The level of visual detail in GTA 6 is staggering already, but there's going to be even more going on when you start interacting with all the NPC pedestrians that fill the world.
According to The New York Times, Rockstar said GTA 6 has well over 600,000 NPC animations compared to GTA 5's 55,000 and Red Dead Redemption 2's 300,000.
Judging from the recent GTA 6 extended look on Netflix, this will mean everyone you meet will move and react in different ways unique to them. And the only way Rockstar was able to pull this off was by dedicating an entire office in LA just to NPCs.
The goal was to make the world feel more bespoke and realistic. You won't be driving past crowds that mimic the same behavior as the people chilling on the beach. Everyone will have their own personality that will direct what they do—which might even include firing back at you if you threaten them.
Rockstar gave an example of an NPC dropping an object and immediately ignoring it in GTA 5. In GTA 6, NPCs will remember that kind of stuff because they're all hand-crafted rather than procedurally generated.
Co-studio head at Rockstar North Aaron Garbut explained how NPCs you encounter will materially exist in the world. "Every room in the game, somebody thought about this," he said. "Who's sitting where, what they're drinking, the marks that are left on the table. The pictures on the wall will have people that are in that room, with their tattoos on their arms and their family behind them. The whole thing has been made, and build, and photographed, and placed in this random room in a random building in a huge city, in a world."
All of this has me eager to pull an AnyAustin and follow NPCs around when the full game is out in November. I'm sure the main story will have its thrills, but I need to know what life is like in Leonida as the people who actually live there, not some shmuck like me who just showed up to cause some chaos.
The GTA 6 map is 3 times bigger than Red Dead Redemption 2's


