

The game didn’t leave a particularly strong impression on me, aside from its striking-looking protagonist. But I admired CD Projekt’s ambition and committed nerdiness, and it was a fun novelty to travel to Warsaw to see a game in development, as opposed to the more typical game industry hubs of the time like Seattle, or Paris, or Guildford. I ate aspic salad and pig’s trotters, and drank very good beer, and wondered how different a game made here — in a country only one generation removed from communist rule — might feel.
There are many staples that make up a BioWare game. You have your legendary hero, one that you can shape to your liking with different background options. Next is your singular big bad, a gigantic, evil dragon or maybe an advanced machine race destined to wipe out all life in the galaxy. But the most important part of all: the chance at a happy ended earned through trial and tribulation.
The Expanse: Osiris Reborn is the latest in a long series of games to admit to using generative AI in the development process. In defense of developer Owlcat, at least it's being up front about it, even if people are still angry about its use of the divisive technology. Earlier this week, Crimson Desert developer Pearl Abyss apologized for AI assets "unintentionally included" in the game's final release. It's a tale as old as Midjourney, as games like The Alters and Clair Obscur: Expedition 33 have also used the oops-it-wasn't-meant-to-ship excuse when caught. Ladies and gentleman, this is why placeholder assets are meant to stand out.
Last week, I received an invite to check out Wyldheart, a soon-to-be-announced co-op fantasy action RPG in development by Wayfinder Studios. The team is small and independent, but also filled with industry veterans, like co-founders Dennis Brännvall (formerly Creative Director of Star Wars Battlefront II) and Fia Tjernberg (formerly Studio Director of Technical Design at EA DICE). In this article: First Impressions: Dungeons, Hexes, and a Legendary Mace I was introduced to Wyldheart by Brännvall himself, then played a brief multiplayer session with him and the studio's Marketing Director, Erin Bower, and finally asked Brännvall several questions to learn even […]
Read full article at https://wccftech.com/wyldheart-multiplayer-rpg-preview-interview/
John Romero and Brenda Romero are two iconic game developers who have been working in the industry for decades. Now, they run Romero Games together, a studio that everyone was concerned would close after a project it was working on with Xbox lost its funding. Thankfully, the studio didn't close, but the way the Romeros see the state of the video game industry, we have a lot more to worry about than just their studio going the way of the dinosaur. Speaking to GamesIndustry.Biz, the two veteran developers who have been around long enough to remember the infamous video game […]
Read full article at https://wccftech.com/john-romero-brenda-romero-say-video-game-industry-feels-worse-than-infamous-80s-crash/