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The Year Ahead in Superheroes

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The superpowered (and those who love and/or hate them) are poised to have a blockbuster 2026.

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Jagmas
2 hours ago
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Round Rock, Texas
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The Pitt's Supriya Ganesh Teases Mohan, Abbot's Romance in Season 2

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Supriyah Ganesh, The Pitt season 2 Amid the chaos of the ER, romance in The Pitt hasn’t fully flatlined. After all, Supriya Ganesh, who plays Dr. Samira Mohan in the HBO hit alongside Noah Wyle and Katherine LaNasa, teased how the...
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Jagmas
2 hours ago
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Round Rock, Texas
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Arc Raider's defining feature, according to Embark's CEO, is all the odd player interactions: 'We did not expect people to take on roles of Defender of the Swamp'

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I'm a fan of extraction shooters, sure, but I've never liked one as much as Arc Raiders. Now, Embark Studios has made the notoriously difficult sub-genre slightly easier with more forgiving death penalties, plentiful loot, and nicer lobbies, but the standout feature for me is undoubtedly the social element.

I've encountered bloodthirsty raiders who'd fit better in a colosseum rather than Stella Montis, who have challenged me to axe-to-axe combat on threat of death, voiceless raiders who use voice prompts to help me find hidden loot, and battle medics who manage to pop out of thin air to revive me when I get downed by a rogue arc, it seems like Arc Raiders is a sandbox for all sorts of social adventures.

Arc Raiders Unexpected Initiative - Raiders in Buried City

(Image credit: Embark Studios)

"What I like about the game and what I think is interesting is how people are playing the game," Embark Studios CEO, Patrick Söderlund, says in an interview with GamesBeat. "I read an article the other day about how this game is almost like a social experiment.

"The social aspect of how this game is played and the interactions people have in the game and what stories the players tell, that I think is where the glue sits, that is at least why it is appealing to me. I have over 100 hours in this game since launch, and I've played it in various shapes and forms for six years, and I still play it."

I may have toned down just how much Arc Raiders I've been playing as of late, but that's not due to any lack of interest, even if the expedition isn't all that. It's the kind of game that I can comfortably dip in and out of, getting my fill of weird player interactions when I so desire.

Arc Raiders: Key art featuring two raiders holding weapons and standing in the middle of the road, turning to run away from a large Queen spider-like robot on the buildings in the background.

(Image credit: Embark)

"It's the first game that I've played where proximity chat is something that people are completely comfortable with, and that's a natural part of playing the game," Söderlund says. "That to me is pretty cool. And on top of that, all the crazy player stories that unfold as you play the game. I've bumped into people doing crazy things in the game. We did not expect that, we did not expect people to take on roles of Defender of the Swamp or something, we never anticipated that."

To be fair, I don't think anyone saw Boschmerchant, Keeper of the Swamp extraction coming. There are so many examples of odd and charming behaviour in Arc Raiders that nothing really surprises me anymore. Aside from swamp defenders, there's been orderly queues for quest completions, Rat Guards who protect unsuspecting players from extraction campers, Topside sheriffs, and arc wranglers.

"There are things that the game allows for that we maybe didn't think of, like you can jump on top of an arc and ride it," Söderlund says. "We tried that, and we knew that was going to work, but we didn't realise [it would be so common]."

Arc Raiders: Key art of a raider looking over their shoulder in a forest to look at another raider aiming at them in the distance.

(Image credit: Embark)

When you boil it down, all the wacky hijinks that happen Topside are testimony to what a great job Embark has done. One of my favourite traits in videogames is when the devs can simply hand players the right tools to create their own adventures, it's why I love Lethal Company so much.

"The kind of emergent gameplay that you're talking about comes about as a result of a lot of experimentation and iteration, and [Embark] were very clear that you wanted to do that from the beginning," former Nexon CEO Owen Mahoney says. "I think it takes two sides to do that. One is to be able to say this is how we're going to go about the development process, but also having a little extra room to do that and knowing that the team can deliver when you've got the room to experiment.

"But it takes a very high degree of open-mindedness and also self-discipline, otherwise you'll just end up developing a game forever. I think Embark and the team are very unique in that way, in their ability to experiment."

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider



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Jagmas
2 hours ago
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Round Rock, Texas
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Rockstar continue to claim firings were about preventing GTA 6 leaks, as union push to get devs interim relief

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A preliminary employment tribunal hearing has seen the Independent Workers’ Union of Great Britain (IWGB) request that a judge grant interim relief to the 31 UK-based GTA 6 developers fired by Rockstar, reportedly following discussion of changes to Rockstar's company Slack policies by staff on Discord. The union, which filed legal claims against the company over the dismissals last year, continue to assert that they were a form of union busting. Rockstar, meanwhile, have released a fresh statement claiming that the root of this is simply stopping info about GTA 6 from leaking.

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Jagmas
2 hours ago
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Round Rock, Texas
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Epic Games Store Free Games List 2026 - Bloons TD 6

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Learn about the games that you can grab each week of 2026 for free on the Epic Games Store. This week's game is Bloons TD 6.
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Jagmas
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Starfleet Academy review: Star Trek kicks off 60th anniversary by connecting its past and future

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Star Trek: Discovery began as a Star Trek prequelset in the 23rd century, but in season 3, the crew time-traveled 900 years into the future. That series ended in 2024, and Starfleet Academy is a direct follow-up with a few crossover characters. In the 32nd century, the United Federation of Planets is still rebuilding a century after being shattered by The Burn, a disaster that cut off warp travel and destroyed most of the Federation fleet. Restarting the Federation’s mission of exploration and diplomacy is key to its recovery. That involves reopening Starfleet Academy after more than 100 years, with classes taught both on Earth in San Francisco and aboard a new starship, the USS Athena.



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Jagmas
2 hours ago
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Round Rock, Texas
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