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Economists Are Comparing the AI Boom to the Industrial Revolution—Not in a Good Way

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Another day, another warning of imminent disaster.

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Jagmas
46 minutes ago
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Round Rock, Texas
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It's Monday, and the Steam Store is currently struggling just like the rest of us

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<p>Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.</p><p><br></p><p>When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).</p><p><br></p><p>His lasting legacy on this earth may be <a href="https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/" target="_blank">using WASD wrong</a> for his entire life.</p>

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Jagmas
47 minutes ago
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Round Rock, Texas
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Carrie First Look: A New Scream Queen Is Born In Mike Flanagan's Latest Stephen King Adaptation — See Photos

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She's baaack! Prime Video just released a first glimpse of Mike Flanagan's upcoming Carrie adaptation.

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Jagmas
1 hour ago
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Round Rock, Texas
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Destiny 2 has over 10x more players than Marathon on Steam, despite end of service

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Bungie's newest FPS, Marathon, launched in early 2026 to wide acclaim, gaining a 'Mostly Positive' rating on Steam and a well-earned 8/10 from us in our review - but months after launch, the studio's golden child, Destiny 2, is steamrolling (excuse the pun) the shooter in its concurrent player count. Around the time of launch, [...]



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Jagmas
1 hour ago
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Round Rock, Texas
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Palworld devs have "a few other little secret things in development" amid plans to "keep expanding" the survival game's universe

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It's all go for Palworld right now. The monster-hunting survival game just went 1.0, to absolutely incredible results, and a dating sim spin-off is currently in the works. According to developer Pocketpair, more is coming, including some surprises you may want to watch out for.

"We're thinking carefully about what we might do next," John 'Bucky' Buckley, the head of publishing and communications at Pocketpair, tells Game8. "We've got some spin-offs we're experimenting with, and hopefully we'll be able to figure out how to keep expanding the Palworld universe."

One of these is More Than Just Pals, the romantic social adventure wherein you play a new transfer student at Private Palpagos Academy, which looks obscenely fun. I mean, there's apparently the option to eat your fellow students, and what could be more appealing?

There are no hints about what these other side games could be, but a Pokémon Stadium-esque release seems like an easy win. Of course, Pocketpair will never beat the comparisons if this does happen, but at the same time, why not?

Buckley is clear that Palworld as a property is going to get bigger and bigger. Pocketpair has "a few other little secret things in development," he adds. "The IP is gonna keep growing."

When you consider the game managed to draw in over 885,000 concurrent players on the back of the update 1.0, there's room for a lot of confidence in the existing release and where the property could go. Pocketpair's sense of humor and creativity are such that I believe the devs would approach things with the right attitude and expectations, too.

Where this all leads is an open prospect, as Buckley acts coy about committing to what Palworld may look like in five years. If the first two are anything to go by, whatever it is will be big.

Palworld 1.0 redesigns multiple Pals and makes them look less like Pokemon



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Jagmas
1 hour ago
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Round Rock, Texas
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The Witcher lead isn't "ashamed" of the RPG's infamous sex cards, but admits they "did not work"

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Before The Witcher 3 came two predecessors from CD Projekt Red: The Witcher 2 and the series original RPG – an RPG that features one heck of a, erm, unique romance system.

In case you've never played the first Witcher game, the 2007 gem boasts a certain set of cards you can collect that act as… well, sex trophies, basically.

While more modern genre giants like Baldur's Gate 3 have elaborate romantic cutscenes (many of which are indeed NSFW), The Witcher had these romance cards instead – little pieces of art that, much to many fans' dismay, arguably felt a bit shallow in substance.

According to lead story designer Artur Ganszyniec, however, CD Projekt Red opted for the cards because the developers knew they needed romance – The Witcher books do feature romance, after all – but didn't have the resources or ability to create full-blown, lengthy love arcs or animated cutscenes.

He recalls as much in an interview with CHIP (as translated by GameObserver), admitting he's not 100% sure how it all went down.

"Sometimes a feature appears as a result of someone going: in the books, there's lots of romance, so we'll probably need romance, too. Someone creates a list of characters; someone else looks at it productively and says: 'There's no way we're making so many cutscenes.' Then comes the question: 'if the cutscenes are a problem, what do we do? Maybe 2D drawings?'"

That might just be the origin story of the infamous "sex cards," as they're widely known.

"I don't know if that's the exact way it happened," Ganszyniec continues, "but that's how it could have happened. Everyone's responsible for finding solutions to their own problems, and suddenly something's in the game. When something's already made it into a version, it's difficult to remove it."

And, yep – "sometimes it worked as a shortcut." When you have cards instead of scenes, you "understand that it's meant to represent just part of a longer story."

Plus, as the dev puts it, "thanks to the fact that The Witcher was indeterminate and full of shortcuts, the player accepted it." That makes sense, I suppose – and, well, for the most part, folks did.

That's not to say the cards are popular, but it's not as though they soiled The Witcher's reputation. CD Projekt Red worked with the resources it had at the time, and Ganszyniec isn't "ashamed" of the romance cards despite their reception.

"Some of these moments ended up being absurd," though, and he's not afraid to admit as much. "It's just that sometimes you fail to write something good enough – then, you play the game, you read the dialogue, and you see: this did not work." Hey, it happens… right?

Here's hoping The Witcher 4 features a more, uh, immersive romance system, as CD Projekt Red has said it'll "absolutely" be a part of the RPG.

Excited to see more upcoming CD Projekt Red games come to fruition? Browse through our roundup for other great new games arriving this year and beyond, too.



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Jagmas
1 hour ago
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Round Rock, Texas
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