TennoCon 2026 feels like a return to form for Digital Extremes. We're kickstarting a new age of Warframe with Tau, a new, explorable star system with its own unique planets, noir aesthetic, and Chimera Frames. In Alca, however, we'll finally be able to summon mounts, and we caught our first glance of Soulframe's latest Fable, [...]

If you’ve been keeping track of reports surrounding the next Ghost Recon, codenamed Ovr, it’s reportedly gone from quite promising to somewhat messy. Allegedly targeting 2026 if everything went well, it’s since had its scope “cut and greatly reduced” after a recent internal alpha, with “unrealistic deadlines” and “poor planning and management” apparently causing issues.
But what’s been cut? Insider Gaming’s Mike Straw recently shared details from documents indicating three features that are apparently gone completely – proximity mines, a workbench for extensive weapon customization (which is still a feature – just now completely pared down) and helicopters, which were apparently “too risky.”
While other features – including a Camp Jammer ability and freeing bound hostages – have been “rescheduled,” they apparently won’t be implemented in Ovr until it reaches alpha. If it does, other planned features like NPCs being able to execute hostages and shoot from moving vehicles alongside a currency called “Cryptel.” Helicopters may also return down the line, but they’re “not in the plans right now.”
Thus far, it sounds like the project is somewhat stabilizing after some concerns, though whether that’s the actual mood within the development team remains to be seen. At the very least, it doesn’t seem to be in danger of a reboot or outright cancellation.
Compared to Ghost Recon Wildlands and Breakpoint, Ovr is allegedly a darker, grittier tactical shooter inspired by Ready or Not. Ubisoft hasn’t offered much comment on the game’s development, but stay tuned for any potential updates in the coming months.