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Destiny 2 outlines upcoming gear changes while details about internal plans to right the ship come to light

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Fans all know by now that the Monument of Triumph content update will be the very last one for Destiny 2 before it enters maintenance mode, and so in the tradition of having one last big hurrah, the looter shooter is very clearly ready to throw it all out there in terms of what’s changing […]
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Jagmas
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Round Rock, Texas
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Former BioWare producer says we could be saved from a world where there's 'no AAA games that aren't live services' by looking to movies

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It's no secret that the big-budget videogame industry is in a baffling state at the moment—despite games being a larger industry than movies and music combined, studios keep getting shut down, people keep getting laid off, projects keep getting cancelled. Games are both one of the most lucrative entertainment products out there and seemingly incapable of generating cash for anybody.

Per a video from Mark Darrah, a former producer at BioWare whose work includes the Dragon Age Games, videogames could stand to learn a little from Hollywood and the rise of streaming services.

Now, I know the instinctive gut reaction to that idea isn't great—if there's one thing that annoys me more than microtransactions, it's streaming services (though it's a pretty close race). Still, Darrah does make some fairly decent points in comparing the two industries.

Movies have "a very strong degree of gatekeeping," Darrah says, "I could make a videogame and put it on steam and potentially sell 2 million copies even if I have zero dollars of marketing, even if I have no connections in the industry. I probably won't, but I can … There's a curation that's happening in movies that isn't happening as effectively in games."

Instead, movies enjoy a "model where they start with a pretty expensive experience, and then as it descends down through its lifespan, the audience that's being addressed is getting larger and larger and larger. The amount of money that's being made per viewer is getting less and less and less, but over time you are reaching a very broad audience."

In other words, movies move from theatres, to streaming services, to the used market or DvD collections—and as Darrah raises, movies have ways of getting the same fan to put money in the system multiple times. Someone who liked a film in theatres might, for example, buy the boxset a few years later.

Contrast this to videogames, Darrah argues, which have found a way to "make an immense amount of money from some of the players" through live service whales, "way more than anyone is spending watching Star Wars in theatres over and over again … but that model has essentially removed the quest for new and different business models.

"The way we currently have subscriptions set up, they don't tend to make very much money for most games that are on those services—some games make a bunch, a lot of games make very little," which is a problem, Darrah posits, as it encourages developers to optimise for those platforms: "It encourages degenerative design in order to juice the numbers and make yourself more money."

Darrah doesn't have exact suggestions for how videogames might borrow Hollywood's pricing techniques, though he does float product placement and a change to subscription services:

"Maybe they go in for a while and then they leave, the same way that movies leave Netflix. I think the over-reliance on microtransactions is emphasising certain genres and preventing other genres from flourishing." Mmn. Not sure if I want that, but it's not like games are doing a great job of being conserved at the moment, anyway.

"Everything can't be a live service—as I hope we've proven pretty definitively over the past year and a half. And if our monetisation is coming primarily from live services, we run the risk of ending up in a world where there are no AAA games that aren't live services. And I don't think that's a world that any of us want to live in."

Hear hear. I'm not sure we should trade one grotty set of industry practices for another, but I do think Darrah has a point—the way things are right now, I have a hard time blaming these big AAA companies for the live service deluge. I still might, a little, but they wouldn't be continuing to blow money on the losers if the winners weren't so provably profitable when they hit big. It's not wrong to be looking for something else.

Steam sale dates: When's the next event?
Epic Store free games: What's free right now?
Free PC games: The best freebies you can grab
2026 games: This year's upcoming releases
Free Steam games: No purchase necessary



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Emilia Clarke Admits 'No One Liked' Secret Invasion or Solo But Knows 'It's Not Personal'

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Game of Thrones alum Emilia Clarke has her fair share of controversial movies and shows under her belt, but she knows the response to projects like Secret Invasion and Solo: A Star Wars Story is "not personal."

The actress behind Daenerys Targaryen opened up about the highs and lows of her career during an interview with Variety. It's no secret that her brushes with Star Wars and the Marvel Cinematic Universe (MCU) didn't exactly result in beloved stories, but she didn't make it sound like it's the kind of thing that has ever weighed her down.

"I don’t think no one liked that show, guys," Clarke said of Secret Invasion while using a goofy voice. "I’m sorry!"

She added: "Star Wars? They didn't like it. Terminator? That should never have happened."

Clarke is no stranger to playing roles for projects that go on to receive less-than-favorable reception from fans and critics alike. Game of Thrones Season 8 comes to mind as the obvious example, but her parts as G'iah in the MCU, Qi'ra in Star Wars, or Sarah Connor in Terminator Genisys have also seen her faced with harsh criticism from viewers online.

Each of the franchises she mentioned has a long history in entertainment, with some having deeper roots in the pop-culture world than others. At the end of the day, though, she admitted that "these were jobs I said yes to."

"I entered into already existing franchises," she added, "so when they don’t work out, it’s not personal."

On the topic of finding success in the future, Clarke said she needs "to wait for the right thing." That said, don't expect her to dwell on any other mishaps down the line.

"My connection to a project ends when they say, 'Picture wrap,'" she added. "Because it’s not for me to decide what people will think of it."

Clarke shared a screen with Haley Lu Richardson for Peacock's Ponies earlier this year and will soon appear in the film Next Life. Elsewhere in the interview, the star talked about her lack of control regarding the fate of her dragon-riding Game of Thrones character.

Photo by Karwai Tang/WireImage.

Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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Jagmas
14 hours ago
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The Mandalorian and Grogu isn’t about the fate of the galaxy, and that’s a good thing

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The weekend box office numbers are in for The Mandalorian and Grogu, and while the movie brought in about $100 million, it still represents the lowest-ever opening for a Star Wars film. The consensus seems to be that The Mandalorian and Grogu is underwhelming, in part because it feels too small in scope to be a Star Wars movie. That’s entirely fair, but maybe it's also a good thing for the future of the franchise. Hear me out: Not every Star Wars movie needs to be about the fate of the entire galaxy — at least, not anymore.



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Jagmas
15 hours ago
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Onimusha: Way of the Sword Apparently Launches September 25

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Onimusha: Way of The Sword marks the series' first main entry in 20 years, with a possible release date of September 25, as leaked by a credible source. Previous remasters hint at more to come.



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15 hours ago
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Kickstarted MMO-ish RTS ZeroSpace announces a July 20th early access launch

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In an update on its Kickstarter page, multiplayer real time strategy title ZeroSpace has announced it will be launching into early access on July 20th of this year. The announcement comes along with a slew of other updates on ZeroSpace‘s development. Developer Starlance Studios has partnered with GamerSky to publish the game in Asia, and […]
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