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Kristen Stewart Says Filmmaking Is In “Capitalist Hell”: “It’s Too Hard To Make Movies Right Now That Aren’t Blockbuster-y, Proven Equations”

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In a sprawling video interview with The New York Times, Kristen Stewart bemoaned the current state of filmmaking, especially as it comes to making more niche, indie projects. “We’re at a pivotal nexus because I think we’re ready for a full system break,” she said, “and I mean that across the board, and also specific […]

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Jagmas
57 minutes ago
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Round Rock, Texas
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Whatever happened to multiplayer voxel sandbox Cube World?

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It’s been nearly a year since we last checked in with Cube World Omega, an indie voxel RPG done in the style of Minecraft and Trove that was being developed by a single person. There was a good deal of silence on the project until this past August, when developer Wolfram von Funck announced that […]
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Jagmas
58 minutes ago
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Round Rock, Texas
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Pluribus episode 6 led me to a disturbing new theory about Apple’s sci-fi show

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What is the point of the hivemind in Pluribus? So far, the show hasn’t offered much of an answer beyond simply “Hivemind good.” Meanwhile, protagonist Carol Sturka (Rhea Seehorn) is much more interested in undoing “the Joining” than figuring out why it happened in the first place.



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Jagmas
2 hours ago
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Round Rock, Texas
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The MOP Up: Guild Wars 2 gets into the holiday spirit next week

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What’s the end of the year without Guild Wars 2’s amazing holiday festivities? The fun starts on December 9th: “Tyria’s most festive season is back! The Wintersday Festival runs Dec 9–Jan 2. Snowball fights, Toypocalypse and holiday cheer await!” And this is just the beginning of the rest of the news! Read on for a roundup of […]
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Jagmas
2 hours ago
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Round Rock, Texas
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Whiskerwood looks like an adorable game of cat and mouse, but in reality it's a brutal city builder where my grossly incompetent governance never goes unpunished for long

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As someone who's spent an excessive amount of time micromanaging entire civilizations, the industrious little rodents of Whiskerwood have to be the cutest critters I've ever lorded over. The adorable cat-and-mouse city builder puts you in charge of a fledgling mouse colony filled with hardworking, skilled laborers who don't seem to know they're the only thing of real value in the equation. Their only ask is that you meet their most basic needs—you know, food, shelter, clothing, the bare minimum kind of thing. But even that grows difficult as supplies run thin and your feline overlords keep demanding a bigger slice of the pie.

When times got tough, I figured my mousy subordinates would surely understand going to bed hungry a night or two. I didn't expect them to question it, nor did I think they would spread ugly rumors of my misgivings, further stoking rebellious fervor. Well, I say rumors, but yeah—I did overpay the monarchy several times in hopes of courting shiny infrastructure upgrades while leaving the mice to starve. I tried explaining that I thought this society was too cute to be of serious consequence, and that they really needed my useless governance negotiating days of food for a wind chime. I don't think they liked that.

(Image credit: Minakata Dynamics / Hooded Horse)

Anyway, long story short, the mice revolted. And that's how my first city, New Gouda, fell in an impressive speedrun of societal collapse. I repeated my sins a few times before really getting the hang of it and accepting that Whiskerwood only looks like a warm and fuzzy city sim. In reality, it's a brutal balancing act of complex systems that demands you take your duty leading the Whiskers—its mousy proletariat—seriously.

Life on the procgen archipelago gets rough, but I finally established a successful colony with the founding of Brieton. I've had some close calls with the game's ruthless kitty monarchy, the Claws, though it's usually just firing a cannonball or two after I fail to pay taxes. It's a screw up that's (mostly) easy to fix, or at least it is when compared to the threat of colonial uprising that comes with betraying your workers. I'll occasionally get a little too excited and strain resources while making decorations, but it's not like aesthetic philosophy is an entirely useless concept here. The mice need a little joy in their surroundings.

Whiskerwood mice sleeping outside on the ground near a burnt out campfire.

(Image credit: Minakata Dynamics / Hooded Horse)

The general flow, environmental fixtures, and setup of your colony are all factors just as important to keeping your island citizens happy as they are in city builder cousins like Cities Skylines, but Whiskerwood takes a zoomed-in look at a smaller populace. It's more akin to colony sims like Dwarf Fortress or RimWorld with a heavy focus on production chains, political conflict, and conquering harsh landscapes. The system gives me a chance to hone in on individual mice too, and when I find one that's particularly gifted and wired for productivity, I invest in advancing their talents.

It's all just a big cat-and-mouse balancing act, but I find the old adage "slow and steady wins the race" particularly helpful for surviving those first few weeks. I stick to the basics early on, keeping my population small while preparing for the first difficulty spike in winter. The cold snap is where things really took a turn for the worst in New Gouda and several of the attempts that followed. I wiped out half the island by making some mice sleep outside while I hoarded wealth for later investments. Despite Whiskerwood's flurry of tutorial warnings, I learned the hard way my colony couldn't get by on campfire heat alone. The surviving workers expressed grievances after seeing their dead, frozen neighbors, and well, you know the rest of the story.

Row of houses in Whiskerwood, each fits two mice.

(Image credit: Minakata Dynamics / Hooded Horse)

The more I stew on my failures, the more I realize Whiskerwood is quite grim, but I will say some items and Whisker traits make me think a colony run by more competently negligent monarchists works fine. I haven't experimented with them yet, but I've researched some gross displays of wealth, like a golden feline statue meant to intimidate passing workers. I've also noticed some mice like to do a little class betrayal, but I've tried to keep those folks sequestered from my island. It's only acceptable when I'm the one exploiting the labor here.

Anyway, I've found enough success with the path that lets me rest my bourgeois head at night, and ethical motivations aside, profits from sloppy shortcuts in a society where mice don't have their most basic needs met won't last. The Claws always come back, beating down my door while asking the Whiskers to give up more for less.

Whiskerwood supply boat docking with a ferret-like creature talking to the mouse.

(Image credit: Minakata Dynamics / Hooded Horse)

It's all surprisingly robust for a game in early access, and I feel like I haven't even scratched the surface of what's possible in its current state. I've yet to really push back on the monarchy, and mostly stick to paying its unfair tax rate in full and on time with zero bribery involved. I'm eager to see how far I can push the despots when I try to cut my island's over-reliance on their paltry supply shipments, but Brieton just got showers and warehouses bigger than a shoebox, so I don't think I'm anywhere close to that… yet.



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Jagmas
9 hours ago
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Round Rock, Texas
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Supernatural Began Life As A 'Rip Off' Of A Classic Horror TV Show

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When the initial ideas behind Supernatural were still being laid out, the show was taking a lot of inspiration from a classic horror series.



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Jagmas
9 hours ago
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Round Rock, Texas
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