I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
138244 stories
·
8 followers

Lord of the Rings Online’s community is assembling the ‘biggest fellowship ever’ to walk to Mordor next month

1 Share
One does not merely walk into Mordor… unless it’s in Lord of the Rings Online, in which case many ones merrily stroll into Mordor on a daily basis. And in fact, LOTRO community organizers are putting together “the Monumental March to Mordor” where a huge crowd will make the hike from the Shire to Mount […]
Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

What time does the Fortnite Zero Hour Chapter Finale live event start?

1 Share

Fortnite’s Zero Hour Chapter Finale live event shall be the grand finale to conclude the Simpsons mini season and Chapter 6, and, after a few hours of downtime, start Chapter 7. The Simpsons are on their way out, but before they leave, we’ll get to see a gigantic Homer Simpson possibly hurling a massive donut at a fighting Godzilla and King Kong while The Bride from Kill Bill races past — or something like that.



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

Over 2 hours of new Marathon footage leaks as Bungie's answer to the likes of Arc Raiders shows how far it's come since Sony indefinitely delayed the troubled extraction shooter earlier this year

1 Share

There's been a leak, of sorts, leaving over two hours of Bungie's mysterious and long-gestating Marathon available to watch. The footage gives us a good look at the current state of the extraction shooter, showing the gunplay and UI across several maps.

This comes courtesy of a Bilibili user who uploaded clips of their time playing Marathon's October Closed Technical Test. Across the videos totaling 132 minutes - which are still available at the time of writing - we can see Dire Marsh, Perimeter, and Outpost, presenting a mix of existing assets now updated and completely fresh additions.

Perimeter was tested in April, and now looks much better compared to available images and information from that session. It’s more colorful, easier to maneuver, and generally looks sleeker. Outpost is totally new, slightly more intimate than the other two, with the player getting into intense gunfights quicker.

The sniper, shotgun, and assault rifle all get good use by the player, each looking useful in the ways you'd expect. Marathon's bright, vibrant aesthetic is pleasing on the weapons, giving them a distinctive flair on-screen. The UI appears clean and minimal as well, but given this is all in development, expect some or all of these elements to change at least somewhat between now and the next time you see the game in action.

Bungie's been conducting these sessions under strict NDA, forbidding people from discussing what they see, which is why this much gameplay is so noteworthy. The studio announced Marathon in 2023, but development began well before then, and the game has, so far, endured several internal changes across the company, including an acquisition by Sony, layoffs, and restructuring.

We had a release date of this past September, but it's now been delayed indefinitely, though Sony has maintained it'll come out before the end of March 2026. Whether that holds is another question, but another playtest is set for December. Development on Marathon is proving to be a marathon, pun intended, and the finish line might be a ways off yet.

"The Bungie team is fantastic": Academy Award-winning artist behind Marathon cinematic says the shooter's stolen art "was genuinely a mistake," and "blown out of proportion."



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

Embark's "very hot fix" for Arc Raiders' door exploit problem lives up to its name as players who dare try it combust into literal flames: "THIS is the way you deal with issues you can't fast-fix"

1 Share

If all else fails, fix it with fire. This is my general philosophy for handling my taxes and Embark's band-aid for the locked door exploit in Arc Raiders while the devs work on stamping out the glitch for good.

A hot fix came from the studio just this morning, and really tripling down on it being 'hot', the solution is to simply set anyone who tries to use the glitch to their advantage aflame. Figuratively and in-game, of course - nobody's committing any arson here.

As recorded on Reddit, if you manage to push through a locked door for the treasures inside without a keycard, you'll find yourself in the very compromising position of being surrounded by fire on all sides. Flames spout from the walls, leaving all the glorious loot unaffected but inflicting hefty damage, reducing you to another burning body in a game full of exploded and bullet-ridden raiders.

Locked rooms now turn you into a fireball if you glitch inside from r/ArcRaiders

A sad sight; pathetic really. But also hilarious and effective. This is definitely preventative, and it should provide more than a few good laughs while players discover how Embark handles issues it can't immediately turn off. The Reddit clip genuinely made me laugh out loud, and it’s going down well among the community.

"THIS is the way you deal with issues you can't fast-fix because you need to draw a pentagram and chant for 40 hours to make the game engine behave properly," says one Reddit commenter. "That's what I'm talking about baby!" adds another.

Considering people originally wanted exploiters banned, knowing all they get for their trouble is a slow, painful death should do nicely. Whatever's causing the problem will likely be fixed soon, but I think the devs should either leave this as is or incorporate it into the solution somehow. Either way, it's providing some good entertainment.

Arc Raiders gear tiers get even messier as one gunsmith finds low-rarity mods are by far the best bang for your buck, and suddenly I don't feel bad about my uncommon blueprints



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

Clair Obscur creative director says he knew the game was going to be 'cool,' but he really didn't expect it to be so 'big'

1 Share

Clair Obscur: Expedition 33 is big. It's sold more than five million copies so far, and it dominated the Golden Joystick awards, matching the record set in 2023 by Baldur's Gate 3 (which was also big). But in a post-Golden Joysticks interview with Radio Times Gaming (via GamesRadar), creative director Guillaume Broche said he didn't think big was ever really in the cards.

"I think people don't really realize that, now it's become big, but before the launch, it was not supposed to be big," Broche said. "I think we all felt the same thing. It's going to be cool. It's not going to be big, it's going to be cool. And what's happening today is like, as we say, nobody really understands what's happening."

It's the same sentiment he expressed on stage when Sandfall Interactive claimed the Golden Joysticks' Ultimate Game of the Year title, one of seven trophies it took that night: "What the fuck is happening right now?"

Broche tried to expand on that feeling a little bit in his post-show comments. "It's a weird feeling, when you put your heart out into the world and the world embraces it and gives you so much love back," he continued. "We get so much love from the players ... it's so touching and incredible that it's very hard to explain."

Ben Starr, who portrayed Verso and "additional voices" in Clair Obscur, echoed Broche's comments, predicting that people will forget that it's a "small game."

"It was never intended to be as big as it is," Starr said. "It's turned into this kind of cultural moment, phenomenon, but that's just because the game is very honest, I think. And a lot of people have bought into that."

After a brief interruption to claim their trophies, Starr continued, "I don't think anyone expected this because it's a small game."

"No one expected those numbers, and we've all just been messaging each other thinking, this is, well, this is just silly. This is just silly now. Everyone just stop. It's a silly joke. But yeah, it's been very cool."

Maybe it was a small game, but it's certainly not anymore. And the expectation is that it's going to get even bigger very soon: After cleaning house at the Golden Joysticks, it's set to do the same at The Game Awards 2025, where it's become the most-nominated game in the show's history. We'll find out how it fares there on December 11.



Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete

Whatever happened to early access PvPvE extraction RPG Legacy Steel and Sorcery?

1 Share
It’s been a hot few minutes since we checked in on Legacy: Steel & Sorcery, the early access PvPvE extraction RPG from developer Notorious Studios, an indie outfit made up of several ex-WoW devs. Readers might recall it started its early access run in February, and MOP’s own Sam found it to be a promising […]
Read the whole story
Jagmas
10 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories