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LEGO Batman: Legacy of the Dark Knight on PC Demands 24 GB RAM for 4K/60 FPS

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Rising RAM and GPU costs have resulted in PC players becoming even stingier when it comes to optimization. But while LEGO Batman: Legacy of the Dark Knight’s recommended RAM dropped from 32 to 16 GB, you’ll still need a hefty configuration to run it, especially in 4K/60 FPS.

Starting at the Low settings end at 1080p/30 FPS, you’ll need an Intel Core i5-10600K or an AMD Ryzen 5 1600, 16 GB of RAM and an Nvidia GeForce GTX 960 (4 GB), an AMD Radeon RX 6400 (4 GB) or an Intel Arc A580 (8 GB). Medium settings at 1440p/60 FPS require a Core i7-12700 or Ryzen 7 5800X, 16 GB of RAM and an RTX 2070 SUPER (8 GB), a Radeon RX 6650 XT (8 GB) or an Arc B580 (12 GB).

At the highest end for 2160p/60 FPS, a Core i7-14700K or Ryzen 7 9700X, 24 GB RAM and an RTX 4070 (12 GB) or Radeon RX 9070 XT (16 GB) will be necessary. Windows 11 and an SSD with 50 GB installation space are required, regardless of everything else.

On the surface, these settings don’t seem too bad, but performance targets are with Nvidia DLSS, AMD FSR, or Intel XeSS enabled alongside Frame Generation.

Whether that will impact PC sales or not remains to be seen, especially with LEGO Batman: Legacy of the Dark Knight launching on May 22nd. Stay tuned for more details in the meantime.

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Jagmas
2 hours ago
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Round Rock, Texas
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Heroes of Might and Magic: Olden Era "broke even on development costs in just one day" as it launches to 90% positive Steam reviews and 250,000 sales

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Heroes of Might and Magic's revival has been a long time coming, and it seems the wait has paid off for fans and developers alike. Heroes of Might and Magic: Olden Era launched into Steam early access yesterday to very positive user reviews and immediate sales success – so much success, in fact, that the game made its development budget back within its first 24 hours.

"24 hours have passed since we’d first opened the doors and portals to the world of HoMM: Olden Era," the devs at Unfrozen exclaim in their Steam announcement. "Just to say this launch has been a success would be an understatement: In that short time you’ve posted over 3000 reviews and over 90% of you are happy about the game. At this minute there is over 50,000 of you playing Olden Era. Thanks to your amazing support!"

They add, "That means we broke even on development costs in just one day!"

Unfrozen was founded back in 2016 and launched its debut project, Iratus: Lord of the Dead in 2020. That game was another turn-based strategy title, but one that took heavy inspiration from the indie hit Darkest Dungeon. Irdatus was, by all accounts, pretty good, garnering over 8,000 Steam reviews with 85% positive feedback in the six years since launch.

Going from that kind of slow-burn success to releasing a new game in a beloved series to such immediate acclaim must be quite a leap for a small studio, but it seems everybody's happy with how Olden Era has turned out. Our own Heroes of Might and Magic: Olden Era early access review calls it "a triumphant return for the legendary strategy RPG series," and while there are certainly elements to polish up before the final release, this looks to be a fine foundation for something special.

These are the best tactical RPGs you can play in 2026.



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Jagmas
2 hours ago
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Round Rock, Texas
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I didn't think a 2D platformer could be scary, but oh boy did this game about a forsaken nun in a dead world of demon cockroaches prove me wrong

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I always try to keep an open mind when playing unfinished games and ones that are slow to start: even when it's just not clicking for me, I'm looking for how it could improve or what about it might be more to someone else's tastes. Then I'll play something like Metamorphosis, whose demo is available now on Steam, and it just smacks me in the mouth with how bracingly, shockingly excellent and unique it is. You should play this demo for yourself right now, or at least wishlist it. From the second it starts, this is so profoundly my shit I'm willing to blaspheme to get that statement on the record.

Still here? Well I'm flattered. Metamorphosis' reveal trailer is what first got my attention: It looks incredible, with gruesome pixel art that feels like a cross between Signalis, Blasphemous, and the yet-unreleased Radio the Universe. That last one is a game I'm still holding a candle for despite a decade-plus development. Its demo is still on my Steam Deck like I'm a divorcee who just can't bring himself to take off the wedding ring.

Metamorphosis' trailer is an unrelenting cavalcade of body horror, but the demo is far more reserved⁠⁠. The sound design is superb, with more actiony areas boasting a synthy drone, while oppressive silence reigns supreme in the abandoned cathedral you start out in.

That silence will be broken by the glitchy rasps of Metamorphosis' insectoid monsters, or even just great deployments of diegetic noise⁠. My favorite touch was the periodic sound of someone knocking at a door⁠—with headphones on, I thought someone was knocking at my door. Just horrible. I love it.

Metamorphosis does a superb job of building up to its first real scare, one that had me hooting with laughter after the shock wore off. The first room is a safe zone to get acclimated to the controls⁠—it has real save room vibes. Interact with a bookcase to get a nice first person view, and oh god, what is that outline of a ghoulish face in the shadows?

Gotcha! It's just the little homunculus you carry around and use to access your inventory and menus. It has a command line like MS-DOS, and the inventory screen is one of the most beautiful bits of user interface design I've seen in years.

Moving on to the next room, there's a sequence of increasingly disturbing paintings you can interact with to get the survival horror protagonist "Hm, I'm describing what I'm seeing in a little subtitle while the game pauses" beat. On the last one, you get the whammy "(This is not a painting)." What the hell? Then the horrible bug thing with the face of a cherub falls down on top of you, looking for a fight. Roll for initiative⁠—as soon as your heartbeat comes down from somewhere in the 200s.

Afterwards, you'll find your first save point, a confessional in the Catholic tradition, with one booth for the priest, one for the penitent, and a mesh grate for them to communicate through⁠—the game gives you a message explicitly forbidding you from entering the confessor's half of the booth.

When you step into your side for the first time, something with a vaguely feminine face addresses you from the other half. It looks like it must be a giant, just barely able to wedge its head in horizontally. Before you enter, and after you leave, it is nowhere in sight. I wanted to screenshot every single thing it had to say. The confessional abomination was spitting bars:

  • "WE WERE MANY. MANY HANDS. MANY MOUTHS. MANY."
  • "HE FOUND YOU FIRST, HALF DROWNED IN THE DEAD SEAS."
  • "BUT MEN… DISGUSTING AS MEN DISGUSTING AS MEN DISGUSTING AS MEN DISGUSTING AS MEN."
  • "SOMETHING PERFECT CAME DOWN."

Sickos: "Yes… Ha ha ha… Yes!"

Metamorphosis dialogue with unsettling creature on other side of confessional
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metamorphosis menu screen
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Metamorphosis standing outside darkened cathedral
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Metamorphosis examining painting with text (this is not a painting)
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The atmosphere is suffocating and the vibes are rancid. I would be happy to play a game that looked, sounded, and read like this of practically any genre. Visual novel? Easy dub. Walking sim? Makes sense for horror and trauma, yep. Realtime strategy? I'd make it work. Roguelike? A little oversaturated these days, but it's popular for a reason. Gacha? We might have a problem, though the "Cockroach Body Horror Insectoid Abomination Nun" gacha does sound like the first one I might be interested in.

But Metamorphosis is none of these things. It is, in fact, a 2D platformer that the developers strenuously avoid describing as a metroidvania. That stood out to me, because it seems to boast a similarly interconnected world, but not the "new powers unlock new parts of the map you have to backtrack to" hallmark⁠—which I always find to be the genre's weakest link anyway, the "where the hell do I go now?" of it all.

Our nun's moveset reminds me of Hollow Knight, but with the bug man's key tech unlocked from the start, rather than gated behind bosses: You can double jump, wall jump, dash, and pogo from the word go. This is, quite frankly, one of the most cracked and deadly nuns I've ever seen in a game. She'd get along well with the Undertaker from Elden Ring.

Metamorphosis walking under bronze lit stained glass in cathedral
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Metamorphosis aiming gun at cockroach creature in darkness
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Metamorphosis approaching confessional from wrong side with message saying it's a sin
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Metamorphosis looking down at reflection in pool of blood
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Metamorphosis aiming downward with shotgun
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Metamorphosis examining bookcase text
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Rather than teeing you up to scour the world for your most basic tools, Metamorphosis has this brash confidence: No, you can double jump wave dash short hop neutral air from the very start. In fact, every encounter has been designed with those tools in mind.

There are no i-frames, near as I can tell, just some deliciously unforgiving, simple to learn, hard to master combat that emphasizes positioning and timing. It feels like Metamorphosis was made by a truly obsessive action game devotee, and when its oppressive atmosphere is punctured by a moment of shock and horror, it rewards you for keeping your head and pulling some Devil May Cry acrobatic combos out of your ass like it's no big thing.

I love this game. It reached out of my monitor, grabbed me by the shoulders, and shook me really hard. I want the whole thing right now. Metamorphosis' Steam page lists the release date as "To be announced." Somebody get Satan on the line for me—I've got a Faustian bargain to make.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
2 hours ago
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Round Rock, Texas
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Assassin’s Creed Black Flag Resynced Reaches 1 Million Wishlists in One Week

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About a week after its worldwide reveal showcase, Assassin’s Creed Black Flag Resynced has already reached one million wishlists. Ubisoft confirmed in a new tweet that this is across all platforms, and with the remake launching on July 9th, you can expect it to be even higher by then.

As a ground-up remake of the 2013 classic, Assassin’s Creed 4: Black Flag, Resynced is developed on the latest version of Ubisoft’s Anvil Engine. Since it shares tech with Assassin’s Creed Shadows, you can expect features like Atmos for the dynamic weather, enhanced parkour (which still retains Edward’s signature moves), and even mechanics like Observe Mode.

Of course, there have been several changes as well, and not everything has sat well with players. For instance, PvP and DLC, including expansions like Freedom Cry, aren’t included. Creative director Paul Fu also confirmed that you can’t select the Hidden Blade as a separate weapon, instead relying on it in combat as a contextual takedown after breaking an enemy’s defense.

While the reaction from that isn’t positive, it’s clear that not including all of the original’s content hasn’t affected the remake’s popularity. For more details on what you can expect, check out our feature from the reveal and a follow-up on all the latest details.

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Jagmas
2 hours ago
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Round Rock, Texas
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Hit cowboy co-op shooter's servers are struggling, developer says its service provider 'is currently drinking mojitos instead of helping'

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After dominating the Steam Next Fest in February, the robot wizard cowboy shooter Far Far West is now out on Steam, and it's a hit. So much of a hit, in fact, that the servers are struggling—with confusion.

The issue doesn't appear to be one of simple capacity, based on a Steam update from developer Evil Raptor, but that the sudden and unexpected influx of eager players is being misinterpreted by the machine.

"Our network provider's anti-DDoS system has triggered due to the spike in player count that happened today," the studio wrote. "This means that currently, you won't be able to join public lobbies, or claim promo codes in-game."

That also means that Far Far West promo codes may not work properly: Evil Raptor urged players to avoid claiming them until the server problems are resolved, "as the system may detect you as already claiming the code without providing the reward."

The studio said it's working to fix the issue as quickly as it can, but also warned on Discord that the process is taking longer than expected because "our excellent service provider is currently drinking mojitos instead of helping." Well, hey, it's Friday.

(Image credit: Evil Raptor (Discord))

I suppose that may not be an entirely serious complaint, but it is kind of funny to think about. Maybe not so funny if you're one of the people responsible for fixing the server troubles, but that's not me, so yeah, funny.

The good news is that, unlike many other games that are reliant on external servers, Far Far West is still playable solo, or with friends using session codes or direct invites through Steam.

That may be why the server problems don't appear to have sparked any major backlash on Steam, where Far Far West holds an "overwhelmingly positive" rating across more than 8,900 reviews, just three days after launch.

HOLY COW!! 🐄 Thank y'all so much, it means the world to us to see you all enjoying FFW so much 💖 Here's a thank you gift for the Promo code ghost: 250KCOWBOYS

— @farfarwest.bsky.social (@farfarwest.bsky.social.bsky.social) 2026-05-01T18:34:02.612Z

Far Far West has also sold more than 250,000 copies in just two days, which is a pretty great sign of success too. Evil Raptor gave away a promo code to celebrate—remember, don't use it until the servers are fixed!

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
2 hours ago
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Round Rock, Texas
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Dungeons and Dragons is giving a hilarious magical bed mount to three-year subbers

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We’ve seen a lot of weird stuff in our long history here in MMORPGs, but Dungeons and Dragons Online’s latest veteran reward might just be one of the weirdest – and yes I’m tucking it away for an end-of-year-award. Or maybe I should say, I’m tucking it… in? We’re talking about DDO’s “delirious bed mount,” […]
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Jagmas
2 hours ago
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Round Rock, Texas
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