I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
145638 stories
·
8 followers

Nodusfall isn't Elden Ring, Monster Hunter or a typical HoYoverse game—it's something very different

1 Share

Nodusfall has been Gamescom's biggest surprise: a new co-op action romp from the masters of gacha, HoYoverse, which seemingly does away with so much of what we all associate with the developer.

HoYoverse's games are normally vibrant anime affairs full of waifus and himbos waiting to be collected by thirsty players. Even as the genres and systems change from game to game, the studio has a distinct style and design philosophy—one that's been incredibly successful.

Instead of resting on its laurels, however, HoYoverse is taking a big swing with Nodusfall. One of the most fundamental changes is that characters are not obtained through random draws. This is not your typical gacha game. Indeed, HoYoverse hasn't confirmed any gacha mechanics yet—though we do know that cosmetic monetisation is being considered.

When it was first unveiled during Gamescom's Opening Night Live, the immediate comparisons being bandied around were Elden Ring and Monster Hunter, both of which are fair comparisons but which don't really tell the whole story. That they are inspirations seems undeniable, but Nodusfall is absolutely doing its own thing here.

First of all: Nodusfall is not remotely a soulslike. What it has in common with Elden Ring, then, is largely aesthetic and vibes. As HoYoverse describes it, the world of Nodusfall is one where "divine authority has crumbled and order has collapsed". It's simultaneously bleak and beautiful.

Monster Hunter is a closer relative. Solo adventurers and groups can select contracts, and then go out into the world to hunt down big beasties. These are lengthy, elaborate fights with multiple phases, taking place in spacious outdoor areas. So yeah, this all felt immediately evocative of Monster Hunter. But the similarities largely end there.

My four-player crew started off in a hub area, where we could select and customise our characters—one of which had two classes, while the rest had one. I opted for a serious looking lad with a big sword, serving as the group's tank. So you're not just creating a customisable blank slate who is defined by whatever weapon they happen to be holding.

Each character has dramatically different combat styles and unique mechanics, so while I was going to spend the next 30 minutes blocking damage with my huge weapon and sticking to foes like angry velcro, another member of the party was going to spend that same time hanging back and healing my reckless ass. Nodusfall isn't an RPG, but it does have an RPG's role-based classes.

(Image credit: HoYoverse)

Our HoYoverse babysitter led us to our battles—three boss-style scraps with an escalating level of challenge, culminating in a massive brawl against a huge dragon and its giant, heavily-armoured rider. There wasn't much time for faffing in the open area, though I did clock other creatures ambling around—but we were here for larger prey.

It's more aggressive and spammy than Monster Hunter, but some precision is still required.

Even as a slow tank, I was surprisingly agile. Unless you've volunteered for healer duty, Nodusfall is a brisk, relentless kind of action game, where you'll be stringing together impressively flashy combos as you keep an eye on your skill cooldowns. And all the while, you'll feel like a human shaped missile, always launching yourself at whatever creature is in your sights.

It's more aggressive and spammy than Monster Hunter, but some precision is still required. I became rather fond of the clash mechanic, where you charge up a strong attack, and release it right as the monster is about to hit you, countering the attack. It helps that I looked stylish doing it, with my already massive sword growing, transforming into a magical, glowing WMD.

(Image credit: HoYoverse)

I became a dervish of devastation, leaping around with my spinning attacks and filling the area with explosive magic.

When you're picking your character you can also select an ultimate, with the game letting you know which ones are a best fit for your role. I'm still very pleased with my choice, which transformed me into a towering, dual-wielding knight with a whole bunch of new—and extremely potent—skills. I became a dervish of devastation, leaping around with my spinning attacks and filling the area with explosive magic.

This was handy when the dragon and its rider split up, leaving us juggling two tricky foes—one airborne and one grounded. My ultimate whittled the rider down, then my team joined forces to deal out some divine retribution, summoning a huge ghostly warrior to absolutely pummel the knight. He still had a sliver of health, however, and used the last of his strength to consume his dragon. Now he was on his own, though, and we made short work of him.

Nodusfall's scraps are energetic, dramatic spectacles and I really appreciate the pure focus on the simple joy of whacking big monsters. I suspect the full game will be a lot more dense with systems—even if HoYoverse is trying something new, it's still HoYoverse—but it's got an extremely fun, straightforward core and a low barrier for entry. Got a free hour and some free pals? Go murder a dragon.

Nodusfall doesn't yet have a release date. On its official website , HoYoverse suggests following the official social channels for news about beta access.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
7 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Star Wars Zero Company Actually Made Me Care About The Clone Wars Era

1 Share

Star Wars Zero Company is a great take on the XCOM-like turn-based tactics game, and as I said in my review, it actually pushes the genre forward with a blend of new ideas and excellent execution. But as laudable as that is, Zero Company actually managed to accomplish something much more daunting: it made me care about the Clone Wars era of Star Wars.

I am an old-timer of a Star Wars fan, raised on the original trilogy, and I have distinct memories of watching the prequel films. I enjoyed them, I convinced myself I loved them, but over time the shine of "new Star Wars" faded and I was left with movies that were largely mediocre. I've since settled into a position taken by lots of Star Wars fans, and especially those my age: I give George Lucas credit for having some interesting ideas and a distinct authorial vision for his universe--in stark contrast to the Disney era's cloying emulation and fan-service--but the movies just aren't very good.

Clones, especially one squad member, are a major element in Zero Company

And to be clear, I have engaged in the expanded universe of prequel-era fiction. I read volumes of Star Wars books that have since passed into Legends canon, and more recently, I've generally kept up with most of the Star Wars shows, including most of the seasons of the Clone Wars cartoon show. For that I credit the excellent podcast A More Civilized Age, which served as my excuse to finally watch through the Clone Wars cartoon. Like the prequels, I found the cartoon had some neat ideas with mixed execution, but it did show that there was more room to explore this era. Lucas had created an untapped corner of the universe, and the Clone Wars cartoon (and later, Rebels) began to flesh it out and make it more interesting.

At the same time, this era of Star Wars always felt like a runner-up to me. Perhaps more creatively inviting than the sequel era, which has bafflingly been left almost entirely untapped with supplemental material, but still nothing compared to my beloved original classics.

Then I played Star Wars Zero Company.

Zero Company borrows settings, characters, events, and other story structures from the Clone Wars era, many of them established in the cartoon, and gives them a more mature glow-up. In many ways it felt like how Batman Arkham Asylum was a more mature (or at least T-rated) version of the classic Batman: The Animated Series cartoon. The grit and grime of this era of Star Wars, often so characterized by shiny chrome, felt more real. Hawks is a classic rogue hero in the mold of Han Solo, showing how that character type can work within the context of this period when the galaxy was nearing collapse but had not yet fallen into fascism. 

https://www.youtube.com/watch?v=AxAgeglgSeA

When my decommissioned Clone Trooper, Trick, clashed with the Umbaran sharpshooter Luco Bronc, I understood it to be a continuation of the tensions established in the Clone Wars cartoon, given new context and space to breathe. When Anakin enters the fray, I could sense this being just one in dozens if not hundreds of adventures that the character had just-offscreen. For us, it was a significant life event, but for him it was a Tuesday. And when good-natured Republic envoy Bennic shows up wearing an officer uniform that is virtually indistinguishable from the Galactic Empire, the dread sets in as I witness these looming political changes from the perspective of a regular squad just trying to get by, rather than a character central to its events. It made the era feel more real to me.

Perhaps most importantly, Zero Company showed me through a combination of story and gameplay what I had heard but never really internalized before. The Clone Wars era is readymade with a variety of competing factions and interests--Jedi, Republic, Imperial, Mandalorian, Separatists, not to mention various alien races. I may have rolled my eyes when the prequels name-dropped the Banking Clan only to do nothing of significance with the concept, but that created space for other authors to explore. The Separatist element of the prequels felt perfunctory, but comes alive when you hear your accountant Runa Blask argue a form of space-libertarianism about the Republic's market policies.

So a Jedi, Mandalorian, Clone, and Umbaran walk into a bar

What the prequels and Clone Wars cartoon did, which I had never really appreciated until now, was create a massive canvas on which other artists have plenty of room to paint. That's something that can't be said even about my beloved original trilogy, which more-or-less consisted of two factions--Imperials and Rebels. In hindsight, this is why so many Expanded Universe books invented new factions like the Black Sun syndicate or Thrawn's sub-faction of Imperials. They had to, to create new storytelling opportunities. The Clone Wars era already has those opportunities ready to go.

The original trilogy will always have a special place in my heart, and nothing will ever replace it for me as peak Star Wars. I'm not a prequel convert, and I still think the movies are weak. But as a garden for new stories to grow, I understand now why the Clone Wars era is such fertile soil, unmatched elsewhere in the franchise.



Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

‘Launch is just the beginning,’ says Aliens Fireteam Elite 2 studio as the game nears 8K Steam peak concurrent

1 Share
Aliens Fireteam Elite 2’s launch earlier this week wasn’t without its issues, but it has soldiered on. It’s even recovered from its “mostly negative” reviews to merely “mixed,” which is probably more fair. Daybreak-owned Cold Iron Studios did dispatch a memo to fans on Thursday, telling them that it’s working on technical issues and asking […]
Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Marvel's Wolverine pays direct tribute to X-Men: The Animated Series' most enduring meme

1 Share

Just as with Insomniac's previous Spider-Man games, Marvel's Wolverine promises plenty of callbacks to its titular character's long history in comics, movies, and TV. But I got quite a laugh out of one detail in the game's latest trailer – a direct reference to an infamous meme originating in the beloved '90s X-Men cartoon.

The new game features trailer shows us a brief flash of what appears to be a level select screen, where you can replay previous missions. In the foreground, a text menu breaks down the stages by location and mission name, and on the other side we see a brief description of that level, alongside a tracker showing how many of its collectables you've missed.

In the background, we see Wolverine laying back in bed, longingly staring at a small picture frame he's holding in his hands. This, of course, is a tribute to the Wolverine Crush meme, which originates in X-Men: The Animated Series. You've probably seen '90s Wolverine staring at all kinds of things over the years, but in the original episode he's jealously looking at a photo of Jean Grey and Cyclops.

The level select screen in Marvel's Wolverine, with a recreation of the Wolverine Crush meme in the background

(Image credit: PlayStation)

According to a breakdown on the PlayStation Blog, this mission replay screen appears in Logan's Nightmare Cabin, which tracks with my hands-on time in Marvel's Wolverine. While wandering through levels, you'll stumble upon unreal doors that lead into a nightmare version of Logan's home, where you can take on various challenges. I didn't see this level select screen in my preview time, but it looks like the cabin will also be how you select missions to replay.

There are plenty of other low-key references to specific moments in Wolverine history, including numerous suits to unlock ranging from the classic brown-and-yellow to the nearly indecent Weapon X look. But I never would've expected such a goofy reference to creep into such a prominent part of Marvel's Wolverine, even though I love it all the same.

Marvel's Wolverine was inspired by one of the few video game movie tie-ins that doesn't suck: "We had the same challenges as those devs."



Read the whole story
Jagmas
2 hours ago
reply
Round Rock, Texas
Share this story
Delete

Iron Man's Official Return Looks Incredible in Leaked Footage

1 Share

It's been nearly four years since Electronic Arts announced a partnership with Marvel to develop a new Iron Man game, and the studio behind it — EA Motive — haven't said much about the project. In the absence of official information, newly leaked gameplay of EA's Iron Man emerged this week, showing off an all-new action-packed adventure for Tony Stark that looks incredibly promising.



Read the whole story
Jagmas
3 hours ago
reply
Round Rock, Texas
Share this story
Delete

‘Spider-Man: Brand New Day’ Tells Us Adria Arjona Is DCU Wonder Woman

1 Share

"Spider-Man: Brand New Day" kept a key character a secret until launch, now "Man of Tomorrow" is doing the same thing with Adria Arjona, surely Wonder Woman.

Read the whole story
Jagmas
3 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories