The New York Times defended its reporting on Elon Musk’s drug use, after he claimed that the publication was “lying” in its article that claimed he was, among other things, “taking so much ketamine, a powerful anesthetic, that it was affecting his bladder, a known effect of chronic use. He took Ecstasy and psychedelic mushrooms.” […]
Lord of the Rings Online is hitting a rare lull following a crazy spring of patches, new servers, and server transfers. However, don’t expect this quiet period to last for long, as the revamped Midsummer Festival and its new island is scheduled to arrive on June 19th. According to last Friday’s studio livestream, this week’s […]
Nintendo has confirmed new details about the Nintendo Switch 2 screen – namely that the screen will be glass like the Nintendo Switch OLED, as opposed to the plastic screen found on the original Switch model.
Nintendo of Europe published a health and safety manual (via NintendoSoup) to its website, and it has all the usual tips and tricks – like, please call a doctor if you manage to get battery fluid in your eyes, and do not let children eat the game cards. But there's a line under the careful usage section that reveals a previously unconfirmed detail about the screen.
The final note of the section reads, "The screen is covered with a film layer designed to prevent fragments scattering in the event of damage. Do not peel it off." This warning is present in the health and safety details of the OLED model, seemingly confirming that the Nintendo Switch 2 will also feature a glass screen.
This film screen layer is present so that if the Nintendo Switch 2 gets launched by a raging five-year-old (or more likely, 35-year-old) who just managed to come 24th in Mario Kart World, the shattered glass will stick to the adhesive rather than scatter everywhere. So when you get your Switch 2 in later this week, don't peel the film off. Also, I still recommend getting a tempered glass screen protector for the console, even with the protective layer in place.
Nintendo also gives warnings in its safety manual like "Make sure to charge the built-in batteries at least once every six months. If the batteries are not used for an extended period of time, it may become impossible to charge them." But, considering the fact that the list of upcoming Switch 2 games is absolutely packed so far, this likely won't be a problem.
As a man who writes for a living, I have no actual useful abilities. That means that—while I keep close track of the Bethesda modding scene—I often don't really understand what all the very smart people who work in it are actually speaking about. As far as I'm concerned, a 'script extender' means putting a load of white text into your screenplay to buff up the final wordcount.
So it must mean something if even I know it's a big deal that creators from the Oblivion Remastered Modding Community have just cracked getting the game to play nicer with Lua, announcing in a giddy Reddit post that "we just figured out how to make Oblivion's scripting engine call any function we want from a UE4SS Lua script."
Let's try to break that down into something you and I can digest. If you're not familiar, Lua is a powerful scripting language that modders use across all sorts of games to make them do buckwild things. It's a huge part of the Morrowind modding scene, for instance. A big reason the next release (0.49) of OpenMW is so hotly anticipated is it's set to expand what people can do with Lua in that engine.
Oblivion Remastered is, of course, a bit more complicated than Morrowind. It's a modern game consisting of two engines—Gamebryo and Unreal Engine 5—all wrapped up in one another. Even worse, Bethesda doesn't officially support mods for it, unlike pretty much all of its other games, leaving modders without official tools to poke around in the game's innards and make things work.
Which makes it feel all the more miraculous that the mad lads have actually managed to get Lua and Oblivion Remastered to speak to each other better, making the game itself trigger Lua scripts by cleverly mucking about with its notification system (the text in the top left that tells you when you contract vampirism, and so on).
A humble Dunmer about to be struck by the magnitude of Lua scripting. (Image credit: Bethesda)
On Reddit, author Time-Has-Come includes one of their own mods as an example of what's now possible: the player casts a spell, the spell triggers a script on Oblivion's side that flashes a notification reading "madLevitationScriptStart," then his Lua script reads that notification, hides it, and reacts to it, triggering a levitation spell—"something that I thought was impossible just a week ago."
The real magic of this breakthrough, explains Time-Has-Come, is that it lets modders use Lua to react to specific in-game events. Before, it was possible for Lua scripts to react to, for instance, you casting a spell, getting hit, or ending a dialogue, but it couldn't react to specific spells, or hits, or dialogue options. Now it can.
"The possibilities are far reaching… You want a minigame or a new menu to pop up after a dialogue choice? You can do that. An alternate XP system, where you earn XP from kills and choose skills to level up? Would be difficult to make but is doable. You want to be able to get a pizza delivered to your house IRL by asking Martin Septim to do it for you? That's well within the realm of possibilities."
Previously, getting these two parts of the game—the Oblivion-side spellcasting and Lua-side levitation—to speak to each other wasn't doable. Rather than a proper spell, that Levitation mod had to be a baked-in mechanic you triggered by pressing L. It was a hacky solution that didn't feel in-keeping with the rest of the game's magic system. Now? It works way better, and it's the tip of the iceberg. As Time-Has-Come says, "expect some big mods coming soon… This is just one use-case. The possibilities are literally endless."
Gearbox CEO Randy Pitchford isn't done upsetting gamers, or his PR team. Following pushback to him stating a "real fan" would find a way to pay up to $80 for the upcoming Borderlands 4, he offered a sort of apology, and now he seems to be digging himself an even deeper hole by letting everyone know how free Tiny Tina's Wonderlands is currently.
"For our real fans who may be cost sensitive, the very awesome and incredibly fun smash hit videogame Tiny Tina’s Wonderlands is FREE this week on the Epic Games Store," Pitchford tweets. "Please enjoy this FREE gift by grabbing your FREE copy here, FREE."
"I really feel like someone in the PR part of Gearbox is dying right now from the trench Randy keeps digging," writes one person in the Borderlands subreddit
For our real fans who may be cost sensitive, the very awesome and incredibly fun smash hit videogame Tiny Tina’s Wonderlands is FREE this week on the Epic Games Store. Please enjoy this FREE gift by grabbing your FREE copy here, FREE: https://t.co/r5buZrga3bMay 30, 2025
It seems pretty obvious he's taking a dig at people who criticized him for writing, "If you’re a real fan, you’ll find a way to make it happen," in reply to someone asking him to ensure Borderlands 4 wouldn't be $80 like Mario Kart World is.
Pitchford then posted a 557-word statement that should have settled everything. He wrote: "The absolute sincere truth is that I don't want anyone to pay any more than they should or are comfortable with and I always work with the intent and hope that a customer always feels they got the better end of the deal no matter what they pay."
But after this latest tweet, people are angry again. "Is he just getting off on going after fans now," asks one person in the Borderlands subreddit. "Jesus Christ, why can't Randy just shut the fuck up and enjoy the dedicated fanbase," replies one annoyed fan.
One person suggests, "Dude's milking people for hate clicks at this point." Some people say there's no such thing as bad publicity, and since we're here reading and writing about Borderlands 4, and maybe they're right.
The popular fantasy MMORPG The Elder Scrolls Online gets a major update, Seasons of the Worm Cult, today on PC and Mac (consoles will have to wait until June 18), and we've got all its details from a press presentation and roundtable Q&A with Zone Lead Jason Barnes and Systems Designer Carrie Day. After moving away from the expansion-like Chapters, the team is starting its new journey with Seasons of the Worm Cult, which will introduce a new playable zone, Solstice. Located off the southern coast of Tamriel, Solstice is a remote and largely undiscovered island, which ZeniMax Online thought […]