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Dwarf Fortress' creator says the industry's in shambles over AI and layoff-happy CEOs: 'Everyone I know, their bosses are slowly getting psychosis'

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The game industry is—to use the lightest possible language—in an interesting spot. While videogames are as profitable as ever on paper, we've had a few consecutive years of brutal layoffs and studio closures, as well as all of the knock-on impacts that the advent of generative AI (and the subsequent and boneheaded insistence that it's the future) has had. Billions in spending, skyrocketing hardware prices, the whole kit and caboodle.

Which, once more, has exhausted Dwarf Fortress' creator Tarn Adams, who spoke to PC Gamer's Joshua Wolens during Gamescom 2026: "They're trying to have a CEO press a button that makes a game, and then everyone else somehow buys it without a job. So I don't see that going anywhere sustainable, and I feel like there will simply be a pop and a reckoning and then [it's on repeat] unless people do something else."

Adams says it's not just games that've been suffering, either: "I mean, everyone I know, their bosses are slowly getting psychosis, right? They're just like, 'yeah, but did you use AI on your commits?' And they're like, 'oh well, I'm not happy with this guy,' you know. 'We'll probably have machines do the job'.

"It just reminds me of like a fucking Dead Kennedys song or something. It's just the same old shit. I mean, they laid off my dad from the sewage treatment plant because they didn't understand what his job was, and he was the computer guy there, and then they don't have a company anymore, so it's like it's the same shit."

He's not exactly wrong—it's not as if the current industry problems are unprecedented, or came out of nowhere. Since the advent of modern capitalism (and likely a long while before that), those in charge have often misunderstood, underestimated, or dismissed the hard work that goes into labour they don't understand.

It's become particularly nasty with generative AI, however, because now said CEOs can still see an end result that mimics the thing they don't understand—and are able to self-delude themselves into thinking it's replicable at scale, or that it's even producing the same quality as the product they've actually been selling.

After all, if actual studies are being done into AI-induced psychosis that's impacting us serfs, there's nothing to say the executive suite is immune, either. Especially given that a lot of them don't even understand why others are put off.

"It's been going on forever. That was before AI—or this form of AI," Adams says, before lamenting: "They took the letters from me! I have to talk about dwarf behavior now. I can't even talk about dwarf AI. It doesn't exist. It's dwarf behavior, and they misbehave sometimes."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
15 minutes ago
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Round Rock, Texas
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Paradox’s New Grand Strategy Game Is More Survival-RPG Than You’d Expect

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There's no denying that Afterworld is a traditional grand strategy game in many ways--big foggy maps, territorial clashes, macro and micro decision-making--but its end-of-the-world scenario presents an opportunity for Paradox Studios to elevate the genre further still. Even in the brief glimpse we had during a hands-on play session at Gamescom, a number of differences are already showing. 

For a start, Afterworld has a very clear focus on lore-building, which is something the more historical games often take for granted. If you're playing as a Roman General or a post-industrial capitalist, the player tends to know what happened before that point, as a rough approximation of historical events can be summed up in an info screen before moving on. Afterworld is very clearly the outlier: Taking place some 100 years after a mysterious fictional apocalyptic event known only as The Fall, there's a lot to unpack. 

When you start the game, you're given a vague choice of how you'd like to conduct yourself during the early hours of the campaign. For the demo, we were the de facto leader of a band of newly emerged vault citizens (where have we heard that before?) and our reactor was about to explode. A ranger was quickly sent into the fog beyond, and our people moved a safe distance away from what was about to be a very smoky hole in the ground. There are other beginnings to choose from, but the game offers seemingly endless chances to change who you are as you live through its various terrors and triumphs. The beginning is not as important as what you choose to do next. 

https://www.youtube.com/watch?v=9PU1e7kfkfs

Instead of traditional nations, you'll have bands, tribes of people with established belief systems and leaders--some friends, some foes, some undecided and purely mercenary. You'll come head-to-head with them fairly quickly, and if they don't get the jump on you, you might be able to integrate them into your society by spreading your values, finding shared beliefs, offering home comforts and political representation, or forcing them to kneel to your might. As well as managing resources and territory, you'll be managing your band's morality and ethical code. The depth to which this is done dawns on you the more you play. Those decisions you made during the starting slides can quickly be overridden as new ideas emerge. 

Instead of a traditional technology tree, you'll play with concepts in the Idea Tree, which builds knowledge through specific clusters that are unlocked through exploration. Your tribe begins to build its story almost immediately, and if you lean into a particular side of the Idea Tree, you might become a pacifistic band of animal herders, a brutal gang of feral cannibals, or a cult looking to follow the path of enlightenment at any cost. You can embrace or reject old world ideas, as well as making tough choices to survive that could compromise your ability to lead. A cult of personality only works when everyone buys into it, and if people start starving, dying off, or being ignored, you'll have a revolt on your hands. 

Your people will also probably, by necessity, be more nomadic than in most grand strategy games. There is a mid-to-late game goal of conquest if you want it, but the first objective of the game is simply to survive. You'll not always emerge somewhere hospitable--procedurally generated disasters will dictate what you find. Your next area could be irradiated, picked dry by scavengers, or filled with warring tribes. You'll need to gather food and resources, but setting down a permanent home might take some time. 

Some of the most powerful beings in the game are the Ancients: warlords and religious icons who wield immense power and can be appeased and worshipped or angered and made hostile. You can also curry their favor and organize a coup if you're confident you have the support. Unlike other grand strategy games where you can choose powerful established nation states to put your weight behind, with Afterworld you will always start as the underdog. You're not the protagonist of any story, just someone who also has to survive and do what's best for your people. The developers have been very clear that the world moves on with or without you. 

Afterworld

When you join the world in this state, you discover the mechanics of the game at the same pace you discover the in-game world. A tentative exploration could lead to resources, ideas, or tech. It could also land you in trouble. The consequences of The Fall are far reaching, leaving fragments of story scattered around the map for you to find. Ruined cities can be repatriated and old weapons remade, the technology of the ancient world in-game is still the stuff of science fiction in real life. 

Victory conditions are also more survival-adjacent than anything we've seen in most grand strategy games. Afterworld is perhaps more comparable to Frostpunk than anything Paradox has done before. You could, technically, spend all your time and resources repairing the bunker so you can slide back in, shut the door, and live out your short lives in blissful ignorance. You could build your troops and religious fervor and take on one of the Ancients, ruling in their stead, you could build advanced tech and escape to the stars--whatever your idea of survival is, Afterworld says you can make it a reality.

Afterworld is coming to PC but does not yet have a release date.



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Jagmas
17 minutes ago
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Round Rock, Texas
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DLSS 5 comes with a massive 50-60% performance hit, so I hope you like lower frame rates with your dose of AI image enhancement

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I walked into Nvidia's DLSS 5 demo last week with some preconceptions, I'll be honest. I hadn't enjoyed the images it had produced to date, and I was sceptical about the benefits it could bring to our beloved games. Not to mention the troubling notion of AI-generated (or at least, altered) images entering into our hobby, even if you can turn them off with a simple checkbox.

The good news is, DLSS 5 is capable of looking pretty good once the settings have been tweaked by actual game developers. The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that's across the board—no matter the game.

Nvidia was keen to point out that, just six months ago, DLSS 5 required two RTX 5090s to run. So, a 5x improvement since then is something to hold within our collective hats. But tanking frame rates is very unlikely to improve DLSS 5's perception within the PC gaming community, that's for certain.

Looking at the basic performance charts Nvidia has provided us so far, the ultra-high frame rate figures are based on 6x Multi Frame Generation. So, while the little RTX 5060 can churn out a 258 fps result in NBA 2K27 at 1080p Ultra settings with ray tracing and DLSS 5 enabled, the game underneath will actually be running at around 43 fps.

At 4K, the same game settings result in a 370 fps average on an RTX 5090, or a 233 fps average on an RTX 5080. That's with Performance-level upscaling, though, and with 6x MFG doing some seriously heavy lifting once more.

Performance comparisons from Nvidia showing DLSS 5 frame rates
Nvidia
Performance comparisons from Nvidia showing DLSS 5 frame rates
Nvidia
Performance comparisons from Nvidia showing DLSS 5 frame rates
Nvidia

If you've spent thousands of bucks on a high-end graphics card, I'd imagine that running games with the upscaling and frame generation settings near their limits to achieve high frame rates is probably not what you had in mind.

All of which makes me wonder if the AI-ification of DLSS 5 is really the biggest barrier to its acceptance. I have my own deep, dark concerns about DLSS 5, AI in general, and its pervasive hooks making their way into our hobby. But if the tech is capable of slicing the frame rate in half, all of this might be a moot point.

The Nvidia folk I spoke to were keen to point out that performance improvements are already on the way. But given that so many gamers are stuck with older graphics cards, thanks to the ongoing pricing crisis that seems destined to become much worse before it gets better, I do wonder who the tech is currently for.

(Image credit: Nvidia)

When ray tracing first arrived on the scene, its performance-tanking qualities were at least (partially) offset by the introduction of upscaling. But all these years later, I still debate for myself whether it's worth turning on when I play games on my own, relatively high-end gaming PC. Our rigs might be better equipped on average, but ray tracing is still a performance hog in 2026—and many gamers I speak to still turn it off for smoother frames.

And while DLSS 5 is certainly more... transformative than ray tracing in terms of the images it creates, it's also far more controversial. Even if you're prepared to make the jump into AI-enhanced games (and it's quite the leap, let's be honest), putting those concerns in tandem with massively compromised frame rates is a seriously big ask for even the most curious of gamers.

I expected to be writing about the controversy surrounding Nvidia's new tech in terms of the wider atmosphere of AI discontent. But here I am getting down to brass tacks. In its current form, DLSS 5 seems to hit your graphics card like a freight train—and whatever your opinion on AI in gaming, nobody wants that.



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Jagmas
27 minutes ago
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Round Rock, Texas
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Xbox’s ‘Fable’ Is Reportedly As Long As ‘Avowed’

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Fable's length has been revealed ahead of its Xbox release, and it's shorter compared to most modern RPGs outside of shorter ones like "Avowed."

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Jagmas
11 hours ago
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Round Rock, Texas
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Is The Claim That PlayStation May Reverse Its No-Disc Policy Legitimate?

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Rumors are spreading that PlayStation could reverse its "no physical discs" policy based on reports out of Gamescom. But is that remotely real?

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Jagmas
11 hours ago
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Round Rock, Texas
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There’s A ‘Lanterns’ Episode 3 Takeaway That’s Totally Wrong

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For some, Lanterns episode 3 was the best episode of the highly praised series so far. Others declared it far and away the worst. But some are getting a key point wrong.

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Jagmas
11 hours ago
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Round Rock, Texas
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