Ghost ships and damned decorations drift into Sea of Thieves for Halloween

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Pirates and Halloween are kissing cousins, if you could picture either getting smoochy with each other. Perhaps you can. You pervert. So we don’t find it out of place that Sea of Thieves is pillaging every Spirit Halloween in the Caribbean for all of its events and activities this month — not to mention its […]
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Secretlab InfinitePrecision Armrest review - the pro gaming chair upgrade

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Meet the Secretlab InfinitePrecision Armrest, the world's first gaming chair armrest with smooth height adjustment and a digital display to tell you its exact height. Yes, that's its entire premise. No hard stops in its adjustment, and a display to tell you how it's been adjusted. It sounds ridiculous, but Secretlab claims it's the sort of precision coveted by pro players, and it's pitched as part of the firm's new On-Stage Standard, which allows pros to dial in their setup exactly, and which also includes a desk mat with measurements printed all over it. Compatible with the full Secretlab range of Titan Evo gaming chairs, this pair of armrests fully replaces the ones that come with your chair. As you can see from our Secretlab Titan Evo review, which currently tops our best gaming chair guide, the included armrests are already very adjustable, but Secretlab - and the pros it consulted - believes there's even more potential for precision with the InfinitePrecision Armrest. That's all well and good, but does it deliver? I put it to the test to see if it's a new essential upgrade. This is an early review of a product that hasn't been fully released yet and is subject to change. It also hasn't been given an official price yet. 

Read the full story on PCGamesN: Secretlab InfinitePrecision Armrest review - the pro gaming chair upgrade



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Someone Forgot to Tell Amazon About the Xbox Series S Price Jump, Gaming Console and Controller Drops to All-Time Low

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On October 3, Xbox Series S prices were announced to rise to $400 but Amazon still has them for $71 less than that.

The post Someone Forgot to Tell Amazon About the Xbox Series S Price Jump, Gaming Console and Controller Drops to All-Time Low appeared first on Kotaku.

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Alien: Isolation writer admits its Xenomorph got too smart for the devs, which is why the horror game runs longer than most

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Alien: Isolation's 20-hour runtime grew that long by accident, according to a dev who says that the Xenomorph's increasing intelligence drove the horror game's playtime up.

In an interview on the FRVR podcast, writer Dion Lay explained that "in a perfect world," they'd "shrink [Alien: Isolation] down a bit, get down its core." At an average playtime of 18-20 hours, the acclaimed horror title is notably longer than many of its genre brethren, but that wasn't the intention at the beginning of development.

When development started, Lay explained that the Xenomorph was a much less intelligent threat. By the end of the creation process, however, it had become far smarter, able to react to the players' preferred strategies. That made for a harder game, which took players longer to beat.

"The Alien really evolved as we were making it. By the time it was perfect, it was like 'oh, wow, everything takes a lot longer!" Lay claims that "at the time, it didn't seem that long," and that "it would have been hard to [cut down the runtime]" during development, "but there was some stuff where we were like: 'Yeah, we can't take that out now, that would kind of upend everything."

In spite of the fact that getting to the end of the journey takes a relatively long time, Lay says they "really like the actual ending" and its explosive set piece, but that any criticisms that stem from the amount of time it takes to get there remain "fair." Whether the team behind the Alien: Isolation sequel announced last year will be able to better adapt to the Xenomorph's intelligence remains to be seen, but with the likes of Silent Hill f and Cronos: The New Dawn coming in significantly shorter, it'll be interesting to see how long the follow-up ends up being.

With its predecessor high on our list of the best horror games of all time, Alien: Isolation's sequel has some big shoes to fill.



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Guild Wars 2 races to smooth out the pain points of Visions of Eternity’s new elite specs

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The clock is ticking down toward Guild Wars 2’s next expansion, which at this point is only a few short weeks away. Before Visions of Eternity arrives, however, ArenaNet wants to make sure that it’s shaped the nine new elite specs into as fine of a shape as possible. In a new interview with PC […]
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A Knight of the Seven Kingdoms showrunner says not having an opening title sequence was "probably the most stressful decision" they made on the Game of Thrones spin-off

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Game of Thrones spin-off A Knight of the Seven Kingdoms, set around a century before the events of the mainline series, is about to break from franchise tradition in a big way.

As revealed in an interview with Entertainment Weekly, A Knight of the Seven Kingdoms showrunner Ira Parker has opted against the usual grand, lavish title sequence that was present in both Game of Thrones and House of the Dragon.

For Parker, the choice was made to mirror the to-the-point attitude of main character Dunk, a heavy-set squire-turned-knight who soon finds himself in the orbit of bald-headed child, Egg.

“All decisions came down to Dunk, trying to channel the type of person he is into every aspect of this show, even the title sequence," Parker revealed. "He’s plain and he’s simple and he’s to-the-point. He doesn't have a lot of flash to him.”

The step away from the beautifully animated depictions of Westeros, though, caused some consternation with Parker, who described the omission as "probably the most stressful decision" they made on the HBO series, which is due out in 2026.

"It was not entered into lightly, but it serves our show," Parker said.

George R.R. Martin, who wrote the Tales of Dunk and Egg novellas on which the series is based, had nothing but praise for the fantasy series.

Writing on his blog earlier this year, Martin remarked, "I've seen all six episodes now (the last two in rough cuts, admittedly), and I loved them. Dunk and Egg have always been favorites of mine, and the actors we found to portray them are just incredible. The rest of the cast are terrific as well. Wait until you guys meet the Laughing Storm. and Tanselle Too-Tall."

Martin added, "It’s as faithful an adaptation as a reasonable man could hope for (and you all know how incredibly reasonable I am on that particular subject)."

For more, check out our guide to new TV shows, as well as all the latest on House of the Dragon season 3.



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