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Guild Wars 3 Won’t Have “Hidden” Subscriptions Like Battle Passes

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Guild Wars 3, the next MMORPG from developer ArenaNet, won't have a paid subscription, and it won't include battle passes or other paid seasonal systems, either.

In a blog post, studio head Colin Johanson outlined the core pillars ArenaNet is focused on when it comes to creating the third entry in the Guild Wars franchise, freshly announced as part of Summer Games Fest 2026. One of those key pillars is something that has been a main focus of every Guild Wars title--no subscription fee, one of the key ways Guild Wars has always set itself apart from other MMOs.

"When Guild Wars launched in 2005, that wasn't the norm," Johanson said. "Subscription fees were a core part of the MMO model. Choosing not to have one wasn't just a pricing decision; it was a statement about accessibility and long-term value. We carried that forward into Guild Wars 2, and it remains just as important today."

https://www.youtube.com/watch?v=ITPzxITngqA

How Guild Wars 3 will differ is that it won't feature any kind of subscription. Johanson said subscriptions in many live-service games or MMOs have evolved to be "hidden" inside "optional packages that obfuscates the subscription from the player." He described things like paid battle passes and seasonal reward tracks as systems that are effectively a subscription in a new form.

"When we say Guild Wars 3 won't have a subscription fee, we mean it," Johanson said. "No monthly fees and no battle pass subscription fees. Just buy the game and play when you want. If we earn your trust and you feel we're delivering experiences you love, we'll have expansions and other things you can buy from us if you think they're worth the investment."

Johanson also made clear Guild Wars 3 won't feature any pay-to-win elements. Players will, however, be able to spend money to gain "visual distinction and offer more ways to express themselves." Additionally, Johanson said players will be able to spend money on account-related services and time-saving convenience items, but that those who spend money will never have "an unfair advantage over players who spend time."

Other key areas ArenaNet is focusing on for Guild Wars 3 includes respecting the time and investment of players, as Johanson said the team knows there are more choices when it comes to what to play than ever before. The team wants to create a "new take on the MMO" that doesn't feel like a second job, as many MMOs are often described, and can be enjoyed regardless if someone is playing every day or only a few hours a week. 

As for what Guild Wars 3 will actually play like, Johanson is keeping details vague for now, but said it will fall somewhere in between Guild Wars and Guild Wars 2. He said the team is asking, "What does the next evolution of an MMO look like right now?" in a time when the line between MMO and live-service games continue to be blurred. The answer ArenaNet came up with is for Guild Wars 3 to be smaller scale compared to the "giant-scale experiences" found in Guild Wars 2 but larger than the mostly instanced content of the original Guild Wars.

"Guild Wars 3 lands near the middle of the MMO spectrum, which supports the goals we have for our movement and combat systems," Johanson said. "While it fits the definition of an MMORPG significantly more than Guild Wars Reforged does, it doesn't try to replicate the large-scale gameplay pillars that so uniquely define Guild Wars 2."

Not much else is currently known about Guild Wars 3, though a beta is set for Fall 2027. It's slated to release on both PC and PlayStation 5. Those interested in being among the first to take the game for a spin can sign up on the game's official website.



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Jagmas
39 minutes ago
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Round Rock, Texas
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‘House Of The Dragon’ Season 3 Sets A Rotten Tomatoes Record

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House of the Dragon season 3 has arrived and it has set a Rotten Tomatoes score record within the Thrones universe.

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Jagmas
1 hour ago
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Tom Holland Endorses A New, Younger ‘Spider-Man’ Actor For The MCU

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Tom Holland will not play Spider-Man in the MCU forever and talks about his potential future replacement ahead of 'Brand New Day'.

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Jagmas
1 hour ago
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Mistfall Hunter's demo might finally convince me, a souls sicko, to give extraction games a proper go—even if it's more modern God of War than Nightreign

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Mistfall Hunter is a promising, if curious little creature of a game—with a playable demo for Steam's Next Fest available now, it seems to market itself as an extraction soulslike. Well, the Steam page says it's a "dark fantasy extraction ARPG," but it's clearly trying to capture soulslike vibes. There's a shrine maiden equivalent, combat is deliberate and positioning-based, its inspirations are on the sleeve, the forearm, and right up to the elbow.

So colour me surprised when I get stuck into a match and I'm having flashbacks to 2018—in practice, Mistfall Hunter plays a lot more like a slower-paced version of the God of War (the 2018 reboot) than something like Elden Ring Nightreign. Movement is slow and methodical, your camera's over-the-shoulder, and environments are a claustrophobic series of rooms and corridors.

I don't hate it, though! I especially don't hate the fact there's no lock-on system, because the intent of developer Bellring Games becomes pretty clear: Mistfall Hunter is a game about positioning. Most of my attacks lunge me forward in some way, tasking me with playing footsies and stringing my abilities together.

Which means that PvP is a heck of a lot more interesting than their soulslike equivalents, which I've never enjoyed—I know some people love it, but the lag-laden backstab roulette of games like Elden Ring has always felt so irritating that I've never been able to get into it. Not so here.

It helps that all the fighting feels very competently designed, if a little slow-paced. Everything has a sense of weight and impact as I shield-slam and carve up the NPC zombies that litter the map. And while the baseline's simplistic and relatively non-punishing, I get the sense I'm far too early-days to actually pass judgement on the game's complexity.

Mistfall Hunter, otherwise, is 100% an extraction game—and I feel almost targeted by exactly how up my alley it is, as though somebody knew I'd had trouble getting into the genre before and went "right, we're gonna get Harvey with this one".

All the hallmarks of the genre are there—you drop into an exploration zone, you knock over monsters and grab loot, and you potentially run into other players. Your objective's to get out with your spoils (weapons, armor, consumables, and a ton of very specific crafting gubbins) without dying, which'll rob you of all of 'em. To make said getaway, you activate a shrine, track down a little bell goblin, and merk it, ascending through a portal.

A series of images showing the various systems and mechanics in Mistfall Hunter, an extraction shooter ARPG by Bellring Games.
Bellring Games
A series of images showing the various systems and mechanics in Mistfall Hunter, an extraction shooter ARPG by Bellring Games.
Bellring Games
A series of images showing the various systems and mechanics in Mistfall Hunter, an extraction shooter ARPG by Bellring Games.
Bellring Games
A series of images showing the various systems and mechanics in Mistfall Hunter, an extraction shooter ARPG by Bellring Games.
Bellring Games
A series of images showing the various systems and mechanics in Mistfall Hunter, an extraction shooter ARPG by Bellring Games.
Bellring Games

But what really has me hooked are the secondary systems. Mistfall Hunter's meta-progression doesn't just involve gear, it also has skill trees and unlockable, class-based abilities. And I'm weak for that kind of thing. There's even a perfect block, and we all know how I feel about parrying.

In other words, it all looks very promising, and it seems like I'm not necessarily alone in that. Mistfall Hunter's already gathered a promising 16,000 players and rising per SteamDB, and I'll be curious to see if it'll carve out a niche in the genre; among soulslike action game freaks like me, Nightreign enthusiasts who wished FromSoftware had added PvP, extraction shooter hobbyists who are tired of all the guns, or all of the above.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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In the middle of its Steam beta, survival sandbox Outward 2 delays planned July 7 launch to next year

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Just a week ago, we covered an interesting sequel project called Outward 2, which caught our eye because developer Nine Dots Studio characterized it as a “challenging action RPG with survival elements” – minus the hand-holding that the studio apparently believes survival games are known for. Let’s hope the players are more forgiving than the game […]
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Jagmas
1 hour ago
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Round Rock, Texas
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The Division 2: Into the Dark Introduces New Toxic Dark Zone, Improves PvEvP Experience

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While the sun has set on Bungie’s Destiny 2 in terms of updates, Massive’s The Division 2 is still going strong. Its latest season, Into the Dark, features significant changes and improvements to the Dark Zone, aka the PvEvP extraction shooter before the genre truly blew up.

Alongside improving the damage of the entrance turrets and granting an invulnerability window for those who enter, Landmarks should now offer better rewards. You can also expect a high drop rate of Dark Zone Keys from Landmark Bosses and Named threats, and Landmark Chests, which now refresh quicker, have higher chances of dropping Exotic Components.

However, the biggest new addition is arguably the Toxic Dark Zone, an area for up to 12 players with no PvP or Rogues, and where you need to cooperate to survive the increasing amount of Toxicity. You’ll also find Sample Canisters, which can only be extracted with a Stabilization Agent, and that only drops from Landmark Chests and Bosses.

Once you’ve recovered them, you can donate them to the seasonal vendor to unlock High Quality Munitions bonuses – a seasonal buff active per reload. You can also use them with three Active Modifiers for the season to obtain a more powerful Surge version. The latter is especially to survive the Toxic Dark Zone.

To learn more about the new content, check out the trailer and developer diary below. Those craving even more content shouldn’t worry, as a new Incursion is also coming “soon.”

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Jagmas
2 hours ago
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Round Rock, Texas
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