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New Assassin's Creed Shadows update includes a big Odyssey Easter egg and the devs have an entire Kassandra-focused story under wraps: "We might reveal it at some point"

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The Assassin's Creed Shadows team have big plans to weave Kassandra (AC Odyssey's charmer) into the game's evolving story. The benefits of being an immortal 2,000-year-old Greek badass, eh?

For those out of the loop, Assassin's Creed Shadows' latest update included both a divisive collaboration with hit anime series Attack on Titan and an unrelated side quest called A Puzzlement, which took players through an Animus door into a cave housing a glowing statue of Kassandra. Strange considering that, again, this is a relic of a 2,000-year-old woman hiding in Japan, of all places.

The fan favorite Assassin's Creed Odyssey protagonist is no stranger to world-hopping, though. She previously showed up in person in a post-launch Assassin's Creed Valhalla quest, even though hundreds of years set those two games apart.

Associate game director Simon Lemay-Comtois has now revealed that Kassandra spent her time in Japan doing more than just dragging a hulking statue into a cave, and Ubisoft might just let us in on her secrets sometime soon.

"We really want to see Kassandra in there," Lemay-Comtois told YouTuber JorRaptor in a recent interview. "And, yes, she's immortal at this point in time and she could very well show up in Japan, so we kind of connected the dots together. Without revealing what it is, we made up a story of when she went to Japan. What did she do there? She did more, ostensibly, than just put stuff in a cave."

The lead developer also hinted that Kassandra didn't cross the continents on her lonesome. As she did in her own game, "she basically has a whole ship" and a whole crew, "so, she gets porters to carry the heavy stuff."

Details are under wraps at the moment, but there is a plan in place and the mysterious statue isn't there purely for fan service. "We have a justification for why there is a Kassandra statue bought by Kassandra in a cave," Lemay-Comtois went on. "We might reveal it at some point later. We did our homework. We [didn't] just drop Kassandra there. And this is not the last Isu content there will be in Assassin's Creed Shadows."

Elsewhere in the chat, the developer revealed Assassin's Creed Shadows will continue to get "chunkier updates" throughout next year to make up for the lack of a full-on expansion. If Kassandra or one of her crew were to pop up in-game, they'll probably be a part of whatever updates Shadows has in store for 2026.

"The Assassin's Creed franchise exceeded our expectations": Assassin's Creed Shadows is "overperforming" according to Ubisoft, set to "reach a broader audience" soon, thanks to its new Nintendo Switch 2 port.



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Jagmas
2 hours ago
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Round Rock, Texas
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Bloodlines 2's disastrous $37 million write-down "lies fully" with Paradox, says its CEO, as the controversial VTM game flops

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It's no secret that Vampire: The Masquerade - Bloodlines 2 has struggled since launch. With middling reviews (I scored it a 5/10 in my own Bloodlines 2 review) and an unimpressive 56% lifetime rating on Steam, The Chinese Room's take on the World of Darkness simply doesn't have enough bite. While Paradox has previously told us that it wouldn't personally develop Bloodlines 3 because it lies outside of its strategy game remit, it's now doubled down on that statement after confirming a SEK 355 (~$37 million) write-down on the game's development costs.

Read the full story on PCGamesN: Bloodlines 2's disastrous $37 million write-down "lies fully" with Paradox, says its CEO, as the controversial VTM game flops



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Jagmas
3 hours ago
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Round Rock, Texas
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Dispatch dev was "heartbroken" that you thought Blonde Blazer was a villain, and they found your Shroud theories "very funny"

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Following Dispatch discourse from week to week was certainly a ride. While I loved nothing more than reading up on 'why Waterboy is actually a villain,' or 'Beef is Shroud,' the fandom's edges really showed when it came to discussing the game's two super romance options, Blonde Blazer and Invisigal. In the most extreme corners of social media, battle lines were well and truly drawn, and it got more than a little nasty for Blazer after the end of episode two. If you haven't played Dispatch yet and are spoiler sensitive, what are you doing? Go on, scram, and come back after you've experienced peak. Thank you.

Read the full story on PCGamesN: Dispatch dev was "heartbroken" that you thought Blonde Blazer was a villain, and they found your Shroud theories "very funny"



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Jagmas
3 hours ago
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Round Rock, Texas
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Adam Sandler’s underrated Click is a hot mess, but I still love it

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I am an unabashed Adam Sandler fan. When I was in high school, I bought a DVD of Billy Madison and watched it more times than I can remember. When Funny People came out in 2009, I saw it in theaters. Twice. The combination of Sander’s boyish comedy and Judd Apatow’s slightly higherbrow humor blew my mind. Last month, I happily spent a Saturday afternoon watching That’s My Boy on Netflix. But there’s one Sandler movie that even I have to admit is pure trash — even though I still love watching it.



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Jagmas
3 hours ago
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I've just learned you can shimmy along walls in Arc Raiders, and now I'm determined to find a practical use for it

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Seemingly at odds with its generally slow actions and limited stamina (even with the best skills to boost your athleticism), Arc Raiders is brimming with broken movement tech. You can leap off a skyscraper, and as long as you grab a ledge or slide at the perfect time, you're miraculously able to survive. You can slide halfway across the globe and follow it up with a shotgun blast before rolling back at the speed of light.

These are examples of useful, nigh on game-breaking movement tricks that I'm not sure were ever intended, but I kind of hope they stick around given how cool they are.

On the opposite side of the spectrum is this, a wall…shimmy?

Basically, by grabbing a ledge, pressing forward and either left or right sideways movement, and holding the jump button, you're able to jump along the ledge. You'll drain stamina, so it's not quite infinite as the YouTuber above, Jiibii, says. But it's not all that intensive.

It's a neat trick and something I had no clue you could do, and most importantly, something I'd never have figured out myself because, well, I'm not quite sure where it's actually practical. That said, I'm sure there is a ledge somewhere that this secret shimmy trick will help you access.

I've racked my brain, and the only other uses I can think of are potentially climbing along a ledge after grabbing it to break your fall, or perhaps as a stealth trick. If you've got players on your tail, you could drop onto a nearby ledge and sneak along, since it's not as noisy and revealing as simply running around on the ground where people would expect.

It's niche, but that's not necessarily a bad thing. All movement tech comes in handy at some point, and you'll be glad you know it when it does.

Jiibii also highlights a few other small but situationally useful tricks, such as spamming the interact button to stay in place on a horizontal zipline and a similar technique on vertical ziplines by keeping your reticle centred. Both are noisy ways to delay your journey, but there's not exactly brakes on a zipline and anything's better than whizzing into a bad situation.

Arc Raiders best skills: Survive the surface
Arc Raiders best weapons: Just don't lose them
Arc Raiders Trials: Three-star this week's Trials
Arc Raiders Expeditions: Retire your Raider
Arc Raiders quests: All the missions and how to beat 'em
Arc Raiders Field Depots: Where to find 'em



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Jagmas
3 hours ago
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Arc Raider cheaters now get incinerated after latest update

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Players using exploits to get through locked doors — ones that usually require a specific key — has been a thing in Arc Raiders for a while now. Various items, such as the Barricade Kit or Noisemaker, have been capable of pushing a player through the wall to bypass the door to access valuable loot.



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Jagmas
3 hours ago
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