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Abby Champion Details Full-Circle Moment at New York Fashion Week

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Abby ChampionAbby Champion is used to running circles around a runway.  But that doesn’t mean she’s not still pinching herself when she steps up to New York Fashion Week every year—especially when it comes to...
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Jagmas
11 minutes ago
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Round Rock, Texas
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Leslie Bibb Stars In ‘The Rush Whisperer’ Sorority Recruitment Dark Comedy In Works At HBO

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Leslie Bibb is going for a three-peat at HBO following her starring role in Season 3 of The White Lotus, for which she shared an Actor nomination, and her recent guest stint on Hacks, which earned her a 2026 Emmy nomination. In a competitive situation, HBO has landed for development The Rush Whisperer, a comedy […]

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Jagmas
12 minutes ago
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Round Rock, Texas
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Wardogs servers go down as over 300,000 people rush to play on launch day [Update]

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Wardogs, a 100-player milsim FPS that launched today in early access, is an immediate hit. It's currently Steam's global top seller and has so far peaked at over 300,000 players. Unfortunately, you might not be able to play it right now.

Servers are getting slammed, players are stuck in the login queue, and as of this writing, developer Bulkhead has taken servers offline entirely to work on a fix.

"We are actively working towards getting as many of you in game as soon as possible. Apologies for the disruption," the Wardogs account posted on X. "This is due to an issue that wasn't present in the previous beta."

Trying to log in currently serves up an error, and when Wardogs does come back online, you should probably expect to be stuck in a login queue for a while. In a video posted today, Bulkhead CEO Joe Brammer seemed to suggest the long queues are partially due to being "rate-limited by Valve."

"Ideally we'd be on a triple-A tier for some of this stuff, but we're not. So we're talking to them, trying to get that sorted out. It is what it is. I wouldn't leave the queue, I'd just stay in."

The disruption isn't a huge surprise, given the Wardogs' popularity, but it is disappointing. Players had the impression that the numerous closed betas held right up to launch would mean a smooth launch day. Bulkhead seemed confident that they were in a good place, too: The final closed beta held this past weekend invited players to "obliterate our servers."

Are you sure about that?
 from r/WarDogs

But the day is still young. Hopefully it all gets sorted sooner than you're reading this. I'll update this story when servers are back up.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
12 minutes ago
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Round Rock, Texas
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Marvel's Wolverine Is One of Sony's Worst-Reviewed PS5 Exclusives

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After the huge critical and commercial success of Insomniac Games' Spider-Man series — especially Marvel's Spider-Man 2 — the studio's bubble has been burst by Marvel's Wolverine, a limited and mediocre action game despite its slick visuals.



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Jagmas
1 hour ago
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Round Rock, Texas
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Peacock's Friday the 13th Prequel Promises ‘More Than You Think’ From Jason, Showrunner Says

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October's biggest horror TV show stars Linda Cardellini as Pam Voorhees, Jason's mom from the 1980 F13 movie. It has a brain.

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Jagmas
1 hour ago
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Round Rock, Texas
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Thief designer thinks the graphics arms race should have ended with 2010's Alan Wake: 'The fidelity curve has become outrageous'

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Thief designer Randy Smith Evergreen, whose credits also include System Shock 2 and Dark Messiah: Might and Magic, thinks we need to chill out a bit when it comes to the graphics arms race. Specifically, he reckons the race should have stopped 16 years ago with Remedy's original Alan Wake, which was quite a looker back in the day.

"The fidelity curve has become outrageous," he tells us. "It's become a spectacle. I remember it was back when Alan Wake came out that I was like, 'OK, this is relatively photoreal. I know 100% that I'm on a ferry. I see that I'm going to an island in the Pacific Northwest. Why do we need more graphics? Because they just cost a ton.' Like, I 100% get it. I've got the vibe. It feels right. What else are we doing with this graphics arms race, right?"

Quite a lot, it turns out. We had high-fidelity graphics that started to look photorealistic, but then it was decided that we needed lighting and reflections that looked better than real. None of these things serve any practical purpose, but now most games that fall into the AA or AAA categories feature ray tracing and a level of fidelity that's not possible to enjoy—for most people—without DLSS trickery.

"I think Alan Wake is the fidelity everything needs to hit," Smith Evergreen says. "Where you're like, I get it. I get your vibes. I can tell what's going on, and everything beyond that is gravy. Sure, would they prefer an immersive sim that's got insane spectacle and gorgeous, Arkane Lyon quality vistas? Of course they would like that. But is it necessary for what you came to an immersive sim for? I'm not sure that it is."

This ties into his belief that immersive sims shouldn't be aiming for AAA—it misunderstands the audience, specifically its size. It's just not enough to justify the cost of development.

"Like, you just have to put more money into them," he said, "make a bigger and bigger immersive sim. It's got to be AAA, and it's got to sit right alongside Ghost of Tsushima and GTA 6, and it's got to be a game that's big enough to capture the public's attention. But I think that might be a misread for the audience size of immersive sims."

This isn't something anybody is worrying about when it comes to Nightdive's Thief remaster, which won't be yassifying The City. Judging by what we've seen so far, it looks a lot like OG Thief.

"I'm super excited to see what they do," says Smith Evergreen. "Nightdive seems very trustworthy, very passionate. I like the projects they're choosing to remaster. So that's going to be awesome to see.

"In a way, I'll be able to play Thief again for the first time ever. I used to say that when I played Dishonored, that was the first time I ever played a Thief game. Because when you make a game, it's just a totally different experience than having played it. But I feel like enough time has passed since I played Thief: The Dark Project that playing a remaster will probably feel very fresh for me. So I'm excited about that."

We're still waiting for a Thief: The Dark Project Remastered release date, and Smith Evergreen is currently working on a project that "you'll hear about before too long".

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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