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Fallout 76's Vault was referenced in Fallout 3, a whole 10 years before it eventually released

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Fallout 76 was mentioned in the Fallout universe as far back as 2008, a decade before it released in 2018.

Fallout games often delve into the inner workings of various Vaults scattered throughout America, and that's exactly how one veteran Fallout 3 player has made the discovery below. It turns out that a Terminal within the Citadel mentions Fallout 76's Vault 76 as being one of the "seventeen control vaults," which will be run entirely according to Vault-Tec's marketing materials.

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This means the Vault had no weird experiments going on within it, unlike some of the other Vaults you can uncover in multiple Fallout games. In fact, this is pretty integral to the plot of the recent Fallout TV show, and while we won't spoil the details here, the TV show makes a point of hammering home just how weird the Vaults can actually get.

The catch for this is revealed in the Terminal summary: Vault 76's residents would be automatically pushed back up to the surface after 20 years, no ifs or buts. This is almost accurate to Fallout 76 - in Bethesda's multiplayer game, the player is pushed to the surface on 'Reclamation Day,' which falls exactly 25 years after the nuclear bombs first started descending on America.

There's probably an inner lore working as to why the opening date was delayed by five years, rather than this being a lore oversight from Bethesda. If the Fallout TV show has taught us anything, it's that Todd Howard and company are meticulous when it comes to figuring out the lore and the world-building of the Fallout series.

Read up on our Fallout Season 2 guide for a look over everything we know about the Prime Video show's eventual return.



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Jagmas
2 minutes ago
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Round Rock, Texas
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First new Batman Arkham in years is a Meta-exclusive VR game

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Batman landing in dark alleyway Arkham Shadow

Like the caped crusader himself, a new Batman game bearing the Arkham series name has dropped out of the shadows, catching everyone by surprise. How fitting then that it's titled Batman: Arkham Shadow.

Before you get too excited, this isn't a direct follow-up to the third-person action-adventure gameplay seen in Batman: Arkham Asylum and its sequels. Instead, this is a VR title, and it's being developed exclusively for the Meta Quest 3. The reveal trailer doesn't give away much either, with a description only saying Gotham City is in danger... so what else is new?

https://youtu.be/DDOI0pXdcGY?si=YMTIn0tYDCSQQvLB

The announcement does provide a couple of interesting details. For starters, Arkham series developer Rocksteady appears to have no involvement with Arkham Shadow. Instead, the game's being handled by Oculus Studios and Camouflaj, the latter of which being responsible for the solid Iron Man VR game from 2020. A post on Camouflaj's website seems to suggest this will still be canon to the Arkham series, since it's described as "a new chapter to such a storied franchise," though precisely when it'll take place is unclear.

While story details are being kept under wraps, the trailer does see Batman coming across an uncomfortably large swarm of rats. Aside from giving off A Plague Tale: Requiem vibes, I wonder if this is hinting at the Ratcatcher, a rather obscure Batman villain, serving as the main antagonist. I'm all for lesser-known bad guys getting a chance in the spotlight, and it'd make for a nice change of pace from the usual suspects like the Joker. A proper reveal is being saved for Summer Game Fest on June 7, so perhaps we'll get more concrete story details then, as well as gameplay footage.

This isn't the first VR entry in the series; Rocksteady previously released Batman Arkham VR in 2016 for PlayStation 4 and PC. Arkham Shadow, however, is only coming to Meta Quest 3, which is a bit disappointing for anyone without a headset or who'd prefer a more traditional action-adventure entry. Especially after Rocksteady shifted gears with co-op shooter Suicide Squad: Kill the Justice League. Those with a Meta Quest 3, though, should hopefully be in for a treat when Arkham Shadow launches in late 2024.

The post First new Batman Arkham in years is a Meta-exclusive VR game appeared first on Destructoid.

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Jagmas
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4X RTS Sins of a Solar Empire 2 is finally coming to Steam this summer with a new faction and modding tools

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I was beyond excited when I chatted to developer Ironclad about the imminent arrival of Sins of a Solar Empire 2 back in 2022. With its simulated celestial mechanics and modular ship design, it sounded like a significant step up from its brilliant predecessor. But like so many in-development games that launch exclusively on the Epic Games Store, it soon left my brain. Even with all its discoverability issues, Steam simply makes it easier to keep track of games. So it's good news, then, that Sins of a Solar Empire 2's exclusivity is coming to an end, heralding its arrival on Steam this summer. 

Worth emphasising is the fact that Sins of a Solar Empire 2 is effectively in early access. This isn't remotely clear from the Epic page, nor its Steam page, where you could be forgiven for assuming the game is complete. That said, the Steam launch will come with a bunch of new features. 

  • The Advent Unity faction, including two sub-factions: the Advent Reformation faction and the Advent Reckoning faction.
  • Updated VO and dynamic music that's specific to factions.
  • The official release of modding tools.
  • A visual UI refresh that lets you select custom UI themes tailored to each major faction. 
  • Enhanced AI, taking advantage of more advanced strategies, scheming against you and making diplomatic offers.
  • A damage FX system that makes combat damage visible on large units and structures.
  • More environments, planets and maps.

That's what's new for the Steam release, but more broadly Sins of a Solar Empire 2 introduces a whole heap of new things that make it quite a bit different from the original game. 

The aforementioned celestial mechanics simulation is the one that made me most excited. Planets don't have a fixed position, you see, instead orbiting their stars at different speeds, altering the map continually. Depending on a planet's position, then, it might be easier or more challenging to conquer, forcing you to tweak your plans on the fly. 

Ship combat has a more sim-like element, too, where ships have turrets that acquire targets, move and fire in real-time, and they act independently rather than all of them having the same firing solutions. Missiles are also physically simulated, and you can use tougher ships to move in front of weaker ones to body block the projectiles, as well as using their point defence turrets, which spin around and try to track and destroy any threats. 

You'll be able to check all of this out on Steam this summer, though we're still waiting for a specific date. 



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Earth Defense Force 6 Release Date Finally Revealed

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A soldier flying over a horde of bugs in Earth Defense Force 6



The Earth Defense Force 6 release date has finally been revealed, with the latest bug-splattering shooter in the series arriving in July.
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Biggest Starfield Update Since Launch Brings Map Improvements and More Later This Month

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A close-up of Sarah in Starfield



Bethesda has announced the release date for the biggest Starfield update since launch, which will bring map improvements, Xbox graphics options, and more.
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5 minutes ago
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May Is Here to Shower You With Tons of New Sci-Fi, Fantasy, and Horror Books

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May has a little bit of everything for genre fans spread across its dozens of new sci-fi, fantasy, and horror book releases: space operas, doomsday cults, apocalyptic mysteries, fantastical romances, haunted mansions, dimensionally displaced vampires, badass wasteland motorcycle couriers, and more!

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Jagmas
1 hour ago
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