I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
144202 stories
·
8 followers

Id Software co-founder John Carmack "can’t muster anger or outrage" over Xbox gutting the Doom studio, but does say it'll "dampen the mood of the founder reunion"

1 Share

Aw shucks. That's a bummer. I'm not angry about it, though. Surely this had to happen, just like the execs said it did. I'm paraphrasing quite facetiously, but that is the basic gist of id Software co-founder John Carmack's reaction to the studio cutting 136 workers as part of Microsoft's mass layoffs earlier this week, a devastating blow that leaves the Doom developers facing an uncertain future.

Read more

Read the whole story
Jagmas
2 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Avowed 2 Has Not Been Cancelled Following Layoffs at Obsidian – Rumor

1 Share

In light of recent layoffs at Xbox, rumors have indicated that Obsidian Entertainment was working on a sequel to its first-person action RPG Avowed, which reportedly got cancelled in favor of a new Fallout game developed by the studio. However, former co-founder of Obsidian, Chris Avellone, has taken to social media to reaffirm that Avowed 2 has not been cancelled.

According to Avellone, Obsidian was told that the projects it currently has in development were being “re-evaluated”. The studio is still seemingly on track to deliver on its planned expansions for The Outer Worlds 2, and while full development on Avowed 2 hasn’t yet begun, developers are reportedly hoping to “re-pitch” the concept.

“Aside from other news, Obsidian employees appear to have been told all the company’s projects were being ‘re-evaluated’ today,” wrote Avellone. “It seems Grounded is still going (mostly out-sourced in Eidos Montreal anyway, so no surprise), Outer Worlds 2 expansions still planned for now (1st one is Sept), and uh, despite reports, Avowed 2 is STILL being worked on (for now) in the hopes of being ‘re-pitched’ (whatever that means).”

He went on to note that other projects were being put on pause, including a rumored game based on the Shadowrun pen-and-paper tabletop RPG being headed up by John Gonzalez. Pillars of Eternity was also not mentioned. Responding to another post about how Avowed 2 may have gotten cancelled today, Avellone said that he has been told that the studio is continuing to work on it.

“They’re still working on it as of today, according to folks at Obsidian. They’re trying to ‘re-pitch’ it when the dust settles, probably because so much work was already put into it,” he said.

It is worth noting that, while Avellone has spent quite a bit of time at Obsidian working on projects like Pillars of Eternity, Star Wars: Knights of the Old Republic 2 – The Sith Lords, and Fallout: New Vegas, he left the company in 2015. This means that any information he gets is dependent on his sources that are still working at the studio. In the meantime, Avellone himself has worked as a freelance writer on a variety of projects, with his most recent contribution being Pathfinder: Wrath of the Righteous.

In the meantime, Obsidian Entertainment was seemingly hit quite hard by Xbox’s layoffs, with reports indicating that it lost around 25 percent of its workforce. Some of the now-former employees of the studio include The Outer Worlds art director Daniel Alpert, as well as other experienced developers, and even the recruiter.

The studio’s most recent releases have included Avowed, The Outer Worlds 2, and the Early Access launch of Grounded 2. Currently, the studio hasn’t made any announcement regarding potential project cancellations or that it will stop its ongoing development of Grounded 2.

Xbox had also confirmed that the division was undergoing heavy restructuring, and CEO Asha Sharma announced that a new COO had been appointed who would be directly accountable for the division’s profits and losses going forward.

Read the whole story
Jagmas
5 minutes ago
reply
Round Rock, Texas
Share this story
Delete

[Steam] Vagrus-The Riven Realms (14,99 € / 50% off)

1 Share

https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms/

Posted by u/Zahraya02 · [comments]

Read the whole story
Jagmas
5 minutes ago
reply
Round Rock, Texas
Share this story
Delete

The only indie roguelike action RPG that rivals Hades and Diablo for me just got an incredible new expansion

1 Share

While I wait for Diablo 4 to figure out its messy new season, the only game that has managed to tear me away from playing more Path of Exile 2 is Hell Clock.

I should've known it would: Hell Clock's new Cursed War expansion was delayed to give PoE 2's season some time to breathe. The developers at Rogue Snail know their audience because they're part of it too: Action RPGs players cycle through games on a seasonal basis, and Hell Clock is perfect for filling in the gaps.

It's a run-based roguelike with an action RPG engine under the hood. There's loot, but you don't need a degree to understand how it all works. You stack on everything that promises more damage after clearing each room and watch screens of monsters explode. There's depth in its buildcrafting of course, but I suspect min-maxing your items is more important in higher difficulties. On normal, I never hit a wall during the original three-act campaign by simply tossing stuff together on the fly.

Hell Clock has had some major updates since I played it the first time, so my trip through the campaign almost felt like playing a new game. Movement is smoother now (you can go full WASD or click-to-move) and bosses are much meaner than before. Rogue Snail also implemented an entire set of crafting items that borrow basic ideas from Path of Exile's crafting system. It took a few nail-biting boss fights for me to realize how important they are for creating items that beef up your defenses so you can survive more than a hit or two.

(Image credit: Rogue Snail)

The Cursed War expansion adds a fourth act that tells the origin story of main character Pajeu, and it's just as bloody as the others. One of the reasons Hell Clock works at all is that it's not an action RPG where you kill demons for the thrill of it—it's a fictionalized revenge story for a real-life massacre that happened in Brazil. Pajeu watched the First Brazilian Republic slaughter an entire town during the War of Canudos. The game takes place years later as Pajeu revisits the town in its hellish, tormented form, armed to the teeth to face the undead soldiers that haunt still it.

(Image credit: Rogue Snail)

Cursed War rewinds the story back to when he was recruited into the Brazilian army during the Paraguayan War as a slave. This is where the fury Pajeu carries in the base game was born, and it makes the sting of the third act—which shows how the atrocities have bled into the present day—last longer than it already did the first time I played through it. Hell Clock feels like a grown up's version of Diablo's Sanctuary, where the demons have names and uniforms.

I felt no remorse for picking up one of the new skills, Tupã's Wrath, and frying every last one of them. Rogue Snail basically put my favorite PoE 2 skill into the game, letting me unleash a flood of lightning bolts in every direction. Each run I stumbled into new ways to scale its damage up, like a relic that causes it to empower your skeletal minions. I found an unstoppable combination on my first run of the new act, that builds a defensive layer over my health as I spam thousands of lightning bolts. Nothing but bosses can touch me now.

(Image credit: Rogue Snail)

At least they couldn't in the normal difficulty mode. Hell Clock also has two harder modes to climb through if you're interested in finding some of the game's most powerful items. There's enough roguelike randomness to challenge even a build like mine in there, especially as monsters gain elemental resistances and other threatening bonuses. And, just like in Hades, there are plenty of mid-run boons I've not even tried yet, let alone the other skills that came with the expansion.

Hell Clock is so good that I don't want to squeeze it dry in a week of non-stop blasting. I want to savour it between all the other things I'm playing. A run here or there while I think of another new combination of relics or skills to try. As much as I am still in love with PoE 2 at the moment, I'm always excited to close it and see how a quick 20-minute rampage through Hell Clock will go, and the $10 expansion has just given me a whole new box of toys to play with.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
15 hours ago
reply
Round Rock, Texas
Share this story
Delete

US Federal Reserve taps Xbox CEO Asha Sharma, who just laid off 3,200 employees, to lead task force on jobs

1 Share

The Board of Governors of the Federal Reserve, the body overseeing the implementation of United States monetary policy, has announced the creation of five task forces intended to evaluate and improve the Fed's operations. In a press release, Federal Reserve Chairman Kevin Warsh named the "external advisers" who will lead each task force, ranging from economics professors to AI investors and corporate executives—executives like Xbox CEO Asha Sharma, who will preside over a task force on employment and productivity.

Yes, that Asha Sharma. The Asha Sharma who, just three days ago, announced an Xbox "reset" that will see roughly 3,200 of her employees lose their jobs by the end of the 2027 fiscal year—a reorganization that remaining developers are reportedly convinced will cause irreparable damage to some of the company's most valuable brands.

Sharma will be one of three leaders heading up the Productivity and Jobs task force, which will "assess the economic impact of new general-purpose technologies, including artificial intelligence, to inform the Federal Reserve's policy judgments." She'll be joined by Stanford economics professor Chalres I. Jones—"currently on leave at Anthropic"—and Marc Andreessen: tech VC, major AI investor, and guy who believes you can improve an LLM's results by simply instructing it to be very, very smart.

"The Federal Reserve's commitment to price stability and maximum employment is unwavering. As is our resolve to pursue our mandate with rigor. The US economy has changed significantly over the last generation, and never more so than right now," Warsh said, deploying a sentence that definitely made sense. "Each task force will carefully consider whether policymakers' means and methods, analytical tools, and policy approaches can be improved upon. I am honored that the best minds from a range of disciplines have agreed to work with us to sharpen our performance as an institution."

Considering Sharma announced that Mojang and King—two of Xbox's most valuable operations—will now report directly to her, I'm impressed that she'll be able to find the time. According to the Fed, we'll be able to follow the task forces' work in updates "posted periodically" on its website.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
15 hours ago
reply
Round Rock, Texas
Share this story
Delete

No One Can Afford to Buy Hardware, So Nvidia Made Trading Cards to Reminisce About the Good Times

1 Share
The GPU company announced its first series of trading cards highlighting GeForce’s 'great moments.'

Read the whole story
Jagmas
16 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories