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The Reality Of Xbox’s Plans For ‘Fallout,’ ‘Elder Scrolls,’ ‘Halo’ And More

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Xbox will get a new Fallout game earlier than expected, but for this and other series, the reality of the future remains somewhat stark.

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Jagmas
30 minutes ago
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Round Rock, Texas
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Fallout 76 Updates Could Stop ‘Without External Studio’, It’s Suggested

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One Bethesda Game Studios developer has suggested that Fallout 76 updates might not pan out without serious support from external studios.

The post Fallout 76 Updates Could Stop ‘Without External Studio’, It’s Suggested appeared first on Insider Gaming.

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Jagmas
30 minutes ago
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Round Rock, Texas
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Moana’s Record Rotten Tomatoes Score Should Give Disney Pause

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Moana is a huge bomb with critics on Rotten Tomatoes, and if that translates into box office, that should cause Disney to rethink its recent strategy.

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Jagmas
32 minutes ago
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Round Rock, Texas
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Bungie gives Destiny 2 players a final farewell gift as the game enters maintenance mode

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Destiny 2 developer Bungie surprised fans earlier this week with something of a farewell gift. The developer posted a code on X that players can redeem on Bungienet to claim a free emblem.

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Jagmas
33 minutes ago
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Round Rock, Texas
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After 16 years of exploring the final frontier, Star Trek Online devs are 'trying new things' and 'trying to push the boundaries' of what they can achieve

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It's the 16th anniversary of Star Trek Online this year, and the 60th anniversary of Star Trek itself. That's an absurdly long time for both MMOs and TV shows. For fans of the shows, though, it's bittersweet, as the two remaining ones are now rushing towards their post-cancellation conclusions. Star Trek Online, on the other hand, feels like it's entering a new era.

OK, I might be getting a wee bit ahead of myself, but things are definitely changing. Earlier this year, Cryptic Studios' former CEO, MMO heavyweight Jack Emmert, returned, taking up the CEO mantle once more. And just as critically, Cryptic and publisher Arc Games were able to extricate themselves from owner Embracer—a company that's mostly known for buying studios and killing them.

Star Trek Online: Undiscovered

(Image credit: Cryptic)

It's going to take time to really see the impact of these changes, but STO's new Undiscovered update does feel different—for numerous reasons. The ongoing storyline has been temporarily paused, one of STO's oldest arcs has been completely remade, with two Voyager veterans returning to voice their characters, and there's a big push to make sector space a bit more interesting—namely by revamping Deep Space Encounters.

Executive producer Thomas Marrone tells me that he's "really grateful to have Jack back", and that the returning CEO has been interested in Cryptic's STO team "trying new things and asking a lot of questions".

Marrone doesn't want to call it a "rut", but prior to the changes, the team found itself in a comfortable rhythm.

"We had a rhythm of here's an episode, here's a TFO [Task Force Operations are the dungeons and raids of STO], here's a couple patrols, here's an episode, here's a TFO, here's a couple patrols. And that was great, and I know people enjoyed it, because we have all the metrics. That's just what you do as a live service company, but with Jack back, we do have a mandate to try new things, and to look at, are there ways to give people something new every update. Undiscovered is one of the first examples of this."

Star Trek Online: Undiscovered

(Image credit: Cryptic)

Undiscovered's remade storyline and Deep Space Encounters still tick all the traditional STO boxes. They're extremely replayable and won't take a million hours to finish. Episodes are brisk (though not rushed) and the sector space encounters aim to be 15-minute adventures. With both comes new rewards, new and returning characters, and more voice acting. And the update launched with an event that will see players rewarded with a gigantic Bird of Prey.

It's not entirely unfamiliar, then, but as Marrone says, it's a "different flavour". And instead of adding, say, a new storyline or multiplayer diversion onto a creaky frame, the update is attempting to patch up the frame itself. "It's really geared at making the game feel alive and feel like it's worth flying around and exploring sector space in a way that I don't think we had before."

Emmert has enabled this, says Marrone. "Jack has encouraged us to think about new ways of building content for the game that isn't just the same thing over and over again."

Senior narrative designer Flo McQuibban says the team is "trying to push the boundaries" of what they can achieve both narratively and mechanically—"within the limit of what's possible with our development timeframe of our resources".

Star Trek Online: Undiscovered

(Image credit: Cryptic)

That last part is important. After Embracer acquired Cryptic, it gutted the team and put a mobile studio in charge of Cryptic's MMOs. And while the Embracer days are behind it, Cryptic's still having to run multiple MMOs without the resources that, say, Blizzard or Square Enix have available to them. So when it wants to do something new, like remake an arc, that needs to be the focus.

Game development is a zero sum game.

Thomas Marrone

So don't expect Cryptic to immediately jump right into another old arc to remake it.

"I mean, we'd love to," says Marrone. "There are so many other arcs that are really cool and have good bones. The Iconian War is another great example of something that could really use some help, at least with the cutscenes. Unfortunately, game development is a zero sum game, in that we have this much time to make this much stuff."

But that certainly doesn't mean it won't happen. STO has a legacy of tweaking old stories. Indeed, the story that was just remade had been given a glow up a few years before it was put in the vault—though it wasn't even close to the extent of the Undiscovered changes. But Cryptic has to balance out any trips back in time with producing brand new storylines and activities.

A Lexington-class vessel

(Image credit: Arc Games)

So how does STO keep going for another 16 years? McQuibban thinks maintaining a good relationship with the community is the trick.

"We're a very communicative development team," she says. "And I feel like the playerbase has a lot of empathy back towards us, and grace and patience for when we are transparent and in regular discussion with them … I think that's going to be key, and it's part of like empathy towards the players. We hear you, and we see you, and your feedback; maybe it'll take a while to fix, but we've seen it, and we've logged it, and we're gonna consider it and figure it out together."

It can be challenging, though, "as the game gets older, technologies advance, expectations change about what's in a game," says Marrone. But it helps that "STO is blessed with a very, very high rate of retention". I've been playing STO since 2010, and somehow have managed to keep playing despite the nature of my job, meaning I'm constantly bouncing between games. And it's backed up by the concurrents, too, which are not incredibly high, but have been remarkably stable over the last decade.

Star Trek Online promo image - spaceships in combat

(Image credit: Cryptic Studios)

So while the team has this mandate to experiment, one of the other things Emmert has been encouraging is, as McQuibban mentioned, empathy. "Jack said right when he got back that he wants us to have empathy for the player," says Marrone. "So that means that we play the games ourselves, that we understand the experience of playing the game, and that we understand, hey, this isn't so great, this is really cool, we should do more of this, we should do less of this, we should fix that."

As long as the team maintains this relationship with STO's players and understands what they want, reckons Marrone, "that is, I think, going to carry us; it's the relationship that's carried us this far".

With Paramount's plans for Star Trek still up in the air, and the last two shows going into their final seasons, Star Trek Online is going to need to keep the flame burning. I'm pretty confident it's up to the task.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
34 minutes ago
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Round Rock, Texas
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EverQuest explains the ‘personal loot’ ruleset for its August progression server, Lethar

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A week ago, Daybreak announced something juicy coming to Classic EverQuest: a new time-locked expansion server. Called Lethar, it’s set to open August 26th, start with all expansions up to The Serpent’s Spice, and include a new personal loot ruleset. But that ruleset obviously was going to take a lot more explanation, which the studio […]
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Jagmas
35 minutes ago
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Round Rock, Texas
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