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WordPress Owner Automattic’s Board Reportedly Purged After Failed ‘Coup’ Against CEO

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Automattic reportedly has new board members, advisers, and counsel after the old board failed to oust CEO Matt Mullenweg.

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Jagmas
8 hours ago
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Round Rock, Texas
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13 Years Ago, One Dark JRPG Proved Atlus Could Still Be Hardcore

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Today, we recognize Atlus for the Persona, Etrian Odyssey, and Trauma Center franchises, as well as for the years it spent publishing interesting RPGs from smaller Japanese developers that otherwise might never have made it to North America. That history is worthwhile. It also means that when players who grew up loving Social Links and fun school field trips in their JRPGs dig into the publisher’s backlog looking for more of the same, they’ll find a darker side they might not have expected.



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Jagmas
8 hours ago
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Round Rock, Texas
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Famed Rock Producer Blames Video Games For Giving Us Taylor Swift

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In a new pot stirring interview, rock n roll crank Todd Rundgren says men would have continued dominating the radio charts had they put down the controller

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Jagmas
8 hours ago
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Round Rock, Texas
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Witcher Dev Reveals Why CD Projekt Red Doesn't Do Crossovers In Its Own Games

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CD Projekt Red's The Witcher and Cyberpunk franchises are no stranger to collaborations and crossover with other games. At BlizzCon, we learned that a Geralt-inspired Barbarian skin is coming to Diablo 4 and Cyberpunk: Edgerunners outfits are headed to Overwatchnext year. The collaborations don't go the other way, though. The Witcher 3 Remastered, for example, doesn't include any Diablo-inspired outfits for Geralt when you buy it on Battle.net.



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Jagmas
12 hours ago
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Round Rock, Texas
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Gears of War story director laid off mere days after E-Day went gold

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Gears of War: E-Day is almost here, but that doesn't mean its developers have been spared in Microsoft's latest wave of layoffs as part of the Xbox "reset." While The Coalition, the studio currently working on the Gears of War series, was not mentioned by name in Matt Booty's "Continuing Our Reset" blog post, story director Juan Vaca announced on LinkedIn that he is now looking for work.

"I am part of this round of Microsoft layoffs and am open to new opportunities in games/film/tv," he wrote. "If your team needs a director/storyteller please reach out." It is perhaps especially galling given that Gears of War: E-Day went gold just days before the layoffs were announced, with a full release planned for Oct. 6.

It has felt increasingly like there is simply no amount of success, sales, acclaim, or back-breaking work you can demonstrate in the games industry to avoid some pencil pusher's job cut scythe. It's not just Microsoft's massive rounds of layoffs—take a studio like Star Wars Zero Company developer Bit Reactor, which furloughed most of its staff despite glowing reviews and over a million copies sold. This situation with Vaca echoes when, last year, a writer on Apex Legends was laid off just one day after a character she spent a year writing was unveiled.

For a primer on all the most reliable ways you can get laid off in the games industry, check out our guide on that very phenomenon. It is a sobering time to wish you could cheer on the medium's every step forward, given that the reward for doing the work seems to be a kick out the door.

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Jagmas
12 hours ago
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Round Rock, Texas
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Physint Cost Xbox “A Fraction” of Alleged $400 Million Budget – Rumor

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While Xbox’s recent layoffs and reorganization were shocking enough, the world was arguably more caught off guard by PlayStation withdrawing from Kojima Productions’ Physint. Bloomberg’s Jason Schreier reported that it was due to a combination of factors, from a large budget and missed deadlines to the project still being years off from release (the developer later encouraged “skepticism” about all this).

But when you think of a big budget, does $400 million come to mind? That was the figure that Chris Dring of The Game Business originally claimed, but there’s since been some pushback. On ResetEra, Schreier said he was “hesitant to get into exact numbers without seeing documentation or corroborating them with multiple firsthand sources, as always.” However, even with all the numbers flying around, he claimed, “Someone at Xbox with firsthand knowledge of the deal told me that they signed Physint for significantly less than this.”

Windows Central’s Jez Corden echoed this sentiment, noting that “first-hand sources with direct knowledge of the contracts that the figure for Physint is far lower than what is being reported here. It has been suggested to me that the ‘$400 million’ figure is potentially what Sony and PlayStation might’ve been on the hook for until they cancelled the deal.”

By comparison, the current figure for Xbox and Kojima Productions is reportedly a “fraction” of that, and that along with movie and TV licenses for the tactical espionage title, the deal seemingly included “enhanced terms” for horror title OD. What those could be remains unknown, but it’s certainly not surprising given how strongly the relationship between both companies has developed.

For now, neither Physint nor OD have a release date, and Kojima isn’t even sure whether the former will launch on PlayStation or continue using Guerrilla’s proprietary Decima Engine. However, the studio insists that its relationship with the publisher remains strong. Never say never.

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Jagmas
12 hours ago
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Round Rock, Texas
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