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Sony is Researching Frame Interpolation for “The Next-Generation PlayStation Platform”

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While the PS6 is expected to feature many modern and future technologies as part of its new hardware, it looks like Sony is also keeping an eye on bringing frame generation to the console through PSSR. As caught by MP1st, the LinkedIn profile for Ayan Kumar Bhunia reveals that he’s working at Sony as a senior research scientist for machine learning and computer vision under the PlayStation umbrella.

Having worked at the company since December 2023, Bhunia’s responsibilities revolve around “leading research efforts to elevate real-time visual quality for PlayStation experiences—spanning video frame interpolation, super-resolution, and generative models.” Frame interpolation is the technology that enables AMD and Nvidia graphics cards to use AI models to generate frames to place between a game’s actual frames.

Bhunia has also noted that a major highlight of his time at Sony has been “core research behind the frame interpolation pipeline for the next-generation PlayStation platforms,” which led to the filing of two patents. Interestingly, Bhunia’s tools and methods used to achieve this include Nvidia technologies like CUDA and Tensor RT, which is odd since the PS6 reportedly runs on an AMD chip. However, the tools may be used only for research, with the actual methods for frame interpolation likely coming from AMD itself.

It is worth noting that Sony itself is yet to officially announce its next-generation console.

Recent speculation has noted that the PS6 will offer 10 times the performance of the PS5 when it comes to ray tracing. However, a recent leak indicated that this won’t directly lead to games running at 10x the frame rate. In a series of posts, industry insider KeplerL2 has noted that the performance boosts would be applied to things like frame pacing, rather than direct frame rates. Taking performance data for Assassin’s Creed Shadows as an example, the PS6 will be able to output each frame for the title in 1.35 milliseconds, rather than the PS5’s capability of 5 milliseconds per frame. Coupled with the fact that the PS5 runs the title at an average frame rate of around 33.33 FPS, the PS6 will be capable of going up to 103.3 FPS.

There has also been speculation about a potential low-power version of the PS6, colloquially referred to as PS6S or PS6 “Lite”. This console could feasibly run on the same hardware as the PS6 handheld and would focus on outputting 1080p visuals. However, KeplerL2 has noted that this is unlikely since it “would be a nightmare for devs”. Rather than using the handheld’s custom Canis APU, the leaker noted that Sony would be better off using binned versions of the home console’s Orion APU instead.

As for when we can expect the next-generation console to be unveiled, many analysts and rumors state that the current memory shortages might lead to a delay into 2028. However, more recent reports allege that AMD has already begun its validation work for the chips powering the next-gen console. This means Sony is still likely on track for a 2027 launch window.

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Jagmas
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Round Rock, Texas
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30 years later, The Craft is still the best witch movie of all time

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When it comes to movies about witches, there are several strong contenders for best entry in the subgenre. From classics like Hocus Pocusand Practical Magic to ironic entries in the canon like The Love Witch to downright terrifying films like The Witch to the hallucinatory horror of Suspiria. But one film arguably beats out all the rest with its portrayal of female adolescence through the filter of a witchy thrills.



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Jagmas
12 hours ago
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Round Rock, Texas
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The Good And Bad Of Crimson Desert’s Big ‘Endgame’ Update Patch

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Crimson Desert's huge patch just created a sort of endgame. Some of it is great, other bits need more work to be fleshed out.

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Jagmas
14 hours ago
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Round Rock, Texas
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Final Fantasy XI outlines its bonus plans for its 24th birthday and Vana’versary coming in May

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If you’ve enjoyed the meme about how people think that Final Fantasy 20 years ago was on the SNES and not the PlayStation 2, it is time to upgrade that thinking because Final Fantasy XI is hitting its 24th anniversary in May. That means that it is increasingly too old for that joke to work any more. And if […]
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Jagmas
14 hours ago
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Round Rock, Texas
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Former Elder Scrolls Online boss describes Tango Gameworks and Arkane Austin closing as a turning point at Xbox: 'I know where this is going'

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In a recent interview with MinnMax, ZeniMax Online Studios founder Matt Firor described his reaction to his MMO, Project Blackbird, getting canceled, as well as his more general thoughts on the current moment in the industry. To hear Firor tell it, the closure of Arkane Austin and Tango Gameworks on the same day was recognized as a sign of things to come inside Xbox.

Firor said that the one-two punch caused developers to, in Firor's words, see themselves in an "EA 2008" situation, a reference to the publisher cutting 1,100 jobs in response to the '08 Financial Crisis at the beginning of 2009, with an even larger 1,500-person layoff to come later in the year. Firor said that the presence of industry veterans at ZeniMax Online primed them to recognize this likely meant more hardship to come.

"[The Elder Scrolls Online team] was hundreds and hundreds of people by that point," said Firor. "The Blackbird team alone was 300. We had people that worked everywhere. That day, people just came into my office like, 'I've seen this before. I know where this is going.' We had people leave in the weeks after that, just because it didn't feel good."

Firor also reiterated that this is an industry-wide problem, not just an Xbox one: "I know we're talking about Xbox here, and specific situations, but these situations happen way too often all over the place." Even with that being said, though, Firor seemed optimistic about the industry as a whole, saying elsewhere in the MinnMax interview that he sees the current industry layoff crisis as being of a piece with previous boom and bust cycles.

There doesn't seem to be much consensus about the state of things, though, other than "it's bad." In a recent interview with GamesIndustry.biz, legendary designer Brenda Romero said that, "We were there in the '80s for the crash, and this is definitely crashier."

2026 games: All the upcoming games
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Best co-op games: Better together



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Jagmas
14 hours ago
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Invincible Vs leaks hint at what characters are still to come

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Invincible Vs is finally here, and already, the dataminers are hard at work, uncovering clues that they believe point to which unannounced characters could pop up next in a future update or DLC.

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Jagmas
17 hours ago
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