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Star Citizen’s recently hired content management staffer leaves the job after three months

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Working alongside content management staff has got to be a tall order, especially for a game like Star Citizen. Even so, it would appear that CIG’s recently hired member of the team, a YouTuber by the name of Olli, has officially left the post in what reads like an amicable split. “I have agreed with CIG that […]
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Jagmas
31 minutes ago
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Round Rock, Texas
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31 Moments That Made The Dragon Age Series Unforgettable

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From Origins to The Veilguard, here are our favorite quests, characters, and choices in Thedas

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Jagmas
42 minutes ago
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Round Rock, Texas
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WoW: Forever Shamans Are Protesting Class Changes After Being “Completely Ignored”

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World of Warcraft: Forever just received a massive batch of class-balance updates ahead of launch that have boosted power across the board, but one group of players isn't happy with the changes: Shamans.

Developer Blizzard recently released Forever's launch patch notes based on feedback and data accumulated during the beta, resulting in a power spike for all classes and major reworks for classes like Paladin and Rogue. Shamans, too, received some significant changes, most notably the removal of a key Elemental specialization ability, Lava Burst, along with any interactions other abilities had with it.

It's that change, and other changes to specialization-specific abilities like Restoration's Riptide and Enhancement's Maelstrom Weapon, that have resulted in the WoW Classic Shaman Discord going into lockdown in protest. The entire server, which has around 80,000 members, has been made read-only, with a message declaring the reason for why it took what it described as such a "drastic measure."

"Community feedback gets completely ignored and class fantasies are getting destroyed," the server declared. "With this we intend to give them [Blizzard] a sign and show them that the community is not [happy] with how they approached our beloved class. Give us back our class and spec identities and fantasies."

https://www.reddit.com/r/classicwow/comments/1xmovqz/classic_shaman_discord_server_just_went_full_ret/

While the protest is in regards to class changes in Forever specifically, the server is also home to Shaman discussions as they relate to other "classic" versions of the game as well, including WoW Classic and Mists of Pandaria Classic. As of writing, all of those channels are also locked and set to read-only. 

In a follow-up post, the server went into more detail about its complaints in regards to how Blizzard has approached Forever's Shaman design. It stated its complaints aren't about "damage output." It also made clear the server will re-open "regardless of the outcome," but that it felt like its feedback through "legitimate" channels were being ignored. 

The server then proceeded to list what it viewed as wrong with various ability changes for each Shaman specialization. It additionally called attention to what it called the "hybrid spell power issue," where spell power and intellect gear seems to be better for not only Elemental but also Enhancement, muddying the identity between the two specializations. 

https://youtu.be/Cb8r05IXiyI?si=BU3xZyfqeSL1qEb3

Blizzard has previously said it doesn't want "hybrid" classes that can deal damage and heal, like Shamans, to deal more damage than dedicated DPS classes. Players in the WoW community refer to this idea as the "hybrid tax," something those running the Shaman Discord said they are fine with if it means Shaman class design is improved.

"Truthfully, hybrid tax us all you want if the result is a cohesive class with strong class fantasy elements that are actually represented in our playstyles," it said. 

This isn't the first time a WoW class Discord shut down in protest of how class changes. As pointed out by Wowhead, back in August 2025, the modern WoW Paladin Discord was partially closed in protest of the Retribution specialization's raid performance. In that case, only Retribution-specific channels were locked, and the entire protest lasted less than 24 hours. Blizzard did announce Retribution Paladin buffs shortly after, though it's unclear if those changes came at least in part due to the server protest or not.

How long the WoW Classic Shaman Discord remains in lockdown remains to be seen, but Forever launches November 4. Blizzard recently said it doesn't expect to make any more major class changes for at least another month.



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Jagmas
47 minutes ago
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Bethesda's first full-time QA tester got the job by being an extremely chill hang

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This week, Bethesda Game Studios is celebrating its 40th birthday—a celebration that included the full name reveal of The Elder Scrolls 6: Sentinel, successfully completing the eight-year task of adding a word to a thing.

In addition, Bethesda is commemorating the occasion with the launch of a 40th anniversary site collecting the anecdotes and favorite memories of studio staff, including one Alan Nanes. Now a design director, Nanes was originally hired at Bethesda as one of its first full-time QA testers—and by his own description, he got the job by being a pleasant fellow to spend time with.

(Image credit: Bethesda)

According to Nanes, his history with Bethesda started during Morrowind's development. He was close friends with Bethesda devs in multiple departments, and it was an era where that was enough to get you in the building.

"Things were a bit 'Wild West' back then, and my friends allowed me to hang out (yes, before I was an employee) there, playing multiplayer games with them and just getting to know everyone," Nanes wrote. "Eventually, Todd Howard noticed my presence in the studio and asked if I wanted to test out their new game."

In time, his impromptu testing sessions started attracting an audience of Bethesda developers who would pick his brain about their design choices, scribble notes, and debate with each other about potential tweaks to the game while watching over his shoulder.

(Image credit: Bethesda)

"It was an extraordinary feeling, the first time I felt like I was contributing to the creation of an actual videogame (I believe you can find my name in the Morrowind manual's credits under 'Special Thanks')," Nanes said. "After this became a regular occurrence, Todd Howard and Ashley Cheng seemed to decide having full-time, in-studio QA would be a valuable addition to the team, and I took on that mantle."

Nanes later graduated to a quest designer position for Oblivion, and was more recently credited as lead companions designer on Starfield. But while his tenure at Bethesda might've had a storybook trajectory, the history of QA workers at the studio has been a contentious one in the years since Nanes was hired.

Driven by frustrations surrounding compensation, advancement opportunities, workload, and more, QA workers at Bethesda's parent company ZeniMax initiated a unionization vote in 2022, officially forming ZeniMax Workers United - CWA—then the largest videogame union in the US—when the vote succeeded in January 2023.

(Image credit: Bethesda)

Those frustrations remained unaddressed as contract negotiations with Microsoft stalled for over two years, driving the QA union to vote overwhelmingly in favor of authorizing a strike in April 2025. Its contract was ultimately ratified in June 2025. When a number of those QA workers were affected by Xbox's July 2026 layoffs, that contract allowed the union to enter into an "effects bargaining" process to negotiate severance terms for its impacted members, culminating in "a significant agreement" in September 2026.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Naughty Dog's Neil Druckmann wrote Uncharted 4's story just weeks after taking over from Amy Hennig

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Uncharted 4: A Thief's End marks a high point for the series in terms of emotionally resonant storytelling, capping off a rollicking, action-packed adventure with a surprisingly poignant epilogue showing Nathan Drake's comparatively mundane life as a father 15 years after the events of the main story. I've played that game so many times I've lost count, and the ending never fails to wet my eyes just a little. That's why I was shocked to hear creative director Neil Druckmann put together the rough outline within weeks, according to a developer who was working with him at the time.

Ryan Trowbridge, who was character technical director on Uncharted 2 through 4, tells Kiwi Talkz that Druckmann ran an "efficient" ship at Naughty Dog when he took over as creative director from Amy Hennig, who left the studio abruptly in early 2014 during Uncharted 4's development.

"He was put forth with probably what felt like a very arduous task of 'how do you take this IP and make number four of Uncharted, and breathe more life into it, and keep going, and also take over a project that's already been in production for a while'," says Trowbridge. "And he so quickly took what was there. In my recollection, it seemed like it took him only a couple weeks to regather himself."

Trowbridge says it's possible Druckmann knew about his new role for longer than was apparent, which would've given him more time to prepare a new story for Uncharted 4, "but he went and he had written a new" plot for the game. Druckmann had "adjusted to the story, took advantage of a bunch of things that he had already done, added some other things that he felt were needed, and very quickly got us on track."

Druckmann and game director Bruce Straley definitely had big shoes to fill in the wake of Hennig's departure, which itself sparked major controversy when IGN reported that Druckmann and Straley forcibly removed Hennig from the project. Naughty Dog immediately denied that claim and it was officially retracted by IGN years later, but Druckmann's role as successor to Hennig on Uncharted 4 remains one of the most controversial topics in the Naughty Dog pantheon to this day. The fact that the game itself is nothing short of a gameplay and narrative triumph is a testament to Druckmann and Straley's perseverance in the face of intense scrutiny.

Uncharted star says a new sequel would be "one of the biggest games ever," but "it just depends if Sony wants to make money"



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Jagmas
1 hour ago
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Guild Wars Reforged adds a roguelike dungeon mode with January 13’s Afterlife DLC

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Yesterday, we reported on some recent datamining of Guild Wars Reforged that uncovered some Mesoamerican-themed additions to the game’s files, which has led many fans to believe that the unreleased Utopia expansion was heading to the game. As it turns out, that datamining was both right and wrong: The MMO isn’t getting a revived Utopia expansion, but […]
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Jagmas
3 hours ago
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Round Rock, Texas
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