I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
138176 stories
·
8 followers

Dune Awakening begins public testing of character transfers on its PTR

1 Share
Considering that the player population of Dune: Awakening has been shrinking, you’d think that being able to move characters from one server to another would make a lot of sense. Thus, the ability to do just that is in the works by Funcom, with character transfer now open to public testing in the public test […]
Read the whole story
Jagmas
31 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Despite Krafton ownership, Last Epoch dev won't charge for its first expansion and isn't pivoting to AI: 'To be clear, our development approach is not changing'

1 Share

In what seems to be the only good news related to publisher Krafton right now, the Last Epoch developer it bought in July hasn't been warped by its aggressive pivot to becoming an "AI-first company" above all else. At least not yet.

Eleventh Hour Games broke its silence on whether you'll have to pay for Last Epoch's upcoming Orobyss expansion after spending years—as an indie developer—promising players everything would be free. The answer is no: Last Epoch's expansion will be free to anyone who already owns the base game, and it will be packed in for anyone who buys the game after it's out.

Last month, EHG founder Judd Cobler said the studio would "maybe" have to charge something for the expansion, as the game's first three seasons haven't been profitable. But now it looks like EHG will hold to the promise it made when it ran a Kickstarter for the game in 2018.

There's a small catch here though: Alongside the expansion a new "Paradox class" will be released and it will have a price that won't be revealed until later. In the announcement post on Reddit, Cobler describes it as a "fully alternate playable class built on systems that work differently from anything else in the game." The one coming with Orobyss won't be the last, either, as EHG plans to "experiment in new and innovative ways" with more classes in the future.

That last bit is too vague for me to have a strong feeling about it, but that hasn't stopped fans from speculating that it's just a sneaky way for EHG to charge players for something other than expansions and cosmetics. There's zero evidence for that, but there are fans with more reasonable concerns that paid classes could outshine the existing ones in a potential pay-to-win scenario.

Last Epoch is an action RPG where you click monsters until loot pops out of them. It's not a competitive PvP game and there's no reward for ranking high on its leaderboards other than prestige. Just like when Blizzard released a ridiculously overpowered new class for Diablo 4's paid expansion, it won't do anything to people not playing it other than make them feel jealous that they didn't swipe their card. For some people, however, it's about the principle of only letting you play with the fancy new stuff if you pay, and I can at least sympathize with that.

Orobyss will be released next year, but it will be preceded by two seasons with plenty of updates to the base game. Cobler says the gap between seasons will remain longer than the studio wants at the moment because it's busy hiring new people and preparing for the game's launch on PlayStation 5.

At the end of the post, Cobler addresses the skepticism that Krafton's AI obsession will trickle down to EHG. "To be clear, our development approach is not changing," he says. "We remain focused on building Last Epoch the same way we always have, with the same hands-on design philosophy."

That's a promising thing to hear after just about every headline about Krafton lately has been absolutely harrowing, especially if you would like to see games like Last Epoch, PUBG, and Subnautica 2 not get pulled into the "AI-first" black hole.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

‘Assassin’s Creed’: Toby Wallace To Star In Netflix Live-Action Series Based On Video Game

1 Share
EXCLUSIVE: Toby Wallace (Euphoria, Bikeriders) has become the first actor officially set as a series regular in Netflix’s Assassin’s Creed live-action series, based on Ubisoft’s best-selling video game franchise. Wallace is said to be playing the co-lead in Assassin’s Creed, a high-octane thriller centered on the secret war between two shadowy factions — one set on […]

Read the whole story
Jagmas
3 hours ago
reply
Round Rock, Texas
Share this story
Delete

Hytale is "coming together at last" according to dev, who says 60 playtesters have just given the Minecraft-inspired game their stamp of approval: "Long way to go but momentum is key"

1 Share

Sandbox game Hytale was only surviving until now, bruised badly by cancellation and studio closure before it recently got back in the warm hands of its creators at Hypixel. According to CEO Simon Collins-Laflamme, even this new chapter of existence has sometimes been difficult for Hytale – but things seem to finally be happier after a successful round of playtests this week.

While, not long ago, Collins-Laflamme said "the game is not good enough" to release in Early Access yet, he seems to be in better spirits about the Minecraft-like now. He says in a November 25 post on Twitter, "Over 60 people play-tested Hytale yesterday and gave us great feedback and bug reports! Things are doing well!"

"There are ongoing tests the whole week and we should have some hardware min spec estimate later this week," Collins-Laflamme continues. "We also did a 15-player SMP with the dev team in the morning, it was nice to see things coming together at last!"

While Hytale hasn't been wholly reborn, this is still a promising change for a game whose 10 years in development have often been muddied by setbacks. Acknowledging this, creator Collins-Laflamme continues to say there's still a "long way to go, but momentum is key."

"We are doing large-scale server tests later this week, and some PvP!" the dev continues to say. Hypixel will also soon release a new blog post regarding Hytale's Creative Mode, along with raw gameplay footage, and "a bunch of screenshots" from playtesters.

"Hytale is saved": Riot sells Hytale back to Hypixel founders, who promise 10 years of support, an early access date soon, and a return to the "original vision."



Read the whole story
Jagmas
3 hours ago
reply
Round Rock, Texas
Share this story
Delete

Warhammer 40,000: Space Marine 2 dev admits some damage buff combinations are 'already insane', but its latest patch deliberately opens 'a huge can of worms' by increasing the netcode cap anyway: 'for now, have fun'

1 Share

//Body

Warhammer 40,000 Space Marine 2 is well into its second year of updates at this point, with Saber Interactive having unveiled the roadmap for year two back in August. Patch 11 represents something of a palette cleanser between September's birthday feast and next year's Techmarine treat. But there's still plenty here for veteran Ultramarines to get their massive, armoured mitts on.

Patch 11's main event is a new PvE Operation. Titled Reclamation, it takes place in orbit above the planet Avarax and sees your squad assaulting a "critically damaged Imperial cruiser to purge it of Tyranid infestation". It seems there will be slightly more to the operation than this, however, as the post says objectives will "begin to shift" as events proceed. Intriguing!

Alongside this, the update introduces a new PvE item called Sanctified Wrath, which makes players immune to knockbacks and provides a slight boost to melee damage. It also knocks back enemies in a small radius when deployed, which should make it useful if the Tyranid hordes threaten to overwhelm your position.

There are also 40 new battlefield conditions, six extra heroic weapons and eight additional armour pieces. That's it for completely new stuff. But the update makes some mechanical changes too.

Chiefly, it expands the moveset of the Assault Marine, adding several new Jump Pack Dash attacks, which Saber says are "much quicker and [more] responsive than normal sprint attacks." This isn't an isolated change, either, with Saber planning to continue "expanding and improving sandbox gameplay for all classes."

An image listing major features coming to Space Marine 2 in Patch 11

(Image credit: Saber Interactive)

In other words, expect similar additions to the Tactical and Vanguard Marine classes in due course, though likely not until after Patch 12. Elsewhere, the update improves combos and attack damage for the Power Axe, increases the power of the Heavy Bolt Rifle, and adjusts the Vanguard class to make it less of a healer and "reinforce [the] range/melee hybrid playstyle for him."

One of the most notable changes is hidden away near the bottom of the patchnotes, which is that it increases the netcode damage cap across the game. Saber says this is "going to open a huge can of worms for gameplay balancing, but that it "it has to be done", as the studio believes that game damage numbers should not be restricted by net code:

"It's pretty clear that some damage buff combinations from multiple sources are already insane," Saber adds. "For now, have fun."

Patch 11 will be the last major update for 2025. Patch 12, which will arrive early next year, will introduce the aforementioned Techmarine class, hence why Saber is saving any further tweaks to existing classes until after the Omnissiah axe-wielding engineer arrives. There are plenty more updates planned after that, which should help put paid to the weirdly persistent belief that Saber's development of Space Marine 3 is siphoning resources from Space Marine 2's post-launch support.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
4 hours ago
reply
Round Rock, Texas
Share this story
Delete

Quantic Dream's upcoming MOBA is opening its doors for a closed beta weekend in just a couple of weeks, but only a few players will make the cut

1 Share

Spellcasters Chronicles is Quantic Dream's upcoming action MOBA that sees teams of three pitted against one another alongside hordes of grunts and mythical creatures as they fight for dominion of the map. It's pretty cool, I had a great time with it in the preview, and now you can too, soon.

Quantic Dream is opening Spellcasters Chronicles up to the public in a couple of weeks, on December 4 at 3 pm UTC until December 8 at 9 am UTC. Over these few days, players across Europe and North America will be able to jump into games and check this new game out for themselves.

A fight at the last point

(Image credit: Quantic Dream)

There are six spellcasters for you to try out: Two Duelists ( the Swamp Witch and the Astral Monk), two Conquerers (the Iron Sorcerer and Fire Elementalist), and two Enchanters (the Mystic Scribe and Stone Shaman). Each one will have a variety of decks, expendable summons, and abilities. Everyone also has an ultimate that builds up throughout the match and access to summoning a titan, a huge beast the size of a skyscraper that can destroy almost anything in its path.

"We built Spellcasters Chronicles as a game that thrives on adaptation, creativity, and team

synergy, and that only truly comes to life once players get their hands on it," says Gregorie

Diaconu, game director of Spellcasters Chronicles. "Opening the servers for the first time is such an exciting moment for the team. It’s the beginning of a dialogue we’ve been eager to start; we want to listen, to iterate quickly, and to shape the experience together with our players."

You can sign up for the closed beta through the Spellcasters Chronicles Steam page or via the official website. Not everyone who applies to be a part of this closed beta weekend will get in, but that won't disqualify you from further tests. "If they do not receive access for this first session, they will remain eligible for the upcoming beta."

"This closed beta will help the studio refine the game through player feedback," a press release says. "A second closed beta, featuring expanded content, new Spellcasters, arenas, incantations, and summons, will take place early next year as Spellcasters Chronicles continues its journey toward early access. Each new phase will introduce additional gameplay features and unveil more about the world and the community-driven narrative of Spellcasters Chronicles."



Read the whole story
Jagmas
4 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories