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Hideo Kojima taps John Wick 4 star Bill Skarsgard to play Physint's lead role, calls the Metal Gear successor "the culmination of more than 40 years of my career"

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Hideo Kojima has revealed that John Wick 4 and Nosferatu actor Bill Skarsgård will be the lead in his upcoming Metal Gear spiritual successor Physint.

Appearing at the Xbox Tokyo Game Show 2026 Broadcast, Hideo Kojima gives development updates on both of his upcoming titles for Xbox Game Studios. OD is "steadily taking shape" as performance capture continued this year following the SAG-AFTRA strike. As for Physint – which only last week it was announced Xbox acquired after Sony decided it wanted to cancel the game – Kojima says "the project continues to make steady progress."

Kojima calls Physint "the culmination of more than 40 years of my career: a project that will redefine 'action espionage,' unbound by any existing genres in digital entertainment." Kojima claims he realized he should make a game like Metal Gear Solid while he was sick during the Covid-19 pandemic.

While we already knew Charlee Fraser, Don Lee (also known as Ma Dong-seok) and Minami Hamabe had been cast in the game, Kojima reveals that the game's lead character will be portrayed by Skarsgård. Kojima explains, "we are both long-time fans of each others' work, and we've decided to embark on this new adventure together."

Kojima also acknowledges the game's new home, saying, "I would also like to thank our partners at Xbox for believing in our vision and walking this path toward the future alongside us." He adds, "We are incredibly excited about the road ahead and look forward to sharing much more with you in the future."

Given Kojima said last year Physint is "another five or six years" away, and things likely slowed down a bit while the game was without a publisher, we've probably still got a while to go before we get our hands on it, or even see gameplay for that matter.

Hideo Kojima says his pitch for OD sounded "crazy" to every publisher except Xbox.



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Jagmas
13 minutes ago
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Round Rock, Texas
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WoW Forever dataminers have dug up set bonuses, which are interesting even on low-level gear

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World of Warcraft: Forever's beta arrives today, but the dataminers are way ahead of us, having ferreted out all sorts of new details. WoW Forever's still around a month and a half from launch day, so this should be considered a work in progress, but it's still interesting.

As datamined by WoWHead, Forever will be bringing all sorts of unique set bonuses to the game as an incentive to actually go out and farm. The Postmaster set, a level 56 kit, now nets owners Return to Sender, which gives you a free spell reflect after falling to 25% health. The Necropile's Raiment, meanwhile, has a chance to steal life from spellcasting, and the Bloodmail's Regalia can bleed enemies that attack you.

Even low-level armor sets have cool bonuses now, like the Defias Leather set, which, at four pieces, has a chance to make your melee attacks bleed the target on a 5% proc chance. The Embrace of the Viper five-set bonus seems wild, too, giving you a chance to just outright stun your targets for 1 second.

I think it's neat as heck and a good sign that Blizzard intends to keep up this whole horizontal development thing. The fact that even lower-level gear is being treated as more than just a stop-gap makes me more excited for the entire exercise.

The max level dungeon sets are interesting as well—like the Warlock's Dread/Deathmist raiments, which have a chance to fear attackers when they strike you on a 60 second cooldown. Raid sets, which should come from the new raids added to Forever and have bespoke set bonuses, are also cool.

For example, the feral tanking set, Grovekeeper's Rage, lets you cast Rebirth while in bear form. And a lot of these sets provide damage bonuses against certain creature types, like a rogue set that adds attack power versus humanoids, or the warlock's Demonheart Raiment, which gives spellpower against demons.

And while not all of these datamined sets are made equal, they're also not made finished, so I anticipate a few of them getting a heck of a lot more interesting when the full game comes out in November.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
13 minutes ago
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Round Rock, Texas
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Marvel's Wolverine motorcycle section and quicktime events are getting the wrong kind of attention because "the game plays itself" and "you don't have to press anything"

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Oh dear. Marvel's Wolverine came out this week, and let's just say not every section requires a killer instinct. In fact, one level doesn't even require you to hold the controller.

The streamer Michael Does Life discovered this while playing Insomniac's latest release. In a clip posted to his Twitter account, he openly drops the controller, keeping his hands free on camera, while Logan rides forward in an on-rails section where he's meant to fend off several enemies.

In theory, if you do nothing, you'll crash or get hit off the vehicle, right? Wrong, because Wolvie's got another mutant power - staying on a motorbike despite bashing into things and having cronies on his tail.

"Wolverine has ANOTHER motorcycle section and you don’t have to press ANYTHING," he captions the post. "The game plays itself! YIKES!"

The video is pretty damning, especially in light of similar instances people have found over the last couple of days. There's evidence of quicktime events that automatically pass if you do nothing, too.

But these aren't indicative of the entire game. Another clip from a different motorbike sequence shows that Wolverine can be killed during those missions, and some quicktime scenes leave damage if you don't do them right.

Results may vary seems to be the prognosis, but this all leans toward Wolverine being an uneven, unpolished game with some glaring problems. It's a huge contrast to Insomniac's Spider-Man games, and a real shame for all involved. But at least if you get a message you should reply to while playing, you know you can sort it out without missing much.

Marvel's Wolverine dev Insomniac has "been cooking hard" in response to negative feedback: "We have been 100% listening"



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Jagmas
13 minutes ago
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Round Rock, Texas
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Fire Emblem: Fortune's Weave is getting an infamous gacha gun from one of the series' mobile games, and I have questions

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Fire Emblem: Fortune's Weave is finally here, and a day-one patch has made a crucial addition to the new strategy RPG – you can now use a gacha gun as a weapon.

No, really. Fortune's Weave's first update adds a number of collab weapons from the series' two mobile games – Kurt's Royal Sword from the Among Us-esque spin-off with evil furries, Fire Emblem Shadows, and a trio from the 2017 gacha game Fire Emblem Heroes. Progress through the story enough, and you can get your hands on Heroes protagonist Alfonse's Chosen Sword, Fjorm's Chosen Lance, and most importantly, the Summoner's Breidablik.

If you've not played Fire Emblem Heroes before, the gacha system is rather simple – your self-insert character, the Summoner, has a divine gun they can shoot to summon various Fire Emblem characters out of their individual worlds and timelines and into the mobile game's land of Askr. While it can also be used as a weapon in the mobile game, its main purpose is to burn through all your precious in-game currency (Orbs) as you hope to see your faves pop up on the summoning screen, sometimes wearing fun seasonal outfits.

A screenshot of the weapon in Fortune's Weave shows that its attacking animation imitates the summoning animation from Heroes, which is a neat nod, but also raises an important question – could Leda, Dietrich, Cai, Theodora and the gang use it to bring in a load of duplicate 3-star Robin, Wrys, and Bartres to bolster their teams? Even better… could they fire out people as projectiles? Being hit in the face with a Chrom flying through the air at full speed has gotta hurt, after all.

Unfortunately, in the reality of the game itself, the answer is no – there are no actual gacha or human-projectile situations in Fortune's Weave. But in the lore, I wanna believe they could use it like this if they wanted to.

Fortune's Weave having gun-like weapons in the first place is already very funny, so I'm glad to see the devs took the opportunity to bring in the series' ultimate gun here – the only one capable of pulling beloved characters wearing Halloween costumes out of thin air.

Fire Emblem: Fortune's Weave Metacritic score matches Three Houses, but still isn't the peak of Nintendo's strategy RPG series.



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Jagmas
14 minutes ago
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Round Rock, Texas
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Activision Blizzard faces renewed sexual harassment and discrimination allegations in latest lawsuit

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We have the upsetting yet important duty to report that Activision Blizzard is once again facing allegations of deeply disturbing workplace behavior. A lawsuit filed by a former female employee last week accuses the company of sexual harassment, retaliation, and discrimination during her 14 years working in its sound department. The Jane Doe accuses 10 […]
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Jagmas
17 minutes ago
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Round Rock, Texas
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Jessica Chastain Joins Emilia Jones & Amy Ryan In Netflix Drama Series ‘The Retrievals’

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EXCLUSIVE: With her Universal horror film Other Mommy drumming up buzz ahead of its October 9 release, Oscar winner Jessica Chastain has closed a deal to join The Retrievals, Netflix’s new drama series from Sirens and Maid‘s Molly Smith Metzler. Inspired by the Peabody Award-winning New York Times podcast by Susan Burton, The Retrievals follows […]

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Jagmas
14 hours ago
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