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Subnautica 2 reportedly delayed to 2026 "against the wishes" of devs and ousted leaders who stood to receive a $250 million bonus from publisher Krafton if it came out this year

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Soon after Subnautica 2 publisher Krafton claimed it might need to make "some adjustments" to the survival game sequel's release schedule, the company is reportedly indeed delaying the game one year from 2025 to 2026 – potentially barring developers from receiving the $250 million bonus they would have earned otherwise.

Bloomberg reporter Jason Schreier shares that sources familiar with the matter say Krafton was due to pay Subnautica 2 developer Unknown Worlds $250 million if the developer – which Krafton acquired in 2021, while stipulating this promise – reached certain revenue goals by 2025. This apparent delay was made "against the wishes," Schreier writes, of Unknown Worlds' former management – presumably, including co-founder and Subnautica director Charlie Cleveland, who was suddenly replaced earlier this month along with co-founder Max McGuire and CEO Ted Gill.

"Effective immediately," Krafton says in a July 2 press release. "While Krafton sought to keep the Unknown World' co-founders and original creators of the Subnautica series involved in the game's development, the company wishes them well on their next endeavors."

"As part of its oversight," the press release continues, "Krafton is committed to achieving regular milestones to assess progress across its creative studios. [...] Unknown Worlds' new leadership fully supports this process and is committed to meeting player expectations."

"The events of this week have been quite a shock," Cleveland responded in a July 4 blog. "We know that [Subnautica 2] is ready for early access release and we know you're ready to play it. And while we thought this was going to be our decision to make, at least for now, that decision is in Krafton's hands."

GamesRadar+ has reached out to Unknown Worlds and Krafton for comment.

"No subscriptions. No loot boxes. No battle pass": Subnautica 2 devs address concerns following major leadership changes, insist "it will remain a single-player first experience."



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Jagmas
2 hours ago
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Round Rock, Texas
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PlanetSide 2 re-engages the Summer Directive event, DC Universe Online begins its Legendary Heroes event

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It’s summertime, and that means events! Well, it’s summertime in PlanetSide 2 as of this week, while a new event in DC Universe Online is less about the season but is available during part of summer, so it’s summertime-adjacent? Eh, whatever, events! First off, the Summer Directive event is back again for PS2 players between […]
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Jagmas
3 hours ago
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Round Rock, Texas
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Everything In Destiny 2 Is Free Right Now If You Can Convince Anyone To Play With You

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Destiny 2's next expansion, The Edge of Fate, goes live later this month. It will provide the foundation for the struggling live-service shooter for the foreseeable future, and Bungie is making everything currently in the game free for all players on every platform. It’s a pitch to get lapsed fans back into the fold…

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Jagmas
4 hours ago
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Round Rock, Texas
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Say It Ain't So, Charge Jumps Are Slowing You Down In Mario Kart World

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If you’re like me, you might have booted up Mario Kart World and immediately started spamming Charge Jumps as soon as you learned how to do them. After all, they seem like a Drift that lets you keep moving straight, and Drifts are awesome! Charge Jumps generate Mini-Turbos just like drifting does too, and Mario Kart…

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Jagmas
4 hours ago
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Round Rock, Texas
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Steam Users Buy Games They’re Never Going to Play, Says Analyst

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There's no doubt that, even with all of Epic's efforts over the last few years, Steam remains by far the biggest online gaming store on PC. Not only that, but it also appears to be more convenient for game developers, even with Valve demanding 30% of everyone's revenue. In contrast, Epic only takes 12% (and, starting last month, only after they have passed the first million in revenue, which is completely free of charge). Why is that the case? According to Steam and games industry analyst Chris Zukowski, Valve successfully cultivated a user base of hoarders who buy games they […]

Read full article at https://wccftech.com/steam-users-buy-games-theyre-never-going-to-play/



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Jagmas
5 hours ago
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Round Rock, Texas
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2017's Star Wars Battlefront 2 Was One Of The Best-Selling Games In May 2025

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Star Wars Battlefront 2, released in 2017, sparked controversy at launch due to its use of loot boxes and allegations of a pay-to-win system. But that hasn’t stopped the aging shooter from becoming one of the biggest games this Summer.

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Jagmas
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