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The most terrifying roguelike card game you'll ever play just hit its lowest price yet

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Balatro is easily one of the best card games around, offering an engaging gameplay loop that keeps me up all night trying to pull off ‘one last run’. However, sometimes you want a familiar experience with a unique twist, and I suggest grabbing the earlier game, Inscryption for that exact reason. With a solid gameplay loop, angled around a more atmospheric and horror-like design, it’s a brilliant indie that doesn’t get enough love, and now it's at its lowest price ever.

Read the full story on PCGamesN: The most terrifying roguelike card game you'll ever play just hit its lowest price yet



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Jagmas
1 hour ago
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Round Rock, Texas
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Marathon’s Upset Was to ARC Raiders Benefit, “They Were a Great A/B Test,” Says Embark Studios

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ARC Raiders text next to a character wearing futuristic armor with branding SBWN CORV on helmet.

Back in April, ARC Raiders and Marathon both hosted playtests that coincidentally overlapped with each other, and according to Embark Studios' technical director, while that was entirely a coincidence, it proved beneficial for ARC Raiders and for Embark Studios. Embark Studios just got done hosting a 'Server Slam Test' this past weekend, where the game was available for free on all platforms (PC, PS5, Xbox Series X/S) for players to hop into from October 17-19. As far as we know, it went well, with the game's Steam concurrent players peaking at 189,668, and it'll be interesting to see what Embark […]

Read full article at https://wccftech.com/marathon-upset-was-to-arc-raiders-benefit-embark-studios/



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Jagmas
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Round Rock, Texas
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Screw up too hard in The Outer Worlds 2 and your companions may fight you "to the death" because Obsidian wanted the RPG's cast to feel "like they're their own people"

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The loyalty of your companions in The Outer Worlds 2 isn't guaranteed, as Obsidian has revealed they'll absolutely turn on you - and even try to kill you - if they disapprove of your actions enough.

Talking to Xbox Expansion Pass, Obsidian's Matt Singh and Brandon Adler share new insights into companion behavior and how companions are designed to feel like three dimensional, independent, freethinking people instead of yes men for the player.

"One of the things that was really important is we wanted these characters to feel like they're their own people," said Singh. "They have their own goals, their own motivations, and if the player's aligning with them, that's great. They're going to be there for you. They'll fight alongside you. But if you go against their interests, they're going to have something to say about it. That might break out into a conflict, that might mean they leave you or you have to fight them to the death. But if you do build that relationship with them, they'll be there for you in the end."

Managing a cast of companion characters is one of the mainstays of traditional RPGs, often requiring the player to decide between appeasing one companion over another and leading to deaths and/or departures depending on player choice. The Outer Worlds 2 isn't the first to escalate the stakes to potential full-blown violent conflict between player and companion, but it is a first for the series. It's also in stark contrast to Obsidian's 2025 RPG Avowed, in which companions stick by your side pretty much no matter what.

Adler explained that, in The Outer Worlds 2, companions will actually give you the heads up when they're about to turn on you.

"There's some pretty serious points in the story where things can happen and go south where they may say something even as simple as, 'You're going to take me along on this thing,' and depending on how you've treated them or how you continue to treat them, that could have big implications," said Adler.

"There's things you can do to the companions that other companions really don't like. And they'll let you know beforehand, like, 'Hey, if you do this, this is a point of no return with me,' kind of thing."

All of this is in service of making companions feel "more realistic with how they dealt with the player and just reacted to the things that were going on around them," added Adler. "And that was something that we didn't really have in the first game all the time, but we really wanted to make sure the players felt that in the second one."

The Outer Worlds 2 launches October 29 for PS5, Xbox Series X, and PC.



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Jagmas
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‘Arc Raiders’ Is Now An Even More Serious Problem For Bungie’s ‘Marathon’

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Arc Raiders' big beta is over, and the numbers its put up and the vibes it amassed make it an even bigger threat to Marathon than before.

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Jagmas
3 hours ago
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Round Rock, Texas
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Guild Wars 1 and 2 fans are putting on their own Halloween festival, the 20-year-old Horrorween

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Not a lot of MMORPGs at all make it to 20 years, so far, so it’s especially awesome to see a player-run event pull it off. We’re talking about the Guild Wars franchise’s Horrorween, a fully player-run event that perfectly complements Classic Guild Wars and Guild Wars 2’s Shadow of the Mad King. “Come one […]
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Jagmas
3 hours ago
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Project Zomboid's new design director probably has more in-game hours than you, and he worked on Halo to boot

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When it comes to zombie killing, there are a few people I'd choose to have by my side. Aragorn, son of Arathorn, for starters. Then probably John Wick. Most important would be Jean-Claude Van Damme, thanks to the Canadian tuxedo he commonly wears - we all know teeth can't penetrate through denim. But if we were talking real-life people (yes, JCVD is fictional), Project Zomboid's new design director Christian Allen would be right up there. Not only does he have an impressive CV when it comes to working on videogames, he's got more hours in Project Zomboid itself than all but the most dedicated fans.

Read the full story on PCGamesN: Project Zomboid's new design director probably has more in-game hours than you, and he worked on Halo to boot



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Jagmas
3 hours ago
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