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Palworld won't raise its price for 1.0 as 'a small way of saying thank you'

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We're just a day away from Palworld's much anticipated 1.0 release, and to celebrate Pocketpair both released all 27 pages of patch notes and confirmed that there'll be no price hike when the survival and crafting game exits from early access. Oh yeah, it's all coming together.

"After much thought, we have decided not to raise the price of Palworld following the 1.0 release and will keep it at $29.99," Palworld announced on social media. "We are incredibly proud of how far Palworld has come. Thanks to the amazing support of our players, it has become a success beyond our wildest dreams."

Keeping the price fixed at its early access rate is just "a small way of saying thank you" from the team for all the "continued support" the game has been shown by its very dedicated playerbase.

It's typical for games to raise prices when leaving early access: Valheim, for example, announced it will jump from $20 to $30 when it graduates to 1.0 in September. his isn't outlandish, the whole point of early access is it's an unpolished and unfinished snippet of a game, and therefore its full release should be worth more if you consider the better state it'll release in and all of the additional content it'll contain. If the 27 pages of patch notes are anything to go by, Palworld fits the bill as well, which makes it all the nicer that Pocketpair has chosen to keep the price steady.

All in all, $30 for everything that Palworld offers seems like a proper steal. You get all the much-loved existing features, new additions like the wing pack, plus all the new items and Pals. Oh, and that big old World Tree. It's certainly a great way to kick off and celebrate the launch of 1.0—all that's left is to wait and see what it's like once we actually get our hands on it.

Steam sale dates: When's the next event?
Epic Store free games: What's free right now?
Free PC games: The best freebies you can grab
2026 games: This year's upcoming releases
Free Steam games: No purchase necessary



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Jagmas
36 minutes ago
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Round Rock, Texas
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Emmy Rossum Addresses “Misconception” About Her Exit From Shameless

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Emmy Rossum, 2026Emmy Rossum is correcting a feeling Shameless fans once seemed so sure of.  Seven years after she left the beloved Showtime series, the 39-year-old—who played eldest sibling Fiona...
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Jagmas
37 minutes ago
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Round Rock, Texas
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We Love This ‘Obsession’ Nikki Funko Pop So, So, So, So Much

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The breakout character from Curry Barker's horror hit has her own gory Funko arriving today.

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Jagmas
40 minutes ago
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Round Rock, Texas
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Bonnie Tyler Dies: “Total Eclipse Of The Heart” Singer Was 75

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Bonnie Tyler, the Welsh singer of 1980s hit “Total Eclipse of the Heart,” died in Portugal yesterday following an illness. She was 75. A statement posted to her website today read: “Bonnie’s family and team are heartbroken to announce that Bonnie unexpectedly passed away last night in hospital in Portugal as a result of the […]

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Jagmas
2 hours ago
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Round Rock, Texas
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Pitches for a co-op Doom, a new Perfect Dark, and a John Wick-inspired cyberpunk game were cooking at id Software before Microsoft layoffs reportedly led to 136 job cuts

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Doom developer id Software was reportedly pitching various projects before a majority of the studio was laid off, including a new Perfect Dark, a John Wick-inspired game, and a multiplayer Doom game.

As reported by GamesBeat – which has interviewed now-former employees about the massive layoffs at id Software that have reportedly seen 136 of its 185 developers laid off by Xbox – after finishing Doom: The Dark Ages' Revelations DLC, the studio wasn't working on a major project, and was in the midst of pitching various ideas, which unfortunately left it in a vulnerable position. These projects apparently included an original game called Fury, a new Perfect Dark, and a multiplayer-focused Doom title.

Fury is reportedly a project that studio co-director Hugo Martin proposed, and blended sci-fi, noir and cyberpunk elements with Gun Fu combat in the vein of the John Wick film series. Another apparent candidate was a western robot survival game with the codename Ironwood. Meanwhile, Doom reportedly had pitches for multiplayer, co-op, and DLC projects for the series that never materialized.

There was also a Perfect Dark pitch reportedly being worked on with a presentation given and concept art in the works. The series hasn't had a release since the Xbox 360 launch title, with the rebooted project from The Initiative and Crystal Dynamics canceled last year as part of what seems like now-yearly mass layoffs at Xbox.

However, none of these projects are likely to ever come to light. Reports out of Bethesda claim that Xbox is apparently pushing the company to get the likes of The Elder Scrolls 6 and Fallout 5 out sooner, and that alongside those two, the company is to focus on tentpole franchises like Wolfenstein, Doom, and Quake.

Of course, I don't really understand why you would absolutely gut the company responsible for Doom and Quake (as well as the studio that made Wolfenstein's most influential title: Wolfenstein 3D) if you wanted to focus on those series, but Xbox and Microsoft decisions don't always make the most sense. Previously, Matt Booty (then head of Xbox Game Studios, now executive vice president and chief content officer of Xbox) said "we need smaller games that give us prestige and awards," a day after closing Tango Gameworks, which had released Hi-Fi Rush – a smaller game that gave Xbox prestige and awards.

John Romero praises the devs who carried on id Software's legacy as Microsoft reportedly lays off half of the studio.



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Jagmas
2 hours ago
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Round Rock, Texas
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Rogue Carrier is a Roguelite Colony Management Game About Guiding A Massive Seaborne Vessel Across An Unknown World

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Rogue Carrier's roguelite meta-layer sees us exploring multiple timelines and using the lessons learned during each failed run to progress further and further.
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Jagmas
2 hours ago
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Round Rock, Texas
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