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Mark Hamill Kicks Off White House Press Briefing After Meeting The President, Reveals Joe Biden’s Jedi Nickname

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“How many of you had ‘Mark Hamill will lead the press briefing’ on your bingo cards?” the Star Wars icon joked as he took the podium at the White House. “Yeah, me either.” It’s not such a far-fetched idea, however, when one considers the date. It’s May 3, the last weekday before that sacred Star […]



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Jagmas
2 hours ago
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Round Rock, Texas
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‘Spider-Man: Across The Spider-Verse’ Conquers Superhero Fatigue At No. 3 In Deadline’s 2023 Most Valuable Blockbuster Tournament

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Deadline’s Most Valuable Blockbuster tournament is back. While studios during Covid wildly embraced the theatrical day-and-date model when cinemas were closed, they soon realized there’s nothing more profitable than a theatrical release and the downstreams that come with it. If anything, theatrical is the advertisement for a movie’s longevity in subsequent home entertainment windows. Entering the conversation […]

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Jagmas
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Round Rock, Texas
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All Sea of Thieves players are getting limited edition Gilded Voyages this month

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rare ship sailing in sea of thieves

Developer Rare today announced that this month, all Sea of Thieves players will get a chance to head out on Gilded Voyages that should boost their standing with all Trading Companies and net them some big rewards.

Following on from this week's successful launch of Sea of Thieves on PS5, Rare has confirmed we're all about to get a lot richer in-game. In a couple of weeks, all players will be given the chance to embark on up to four Gilded Voyages and earn some of the most lucrative rewards in the game alongside what can end up being the longest adventures you can dive into.

Sea of Thieves players can loot a ridiculous amount of Gold from Gilded Voyages from mid-May

gilded rewards in sea of thieves
Image via Rare

Between May 16 and 23, 2024, Sea of Thieves players will have the opportunity to claim up to four Gilded Voyages. These are usually free and send players on quests for more loot than they'll know what to do with. In a Twitter post announcing this, Rare explained how these Gilded Voyages would take players to the Ancient Isles, which makes them even more intriguing.

https://twitter.com/SeaOfThieves/status/1786334956647534959

Gilded Voyages of the Ancient Isles award standing with all the game's Trading Companies, the various factions you can work for. Not only that, though, these Gilded Voyages are going to award you with the Seamark Tribute Tattoo, but you'll likely have to complete at least one Voyage to get it.

The only downside to Gilded Voyages is that they must be completed in the High Seas, the open world where players can attack each other in Sea of Thieves. Those who stick to Safer Seas because they prefer the co-op experience or want to stick to solo play won't be able to get them unless they step up.

Given the High Seas restriction, some players aren't as pleased as they could be about the upcoming Gilded Voyages. Others have inadvertently discovered that this is their chance to get the Seamark Tribute Tattoo back in their collection after it was removed by a past update.

As a new player who has joined with the PS5 launch, I'm excited to jump into my first event in the game. I play solo for the most part, but love going out of my way on High Seas mode with the added danger it presents. Of course, I might come to regret that if I'm boarded and lose all my loot after digging up 40 Captain's Chests on a Gilded Voyage. I can't resist a time-limited cosmetic, though.

The post All Sea of Thieves players are getting limited edition Gilded Voyages this month appeared first on Destructoid.

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How to get a lightsaber in Star Wars Lego Fortnite

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Star Wars Lego Fortnite Chewbacca with a lightsaber
Image: Epic Games via Polygon

An elegant weapon from a more civilized age

Continue reading…

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Insanely ambitious Elder Scrolls remake Skyblivion shows off another reason it's not releasing until 2025: refreshed dungeons with unique appearances for each region

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Every time the volunteer team behind Skyblivion, a fan-made remake of The Elder Scrolls 4: Oblivion, comes out with a new dev update, I make the same mistake. I figure, "I know what they're all about, I've played Oblivion for a million hours, nothing here can surprise me." Well color me surprised, the team's latest development diary really got me going. Skyblivion is going to do things with Cyrodiil's Ayleid ruins and Skyrim's UI that have me giddy as a longtime Oblivion sicko.

The thing that consistently impresses me is how Skyblivion addresses one of the original game's greatest weaknesses⁠—its repetitive environments⁠—while preserving the hazy, high fantasy daydream vibe that still has a hold on my psyche 18 years later. The new dev diary gives a peak of how the team's continuing that process in the overworld with the autumnal Great Forest region, but the real heat is underground.

Ayleid ruins are those distinctive white marble labyrinths that dot the province of Cyrodiil, and when you think of an Oblivion dungeon, these guys probably spring to mind first. Their grey-green, haunted gloom and eerie music is still so dear to me, but if you've seen one, you've seen them all. In order to combat that feeling and make them feel exciting again, Skyblivion will be differentiating them by region, with flashes of red ivy in Great Forest dungeons or a flood of sand choking the ruins of the West Weald.

The Skyblivion team has also managed to get me giddy over their UI design, with the menus having evolved significantly since they were first shown off. Instead of a Skyrim impersonation of Oblivion's look, it feels like a real union of the two, with new takes on Oblivion's fantastic illuminated manuscript class and birthsign art sealing the deal. For the real Elder Scrolls sickos, Skyblivion is also cribbing Morrowind's custom class menu, complete with letting you type out your own flavor text for your creations.

Most important of all, though: Skyblivion is bringing back those motivational level up messages from Oblivion and Morrowind, complete with custom ones based on your race and chosen class' specialization (sneaky, fighter, or mage). "You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive." That's the stuff, man.

Really, the amount of effort from this volunteer team continues to astound me, and Skyblivion's projected 2025 release (making for a whopping nine year development cycle) makes a lot more sense given this attention to detail. You can keep up with Skyblivion's progress via project lead Rebelzize's YouTube channel, and if you have expertise you'd like to volunteer (they always say they're looking for 3D modelers), Skyblivion also has a dedicated volunteer portal

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Skyblivion Ayleid interior

(Image credit: Bethesda, Skyblivion Team)
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Skyblivion Ayleid interior with red tree

(Image credit: Bethesda, Skyblivion Team)
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Skyblivion sandy Ayleid ruin

(Image credit: Bethesda, Skyblivion Team)
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Skyblivion birthsign menu

(Image credit: Bethesda, Skyblivion Team)
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Skyblivion custom class menu

(Image credit: Bethesda, Skyblivion Team)


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I fell in love with Abiotic Factor the minute I strapped a couch cushion to my chest and called it armor—there's no other survival game like it

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Three years ago, I got swept up in all the Valheim hype and pressed the big green purchase button. I made my viking, basked in the pretty forests, and then immediately got bored by chopping trees and crafting wood logs. I should've listened to the part of my brain that's known for years that I'm exhausted with this kind of game. I've bounced on and subsequently off nearly every well-reviewed "tree puncher" in recent years—Valheim lost me, Nightingale never had me, and not even Lego Fortnite's charming brick laying could hold my attention.

The survival-crafting brain fog had gotten so bad that I genuinely thought I was just done surviving and crafting. Then last night a buddy and I checked out Abiotic Factor, just released in early access, and the fog was lifted in minutes.

Abiotic Factor's brilliance begins with its conceit: You play as a pencil-pushing scientist trapped in a secret underground laboratory during a Half-Life-style alien disaster. Presumably while some guy in glasses is out there saving the world in power armor, you and up to five friends are left to fend for yourselves, crafting chest plates out of couch cushions and scrounging for snacks in vending machines.

abiotic factor

(Image credit: Deep Field Games)

Much of our fun in Abiotic Factor so far has come from discovering just how deep and smart its systems are. After character creation (where you select between a wide variety of tie fabrics and pocket protectors), you also choose a job within the lab that determines your starting stats. I chose Lab Assistant, a versatile role that gives me an edge in sprinting and sneaking, while my friend chose a Gastronomy speciality that lets him cook better food quickly.

Interestingly, you also pick from a long list of positive and negative traits. This is a really cool system—by default you only have enough points for a few positive traits, but the more negative traits you take on, the more positive ones you can afford. I chose to have a weak bladder (I have to relieve myself 20% more often) so I could afford the Decathlon Competitor trait (sprint a lot longer). 

abiotic factor

(Image credit: Deep Field Games)

A few other touches I love so far:

🥼When you pick up a new object, you have a chance of gaining a new "idea" (crafting recipe) that uses it
🧠To turn an idea into a permanent recipe, you have to fill in the blanks in your mind about which materials you'd use to build it. It's an easy process of elimination you can't lose, but I love it as an interactive representation of invention
Combat is surprisingly fun: We only have melee weapons so far, but the alien pests we're facing put up a good fight, and there's decent feedback on attacks and blocking
🖊By the way, we're "blocking" with shields crafted from cafeteria trays and "attacking" with shivs made out of pens
🔌Crafting stations and other electronics have to be plugged into power sources like wall sockets that are only in certain places. Otherwise, you have to craft batteries.
🌎The lab is immaculate: Every department and room is distinct in layout, looks, and the kind of gear we find there. As I explore, I'm reminded of Prey 2017's Talos 1 station (one of the best videogame worlds ever crafted).
🛌When you sleep, you play a minigame in your dreams: You need to rest every once in a while by finding a comfy bed (or more likely, couch), and while knocked out, you play a jumping minigame to boost your rested buff.
🏃‍♂️There's a story, and presumably an end: There are voiced characters, audio logs, and an ultimate quest to  escape the facility alive. Since it's in early access, I'm not sure if the story is complete yet.
Every night, the power goes out in the whole lab, forcing players to rely on flashlights and contend with security bots that patrol the halls.

abiotic factor

(Image credit: Deep Field Games)

I'm realizing that it's not survival-crafting that I was tired of all along, it's the homogeneity of trees, cabins, furnaces, and caves that wore me down. I've yet to punch a single tree in Abiotic Factor or smelt a stack of ingots, and that's so refreshing. Instead, developer Deep Field Games asked itself how a collective of nerds with PhDs and male pattern baldness would survive a disaster. Of course they'd invent ridiculous machines, tape together sharp objects, and conduct experiments on unknown alien lifeforms. Skill lists and recipes we can't craft yet suggest there is a lot more to this game than we've seen—agriculture, chemistry, vehicles, and maybe guns?

We'd just survived our third night in the lab when we decided together to go to bed before midnight turned into 3 AM. We're jazzed to get back to Abiotic Factor this weekend, and judging by its top-seller status and "overwhelmingly positive" Steam reviews so far, we're not alone. 



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