You can think your years of customer loyalty should/will be reciprocated. But these businesses don't love you back. Same with your job, fwiw. You're a number on a spreadsheet," he said.

Piscatella also pointed out that, with forecasts for the PS6 and Project Helix to cost $1,000 or more (if they are ever released), console manufacturers like Sony and Xbox will "prioritize profitability" where they can. The thinking is that, if Sony can't convince as many people to buy a very expensive console, it can make up some of the difference by cutting out discs to improve margins.

As reporter Jason Schreier breaks down in a great video, a company like Sony would take home about $45.50 from the sale of $70 game sold at retail on a disc. With digital games, Sony keeps the full $70. It's not hard to see why Sony is shifting to an all-digital future.

Third-party games will go all-digital on PlayStation in 2028 as well, and this will help those publishers make more money (by way of improved margins), and Sony will make lots more money as well through collecting its platform fees.

"Digital is just too lucrative"

Dr. Serkan Toto of Kantan Games said Sony is not going to reverse its decision on killing off physical game discs because the money to be made in an all-digital world is too lucrative to ignore.

"I sympathize with physical media fans, but Sony will not reverse this decision," Toto told IGN. "They of course knew what the online reaction would look like, and they now wait for this storm to pass."

"Sony has over 120 million active PlayStation users," he added. "Around 50 million people subscribe to PlayStation Plus. As a thought experiment, let's say 500,000 cancel in protest, that would be just 1% of that business gone--of course not enough to Sony to start rethinking. Digital is just too lucrative."

The numbers

According to IGN's accounting, a first-party PlayStation game sold on a disc at retail would see Sony keeping about 65% of the sale price, with about 30% going to the retailer; the other 5% is for the manufacturing costs.

A third-party game sold on a disc at retail--say, a Call of Duty game from Activision--would provide Sony a licensing fee of about 15%.

For a digital game, a first-party game sold via the PlayStation Store would net Sony all of the revenue. For third-party games, Sony would collect its 30% cut as the platform owner. That works out to about $21 for a $70 game. When all games go digital in 2028, Sony stands to make significantly more money, as you can see.

What's next

For what it's worth, while Sony has confirmed plans to kill discs, Microsoft has not yet announced plans, but many are theorizing the next Xbox will be all-digital as well. After all, the numbers show that the share of digital game sales only continues to grow at Sony, Microsoft, Nintendo, and third-party publishers.

Sony still sells many millions of physical PlayStation game discs annually, and there are many people who want to see physical media live on. There are also real game preservation concerns in an all-digital world. More than 225,000 people have signed an online petition calling on Sony to reinstate physical games.

The obvious enthusiasm for physical media is unlikely to change the calculus for Sony for the main reason Piscatella and Toto laid out: money.



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Jagmas
11 hours ago
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Round Rock, Texas
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