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Black Desert ties down December 12 date for its Calpheon Ball for PC and console, adds siege wars to mobile

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It’s almost time of the year again, Black Desert fans. The time when you’re given information about just what’s coming to the PC and console editions of the sandbox MMORPG. A time when you can expect some likely big reveals. The Calpheon Ball is on the horizon, and Pearl Abyss has locked down a date. This year’s event […]
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Jagmas
21 minutes ago
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Round Rock, Texas
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Massive GTA 6 Mural Tagged By Graffiti Artist Overnight And People Aren’t Happy: ‘As A Graffiti Artist Myself, I Honestly Think This Is Pretty Disrespectful’

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Some have defended the artist, claiming the mural is just a big advertisement and fair game for tagging

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Jagmas
21 minutes ago
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Round Rock, Texas
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World of Warcraft: Forever devs say "this launch was crazier than the insanity we imagined"

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World of Warcraft: Forever was finally released into the wild yesterday, and it's safe to say it already stands as one of Blizzard's best launches – if not the best - according to fans.

Although the Beta has been available to play for some time now (if you've paid at least $30 to access it and the controversial Skyborne race, that is), the MMO didn't launch in full until this week – and boy, is it leaving its mark already.

The World of Warcraft subreddit proves as much, with one poster describing how the "WoW: Forever launch is the smoothest WoW launch I have ever played," and many others like it.

WoW Forever launch is the smoothest WoW launch I have ever played.
 from r/wow

Over on X, developers themselves have taken note of this sentiment, with World of Warcraft executive producer and vice president Holly Longdale writing, "At the risk of jinxing things, so far so goodish which is crazy by itself. The team prepared a lot since the wildness of Beta. And this launch was crazier than the insanity we imagined but thankfully the team built plans and contingencies. They are incredible imo."

She's not wrong. Blizzard has been hard at work on its spin-off MMO, having recently announced some class changes and saying, "our aim in class design is not perfect numerical equality," with promises to introduce more "over the course of the months and years ahead."

Before that, there were racial ability tweaks and other adjustments, too. It's been a process, to say the least, and Longdale isn't alone in acknowledging it from the dev side.

Senior game designer Josh Greenfield is celebrating it and WoW: Forever's successful launch thus far as well with his own post.

"Long day but great day today," it reads, with the dev going on to reveal that Blizzard's work is far from over. After all, a successful launch doesn't mean a perfect one.

First, he notes, "We had some issues with the service that manages transports like boats and zeppelins," which led to a "temp fix." This saw Blizzard spawn "some portals to get us through the night," but a proper fix is coming.

Then, there's the issue of population. "We are aware some zones feel more empty than they should," as Greenfield writes. "Tomorrow we'll be tweaking some numbers to make things feel more lively."

He then thanks folks for "making this a great, super smooth launch" – and it's evident, again, that folks largely feel the same on that point.

Heck, the top comment exclaims it's the "smoothest WoW launch ever," declaring Blizzard "crushed it!" Others say devs "knocked it out of the park," and I'd be inclined to agree.

Last World of Warcraft: Forever patch before public release sends fan-run Shaman Discord server into lockdown: "Class fantasies are getting destroyed"



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Jagmas
24 minutes ago
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Round Rock, Texas
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The Secret Service Got Involved Taking Down Another Roblox Child Predator

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The alleged perpetrator is facing federal child pornography charges

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Jagmas
51 minutes ago
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Round Rock, Texas
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Rockstar Games Flexes Its Technical Prowess With GTA 6’s 40 Launch Screenshots, As Stunning Attention to Detail Completely Steals the Show

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Two characters intensely driving in a street race in the game GTA 6

GTA 6 is only two weeks away from its release on PlayStation 5 and Xbox Series X|S, and Rockstar Games decided to mark the occasion by sharing a new gallery of 40 screenshots that almost look like a flex for the developer, as the stunning attention to detail they show is unprecedented among current-generation games. The 40 new screenshots provide a great look at the new entry in the series, focusing not only on the protagonists, Jason and Lucia, but also on a wide range of NPCs, vehicles, locations, and more. Taking a deeper look at these screenshots reveals the insane level of detail […]

Read full article at https://wccftech.com/rockstar-games-flexes-prowess-gta-6-launch-screenshot/



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Jagmas
1 hour ago
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Round Rock, Texas
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World of Warcraft Forever’s launch was incredibly smooth — but not without a couple hiccups

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Move this game out of the “beta” category and into the “live service” one, for World of Warcraft Forever officially launched last night. Considering the absolute mess that the name reservation period was last week, it was pleasantly surprising that the actual launch went “goodish,” as Holly Longdale put it. It took me less than 15 […]
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Jagmas
1 hour ago
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Round Rock, Texas
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