I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
145742 stories
·
8 followers

Oops, looks like the Logitech X3 Superstrike has leaked on Amazon and the rapid trigger gaming mouse will have +50% battery life

1 Share

I was just as surprised as anyone to hear word back in July that we could see another Logitech Superstrike gaming mouse this year. The first one, the G Pro X2 Superstrike, only launched a few months ago, and yet rumours suggest the X3 Superstrike will be revealed later this month during the Logitech G Play event. And now, given an Amazon video attributed to Logitech Canada (via Jakeu on X), this seems all but confirmed.

I'll be attending G Play, so hopefully I'll get to see the new mouse in person, but I haven't actually been told what I'll be seeing there yet. Given this video, though, it's gotta include the new Superstrike, right?

Previous leaks and rumours suggested an X3 Superstrike that has the option of an all-black colourway (excluding some white accents) or a pink-and-black design. The video on Amazon confirms both of these. These previous rumours had also claimed the new version would have an upgraded controller, plus some tweaks to the haptic-inductive trigger system (HITS).

The HITS system is, of course, the main draw to the Logi Superstrike. The induction technology allows for adjustable actuation and rapid trigger, effectively allowing you to lessen the latency between deciding to click and actually clicking. The haptic system means you get the feeling of a click when you click, despite the differing actuation levels.

In the video, a new chipset and "upgraded" sensor are confirmed, the latter of which allows for an an additional 4,000 DPI, up to 48,000. But in addition to this, there are a couple more interesting claims. First is that we'll be seeing an extra +50% battery life, up to 135 hours from the original Superstrike's 90 hours at 1,000 Hz polling. Second is that the mouse will apparently have "refined weight and balance."

A screenshot of the Logitech X3 Superstrike from a Logitech Canada Amazon video.

(Image credit: Amazon, Logitech Canada)

This last point is something a fair few people should be happy about, because some people didn't like the weighting of the X2 Superstrike. Logitech managed to shave off enough weight to keep it to around 60 g despite the new HITS system, but this made it quite front-weighted. Hopefully "refined weight and balance" means a more even distribution. And I might be piping up a fool's hope, here, but if some extra grams can be shaved off, then even better.

At any rate, it looks like we shouldn't have long to wait to find out. Maybe Logi will also do something about those mushy side buttons. In my book, that would truly leave the X3 Superstrike in top standing for competitive gaming.



Read the whole story
Jagmas
28 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Kratos actor Christopher Judge says he read for the God of War TV show, but thinks Dave Bautista is "going to be great"

1 Share

Kratos actor Christopher Judge says he did indeed read for the role in Prime Video's God of War TV show, but has "no desire" to take it on and nothing but well wishes for newly cast actor Dave Bautista.

"I did read for it! It was so hard for me to memorize my lines, which I never had a problem with," Judge told Collider. "And that was my mind and body starting to tell me, 'You don't want to do this.' I was one of the leads of Stargate at 33 to 44 and then stopped. Now, at 62, to be the lead, I just have no desire to live that way again."

Judge played Jaffa warrior Teal'c in the sci-fi series Stargate, with his tenure spanning some 211 episodes across 1997-2007. In 2022, he became the second actor to provide the voice and motion capture for Kratos in the God of War video game sequel God of War Ragnarök.

The Prime Video TV show adaptation has been off to a slightly rocky start, with a first-look photo of Kratos being heavily criticized by fans and actor Ryan Hurst, only for Hurst to be recast after suffering a severe injury on set. Hurst was replaced with Dave Bautista, best known for his tenure as Drax the Destroyer in James Gunn's Guardians of the Galaxy film series.

As it stands, the official God of War cast includes Ed Skrein as Baldur, Ólafur Darri Ólafsson as Thor, Mandy Patinkin as Odin, Teresa Palmer as Sif, Max Parker as Heimdall, Sonya Walger as Freya, and Alastair Duncan as Mimir.

"With Ryan, I thought that was absolutely the right choice," Judge continued. "He's played all the games. He's a gamer and new father; like, who better? Then when he got hurt, it was like, are they going to take time to read with and call people back? So when I heard the name of Bautista, I thought, 'Didn't he just lose like 100 pounds?' So I hope he's going to be great. I think he's going to be great. I just hope it doesn't cause any health issues to put back on all that weight."

God of War does not yet have a release date. For more, check out the new PS5 games on the horizon, plus all the new TV shows coming your way in 2026 and beyond.



Read the whole story
Jagmas
37 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Dwarf Fortress creator says we have a natural lean towards human-made stories, but 'but we're all going to be very sorely tested in the coming years' by AI

1 Share

Dwarf Fortress has an endless capacity for telling stories. It's a game built on procedural generation, and any longtime player'll be able to spin up a dozen yarns about some absurd thing that happened to their gaggle of miners.

Just look at a headline from our own Lincoln Carpenter: "Dwarf Fortress forensic specialists blame mysterious case of spontaneous human combustion on a historical artifact that suddenly remembered it's four times hotter than the surface of the sun." What a beauty.

Anyway, this sort of puts the lie to the idea that generative AI will be the first advent of something that can tell infinite stories, always and forever—because Dwarf Fortress has been doing that without a single LLM for its entire existence. Point being, if you want something that can tell infinite stories, you're probably best off giving us the tools to do that, rather than the finished product itself.

Speaking to PC Gamer's Joshua Wolens at Gamescom 2026, co-creator Tarn Adams gets a little into it while talking about how they decide whether a simulation's worth it to layer on top of the game: "If you feel like you've played through it yourself a bunch, and you're like, 'oh, that was cool. That's a good beat,' and you're seeing a little narrative forming? Then you know it's going to work."

Adams talks about a hypothetical in which a meeting of dwarven barristers is interrupted by a very rude dog that comes in and bites someone—not even particularly strange, by Dwarf Fortress standards. Asking him as to why we find these emergent, mechanics-based stories so endearing (as opposed to AI slop, which hasn't yet produced a notable story people seem to like), Adams responds:

"Well, I mean, [you like human stories] because you're a human, and you resonate with things that other humans have done because there's a common experience at just the barest basic level.

"You can't always tell," Adams admits. "And that's part of the trick, right? That's what a Turing style test is, right? Can you tell the human spark that's in there? And when you fail a Turing Test as a human, meaning that you got confused by a robot … maybe that's credit to the robot, or maybe that's discredit to you. I don't know which one, but we're all going to be very sorely tested in the coming years as we're surrounded by such matter."

It's an interesting way to look at a Turing Test—not whether a computer can act as intelligently as a human, but whether a computer can replicate our "human spark". Which, at the risk of sounding sentimental, does feel like a vital part to actually enjoying art.

Speaking personally, a large part of why AI art or stories don't interest me isn't necessarily in the technical proficiency of what's happening—it's because I'm interested in learning about a person's worldview, their tastes, their likes and dislikes, their hopes for the future, and having those hopes stirred in myself. The fact a person made something causes it to be more interesting to me.

Which I suppose is why the proc-gen stories of Dwarf Fortress are interesting, because there's a human touch in how the random, computer-generated narratives are described. If you just rattled off a list of events, you'd bore me half to death. But phrase it like Lincoln did above, and I'm having a sensible guffaw—these silly little dwarves shall make writers out of us all.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
45 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Quinfall parts ways with a community manager who allegedly engaged in cheating and RMT

1 Share
There appears to be a bit of drama occurring within the official Discord of Quinfall, as the devs of the sandbox announced that they have parted ways with one of their community managers and that managing the role is going to be different moving forward. “We have carefully evaluated the feedback from our players and concluded that […]
Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Path of Exile 2 answers questions about its upcoming Forbidden Rites league

1 Share
If you happened to still have questions about the event league that’s coming to Path of Exile 2 later this week, even after you watched that earlier video showcase, then perhaps an FAQ provided by Grinding Gear Games will help you out. Some of the answers will likely seem obvious to fans of the MMOARPG, such as […]
Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Dwarf Fortress' creator says the industry's in shambles over AI and layoff-happy CEOs: 'Everyone I know, their bosses are slowly getting psychosis'

1 Share

The game industry is—to use the lightest possible language—in an interesting spot. While videogames are as profitable as ever on paper, we've had a few consecutive years of brutal layoffs and studio closures, as well as all of the knock-on impacts that the advent of generative AI (and the subsequent and boneheaded insistence that it's the future) has had. Billions in spending, skyrocketing hardware prices, the whole kit and caboodle.

Which, once more, has exhausted Dwarf Fortress' creator Tarn Adams, who spoke to PC Gamer's Joshua Wolens during Gamescom 2026: "They're trying to have a CEO press a button that makes a game, and then everyone else somehow buys it without a job. So I don't see that going anywhere sustainable, and I feel like there will simply be a pop and a reckoning and then [it's on repeat] unless people do something else."

Adams says it's not just games that've been suffering, either: "I mean, everyone I know, their bosses are slowly getting psychosis, right? They're just like, 'yeah, but did you use AI on your commits?' And they're like, 'oh well, I'm not happy with this guy,' you know. 'We'll probably have machines do the job'.

"It just reminds me of like a fucking Dead Kennedys song or something. It's just the same old shit. I mean, they laid off my dad from the sewage treatment plant because they didn't understand what his job was, and he was the computer guy there, and then they don't have a company anymore, so it's like it's the same shit."

He's not exactly wrong—it's not as if the current industry problems are unprecedented, or came out of nowhere. Since the advent of modern capitalism (and likely a long while before that), those in charge have often misunderstood, underestimated, or dismissed the hard work that goes into labour they don't understand.

It's become particularly nasty with generative AI, however, because now said CEOs can still see an end result that mimics the thing they don't understand—and are able to self-delude themselves into thinking it's replicable at scale, or that it's even producing the same quality as the product they've actually been selling.

After all, if actual studies are being done into AI-induced psychosis that's impacting us serfs, there's nothing to say the executive suite is immune, either. Especially given that a lot of them don't even understand why others are put off.

"It's been going on forever. That was before AI—or this form of AI," Adams says, before lamenting: "They took the letters from me! I have to talk about dwarf behavior now. I can't even talk about dwarf AI. It doesn't exist. It's dwarf behavior, and they misbehave sometimes."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
2 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories