Viewers will get to see more of Cupertino in the near future. CBS has slotted special episodes of the critically acclaimed legal drama in addition to its Sunday 10 p.m. slot. On Sunday, November 8, new episode “Harper” will air at 8 p.m. ET/PT in place of Marshals, followed by two encore episodes “Michael & […]
There’s a whole lot happening in the most recent update to Project Gorgon, and as one might expect from a sandbox with such varied pieces to it, there are multiple facets to consider. Like revamped foxes. Or animal cosmetics. Or monster and ability updates. And Halloween, lest we forget. We’ll begin with the primary gameplay additions made […]
World of Warcraft: Forever players are getting a fourth server "ruleset" option for launch: role-playing-player vs. player, or RP-PvP for short.
Blizzard announced the news on social media, stating the server would be open for name reservations starting on October 27. It joins three other rulesets for players to choose from, with options for PvE, PvP, and roleplaying. Yet another server ruleset, Hardcore (aka permadeath), is set to be added before Spring 2027.
The addition of a RP-PvP server is good news for the game's community, who have been vocal about wanting to see it added as an option. RP-PvP servers have been included in past versions of WoW Classic and WoW.
Having another PvP server option has taken on new importance given Blizzard's server approach for Forever. Rather than multiple different servers for each ruleset, Blizzard instead opted for what is essentially one massive server for each. That means prior to now there was only one PvP server, and unsurprisingly, it's that server where much of the game's streamer population and their audiences will be playing. One of those streamers is the controversial Asmongold, whose Alliance guild, Olympus, currently numbers over 74,000 players on Forever's beta.
Many WoW Classic players would rather avoid streamer drama and Asmongold's army disrupting their experience, but didn't have anywhere else to go if they were committed to playing on a PvP server. Now, with a RP-PvP server, those players have somewhere to go, albeit with some extra RP-focused rules to contend with.
Blizzard originally seemed hesitant to introduce a RP-PvP server. Just last week, Blizzard said it had no plans to introduce one.
"Whenever it comes to RP-PVP, people really remember fondly stuff like Grobbulus in 2019, but unfortunately, the reality is every other RP-PVP realm we've done since then has followed a different trajectory…," senior game designer Josh Greenfield said in a PvP-focused episode of the WoW: Forever podcast. "It's one of those things where we'd want to make a decision based on hopes and what we want; we have to make decisions based on what has actually played out and actual player behavior."
https://www.youtube.com/watch?v=bzaMA5fZ1tE
He went on to state the game's RP community is "pretty small" compared to its normal and PvP communities, and that for Blizzard's new "realmless" ruleset system to work, it needs a "critical mass" of players to encourage social interactions and for the server to have a strong economy.
"Taking that already tight-knit community and splitting it again is something we have to carefully consider in this new world," he said.
GameSpot reached out to Blizzard for comment on what changed its mind and why it decided to add another server option, but has not yet heard back as of publication.
WoW: Forever launches on November 4. Even with less than two weeks before launch, Blizzard continues to deliver new information about the third version of its popular MMO. It recently revealed players can expect to see the return of a questing tradition in the game's new Riverglades zone and made big changes to Forever's racial abilities. In an interview with GameSpot, Blizzard teased how it's approaching Forever's endgame and its future.
The day after the closure of BioWare and cancellation of the next Mass Effect game, a purported trailer for Mass Effect: Universe has surfaced on Reddit. The authenticity of the trailer is unknown at this point, but at the very least it sure looks legit.
Man, that sure looks like Mass Effect—and sounds like it, too. The music is right, and at least two PC Gamer employees are pretty sure that's Liara's actual voice. Shepard's out, but the new guy seems suitably Shepard-like, although I can't help but notice the absence of the N7 logo on his uniform. Maybe the new guy was meant to be a rawer, rougher kind of troubleshooter—more of a housecleaner than a world-saver—or perhaps the ascent to the rank was meant to be part of the character's progression, which would've been cool.
There are no obvious AI telltales here, at least none that I can see, and adding to the trailer's "real deal" potential, a redditor claiming to be an EA employee said yesterday that a trailer for the new game had been produced, and suggested that it was not as early in the development process as was widely believed.
Whatever the case—and we're still working on verifying its provenance—the trailer is also just the right blend of sexy, violent, and corny: Even if this isn't a real trailer for what BioWare was working on, it's a Mass Effect we would definitely play.
Ubisoft continues to insist that Beyond Good & Evil 2 is real game that exists, despite the fact that it was announced more than 18 years ago and we haven't seen hide or hair of it this decade. A new report suggests that the reason it's taking so long is that the devs keep going back to the drawing board, most recently transitioning from a live-service Fortnite killer to a single-player first game.
That's according to French outlet Origami, which reports (via machine translation) that Beyond Good & Evil 2 was being developed as a "highly multiplayer and connected game" between 2019 and 2022, taking direct inspiration from Fortnite and Destiny. Players would create their own characters and take on activities that would be generated on the fly, with large group sessions that would be matchmade organically.
Over time, the plan shifted to something more "open-ended," to four-player team-based action and then to two-player co-op, the report continues. In its current form, Beyond Good & Evil 2 is apparently set to be a "solo-first" game with Marvel's Spider-Man-style combat and no mandatory internet requirements, but it still includes optional co-op.
But perhaps the most surprising detail in the report is that the game is apparently still in pre-production. This, the report claims, is part of a long-standing pattern in the project's development. Beyond Good & Evil 2 has apparently missed all of its internal creative milestones not because the devs are failing to make deadlines, but because the milestones themselves keep changing as the project continues to change shape. Never mind the finish line – the devs don't even really know what the starting line is meant to look like.
Maybe Ubisoft's big restructure will be what Beyond Good & Evil 2 needs to finally see the light of day, since the new corporate organization is meant, in part, to offer a clearer creative vision for projects in development. But Skull & Bones offers the most recent example of Ubisoft finally pulling a game out of development hell and onto store shelves, and I think it's safe to say that's not the most thrilling precedent of success.
EXCLUSIVE: Here’s a first look at Minnie Driver as a hostage negotiator in Paramount+’s tense heist thriller The Day. We’ve got a batch of images for the eight-part British drama, which is based on 2018 Belgian series De Dag and alos stars the likes of Luca Pasqualino and Louisa Harland. The Day unfolds across a […]