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Henry Cavill's Warhammer 40K TV show has a "very cool and unexpected" premise, according to Mike Flanagan

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Mike Flanagan has shared some new details for the upcoming Warhammer 40K series being developed by Amazon Studios. The horror maestro is working on the show alongside Henry Cavill, who has been developing the IP for years.

Speaking in a new interview, Flanagan teased how much he's enjoying the project since being brought on earlier in 2026. "Henry Cavill would be furious if I divulged anything about what we're working on," he told Deadline. "All I can say is that Warhammer is a fascinating world. The challenge, as anyone familiar with it knows, is finding a way in – it's so big. There are 700 novels, discounting the [table top] game, the interactive elements and so much of the rest of the lore."

Flanagan went on to reveal that they have found "a very cool and unexpected on-ramp into it, which I think is very exciting." He added: "I'm sworn to secrecy on all of it, but I’m having the time of my life working on it."

The series has been a long time coming with Cavill's partnership with Games Workshop first being announced three years ago. At the time, the former Superman star shared a statement on Instagram, which read: "Together, we've been sifting through the plethora of incredible characters and poring over old tomes and texts. Our combined efforts have led us to a fantastic place to start our Universe, which has been agreed upon by those up on high at both Amazon and Games Workshop. That starting place shall, for now, remain a secret."

The latest update came in July when Flanagan was brought on board as Games Workshop CEO Kevin Rountree said work was beginning on scripts. However, he again promised that it would not be a quick process. "This is a long-term partnership with Amazon – and these adaptations will take years to bring successfully to market," Rountree wrote in the company's annual report.

For more, check out our guide to all the upcoming video game movies you need to know about.



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Jagmas
17 minutes ago
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Round Rock, Texas
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Remedy revenue soars by 226% following release of Control Resonant, the developer's fastest-selling game ever

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Remedy - the developer behind the recently released Control Resonant - has released a scorcher of a quarterly financial report. It shows that following Resonant's release in September, the company's revenue surged by 226 percent, bringing in €39.6m in Q3.

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Jagmas
17 minutes ago
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Round Rock, Texas
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The WoW Forever launch update tweaks controller support and about 100 other things

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It's safe to say that players are digging WoW Forever - over eight million characters were created in the beta alone - and with the actual, full release coming this week, the dev team has released a giant list of changes coming to the MMO. The tweaks cast a rather large net, with every race [...]



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Jagmas
18 minutes ago
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Round Rock, Texas
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It looks like Call of Duty: Modern Warfare 4 had fewer active players at launch in the US compared to last year's Black Ops 7

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It's been speculated for a while that Call of Duty may be losing its lustre. Although we don't have concrete data with detailed statistics for each game released in the last several years, there's an observable trend in player numbers that's hard to ignore.

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Jagmas
18 minutes ago
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Round Rock, Texas
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Upcoming Final Fantasy 14 update should massively cut down on dungeon queue times

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Final Fantasy 14's queues can get long—not for roulettes, mind, those are usually pretty nippy—but if you're trying to complete a specific alliance raid as a newer player, you can be stuck twiddling your thumbs for ages.

Square Enix is planning to make a change that'll fix that soon, though. In a recent blog post to the game's website, it's been announced that same-region player matchmaking'll be available starting November 10 after a successful trial period on its Japanese servers.

What does that mean? Basically, FF14's server architecture is into physical data centers (Japan, Europe, Oceania, and North America), then logical data centers, which are sort of like realms in other MMOs. For instance, the NA servers have Crystal, Aether, Dynamis, and Primal (then within those centers are "worlds", which can be travelled and matchmade between pretty easily).

You've been able to hop between these logical data centers manually for some time—it's pretty common, for instance, for Crystal players to hop on over to Aether to group up with folks for high-end content. But you need to log out to do so, with said parties constructed through the in-game party finder.

After November 10, however, matchmaking for things like roulettes will also be possible within the same physical data center, as will the party finder writ large, cross-world linkshells, fellowships, and friend list and /tell functionality. Travelling between data centers will also be made easier, too.

This is a huge quality-of-life boost that should massively cut down on queueing times—but it'll also make organising or creating groups for the aforementioned high-end content way easier, too, allowing folks to see and join listings for different logical data centers without having to hop between them.

My secret hope, as an EU player who's currently stuck on North American ping for community reasons (it's where all my mates are), is that this sort of functionality might one day lead to cross region travel so I can hop on over to the EU whenever I actually want to do content. A guy can dream.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
18 minutes ago
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Round Rock, Texas
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Arc Raiders devs Embark insist that using genAI for voice lines was necessary, as "actors would just go crazy if they had to read all of that"

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Despite taking the voice performances of actors and feeding them into machines to spurt out AI-generated mimicry, Embark CCO Stefan Strandberg insists that "we are not in the industry of replacing actors." In a new video posted to the Arc Raiders channel focused on audio design, Strandberg refers back to the infamous use of genAI in Arc Raiders to generate voice lines based on real voice actors' performances, something which the game was heavily (and rightly) criticised for before and since its release.

In that linked piece (thanks Oisin!), CEO Patrick Söderlund stated that they have been replacing lines that were originally generated with actual recorded lines, presumably because Arc Raiders has made quite a bit of money and now they feel that they can continue paying actors to record more lines, rather than just scraping their talents and avoiding the dreaded fee of paying professionals for their work. This choice already came after their previous game, The Finals, was heavily criticised for the exact same thing, which is just a fascinating series of decisions to consider.

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Jagmas
19 minutes ago
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Round Rock, Texas
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