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The Best Metacritic-Scored Game Of 2026 Has Arrived

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There is a new best-reviewed game of the 2026, at least according to critics scoring it on Metacritic. You should try it, it's cheap.

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Jagmas
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Round Rock, Texas
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The Ironmouse Sprite Is Live Now In Fortnite, But It Seems There’s More To Come

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Ironmouse's Sprite is now available to claim in Fortnite, but it seems there could be more on the way as the popular VTuber teased some further content for September.

On a recent stream, when asked about whether she would be releasing a Fortnite skin, Ironmouse said, "Just a Sprite today. Period." She shortly followed that up with, "That's all I'm going to say ... Also, do you guys know that I have a Subathon coming up in September and a lot of cool things are happening? I'm just saying, you know."

The Ironmouse Sprite was released as a standalone addition to the game in honor of her streaming anniversary on August 4. To get it, search the map for Sprite Chests, kill an opponent wearing it, or it could be found wandering the island randomly.

Equipping it will take up a new inventory slot, Ironmouse will appear on your back, and you'll get the ability to regenerate health over time when low. While you're regenerating health, you'll also gain a Cloak that will give you partial invisibility, as well as the low gravity effect.

While the Ironmouse Sprite is available to get now, some players were reporting issues with the item. Occasionally the Sprite would not be granted if players extracted from a match with one, or some Sprite Chests would be empty. On the issue, Ironmouse said, "If it's broken, I'm sorry, it wasn't me."

After several hotfixes, it seems the Fortnite Ironmouse Sprite issues could be fixed now, but is this the last we'll see of Mousey in the battle royale? It seems like we'll have to wait until September to find out, but I, for one, would absolutely grab an Ironmouse skin.



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Jagmas
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Monsters & Memories delivers a deep dive on its Cleric, Fighter, and Monk classes

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As August rolls into town, looking all squinty and steely eyed, indie MMO Monsters & Memories proves that it’s not afraid to stare it down and then unleash not one, not two, but three class deep dives for its loyal fanbase. This time around, it’s a look at the Cleric, Fighter, and Monk classes. The […]
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Mass layoffs expected at EA as the now-private publisher reportedly tells its new debt masters that it's going to cut $700 million in annual costs

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EA has now officially gone private, with its $55 billion acquisition by Saudi Arabia's Private Investment Fund, Jared Kushner's Affinity Partners, and Silver Lake now closed. And, after all that, there's reportedly already the threat of mass layoffs looming.

Plans for the big buyout were first outlined last year, at which point it was revealed that the transaction would be partly funded by EA taking on a whopping $20 billion in debt – "$18 billion of which is expected to be funded at close." The acquisition plans, in general, already had some employees and studio veterans concerned about potential layoffs to follow – after all, we saw that same thing happen with Activision Blizzard after its buyout by Microsoft – and, according to Bloomberg's Jason Schreier, that's now looking even more likely.

Schreier posts on Bluesky that EA taking on $18 billion in debt means it's "putting it on the hook to pay ~$1.8 billion/year in interest," making it an even more daunting figure. Right now, he adds, EA's earnings before interest, taxes, depreciation, and amortization (EBITDA) fall around $1.5 billion – a number that "should be enough to service the interest payments."

However, Schreier continues," the publisher has told debt investors that it will cut $700 million in annual costs including $170 million in 'organizational efficiencies,' per Bloomberg. In other words: mass layoffs."

EA's annual Ebitda is around $1.5 billion, which should be enough to service the interest payments. But the publisher has told debt investors that it will cut $700 million in annual costs including $170 million in "organizational efficiencies," per Bloomberg. In other words: mass layoffs

— @jasonschreier.bsky.social (@jasonschreier.bsky.social.bsky.social) 2026-08-05T13:36:04.643Z

Following the announcement of EA's acquisition plans last year, the publisher had directly addressed whether the private ownership would "lead to layoffs," to which it provided perhaps the least reassuring answer. "There will be no immediate changes to your job, team, or daily work, as a result of this transaction," it said at the time, with no indication of what its definition of "immediate" was.

Despite this, EA CEO Andrew Wilson now says in a statement that "we're entering this next chapter from a position of strength," and that with its new partners, "we'll invest boldly, accelerate innovation, and build the next generation of games and experiences."

It was reported last year that EA's new investors were hoping that AI could be used to help reduce the company's operating costs to manage its shiny new debt, though at the time it wasn't clear what exactly it'd be used for, but the prospect of it wheedling its way into game development and potentially replacing real workers was obviously a concern.

In April, Wilson said that around 85% of the company's quality assurance work now uses AI, but he claimed that "we hire more QA people than we ever have," with humans required to analyze the findings of the AI. Regardless, it's understandable that there's a lot of unease and uncertainty from fans looking at the situation from the outside right now.

Saudi Arabia's $55 billion takeover of EA could waste "one of the best catalogues in the industry" by reducing it to a "sequel-and-mega-franchise machine," Helldivers 2 boss worries.



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1 minute ago
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TV’s Best New Show Has A 93% Rotten Tomatoes Score And Is Out Today

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If you are looking for a new series to watch, the best new show this week has a stellar Rotten Tomatoes score and can be binged as of today.

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Jagmas
2 minutes ago
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EA has fixed a niche Battlefield 6 issue where some Nvidia GPUs were crashing while changing attachments or 'playing on maps with large bodies of water'

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For some time now, Battlefield 6 players on Nvidia cards were running into a peculiar crash when changing attachments on the SOR-300SC carbine, using custom server search, or "playing on maps with large bodies of water". If you have run into such a problem, you will be happy to know that it should now be fixed.

As announced over on X, Battlefield 6 game update 1.4.1.5 is a "smaller quality-of-life update focused on improving reliability, presentation, and moment-to-moment gameplay"

The specific Nvidia crashes were such a problem that the Battlefield Comms X account put out a separate tweet declaring the fix. If you were unlucky enough to have been hit by the crashes, the fix is in the update that launched on Tuesday, August 4.

Unfortunately, this crash came at a terrible time, because the game just launched Tsuru Reef, which is both the biggest map in the game and a return to naval warfare for the series. A Top Gun crossover, there is a lot of water on the map, which you can imagine would be a problem when paired with crashes that are more common on maps with big bodies of water.

Interestingly, reports popped up with these specific crashes just after the previous Nvidia driver update went live, and Battlefield Comms recommended that users roll back to Nvidia driver version 596.49. The Battlefield X account said that RTX 50-series owners were particularly affected by the problem. This means that if you previously rolled back Nvidia drivers, you should now make sure your card is up-to-date.

As well as fixing this Nvidia crash problem, Battlefield Studios has reportedly improved deployment, aiming, water transition and vehicle behaviour, plus several "UI, loadout, and customisation issues" have now been fixed.

The latest update also has a focus on map and Portal polish, addressing visual, collection, interaction, and audio issues across multiple maps plus through Portal, the community creation function.

Here's hoping the next Nvidia driver doesn't pose another problem for the game.



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