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Sony announces an end to the PS3 and Vita digital stores

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Sony has announced that it's ending support for its PS3 and PlayStation Vita stores globally in 2027. In select markets, support will end later this year.

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Jagmas
22 minutes ago
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Round Rock, Texas
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Reese Witherspoon's No. 1 Advice for Elle's Lexi Minetree Is Iconic

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Lexi Minetree and Reese Witherspoon at Prime Video Celebrates The 25th Anniversary Of "Legally Blonde" And New Series “Elle"Whoever said Reese Witherspoon doesn't give the best advice is seriously disturbed. Elle star Lexi Minetree is revealing the No. 1 lesson that the Legally Blonde actress shared with her as she...
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Jagmas
49 minutes ago
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Round Rock, Texas
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Exodus' character creator won't let you totally mess up its protagonist's "established look" with nose and brow slider chicanery, but you can still pick a beard

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If you were planning to spend hours making sure your chin looks just right and ensuring your eyes aren't too close together when you fire up Mass Effecty sci-fi RPG Exodus, I've got bad news. Rather than a slider-based character creator with ten million sliders controlling the likes of cheek yaw and ear curvitude, devs Archetype Entertainment have decided to set the majority of protagonist Jun Aslan's face in stone to make him a more defined person, leaving only the likes of hair and tattoos for you to muck about with.

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Jagmas
57 minutes ago
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Round Rock, Texas
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With 32 GB as a minimum and 64 GB as the recommended amount, Cinder City's RAM requirements are all kinds of wrong in today's AI-mangled memory market

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As big-budget, blockbuster PC games have become increasingly more packed with cutting-edge graphics over the years, their minimum hardware requirements have naturally scaled upwards too. But there's one forthcoming game that has taken that quite a lot further than you'd expect, with the memory specs likely to cause more than a few raised eyebrows.

It's called Cinder City, and it's being made by one of NC Corporation's studios (Big Fire Games), a South Korean company better known for its many MMORPGs. As an "open-world cinematic third-person shooter set in a fallen near-future Seoul", you'd naturally expect the graphics to be all-singing, all-dancing, and the handful of images and footage I've seen all suggest that it's going to be heavy on your hardware.

A quick glance at the game's Steam listing suggests otherwise, as the recommended graphics card is merely a GeForce RTX 4060. However, to reach that point in the listing, your eyes will have passed over the minimum and recommended system memory requirements, and those are frankly absurd.

The bottom line amount is 32 GB, with the publishers recommending that your PC has 64 GB of DRAM.

Either there are a couple of mistakes in those specs or the game is an unholy mess of non-optimisation. The CPU and graphics card min specs of a Ryzen 5 3600 and GeForce RTX 2060 are in line with current games, but 32 GB of RAM certainly isn't. And it gets really odd with the recommended specs, as the CPU jumps to a Ryzen 7 7800X3D. That processor paired with an RTX 4060 makes no sense whatsoever.

But all of that pales in comparison to the 64 GB memory recommendation. That's at least $800 of DDR5 right there, and while there are plenty of PC gamers who loaded up their rigs when memory was cheap, few people are going to be doing that now in order to play Cinder City with high-level quality settings.

Although no confirmed release date has been given yet, there's still plenty of time for NC and BigFire Games to either correct the specs (assuming they're a mistake) or work on some optimisations to reduce the memory consumption. Cinder City is getting quite a bit of attention at the moment but perhaps not for the right reasons.



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Jagmas
1 hour ago
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Round Rock, Texas
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EA accidentally made the right decision twice in one month and reverted it both times, inflicting psychic damage on Battlefield 6 players

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In an update early last month, Battlefield 6 accidentally made a change everyone loved. The in-game description of XP Boosters was changed to say that they would now count down only while you're actively playing a match, rather than in real time, as they have since launch. Wasting your precious boosts because you've had to log off is, unsurprisingly, annoying as hell.

Naturally, instead of formally making this highly requested change a reality, Battlefield Studios decided it didn't want the easy PR win, explaining: "We’re working to correct the in-game text in a future update and apologize for the confusion."

Unfortunately that wasn't the end of EA shooting itself in the foot and handing away the easy wins. Alongside the latest update on the final day of June, which overhauled gunplay, came a sequel to the slip-up.

Players were greeted by an official pop-up message claiming that XP Boosters would now work on in-game time. "We will track what percentage of the length of the match you have an XP Booster active, then multiply the final match bonus XP by the appropriate percentage for each," the alert reads. "Plus, for easier tracking and activation, the Booster menu is now located in the Lobby."

Battlefield Studios quickly followed up on social media with a correction: "Earlier today, an in-game message about XP Boosters was sent in error. That message has now been removed, and there are no changes to how XP Boosters currently work."

That's a neat surprise! from r/Battlefield6

"That's a neat surprise!" cheered player UltimateGamingTechie on Reddit, elated by the goodwill of such a change, only to be shot down by the revelation that this in-game message was, in fact, a cruel, cruel lie. Sorry bud.

I'm not sure how—in the span of just one month—you accidentally make the right decision twice, and immediately turn it down twice, but it's happened. The one silver lining is that the developers "appreciate all your feedback on this topic" and will share it with the team, so maybe it'll see the light of day eventually. It could very well do, given we've been living in the 'we've heard your feedback' era of Battlefield Studios, following a rocky few months post-launch.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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Persona 3 fans take matters into their own hands, releasing a DS port of the Atlus JRPG and immediately proving what a missed opportunity it was not to have an official one

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Fans have taken one of the biggest missed opportunities of the late 2000s into their own hands and are porting Persona 3 to the Nintendo DS.

I don't know about you, but I'm of the opinion that RPGs are best experienced on handheld consoles. Being able to chip away at a massive game in bed, on the bus, or wherever else you fancy (the bath? I don't know) is always a pleasure, and beats locking yourself to a console on the big TV. Before Persona 5, I spent most of my RPG time on the likes of the GBA, DS, and PS Vita, which did mean I missed out on some all-timers.

While Persona 3 Portable does exist, it was exclusive to the PSP, and it's a shame Atlus didn't share the love of the mainline Persona series to Nintendo until well after Joker appeared in Super Smash Bros Ultimate. However, a group of fans collectively named the P3D Project are aiming to right this wrong by porting Persona 3 to the DS, under the name Persona 3 Dual.

The game's 1.0 version released earlier this week, with the devs calling this "Milestone #1" with a new trailer showing off the port. And yes, it sure is Persona 3.

In fact – despite being substantially stripped back in comparison to the PS2 original – it does feature some things that never made it into the Portable edition on PSP. Namely, you're able to walk the streets of Iwatodai and the Paulownia Mall areas. In Persona 3 Portable, the overworld was made into a pseudo visual novel experience, whereas this DS port brings it more in line with the original game.

You can play this fan project now with a download available on the game's Github, but the developers have also shown what will be in the next version of the game, with the continued development of Persona 3 FES's female protagonist and updated versions of the UI to match. Will it be the most optimal or best way to play Persona 3? Probably not. But it's a really cool project regardless for those looking for a different way to experience one of their favorite RPGs.

Persona 4 Revival makes changes to fan-favorite scene from the OG JRPG, and veteran players aren't sure how to feel: "I'm sure people will be normal about this."



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Jagmas
1 hour ago
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Round Rock, Texas
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