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Spider-Verse creators are returning to 21 Jump Street for 24 Jump Street

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It's been 12 years since the release of 22 Jump Street, the sequel to Phil Lord and Christopher Miller's R-rated action-comedy reimagining of the late-'80s TV drama 21 Jump Street. But Lord and Miller, alongside stars Channing Tatum, Jonah Hill, and Ice Cube, appear to be ready to finally make good on 22 Jump Street's hilarious post-credits sequence.



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Jagmas
7 hours ago
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Round Rock, Texas
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‘Obsession’s Megan Lawless Set For Psychological Drama ‘Ping’ From Richie Gordon

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EXCLUSIVE: Obsession’s Megan Lawless is set to star in Ping, an indie psychological drama marking the feature debut of writer-director Richie Gordon that shoots in Utah this summer. The film follows Annie (Lawless), who after a stalled career reset, joins a wellness startup led by a magnetic founder who promises purpose, status, and creative power. But as […]

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Jagmas
9 hours ago
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Round Rock, Texas
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‘Widow’s Bay’ Renewed For Season 2 As Creator Katie Dippold Inks Overall Deal With Apple TV

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Just ahead of next week’s Season 1 finale, Apple TV has announced a Season 2 renewal for its hit horror-comedy series Widow’s Bay, starring and executive produced by Emmy winner Matthew Rhys. Additionally, the streamer clearly wants to stay in business with series creator Katie Dippold, signing her to a new multi-year overall deal. No […]

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Jagmas
9 hours ago
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Round Rock, Texas
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Sea of Thieves dates its Custom Seas user-generated content toolset for June 18

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“Fine, if you want to make content so bad, then do it your own darned self.” While this isn’t the express words used by Rare Ltd., one could argue that the feature that’s headlining Season 20 of Sea of Thieves is at least suggesting as much, as it will bring on the Custom Seas toolset for players […]
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Jagmas
9 hours ago
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Round Rock, Texas
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Supergirl director says he didn't read the DC masterpiece that inspired it

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When DC Studios first announced its Supergirl movie, the official title was Supergirl: Woman of Tomorrow, a clear signal that the film from director Craig Gillespie (I, Tonya; Cruella) would adapt the critically acclaimed 2022 comic from writer Tom King and artist Bilquis Evely. So even when that title changed to just Supergirl, fans assumed the film would still draw heavily from King's galaxy-spanning revenge-fueled saga and, even more importantly, from Evely's surreal, cosmic artwork.



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Jagmas
9 hours ago
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Round Rock, Texas
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Fable drops the original games' good and evil binary for a "subjective and multifaceted" reputation system, which is why you don't have horns or halos

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The upcoming Fable game is binning the straight good and evil binary that's defined much of the series so far in favor of more complex regional reputations, meaning settlements will react to your excessive wealth or shrewdness or murderous tendencies – rather than the demonic horns and angelic halos of previous games.

Playground Games' choice to drop Lionhead's signature morality-based character morphing has been somewhat controversial in recent months, but associate game director Craig Littler gave GamesRadar+ (this website here) a rundown on the decision while showing off a behind-the-scenes demo.

Littler told us the reputation system "goes so much further than good versus evil" and lets players "build a complex, nuanced identity" that'll split the opinions of each NPC in Albion. "They all have a slightly different take on who I am and what I mean to them."

A recently-released chunk of gameplay (below) shows off some examples. One villager is smitten with the demo's hero for material reasons: he's a home owner and an entrepreneur (a real power fantasy in this economy). But another humble denizen in that same exact village detests the hero because of her perceptions about wealth and snobbery, bumping up her wares by 80% in protest.

"Every action in Fable builds a local reputation, and eventually you'll be known for the reputations you build, and everybody will judge you on their own moral view, often directly. And that's at the heart of our modern, nuanced take on morality. It goes so much further than good versus evil, it's subjective and multifaceted. One person's good is another person's evil. Even being merciful will divide a few of you," Littler adds.

Lionhead's Fable trilogy had a much stricter view on your actions. Want to fart in a villager's face or refuse to show mercy to a bandit? You grow horns. This Fable game instead acknowledges that not everyone will feel the same way about your actions. Some people won't think passing gas around strangers is grounds to be called evil. Some people will call that an average day in the London Underground.

"Really, our game is all about morality being subjective, so the benefits are kind of in the eye of the beholder and the eye of the NPCs," Littler continues.

Earlier in the year, Playground Games founder Ralph Fulton told us the game's take on your actions is "representative of how morality exists in the world that we live in today."

While longtime fans will continue to be split on the change long after the game's release, I'm interested to see how this shakes out when Fable comes out next February, since morality in RPGs has rarely existed on a linear bar since the 2000s – your Mass Effects, Star Wars: KOTORs, etc. Everything from The Witcher 3 to Disco Elysium have since reacted to your decisions in ways that didn't put a "good" or "bad" stamp on you, as much as I'll miss growing horns for becoming a greedy landlord.

Fable's first expansion will be Order of the Hero, and it's included in the RPG's $100 Premium Edition.



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Jagmas
9 hours ago
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Round Rock, Texas
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