I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
147443 stories
·
8 followers

Valheim released into Early Access because the solo dev "couldn't afford to keep working on it"

1 Share

The whole Early Access release model has a lot of pros and cons to consider, and some argue that the system is prone to abuse by developers and publishers for all sorts of reasons, but at least for Valheim developer Iron Gate, it was essential.

Talking to GamesIndustry, Iron Gate CEO Richard Svensson says Valheim wouldn't have been nearly as successful as it has been without Steam Early Access. "Even if we had an enormous budget and worked on the game in secret for five years up until the launch, we never would have been able to reach the amount of people that we have." says Svensson.

"Having the game out there and being able to work with the live community is really the only way that Valheim would have ever reached the success it has."

While Svensson sees Valheim's Early Access launch as crucial to the game's success, it was only ever released as an Early Access game because Svensson "couldn't afford to keep working on it" and Early Access appeared to be "the only reasonable solution at the time." Obviously, that gamble paid off massively as Valheim is now an undeniable juggernaut of the survival genre with 17 million copies sold as of its 1.0 launch in September 2026.

Still, Valheim was in Early Access for more than five years, which is quite a bit longer than the average 21 months most games take before their 1.0 updates (according to GameDiscoverCo data cited by GI). Svensson says that's because the scope of the project continues to increase every time a new update is released.

"We have also always tried to keep the team relatively small, but even so, the production scale now is gigantic compared to what it was at the time of the Early Access release," he says. "Back then, when we made a new biome, it was basically the same thing with a new coat of paint, but today it's just so much more.

"It's not just about content anymore, and that's what made the development time longer than we first expected."

For my money, Iron Gate and Valheim are perfect examples of Early Access done right. Right from the start, the game was extremely polished and felt representative of the core gameplay loop that still compels me to play to this day – there's just a lot more of it, and with an even higher level of polish. I never felt like I was being duped and communication has always been on point, which can't be said for a lot of other Early Access games that needn't be mentioned here.

Tiny Swedish town flexes its survival game royalty by enshrining Valheim, Raft, and V Rising into its roads



Read the whole story
Jagmas
58 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Cyberpunk 2 Listing Hints at Multiplayer Quests in CD Projekt Red Sequel

1 Share

A good sequel builds on what came before while retaining what worked the first time around. So with Cyberpunk 2, the upcoming sequel to Cyberpunk 2077, CD Projekt Red will likely want to retain the open-world William Gibson-esque fun of its 2020 RPG while giving players something new.



Read the whole story
Jagmas
3 hours ago
reply
Round Rock, Texas
Share this story
Delete

It Took Mass Effect Fans Less Than 15 Minutes To Crowdfund Billboards Outside EA’s Offices And The Game Awards

1 Share
The #SaveMassEffect campaign is rallying to be heard in places EA can’t avoid

Read the whole story
Jagmas
3 hours ago
reply
Round Rock, Texas
Share this story
Delete

ESO Opens PTS For Update 52 and Season Three, With New PvP Zone, World Event, & Player Experience Improvements

1 Share

Update 52 and Season Three aren't scheduled to arrive in The Elder Scrolls Online until January, but you can get a taste of both in the newly-opened PTS cycle. 

Read the whole story
Jagmas
4 hours ago
reply
Round Rock, Texas
Share this story
Delete

You Can Reserve Your Character Name In World Of Warcraft: Forever Starting Today

1 Share
You don't need multiple umlauts in your name unless you want them

Read the whole story
Jagmas
4 hours ago
reply
Round Rock, Texas
Share this story
Delete

You Can Make Your WoW: Forever Character Now And Be Ready For Launch

1 Share

World of Warcraft: Forever's character creation and name reservations are now live, letting you save some time on launch day by making your characters now rather than on launch day.

To access name reservations, you'll need to have Forever preinstalled on Battle.net and have purchased at least the $30 Skyborne Heroic Pack, which grants access to the game's new optional playable race, the Skyborne elves. Once you've done that, you can simply log into the game, select the ruleset you want to play on, and create your characters.

You can create and name up to three characters ahead of launch day. Unlike in other versions of developer Blizzard's MMORPG, Forever requires both a first name and last name for characters, giving you more options and creative freedom when it comes to names. 

https://twitter.com/Warcraft/status/2112653802939855222?a=eS31hWluPFUMjgd66lA&s=20

When making a character, make sure you create them on the server ruleset you intend to play on. Once the game is live, Blizzard said there won't be a way to transfer characters to different rulesets. It's also worth noting that on player vs. player rulesets, you will only be able to create characters of a single faction on that specific ruleset, so make your choice of Alliance or Horde wisely. 

One might think with the game's beta over and around a week to go until Forever's release that Blizzard is slowing down its communication. Instead, Blizzard is releasing all kinds of Forever news and updates, including major changes to racial abilities, promises to improve its controversial layering system, and the last-minute addition of another server option. 

In case you weren't excited enough, Blizzard additionally just dropped a Forever PvP-focused animated music video to hype you up even more. The trailer shows a battle between the Horde and Alliance amidst a nu-metal soundtrack performed by vocalists Amy Lee, Poppy, and Courtney LaPlante.

Forever launches November 4 on PC and for the first time in WoW history will be fully playable on a controller.  



Read the whole story
Jagmas
4 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories