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Final Fantasy XIV’s same-region matchmaking updates arrive to NA and EU players November 10

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As it stands right now, if you play on Goblin and your friend plays on Siren in Final Fantasy XIV, you can coordinate and get on to the same server to play together. But it’s a gigantic rigamarole and you can’t just form a party finder group and hop together. Which is why it’s a big deal […]
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Jagmas
just a second ago
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Round Rock, Texas
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Bethesda Officially Confirms The Elder Scrolls 6: Sentinel as Its Next Game

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Bethesda has officially confirmed that the next Elder Scrolls game will be called Elder Scrolls VI: Sentinel.

The post Bethesda Officially Confirms The Elder Scrolls 6: Sentinel as Its Next Game appeared first on Insider Gaming.

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Jagmas
15 seconds ago
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Round Rock, Texas
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The Elder Scrolls 6: Sentinel is confirmed, finally getting new trailer and full name, 8 years, 4 months, and 23 days after its reveal

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Today, Xbox and Bethesda have finally revealed the name and more information about The Elder Scrolls 6. The game, which we now know carries the subtitle Sentinel, was revealed in a special video that took place today, 3rd November 2026, almost exactly 15 years since the launch of The Elder Scrolls 5: Skyrim and eight years, four months, and 23 days since the first reveal of the title card for The Elder Scrolls 6. That's over 100 months, by the way, or 3067 days, if you want to get specific.

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Jagmas
1 minute ago
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Round Rock, Texas
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WoW: Forever Makes Every Class More Powerful in Last-Minute Change

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Blizzard has detailed a final round of fixes and balance changes that it's making to World of Warcraft: Forever, based on feedback from the recent beta, before the retro MMO launches this week. The headline change is both simple and pretty dramatic: every class will do more damage.



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Jagmas
27 minutes ago
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Round Rock, Texas
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Remedy’s Big Bet On Control Resonant Appears To Be Paying Off

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Following the September release of Control Resonant, business is boomin' for developer Remedy Entertainment. The studio reported that its third-quarter revenue surged 226% to €39.6 million / $44.3 million after the game's release, following the financial review period on October 15, a feat CEO Jean-Charles Gaudechon called "a defining milestone" for Remedy.

In terms of operating profit, Remedy said it made €0.6 million / $670,794, and while that may not sound like much, it's still better than the €16.4 million / $18.3 million loss the studio posted in the same quarter last year. Control Resonant has sold over 1 million units, making it Remedy's fastest-selling title to date, with most sales coming from the US. The game has also been popular in the US and the UK, and Remedy says that half of the players were new to the franchise.

https://www.youtube.com/watch?v=f1LEHPr8e_o&pp=0gcJCSsMAYcqIYzv

"Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy," Gaudechon said, adding that the developer is looking to get the game into the hands of more people. Control Resonant's predecessor, Control, also saw increased sales, and that financial runway will help Remedy as it continues working on other projects, like its Max Payne 1 & 2 remake. Gaudechon also noted that Control Resonant is currently on 2.4 million wishlists, which could provide a "substantial potential audience" for the future.

"Excellent player reviews, penetration in all our target markets and a substantial outstanding wishlist base give a solid foundation for the game’s longer-term sales potential, supported by both organic visibility as well as our targeted marketing activities," said Gaudechon. As for the other games in the Remedy catalog, Gaudechon said that most people are playing FBC: Firebreak through subscription services like Game Pass or PlayStation Plus, and in its second year, it is making less money. The Alan Wake franchise had a quieter quarter, but the Alan Wake 2 capitalized development costs were fully depreciated during Q3.

For more on Control Resonant, read up on how different it is from its predecessor, why you have to watch out for scary buses, and the cool little details lurking in the background.



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Jagmas
54 minutes ago
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Round Rock, Texas
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Chrono Odyssey offers up four minutes of uncut and unedited boss fight gameplay

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Would you like to see a boss get its ass kicked in Chrono Odyssey? Then you’re in luck because Kakao Games and Chrono Studio has provided just that: four uninterrupted minutes of boss whuppin’ footage. No edits, no voiceover, just a fight from start to finish. The footage is unique in that it not only shows an all-new […]
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Jagmas
54 minutes ago
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Round Rock, Texas
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