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Wildgate's First Major Update, Emergence, Adds New Modes, New POI, New Ship, and Custom Lobbies

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Crew-based FPS Wildgate has just gotten its first major content update: Emergence. Play new modes, new challenges, try a new resonator, and even set up custom lobbies.

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Jagmas
4 minutes ago
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Round Rock, Texas
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"Out of all the 40k options, they picked this?": Fans are furious about the reveal of Darktide's new class—and they might have a point this time

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In the run up to the reveal of Darktide's latest new class, speculation has run rampant in the community. A week's delay on the announcement only created more space for fans to stretch their imaginations, placing their bets on everything from a Sister of Battle to a kroot warrior to an Adeptus Mechanicus tech priest.

So when the new class turned out to be 'Hive Scum'—essentially just an archetypal criminal—the reaction was, predictably, disappointment.

"We could have had a tech priest, but instead we get someone I've probably seen milling around in the centre of Manchester drunk at 2 in the afternoon," says one comment on the trailer on YouTube. "Out of all the 40k options they picked this?" says another, echoing a common sentiment.

The main subreddit is full of similar comments, from "this is like going to your baby reveal and finding out you're also not the father level of disappointment" to "lazy and boring choice for new class".

As ever, some of the discussion is toxic and overly harsh on both developer Fatshark and Warhammer owners Games Workshop, who tend to become the target of elaborate conspiracy theories whenever a piece of Darktide content disappoints. But I can understand where the anger is coming from—and it speaks to what seems to be a fundamental impasse between the studio and the community.

I am the lore

(Image credit: Fatshark)

The Warhammer 40,000 setting is absurdly dense at this point, enjoying the benefits of almost 40 years of accumulated lore and storytelling. That means there are a lot of cool archetypes in it that you could put in a videogame, with everyone having their own favourite pick.

Start building a list of the classes people might want to see out of all of that, and 'criminal guy' isn't going to rank high. Those who would pick it would probably be thinking of the iconic crime families of Necromunda, with their wacky and exaggerated traits—not generic and lowly scum.

(Image credit: Fatshark)

The other thing Warhammer 40,000 offers in abundance is cool, ridiculous, and often elaborate weapons—so it's easy to see why people wouldn't be impressed by the Hive Scum bringing a collection of junky, improvised guns, shivs, and crowbars, with dual-wielding as an underwhelming central gimmick. (Though I have to admit, I can't help but smile at what appears to just be two sharpened corkscrews used as knives.)

All together, it does feel like a very underwhelming choice. In a world of gene-spliced warriors, alien mercenaries, space pirates, and twisted cyborgs, what we've ended up with is about as close to 'just some guy' as the setting allows—visually drab and conceptually bland. It's hard not to feel at least a bit deflated by that.

So the question is: why Hive Scum?

Gang man style

(Image credit: Fatshark)

There are some thematic reasons to go with a more humble archetype like this. People tend to think of Darktide as just a Warhammer 40,000 shooter, and imagine the possibilities as unlimited—but it does have a fairly specific narrative premise.

New classes need to fit into the game's ragtag army of conscripted convicts and Inquisitorial agents. They also need to make sense within a system where players can create their own characters—rather than playing unique, premade individuals as in the Vermintide games. A lot of the more outlandish options, particularly aliens, could clash with both the lore and the game's aesthetic in that context. And we certainly know that Fatshark takes the Warhammer 40,000 setting very seriously.

(Image credit: Fatshark)

From that perspective, the Hive Scum certainly fits in perfectly—not only does the game take place in a hive city, there's a nice parallel there with the law-abiding Arbites class released earlier this year.

One could certainly point out, however, that that's a rod Fatshark made for its own back. Vermintide 2 offered a more permissive premise, with subclasses representing different possible paths each character's life could have taken, and the playable heroes all being named individuals meant that they could represent unique situations rather than broad archetypes. That more playful approach allowed picks as outlandish as a Grail Knight, a Slayer, and a Necromancer.

Has Darktide simply committed too hard to its more dour style and customisable characters?

(Image credit: Fatshark)

On the other hand, because these are full classes, not just subclasses, they also need to support a wide range of possible talents, playstyles, and weapons—for many of the possible classes speculated by the community, that would be tricky. It's through this lens that I think the Hive sSum starts to make the most sense: it being a pretty generic archetype allows it to contain other, more specific concepts as playstyles within it. When you read the dev blog explaining the talent trees, and visualise it as a class that can be a gunslinger bounty hunter, frenzied assassin, or a combat drug-addicted battle chemist, it does start to seem more interesting.

As interesting as a kroot mercenary or a skitarii vanguard, though? Well… no, and that does bring us to what is almost certainly the primary reason behind this choice: limited resources.

Supply drop

(Image credit: Fatshark)

While in players' imaginations the sky is the limit, in reality Fatshark's means have always seemed more limited—understandable for a mid-sized independent studio, even if it is one that's enjoyed a lot of success over the years. Speculation frequently stretches as far as thinking new updates could roll in an entire new enemy faction, or a complete change of setting, when the reality is that the history of Vermintide and Darktide has never suggested that kind of reach.

Aliens, tech priests, space marines... all of these would require whole new animation sets, complete character customisation options, and in many cases would have little or no overlap in weapons with existing classes. It certainly doesn't suggest laziness to surmise that the studio isn't able to make that amount of work happen within the five months it's been since the previous new class.

(Image credit: Fatshark)

Another 'guy with gun' is a blander choice, but it may be a more realistic one—and hopefully one that allows more time for putting together fun and exciting talent trees rather than puzzling over how to even make a Sister of Battle work. Still, it's hard not to think that more unique and exotic choices could still have been possible within those limits—perhaps a death cult assassin, rogue trader, or a psychic null?

This mismatch between what the community expects and what Fatshark delivers, even at its most ambitious, seems to be a never-ending source of friction, and perhaps with a setting as rich and beloved as Warhammer 40,000 it's unavoidable.

(Image credit: Fatshark)

Certainly laying out the facts doesn't make the Hive Scum reveal any less disappointing on the face of it, and I do completely understand the reaction to that trailer. But ultimately, rather than seething over what we're not getting, I'm looking forward to discovering what thrills and surprises the new class might offer under that humble exterior. At the very least, I've got to get my hands on a pair of those corkscrews.



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Jagmas
6 minutes ago
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Round Rock, Texas
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New Vampire Survivors Game, Crawlers, Is A Big Departure, Will Launch On Game Pass

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Poncle Games, the studio behind the critically acclaimed "bullet heaven" game Vampire Survivors, has announced its next project: Vampire Crawlers. Set in the same world as Survivors, this "Turbo Wildcard," as Poncle describes it, reimagines its predecessor as a deckbuilding dungeon-crawler with roguelite elements. Crawlers is slated to release next year.

Announced as part of November's Xbox Showcase, Vampire Crawlers marks a significant departure from the simplistic gameplay of Survivors, adding increased depth and strategy via its strong focus on deckbuilding while still retaining a similar visual style and a penchant for chaos. Other notable features include the village, which serves as a central hub for your Survivors, as well as a shift to a 2.5D perspective.

"Build busted decks, explore familiar dungeons from a new perspective, and unleash world‑ending combos," Poncle wrote in Crawler's official press release. "Either take your time and be tactical, or play turns as fast as you humanly can: the outcome is always accurate."

Continue Reading at GameSpot

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Jagmas
7 minutes ago
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Round Rock, Texas
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Another Marathon playtest is coming in December, but this one is restricted to North America and it's still 'strictly under an NDA'

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Sony said earlier this month that Marathon, Bungie's super-sexy but deeply troubled extraction shooter, is coming out one way or the other in March 2026, and it'll clean up the mess—that is, "make corrections"—as needed once it's out the door. But it's still making corrections before that, too, and interested run-and-gunners will have a chance to check out the latest updates in another round of playtesting set for December.

Unlike the recently concluded October playtest, which was open to players in North America and Europe, this one in December will be accessible only to those in North America. Otherwise, it looks to be pretty much the same deal, including that it's invite-only, invitations cannot be shared, and the whole thing is "strictly under an NDA," meaning you can't stream it or "share your playtest experience publicly."

That strikes me as not great. PC Gamer's senior video producer Scott Tanner just broke it to me that March 2026 isn't much more than three months away, and maybe I'm being a little alarmist but Bungie maintaining such a tight lid on Marathon at this late stage seems discomfitingly cautious for a game that was meant to be Bungie's next big thing. Earlier this year, Battlefield 6 held a big open beta (no NDAs required) two months before its eventual October release that projected confidence in what EA had on its hands.

By comparison, Bungie isplaying Marathon very close to the vest, as if it's nervous about reintroducing the game to the public after muted feedback from a previous alpha, plus that whole stolen art debacle. Sony's vow notwithstanding, I wouldn't be at all surprised if it does ultimately bump Marathon to a holiday 2026 release, especially if Arc Raiders is still firing on all cylinders when we roll into 2026.

Anyway, that's all entirely speculative. Back to the actual facts: The latest Marathon playtest is set to run from December 12-16, from 2 pm to 8 pm PT each day. If you want to get in on action, head around to bungie.net and sign in with the platform of your choice—that'd be Steam if you're on PC, although they're letting console gamers in too—then fill out the form and cross your fingers. You'll receive an email from Bungie if you get in—invites will be sent out in waves, so don't despair if you're not given the green light

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
8 minutes ago
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Round Rock, Texas
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Funcom’s Dune Awakening kicks off its third free trial since launch

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Funcom is plainly aware of the growing perception that Dune Awakening is struggling, and if you weren’t sure before, you can be now: The studio is launching another free trial as well as a sale, though you might have expected a sale next week ahead of the holiday weekend anyhow. “Arrakis is closer than ever […]
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Jagmas
21 minutes ago
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Round Rock, Texas
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I am going to kill Slim Shady with mom's spaghetti

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At today's Xbox Partner Showcase, IO Interactive revealed its next celebrity-themed elusive target for Hitman: World of Assassination. Arriving on December 1, the free, limited-time Eminem vs Slim Shady mission sees the Detroit-based rapper recruiting Agent 47 to assassinate his young alter-ego, which has manifested on the material plane as a separate, homicidal entity.

"In his latest album, 'The Death of Slim Shady' the rapper attempted to put his other self away, but now Eminem recruits the legendary assassin Agent 47 to put his past away permanently," IO Interactive said in a press release. To serve as the battleground for this existential conflict, the Hokkaido map has been remixed into Popsomp Hills Asylum, an "environment where doctors, patients, and performers blur into one," where Slim Shady "delivers erratic live performances to a captive audience of staff and inmates."

Presumably, Agent 47 thinks this is cool and fine.

I don't know what force or magic has hewn Eminem into a bifurcated being at war with himself. I only know that, as of today, it is my duty, obligation, and sacred calling to kill Slim Shady with mom's spaghetti.

The "surreal new mission," IO Interactive said, is filled with "dreamlike twists" and "abundant Eminem references," like an in-mission performance of "Houdini" and a potential poisoning opportunity using the doom-laden long pasta, as served in Eminem's real-life Mom's Spaghetti restaurant in Detroit.

(Image credit: IO Interactive)

It is decreed by fate—an inevitability written in the stars, an ending of arcing cycles traced across the ages. IO Interactive has given me the necessary tools. It is an opportunity that comes once in a lifetime, and I will not miss my chance to blow.

I must, and will, kill Slim Shady with mom's spaghetti.

Oh, also, they're bringing back the Jean-Claude Van Damme elusive target, so I guess you can kill him again, too, if you want. I, uh—I didn't have any references on deck for him. I'm sorry.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
22 minutes ago
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Round Rock, Texas
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