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Monsters & Memories takes a deep dive into the Archer and Druid with its latest beta update

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The Archer and the Druid in Monsters & Memories are, at least theoretically, very simple classes to understand. The former shoots arrows at things, the latter casts nature spells. But they have actually got some more to them than just those simple ideas, as demonstrated in the latest deep dive for both classes to coincide with […]
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Jagmas
1 hour ago
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Round Rock, Texas
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The Mortal Shell 2 open beta was downloaded 250,000 times over the weekend

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A sequel to 2020 action RPG Mortal Shell is releasing later this year, and the people are hungry for it: The open beta demo for Mortal Shell 2 was downloaded 250,000 times over the weekend, according to publisher Playstack.

"The response to the Mortal Shell 2 Open Beta has been incredible," developer Cold Symmetry said in a statement sent to PC Gamer. "Seeing new players and longtime fans dive in, share feedback, and get excited about what's ahead means a lot to the whole team."

The beta, which includes the game's prologue and "an early section" of the open world, is just a "glimpse" of Mortal Shell 2, said the studio.

Cold Symmetry also tells us that it's already making changes informed by player feedback, "fixing bugs, tightening the experience, and carrying those improvements into the full release."

The first Mortal Shell has "Mixed" reviews on Steam, but was pretty well-liked by critics. We called it "tough and esoteric, if a little uneven" in our 80% review.

Nice things are being said about the Mortal Shell 2 beta in the Steam reviews and over on Reddit. "I didn't like the first game, but the sequel plays SOOOO much better," said one poster on the r/soulslikes subreddit, as one example.

Mortal Shell 2 doesn't have a specific release date yet, but the plan is to get it out this year. The open beta is still available to download on Steam, and it's hefty for a demo, weighing in at 55GB.



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Jagmas
1 hour ago
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Round Rock, Texas
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Nintendo just justified that controversial Switch price hike

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The Nintendo Switch is nearly a decade old, and it's been a year since the Switch 2's release. The Switch's contemporaries, PlayStation 4 and Xbox One, have already been pronounced dead. Leave it to Nintendo to open up its first major Direct showcase of 2026 with an eccentric rhythm game that's headed for both of its Switch consoles.



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Jagmas
3 hours ago
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Round Rock, Texas
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I Wasn’t Expecting Dragon’s Dogma 2 DLC In The Nintendo Direct

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And because of the game's wacky save system, I'm not sure I want to put in the work to play it

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Jagmas
3 hours ago
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Round Rock, Texas
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The Blood of Dawnwalker's post-credits scene has already been revealed, Rebel Wolves says

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Rebel Wolves Studio founder and game director Konrad Tomaszkiewicz confirmed that the modern-day footage was from an end-credits scene in an interview with Polygon at Summer Game Fest Play Days. In discussing the upcoming game, it became quite clear that Rebel Wolves and Bandai Namco are already laying the groundwork to establish a connected franchise of games, like Mass Effect or The Witcher, and called their shot early by spoiling The Blood of Dawnwalker’s post-credits scene in its latest trailer.



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Jagmas
3 hours ago
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Round Rock, Texas
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Guild Wars 3 won't have a 'battle pass fee buried in it', says studio head: 'We're not gonna hold their time hostage'

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MMOs are, in many ways, the cradle of live service games—the place where the model we all know and loathe got its start. They have, in turn, tried to adopt some of the live service models that have proven to be the most popular, such as seasonal structures and, in some cases, battle passes.

Sometimes it works out well! For instance, WoW has a battle pass-esque system in the Trading Post, but it's completely free, encouraging players to do a bunch of activities in-game to earn some bonus cosmetics. In others, not so much.

Guild Wars has always tried to buck popular MMO trends, though—escaping the relentless gear grind with horizontal progression in Guild Wars 2, for instance. And with Guild Wars 3, deliberately taking a stance against a battle-pass esque model of gameplay.

That's per studio head Colin Johanson, who spoke with IGN during the Summer Game Fest where Guild Wars 3 was announced.

"I think there's become a modern version of the subscription that we've seen evolve over the last few years in battle passes, and paid battle passes, where—it's basically a subscription kind of hidden and wrapped with other stuff around it.

"We've challenged ourselves to ask the same question: Can we make a game like this that doesn't have a subscription fee? And doesn't have a battle pass fee buried in it as well, because we think players are sick of those, too."

The antidote? Similar to prior Guild Wars games, Guild Wars 3 will be very 'buy and play', with no subscription fees, seasonal loot treadmills, or mandatory grinds:

"This'll be a game where you can buy it, you can play it as much or as little as you want, we will respect our player's times, and if they love it, they'll have other stuff they can buy from us in the future. But we're not gonna hold their time hostage, and we want them to be able to go play other games."

I'm not feeling cynical about ArenaNet's chances of pulling that off, mind—because it's absolutely done so already with Guild Wars 2—but I do think it's a steeper challenge than simply "respecting player's time", which is an admirable goal, but also a phrase that's been repeated so often in the MMO space it's starting to lose meaning.

The issue with these seasonal battle pass structures is that they tend to work, giving players easy hopping-on points with manageable grinds and decently-paced rewards. If they become overbearing, sure, I tend to tune out, but I've seen the other end of the spectrum—where a game has so little in the way of rewards or regular incentives it actually sabotages its own offerings—and that's not great, either.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
3 hours ago
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Round Rock, Texas
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