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Nobody remembers the Marvel game that quietly revealed the MCU’s next era

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While the MCU has flirted with its more spooky side with Disney Plus projects like Ironheart and Werewolf by Night, Blade getting stuck in development hell means the MCU won’t go there again until Ghost Rider comes out in 2028. Still, I think that an MCU take on Ghost Rider and the long-rumored Midnight Sons project can work because I’ve already seen the concept successfully pulled off in video game form: Marvel’s Midnight Suns.



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Jagmas
10 hours ago
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Round Rock, Texas
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Stardew Valley's influence on cozy games is finally coming to an end

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Cozy games have ossified, and it's mostly thanks to Stardew Valley. These days, regardless of a cozy game's setting, you know exactly what to expect: warm vibes, happy people or those not entirely averse to becoming happy, a hearty welcome, and quick resolutions to every problem. The sameification is hardly surprising. When a single game takes a niche genre mainstream and sells millions of copies across every platform, it makes sense for others to try their hand at the formula, carefully preserving its fundamental parts. Understandable, but no less regrettable. There are signs that growth is finally happening, though.



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Jagmas
10 hours ago
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Round Rock, Texas
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Xbox reveals Gamescom lineup including Fable, Alien Isolation 2

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Xbox just announced its lineup of 25 games for next month’s Gamescom convention in Cologne, Germany, and it includes quite a few highly anticipated titles. For starters, Playground Games will deliver Fable's first live gameplay demonstration to the public. While it won't be directly playable, the presentation will show off its combat. Xbox's long-delayed reboot was first announced in 2020 and is currently set to be released on Feb. 23, 2027.



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Jagmas
10 hours ago
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Round Rock, Texas
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Multiplayer airship survivalbox Forever Skies arrives to Xbox and releases its Final Echoes patch

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Fans of the sci-fi multiplayer survival sandbox Forever Skies have gotten the Final Echoes update. Which, as we reported previously, isn’t the very last update the game is getting from developer Far From Home. Even so, one would be forgiven for thinking this was a final coda considering how meaty the patch is. Highlights of this patch include […]
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Jagmas
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Round Rock, Texas
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"I haven't slept in 48 hours": Devs spent 9 years, starting in "my parents' basement," making a Nier Automata-esque action game with the most anime plot imaginable

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In 2017, Dischan Media, long known for visual novel-y bits like Juniper's Knot, hatched a game idea: what if paramilitary magical girls saved the world from alien invaders? Presumably after declining an anime offer from Studio Trigger, work on the game that would become Mahou Arms began, with lead dev Softmode saying, in a recent Reddit post, that the project dates back to "my parents' basement." Today, after about six years in early access, it's finally, properly out on Steam with version 1.0, and boy does it look cool.

Work on Mahou Arms began in the same year that Nier: Automata was released, and that's either a massive coincidence or a strong sign of the sort of character action DNA that was folded in over the years.

This is a third-person action game about two magical girls slicing, dicing, and otherwise beating the daylights out of "an unknown force invading Earth." Like Nier, it folds in a surprising mix of gameplay gimmicks and perspectives, including a strategy game-esque battlefield view.

Melee combat is the meat of the game, with tag-team combos filling a Devil May Cry-style meter to an SSS-grade climax. And if you loved Nier: Automata but were pining to woo 2B, A2, or 9S, you'll be thrilled to hear update 1.0 added romance side quests to Mahou Arms.

"The story has a beginning and end, there's 6-10 hours of not-procedural gameplay, and not a single pixel of generated art, audio, narrative, or code," explains Softmode. "Core dev team of two with contractors for music, sound, voice acting and occasional assets when we can afford it. I haven't slept in 48 hours. I don't know when I'll be able to sleep."

The first bite is with the eye, and my eyes are feasting. Mahou Arms mixes minimalist 3D models and environments with lavish 2D animation to delightful effect. With retro anime vibes paired with the somber piano soundtrack accompanying every trailer I've seen, it all feels laser-targeted at me.

Barring some 1.0 launch wobbles that are purportedly being addressed, Mahou Arms has reviewed pretty well on Steam, sitting at 78% positive lifetime after 542 reviews. "If you have been playing Mahou Arms already, we strongly recommend starting a new game to experience the full story, since more content has been added and changes made to earlier levels," the devs say.

The new open-world RPG climbing Steam is the biggest surprise since Crimson Desert: huge, pretty, and only $30.



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Jagmas
10 hours ago
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Round Rock, Texas
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An ArenaNet developer's spouse first discovered Jimothy the raccoon, so it's only right that Guild Wars 2 adds him as a new pet for all classes

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The famous Jimothy from Seattle has accepted yet another brand deal. The wild raccoon seemingly suffering from a spinal deformity is being added to Guild Wars 2, in part because the woman who turned the poor creature into a viral sensation named Jimothy is married to an ArenaNet developer.

Kiana Hall posted the hairy dumpling on Instagram two weeks ago, writing in her caption that she and her spouse were "graced with the presence of Jimothy" as he galloped in front of them with the graceless abandon of a bowling ball, proud and round in his toddling. Since then, young Jimothy – his neighbors in Seattle determine him to be around a year old, and I'm guessing maybe a Pisces – has appeared in Skyrim and Stardew Valley mods, and he received an official stat block in Dungeons & Dragons.

Now, ArenaNet shares in a press release, Jimothy will make a sanctioned visit to Guild Wars 2 in August. The developer explains, "An ArenaNet developer's spouse recorded and uploaded a video of an oddly-shaped raccoon in their Seattle backyard. Now, after capturing the world's attention, it's scurrying into Guild Wars 2."

ArenaNet explains in more depth on LinkedIn that, "Bringing a little piece of Jimothy into Tyria felt like a fitting way to honor a story that connected so many people. Starting Aug. 11, track him down in Guild Wars 2 to unlock a Jimothy mini of your own."

"And while we love Jimothy's real-world origin story," the developer says responsibly, "we'd also like to remind everyone that wildlife is best appreciated from a safe and respectful distance. If you're looking to get up close to Jimothy, the in-game version is definitely the safer option." I'm in the mood for a little spaghetti and raccoon meatball, so don't mind if I do.

Guild Wars 3 may have cracked the MMO code for tired millennials.



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Jagmas
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Round Rock, Texas
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