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Fallout 76's pets can finally come on your adventures, and they're completely safe - for now

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A new Fallout 76 update has hit the Public Test Server, and it's one we've been waiting for basically since the survival game first launched. Animal companions have long been a core part of the Fallout series, but they've always been absent from F76 - sure, you do get real players joining you on your adventures, but they're not quite as cool. After much teasing, your Fallout 76 camp pets (themselves a relatively recent addition) can now come along on your journeys across the Appalachian Wasteland, and judging by the menus, it's just the start of what we can look forward to.



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Jagmas
1 hour ago
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Round Rock, Texas
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Xbox reportedly given green light to fast-track new Fallout, as Microsoft considers spinning off business

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Microsoft is reportedly considering spinning off Xbox as a subsidiary…

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Jagmas
1 hour ago
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Round Rock, Texas
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Don't expect the Death Stranding movie to retell the story of the games, as its director says the film will be set in his 'own corner of the world'

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The Death Stranding movie was announced way back in 2022—a length of time that may well have worked out for it given how videogame movie adaptations are suddenly on a hot streak. The project is still in its early stages and the specifics are being hashed out. But one detail has recently been confirmed by director Michael Sarnoski, which is that the cinema version of Death Stranding won't be a straight retread of Kojima's scenic delivery simulator.

During a chat with IGN live (via Eurogamer) about his latest movie The Death of Robin Hood—which arrives in cinemas later this month—Sarnoski shared some additional details on progress with the Death Stranding film: "I'm writing the script right now, and [am] hopefully almost done with that and really excited to dive into it," said Sarnoski, who previously directed the well-received prequel A Quiet Place: Day One.

Rather than retell the story of Sam Porter Bridges' journey across Kojima's 'I can't believe it's not Iceland' depiction of North America, Sarnoski instead says the movie is "a story with my own characters and my own corner of the world." He does hint that viewers "might see some characters from the game pop up"—so there's still hope for a Dollman cameo. But all-told, Sarnoski wants to "explore something that's meaningful to me."

Whatever Sarnoski's vision for Death Stranding, production company A24 seems pleased with progress so far. "They've read a draft. We're working on some revisions together, and they all seem super excited and happy with it," Sarnoski says. Perhaps more importantly, Kojima himself seems pleased with the story Sarnoski is writing. Certainly, Sarnoski is impressed by Kojima, as he keenly explained during the interview:

"I was impressed that when he read this script, without me needing to talk to him about it, he knew every single [film] reference," Sarnoski says. "He was like 'Oh, you're doing a Come and See reference there. I see that. I like that'. He just knows movies incredibly well."

A Death Stranding flick isn't the only game adaptation A24 has in the works. Alex Garland's Elden Ring movie is filming right now, and is expected to release in 2028. Numerous videos from the set have leaked online, including footage of guards strolling around what might be Conwy Castle in North Wales—likely to be serving as a stand in for Elden Ring's sprawling Stormveil Castle.

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Jagmas
1 hour ago
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Round Rock, Texas
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Path of Exile 2 director says Temple farming ruined his Christmas and "destroyed" him, and he loves "obliterating" it: "I don't care if it's a mid-season nerf"

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Path of Exile 2 lead designer and co-game director Mark Roberts holds a nasty grudge for one of the game's most enduring exploits: Vaal Temple farming, which he says ruined his Christmas, left him traumatized, and made him gleeful about nerfing it down.

You'll likely remember the Path of Exile 2 community's infamous temple snaking strategy from the most recent league, Fate of the Vaal, but you probably don't recall it as vividly as Roberts, who spent his 2025 holiday season alongside Grinding Gear Games identifying exploits, pumping the game full of balance fixes, and trying to ensure the in-game economy didn't implode under the crippling weight of the all-powerful Temple farming grind. The exploit's largely been wrangled as of now, but it had a lasting impact on Roberts' psyche.

"I know we nerfed it recently," Roberts says during an interview with PoE creator Zizaran (thanks, PCGN). "There was a bit of a, 'yay, let's not have that again.' The Temple ruined Christmas for me."

Hilariously, precisely as Roberts is going on about how much he hates the Vaal Temple, Zizaran reports live that "people have broken the Temple again." In disbelief, Roberts says nothing seems "that out of control right now," but eventually he and co-director Jonathan Rogers receive word from GGG homebase that, indeed, there's a "T1 issue with the Temple" that would have to be discussed after the interview. Roberts and Rogers then break down in laughter. It's actually very entertaining if you're the type of person who gets amusement out of mild misfortune.

"The amount of joy I can get out of just going and obliterating the Temple right now, trust me. I don't care if it's a mid-league nerf," says Roberts. "I've lost all sympathy for that bloody Temple and everyone running it for now.

"I'm being extreme. Obviously I don't want to actually just make it bad, but it's left some trauma," he clarifies.

Roberts probably feels comfortable expressing all of this because, at least based on conversations I'm seeing in Path of Exile communities online, most people are pretty over the whole temple snaking exploit too, especially as it seems to continuously resurface with new strategies despite endless nerfs. Maybe it really is time to "burn it all down," as one commenter suggested.

"I saved you all": Path of Exile 2 player sacrifices rare level 100 character to give everyone else a free skill point as world-first "Martyr of the First Edict"



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Jagmas
12 hours ago
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Shareholders Are Trying To Bully Elden Ring Maker FromSoftware Into Divorcing Bandai Namco

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'We think the current arrangements with the game publishers like Bandai Namco and Activision are no longer good deals for the Company'

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Jagmas
15 hours ago
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Round Rock, Texas
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New Xbox CEO reportedly pushing for faster Fallout and Elder Scrolls games as Bethesda crosses 8 years since The Elder Scrolls 6 reveal

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Bethesda Game Studios' The Elder Scrolls 6 just celebrated a dubious anniversary: it's officially been eight years since the game was announced, and we've seen and heard almost nothing since. As development costs and hardware prices surge, it seems nothing but divine intervention can stop huge projects like those from taking even longer to complete in the future. As the new CEO of Microsoft Gaming, Asha Sharma might be as close as we're gonna get.

According to The Information (via Reuters), Sharma has plans to pump additional funding into Xbox's most popular franchises. The reported plan is to give developers like Bethesda Game Studios and Halo Studios the financial backing to speed up development on tentpole franchises Fallout, The Elder Scrolls, and Halo. That would, in theory, shorten development cycles and put sequels in the hands of gamers faster than what's happening currently.

I know we're conditioned to scrutinize anything a CEO does or says with extreme skepticism, and we're absolutely right to do that, but it's hard to disagree with the fundamentals here, pending details. There is no official release window for The Elder Scrolls 6, but estimates range from as "early" as 2027 to 2029, with the most cynical extending into the 2030s. Its predecessor, The Elder Scrolls 5: Skyrim, released in 2011, meaning a 20-year gap between the two games isn't out of the question. Consider that Skyrim itself released just five years after The Elder Scrolls 4: Oblivion, and you can see the sheer absurdity of that timeline in context.

Of course, Xbox's new leadership has yet to be truly tested, but reports indicate mass layoffs are incoming after Sharma herself admitted in a recent email to employees that Microsoft's gaming division has become "over extended." Amid the company's big 100-day reset, a plan to crank out the brand's most popular games without further reduction of workforce could be a much-needed gesture of goodwill at an extremely low moment for Xbox.

Microsoft considered cutting Xbox off entirely and making it easier to sell, report says



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Jagmas
15 hours ago
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Round Rock, Texas
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