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Everything to Remember Before ‘Star Trek: Strange New Worlds’ Returns for Season 3

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Star Trek Strange New Worlds Season 3 Pike Number One

After an extended wait, 'Strange New Worlds' will boldly go once more next week—so here's a reminder of where everything left off.
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Jagmas
8 hours ago
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Round Rock, Texas
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Esmé Creed-Miles Joins Daisy Edgar-Jones In ‘Sense And Sensibility’

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Esmé Creed-Miles has joined Daisy Edgar-Jones in the new adaptation of Sense and Sensibility from Focus Features and Working Title Films. Miles will portray Marianne Dashwood, previously portrayed by Kate Winslet in the 1995 film directed by Ang Lee. The actress posted photos with the novel as a subtle announcement that she had gotten the […]

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Jagmas
8 hours ago
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Round Rock, Texas
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New Project Zomboid mod makes the game way more realistic by adding lots of cars

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Project Zomboid’s cars are fickle, treacherous machines that always seem to break down at precisely the worst moment. You need a vehicle - once you’ve picked clean your starting neighborhood and have designs on the big army surplus store in Doe Valley, four wheels and an engine become essential. But a lethal collision never feels far away and mechanical failure is inevitable. My car died in Louisville once. My base was in southern Muldraugh. That was a long walk. As Project Zomboid build 42 rolls on and The Indie Stone launches successive, game-changing updates, one new, car-focused mod makes the entirety of Knox Country feel more alive and real.

MORE FROM PCGAMESN: Best indie games, Best survival games, Best zombie games

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Jagmas
9 hours ago
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Round Rock, Texas
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Blizzard puts the nerf bat down, reaches for a dash of buffs instead, then says screw it and buffs literally every Diablo 4 class in the next update

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Diablo 4 has been on a bit of a nerfing spree lately, but an upcoming update dials that back with a round of buffs for all six classes.

Hot off the press, the new Diablo 4 2.3.1 patch notes are pretty much universally good news for everyone, as in addition to a long list of bug fixes and quality of life improvements, yes, all classes are being buffed. The patch goes live July 15.

Starting with Spiritborn, Aspect of Pestilence, Payback, and Razor Wings are all getting damage buffs from 35-75% to 50-90%, 125% to 150%, and 75% to 95%, respectively.

Barbarians undoubtedly will benefit the most from 2.3.1. Your Barb's Double Swing and Hammer of the Ancients' damage is increasing from 66% to 85% and 110% to 175%, respectively, while Rend's bleeding damage is going from 120% to 135%. Meanwhile, Upheaval is going from 132% to 200%, Whirlwind from 52% to 76%, and Barbed Carapace's thorns from 100% to 120%.

Conversely, Necromancers are getting the smallest piece of the pie with a mild bump to the Hulking Monstrosity (I love this game) passive's Golem damage sacrifice bonus from 35% to 60%.

Druids are getting a buff to Pulverize's damage from 150% to 175% and some tweaks to Greatstaff of the Crone that improve its synergy with Claw and Storm Strike.

Your Rogue's Deathmask of Nirmitruq is getting a damage increase from 70% to 100%, and the Breakneck Bandit's Aspect is shooting from 25-45% to 35-55%.

Finally, Sorcerers will be glad to know Meteor's impact damage is going from 120% to 140%, Aspect of Frozen Orbit's, uh, Frozen Orb damage is getting a bump from 30-50% to 50-70%, and Aspect of Frozen Memories' Avalanche Vulnerable damage is increasing from 50-75% to 75-100%.

Aside from Barb, all of the buffs are fairly modest, and even the Barb adjustments aren't anything crazy. But hey, it's better than a kick in the teeth, or another round of nerfs.

ICYMI: the best part of Diablo 4 Season 9 isn't even in the patch notes: a new wardrobe quality-of-life feature that changes the true endgame – fashion



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Jagmas
9 hours ago
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Round Rock, Texas
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It’s 2025 and we’re still finding out about more Bloodborne cut content

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We may never get a sequel or remaster to FromSoftware’s 2015 gothic action game Bloodborne but that doesn’t necessarily mean that the tap has to run dry. Every couple of years over the past decade sees a new tidbit arise about Bloodborne, usually in the realm of cut content or ongoing secrets discovered by the community. This time, we’re treated to a hefty inside look at the alpha design maps for Bloodborne, before the game was polished with fancy textures or enemies. And apparently, Bloodborne began a little differently when FromSoftware initially put things together.

As known FromSoft sicko Lance McDonald details over the course of 27 minutes in a YouTube video, there are portions of the map that are inaccessible when the player begins a new adventure from Iosefka’s Clinic. Much later, the player can find a shortcut that will take an enormous loop back to the start of the game, where they can then open a locked door and explore more floors and rooftop areas. The shortcut is probably one of the most iconic moments in the entire game.

Originally, though, Bloodborne’s intro unfolded a little differently. The player could immediately walk out onto the rooftops, which at the time led to a building that didn’t make it into the final game. The way the game connected parts of the level also differed, as evidenced by the never-before-seen footage in the video that apparently took McDonald 18 months to assemble.

There are no bombshells here in terms of content that didn’t make it into the final game, but it’s worth a watch if you like Bloodborne. The video is a rare glimpse at what a game looks like during its earliest stages, when developers are still blocking out the experience in a big-picture way. It’s also a fascinating look at FromSoftware’s approach to level design. The Japanese studio is known for crafting dense worlds with winding routes and secret passages, but achieving that level of complexity is an ongoing process that requires revision.

Many of the elements visible at the earliest stages made it to the final game in some form, but the way these different pieces connect varies. FromSoftware evidently makes a level and then goes back and makes certain portions inaccessible as a way of building anticipation and wonder. It’s a trademark trick that’s evident across FromSoftware’s entire ouvre, and this video gives the viewer a sense of how the studio achieves that effect.

If you’d like to support McDonald’s work — he is often the source of many discoveries revolving FromSoftware cut content — you can check out his Patreon here.

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Jagmas
9 hours ago
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Round Rock, Texas
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Fallout 76 is planning more crossover content with the second season of the Fallout TV series

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Ghouls, vaults, Kyle McLachlan showing off his chops as a villain… it’d be hard to argue that the Amazon Fallout TV show wasn’t a triumph or that it didn’t keep with the spirit of the video games. But it was notable that the series didn’t tie in specifically with a video game; there was no […]
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Jagmas
12 hours ago
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Round Rock, Texas
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