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WoW: Forever Content Updates Will Come Slower Than You Might Expect

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Developer Blizzard's new version of its flagship MMORPG, World of Warcraft: Forever, will receive content updates "every four months," avoiding modern WoW's somewhat controversial eight-week patch cycle.

In an interview with IGN, Forever principal game designer Kris Zierhut revealed the content schedule plan and explained Blizzard's reasoning. He said WoW Classic's Season of Discovery received updates "way too fast," every 8-10 weeks.

Since the launch of WoW's Dragonflight expansion in 2022, an eight-week update schedule is also what modern WoW operates on. Its more frequent patch schedule means there's always something new to do, but has been criticized by some players due to the buggy nature of recent updates and lackluster content.

https://youtu.be/9AlEQvn4dlc?si=JHSRubJ8HwfkO_Lw

On the other hand, some older expansions, like Warlords of Draenor and Shadowlands, saw content droughts that lasted six months or more, leaving players hungry for something new to do. Forever will split the difference. 

"We're fairly convinced the correct [update] rate is something closer to once every four months or 17 weeks or three times a year," Zierhut said. 

Just because major updates will be coming every four or so months doesn't mean there won't be anything new to do between patches. Zierhut said some content will unlock partway through those four-month patch cycles.

"It's not just patch day comes [around], here's a content fire hose, and now we're silent for four months," he said. "A lot of that is, 'Hey, there's a time event calendar that gradually unlocks things and opens them up over those four months' to give things a little bit more life instead of all at once."

According to a Forever content roadmap released during BlizzCon 2026, the latest version of Blizzard's MMORPG will receive its first major update in Spring 2027. That update will add new raids, dungeons, and quests, and mark the start of a new PvP season. Another major update is slated for Summer 2027 and will add yet another new raid, revamp an existing raid from WoW Classic, add two additional dungeons, see a new legendary item and quest chain, and introduce updates to the game's professions and its new Legacy system.

WoW: Forever launches on November 4, but you can technically go ahead and make your character now if you paid for the game's new playable race. With less than a week before launch, Blizzard has been busy announcing changes and improvements ahead of its release, with major changes to racial abilities, improvements to layering, and the addition of a new server option. 



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Jagmas
34 minutes ago
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Round Rock, Texas
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World of Warcraft Forever’s designers talk about patch cadence, future plans, and philosophy

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With World of Warcraft Forever’s launch just a week away, there are a lot of pieces of speculation and things that players are curious about when it comes to the future. And a new interview on IGN with principal game designer Kris Zierhut and lead Classic designer Tim Jones does talk about the future. But the […]
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Round Rock, Texas
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Conan Exiles decides that it’s going to bring its Enhanced edition to consoles after all

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When Conan Exiles rolled out its fancy schmancy visual upgrades to its PC version earlier this year, console players felt the sting of being left in the gladiator pits with yesterday’s specs. Happily for the console crowd, Funcom decided that, yes, it’s going to be bringing Conan Exiles Enhanced to PlayStation 5 and Xbox Series […]
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Jagmas
35 minutes ago
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Round Rock, Texas
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Witchbrook is delayed again, now set for release in 2027

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One year after the cozy witch-life sim Witchbrook was delayed from 2025 to 2026, it's happened again, as the game is now slated to come out in 2027.

The good news is that unlike that previous delay, this one comes with a solid release date, and it's not too far off: The game is now slated to come out on January 28, 2027.

"We have poured detail and care into every pixel, to create a truly handcrafted experience. We can’t wait to open Witchbrook College’s grand doors to new students in January, and introduce you to the town and people of Mossport," developer Chucklefish and Robotality wrote in today's launch date announcement.

"Thank you for all of your support and patience, especially within the last year, while we took the additional time to make a game we’re truly proud of. We hope you’ll enjoy immersing yourself in our magical pixel art world as much as we’ve enjoyed making it."

It's been a long road for Witchbrook, which we first covered back in 2017, before it even had a title: Chucklefish merely teased it as "something like Stardew Valley meets Harry Potter." In 2020, Chucklefish unveiled a dramatically overhauled visual style, and five years after that we finally got a release window, which didn't really work out. A year and a half after that, here we are, with fingers crossed that this new date—the first time Witchbrook has had a proper release date, to be clear—holds up.

Witchbrook will go for $25 on Steam, and Chucklefish is also working on physical editions, which will be revealed and released at some point after the initial launch.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
35 minutes ago
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Round Rock, Texas
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Embers Adrift irons out player trading wrinkles and adds improvements to options in latest patch

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Embers Adrift has elected to use this month’s patch to fix some of the sandbox’s issues and apply some useful improvements. It’s not what one would consider to be rich with content, but it’s also important — and hopefully welcome. Much of what was improved is related to the game’s options: The related options menu has […]
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Arc Raiders' executive producer was 'a bit skeptical' about adding PvE, but after the successful test the team needs to decide 'what we want to do going forward'

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I enjoyed having the palate cleanser that was Arc Raiders limited-time PvE test for the short week it was here. It provided a chill alternative to the usual chaos and cheater-laden PvP, where I could fight some tough arcs, enjoy the map, and interact with players without the fear of getting ratted. And clearly I'm not the only one who enjoyed it, as Embark confirmed over 30 million PvE sessions were played during the test period.

But running the test was only half the battle, now Embark needs to decide whether it's worth adding a dedicated PvE mode to the game. Previously, the team has confirmed that it'll need some extra time to get its ducks in order ahead of making any concrete decisions, but now executive producer Aleksander Grøndal has given us a little bit more information concerning the decision process.

Arc Raiders To the Skies - Probe

(Image credit: Embark Studios)

"Now that we’ve concluded the PvE matchmaking toggle test, we’re doing a deep dive into what that means," Grøndal says in an interview with MP1st. "Of course, we were a bit skeptical about bringing such a mode to the game for historical reasons, but now we need to discuss what we want to do going forward."

The idea of adding PvE to Arc Raiders has been slightly controversial, with some players arguing it misses the point of the game, may inflate the junk economy, or even take players away from PvP. I certainly don't think PvE should replace PvP, but that was never an option; I do believe, however, as with accessibility options, that giving players more choice is rarely a bad thing.

The PvE test also attempted to solve the issue of loot inflation by offering worse scrap in PvE lobbies. You also can't get the newest high end loot either , so I doubt it'll be a game-breaking issue. The bigger issue in my eyes is interest in Arc Raiders waning again, something that a PvE mode, among other things, could fix.

Arc Raiders Sizing Things Up - Emperor leg

(Image credit: Embark Studios)

"I think the game has an appeal in its nature and that a certain player type wants to play the game without the stress, you know," Grøndal explains. "Perhaps this is more a signal that the game could support more player types, and we need to figure out how to support that. The challenge, of course, is how we do that without undermining the premise of the game itself.

"That is exactly what we need to consider now, but before we get to the content discussion, we need to understand what the need is here. Is it more a chill side mode you can play between more intense PvPvE rounds? Is it more a challenge mode that you can test your skills against AI? Or perhaps it’s a full experience with PvE only? These are some of the questions we need to dig into before we decide how to go forward. All options will have different implications on how we build future game updates."

Adding a permanent PvE mode certainly won't be easy. It'll mean more nuanced balancing and future updates will have to take PvPvE and PvE into account. While I'd certainly like to see it happen I wouldn't hold it against Embark for not wanting to take extra work on, especially since the devs have been so open about combatting crunch and how much work a live service game like Arc Raiders takes to maintain.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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