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1666: Amsterdam's terrible demo shows AI is only part of the problem

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1666: Amsterdam, an upcoming historical action-adventure game, was re-revealed at Summer Game Fest 2026. You'd be forgiven for forgetting it exists though, because it was originally a THQ title that began development in 2011, before the studio declared bankruptcy. Patrice Désilets, a former creative director at THQ and at Ubisoft for the first two Assassin's Creed games, founded Panache Digital Games and resumed development on 1666: Amsterdam.



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Jagmas
36 minutes ago
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Round Rock, Texas
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New Dispatch update tones down censorship on Switch

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When Dispatch launched on Nintendo Switch in January 2026, it came with a rather clunky, inelegant surprise: big black boxes censoring things like butt cracks, Toxic's free-flying green dong, and even Sonar giving Robert the middle finger. Developer AdHoc Studio is toning some of the severity of that censorship down in a free new update and apologized for not being transparent about what Switch players could expect at launch.



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Jagmas
36 minutes ago
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Round Rock, Texas
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Xbox's secret weapon could change everything for The Elder Scrolls 6

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With pressure to increase revenue, impending layoffs, and the potential sale of beloved gaming studios, it's no secret that Xbox is in turmoil. How it handles that turmoil remains to be seen. Recent reporting suggests that Microsoft's gaming division will double down on its biggest franchises and aims to releaseElder Scrolls 6 and Fallout 5 as soon as possible. With Bethesda's track record — and the lengthy development cycles of most big-budget games — that proposal sounds preposterous. There is one way that Xbox could actually pull it off, though.



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Jagmas
37 minutes ago
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Round Rock, Texas
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You’ll Be Able To Use Your Fortnite Skins In Other Games, Eventually

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Epic Games' metaverse plans go well beyond Fortnite, as Unreal Engine 6 is slated to allow developers to make use of Fortnite skins in any UE6 game--or even to make their own skins that work in Fortnite. Epic revealed this tidbit as part of its State of Unreal presentation on Wednesday, where Tim Sweeney and the gang laid out what is currently the path ahead for the company's grand project.

Unreal Engine 6, as Epic has described it, is being built for modular interconnectivity between games, essentially establishing the framework for a greater metaverse that developers will build over time. Rather than Fortnite itself being the metaverse, it will eventually just be one part of a larger new "wild west" sort of ecosystem beyond that walled garden. This frees developers from the restraints of working within Fortnite, while still letting them use Fortnite cosmetics and assets if they want to.

"We see this as the first step toward building a shared economy for smart assets: functional assets with logic and functionality that work across games, to recognize players’ time and spending in a better way," Epic development lead Marcus Wassmer said in a blog post. "In the end, this isn't really a Fortnite story. It’s about proving that such a mature, complex system can work at scale--and that every game that works with these systems will immediately benefit from them."

But it's going to be a little while before any of this actually comes to fruition. Epic is planning to launch an early-access version of Unreal Engine 6 in late 2027, with the full version coming a year or two later. And given the immense scope of the project, delays wouldn't be surprising.



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Jagmas
37 minutes ago
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Round Rock, Texas
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Mike Myers says 'yes' to Austin Powers 4 as James Bond stalls

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With Shrek 5’s ogre-fart stink in the air, it was only natural that the next time star Mike Myers turned up for an interview he’d be grilled on his other major-but-dormant franchise, Austin Powers.



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Jagmas
37 minutes ago
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Round Rock, Texas
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Vampire Survivors Studio ‘Reviewing’ Future Fortnite Collab After Epic’s GenAI Announcements

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Poncle doesn't seem as excited about genAI as Epic

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Jagmas
38 minutes ago
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Round Rock, Texas
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