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Persona could be getting the Netflix live action treatment, which means, oh no, Americans will be making it

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Atlus RPG series Persona could be getting a live-action Netflix adaptation, according to a new Variety report. The production company responsible for Stranger Things, 21 Laps, will be substantially involved, as will Story Kitchen, another production company with a focus on game-to-film adaptations like Sonic The Hedgehog, as well as forthcoming projects including Tomb Raider, It Takes Two and Vampire Survivors.

The writer and showrunner is Christopher Monfette, who has worked on a bunch of nerd stuff including the forthcoming VisionQuest (a Disney series featuring Marvel's Vision) and Star Trek: Picard. Joining the list of seven executive producers is Sega's Toru Nakahara who has also executive produced the Sonic film trilogy.

I'm honestly surprised it's taken this long for a live-action Persona to materialize. Persona 5 has been an enormous success: the core game, taking in Persona 5 and Persona 5 Royal, had sold 10.46 million copies as of August 2025. It's released on three console generations since its initial launch in 2016, and spawned five spin-offs in Persona 5 Strikers, Persona 5 Tactica, Persona 5: Dancing in Starlight, Persona 5: The Phantom X and Persona Q2: New Cinema Labyrinth. Its success has led to remakes of Persona 3 and Persona 4.

Of course, there have already been lots of Persona screen adaptations: Persona 5 has its own animation series which ran between 2018 and 2019, as did Persona 4 in 2011. A Persona 3 anime miniseries also exists. And for those who want to go way back, the wider Shin Megami Tensei series was originally a novel trilogy, and crossmedia promotion is very much in the universe's DNA.

Still, this is the first live-action Persona series, and I'm pretty skeptical about how the overwhelmingly American production crews are going to handle it. I'd be surprised if it had a Japanese cast, equally so if it took place in a Japanese locale. Adapting a series so inextricably linked to anime is also going to require some careful tonal adjustments in its move to live action. Or they could just cast Jack Black or that Parks and Recreation guy and call it a day.

More exciting is the prospect of Persona 6, which after a long wait was finally revealed at the Xbox Games Showcase earlier this month. There wasn't any gameplay footage, or screenshots, nor even a release window, but Atlus does at least intend to release it one day.



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Jagmas
1 hour ago
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Round Rock, Texas
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Hearing about the future of PlayStation from its top dogs made me so depressed I had to go lie down

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First shared on Bluesky by Circana analyst Mat Piscatella, Sony has provided a glimpse of PlayStation's future and priorities through a written summary of its Game & Network Services Segment Small Meeting Q&A. Answers were provided by Sony Interactive Entertainment CEO Hideaki Nishino, Studio business CEO Hermen Hulst, and SIE senior vice president of finance and corporate development, Lynn Azar.

The meeting took place on Friday, June 5, a month after Sony revealed it was pulling back from releasing its major singleplayer games on PC, and weeks before the Bungie bloodbath precipitated by the sunsetting of Destiny 2. Speaking as a normal guy who likes games and mostly uses his PS4 to watch Hulu, the "vision" provided during the meeting did not inspire confidence.

In fact, this unvarnished glimpse at the decision making priorities at the heights of the game industry made me actively depressed.

'Focusing more on monetizing our user base'

Responding to a question on how PlayStation will achieve Monthly Active User (MAU) growth in 2027, the group indicated that it's more focused on maximizing profit per customer, assessed through a metric with the unsettling name of Customer Lifetime Value.

As for how that happens, PlayStation's execs explained in a follow-up question: "There are multiple ways to achieve that via recurring revenue such as add-on content revenue," and rather than upping the MAU count, the group is "focusing more on monetizing our user base, which is well reflected in the strong FY2025 financial results." I love being monetized. Were I a PlayStation customer, I'd be thrilled that's such a major priority.

Elsewhere in the Q&A, they reference "record-high PS Plus profitability in FY2025." Between normal use and the streaming PlayStation Portal, the paid premium online service seems to be a key moneymaker for PlayStation. In response to a question about recouping the infrastructure costs of streaming games, the group responded that "We expect to recover the costs associated with investments and operations through revenue generated from PS Plus, which provides the streaming service."

'AI is an exciting long-term opportunity'

"For the next-generation platform, rather than simply serving as an alternative to PCs, we aim to deliver value that is unique to PlayStation.""...we are focusing more on monetizing our user base""We expect to recover the costs... through revenue generated from PS Plus"morganfreeman.gif

— @matpiscatella.bsky.social (@matpiscatella.bsky.social.bsky.social) 2026-06-30T00:22:56.575Z

"We also see AI as an important foundational technology supporting our strategy," said CEO Nishino as part of a message before the Q&A. "AI is already helping us across various fields by improving development efficiency, enhancing the player experience, improving content discovery, and enabling creators to build richer content."

"With our global player base, deep library of IP, and integrated ecosystem, AI is an exciting long-term opportunity for us."

Further into the Q&A, the lone specific example of AI use in development was the classic placeholder assets, something that has gotten studios like Sandfall Interactive and Pearl Abyss in trouble when they make it into a final product.

"This is less about cost efficiency and more about improving quality and development speed, which we see as highly valuable," the execs said. "At the same time, we are experimenting at a more fundamental level with smaller, AI-first initiatives, while remaining realistic about near-term efficiency gains. These efforts position us to stay at the forefront as AI continues to evolve, both in development process and in shaping future player experiences."

'Deliver value that is unique to PlayStation'

As a primarily PC gamer, I found PlayStation leadership's understanding of why players prefer the platform to be illuminating. In response to a question about winning back PC players who switched from PlayStation, the group described it as a matter of form factor.

"PlayStation has long been strongly associated with the idea of playing in the living room. However, in recent years, more users globally have been using personal monitors," said the group. "In response, we are selling peripherals such as monitors and speakers to break away from the fixed perception that 'PlayStation equals the living room' and to broaden usage scenarios.

"For the next-generation platform, rather than simply serving as an alternative to PCs, we aim to deliver value that is unique to PlayStation. This includes not only technological advancements but also an expansion of usage styles, enabling a seamless experience that can be enjoyed naturally beyond the living room."

Much as I love my desk and my high refresh monitor, they're not the main reasons I prefer PC to console: I'm here because of the PC's nature as an open platform, with access to more of gaming history and the frontiers of independent development than any single console or console service like Game Pass or PlayStation Plus.

In 2026, would you rather own a Steam or GOG library that was started in 2014, or a collection of PS4 games from around the same time? How valuable or relevant will a PS5 library look compared to a PC one 12 years from now?

The PC is the only platform where more than 50% of revenue comes from games outside the top 20 best sellers. Sony seems to view its first party lineup as a crown jewel that PC players should be desperate to access, but the reality is that it's just a small subset of a much deeper, more interesting catalogue. There's only one Sony exclusive I've personally held a candle for in the past 20 years, and not even loyal PlayStation customers are getting their Bloodborne fix.

Handheld and small form factor builds can extend the PC's potential past the desk, but PlayStation will always be a closed loop no matter the form factor, one that requires users to maintain a premium online subscription to fully utilize the electronics they already purchased, all on top of the internet access they pay for.

This disconnect may help explain why SIE pulled back from PC despite its ports raking in major profits: The company's leadership thinks converting PC players into PlayStation owners is a matter of form factor and quality exclusives. It isn't, and with yet more AI-induced hardware price increases on the horizon, I think that reality will hit SIE's bottom line sooner rather than later.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
3 hours ago
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Round Rock, Texas
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Meccha Chameleon Is So Popular On Steam Fans Are Now Playing It In Real Life

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The painted prop hunt game has escaped the digital space and entered the real one
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Jagmas
6 hours ago
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Round Rock, Texas
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Class Action Lawsuit Accuses The Three Largest RAM Manufacturers Of Colluding To Drive Up Prices

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A Steam Machine sits on a desk.

Samsung, SK Hynix, and Micron Technology are being sued by seventeen plaintiffs in the California Northern District Court, who allege that the three tech manufacturers are colluding to artificially increase the price of RAM

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Jagmas
6 hours ago
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Round Rock, Texas
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Xbox marketing takes embarrassing turn with new Call of Duty ads loudly disclaiming 'NOT ON XBOX GAME PASS THIS YEAR'

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In its recent history, Xbox has accomplished few esteemed deeds worth commemorating. Even as it attempts to pivot into a new era under new CEO Asha Sharma, it's still suffering from the fallout of a persistent strategic malaise, having achieved little more in the current decade than acquiring a sizable chunk of the games industry just to lay it off, spinning up a games subscription service that served as a division-wide money pit, and briefly insisting that everything is an Xbox before realizing that gave everyone a reason not to own an Xbox.

Now, as its new leadership seems poised for another round of sweeping layoffs and studio closures, Microsoft's gaming division has released a set of Call of Duty: Modern Warfare 4 ads—spotted by Resetera user CloseTalker—that distill its years of dysfunction into one embarrassing disclaimer: "NOT ON XBOX GAME PASS THIS YEAR."

A Facebook ad for Call of Duty: Modern Wafare 4, disclaiming

(Image credit: Activision)

According to the Meta ad library, the ads in question started running across Facebook, Instagram, and Threads on June 27. In a vacuum, the business decision clarified in their series-standard tactical coolguy font is a defensible one: In April, Xbox announced that Call of Duty games would no longer appear on Game Pass at launch after reporting emerged in October that the service had generated an estimated $300 million loss in sales of Black Ops 6.

Presumably, that's because giving people an option to pay for a month of Game Pass instead of your best-selling series means you sell a lot fewer copies of your best-selling series. Especially once customers lose patience with the service's prior habit of maddening pricing tiers, increasing subscription costs, and arcane restrictions.

It's no surprise, then, that dropping CoD from Game Pass and lowering its pricing demands has led to improved revenue growth for the service. But while delaying new CoD entries' addition to Game Pass libraries until a year after launch should help sales figures, the fact that ads must now disclaim YOU HAVE TO PAY FOR THIS ONE NORMAL-STYLE instead of 137 NEW WEAPON ATTACHMENTS or whatever feels like a surrender, brought about by pathologically confused brand messaging that hasn't improved under the new regime. We used to have FAQs for these kinds of things.

But hey, at least we're clear on how many of the letters in "Xbox" should be capitalized in official communications.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
6 hours ago
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Round Rock, Texas
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Until Dawn studio CEO steps down shortly after Directive 8020 launch

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Supermassive Games CEO Robert Henrysson has announced he will be stepping down from the company. Henrysson led the studio behind horror titles such as The Quarry, Until Dawn, and The Dark Pictures Anthology for over two years.



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Jagmas
7 hours ago
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Round Rock, Texas
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