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GTA Trilogy developer seemingly unfollows Rockstar on social media after new update removes its name from menu screens

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GTA fans are speculating that the developer of 2021's Grand Theft Auto: The Trilogy might not be too pleased with Rockstar Games after the removal of the studio's name from the game collection's menu screens, as it appears to have unfollowed the original GTA developer on Twitter.

Earlier this week, Grand Theft Auto: The Trilogy – The Definitive Edition, received an update huge enough to match the size of its title. The patch notes didn't give away just how much has been changed, with the addition of "Classic Lighting mode which restores the look and feel of the sky in the original games" just scratching the surface. Beyond that, the update has made an enormous difference to the collection with new quality of life updates and significant bug fixes, too – all welcome improvements to a release that was widely criticized at launch. 

Except, amid all the changes to the game itself, there was something rather strange about the update. Specifically, it was quickly spotted that all mention of Grove Street Games – the studio that developed the Definitive Edition – had been removed from the collection's menus and splash screens. On the back of that, it's been claimed that the developer has now unfollowed Rockstar Games on Twitter, which could suggest that it's not particularly happy about the situation itself.

Rockstar still follows Grove Street, so it doesn't appear that there's been a huge-scale falling out or anything like that, but it is definitely a bit odd that it's not reciprocated, especially when Grove Street does follow a handful of unofficial GTA and Rockstar news accounts. We can't know what's happening behind the scenes – perhaps it's just because Grove Street has moved on from the project. After all, it currently follows the official Ark accounts, which makes sense given that it's currently working on the mobile port for Ark: Ultimate Survival Edition (it was also co-developer on Survival: Ascended's console port). 

Anyway, if you need something to tide you over until GTA 6's launch, then there's definitely never been a better time to try the Definitive Edition of the trilogy collection. It might have been three years since its launch, but better late than never for some improvements, right?

Boss of Rockstar owner Take-Two says "never count Nintendo out" as Switch 2 inches closer: "We support successful platforms."



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Jagmas
2 hours ago
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Round Rock, Texas
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The Onion just bought Infowars

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Alex Jones Speaks To The Media Outside The Sandy Hook Trial In Waterbury, Connecticut
Alex Jones in 2022. | Photo by Joe Buglewicz/Getty Images

The satirical news outlet The Onion has acquired Infowars, the conspiracy theory-riddled site run by Alex Jones, in a bankruptcy auction. In a press release posted to X Thursday, The Onion announced that it plans to “end Infowars’ relentless barrage of disinformation for the sake of selling supplements and replace it with The Onion’s relentless barrage of humor for good” when it relaunches in January 2025.

The Onion purchased Infowars’ assets with the support of the families in Sandy Hook, Connecticut, who sued Jones for spreading lies about the victims of the 2012 shooting at Sandy Hook Elementary School. Jones was ordered to pay more than $1 billion in 2022 and filed for bankruptcy later that year. In September, a judge approved...

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Jagmas
2 hours ago
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Round Rock, Texas
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Nightingale promises a focus on deeper systems and has ‘zero intention’ to shut down

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Obviously no multiplayer game studio wants to shutter their game, but after two rounds of layoffs at Inflexion Games, it’s obviously hard for Nightingale fans to not harbor that concern. That elephant in the room was addressed by devs in a November Q&A session in which studio CEO Aaryn Flynn promised that the survival sandbox […]
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Jagmas
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Round Rock, Texas
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Trash Goblin is a cosy shopkeeping game all about amassing giant hoards of dirty trinkets and hoping an adventurer will come by needing at least one of them

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Disclosure! Philippa Warr is the wonderful writer on Trash Goblin, who also used to work at PC Gamer. I don't have a personal relationship with Philippa, her time here being before I joined, and all these opinions are from my noggin and mine only.

I resonate with a game name like Trash Goblin. As someone frequently referred to as one—case in point, upon booting up the game our PC Gaming Show producer immediately messaged me to say "Trash Goblin, surely that's you" which, yeah—it would've felt like a crime if I hadn't given it a go.

Thankfully, it's not just the name I'm charmed by: It's a cosy shopkeeping game that's all about finding trinkets and treasures, cleaning them up and selling them on to adventurers in need. Sometimes even putting two trinkets together to create something new or fix up something that's a wee bit more run down.

One man's trash...

I don't actually have to go out and seek any of these doodads, as there's a seemingly endless bag of goodies sitting on my workbench. Opening the bag greets me with a cluster of different cubes that I can chisel away at—brown cubes either break with a single hit or harden, signifying that's where the treasure lurks, while purple geodes need to be smacked from a particular face to shatter them. Destroying a block that would leave its surrounding pals detached from the main trinket causes them to vanish in a delightful domino effect.

Trash Goblin

(Image credit: Spilt Milk Studios)

I'd initially gone in with the mentality of mindlessly smacking every cube until they all went away, much in the same way a toddler may take to a stack of plastic bricks with a toy car. But eventually, I found a real thrill in carefully inspecting each cluster for blocks that would cause all the ones surrounding it to disintegrate one by one. It was like feeling around a coconut for the perfect sweet spot to jam a straw into—sometimes I would just be just about able to chisel at a cube tucked away almost entirely out of sight and kick back to see the rest of them follow suit without my interference.

Admittedly, it does get a little tiring after a while. Customers come in infrequently, meaning I end up passing most of my time chiselling away at cluster after cluster. Even when a customer does turn up, they might be looking for something I haven't managed to dig up yet, leaving me rummaging away at even more bags until I hit the jackpot. After playing for a few hours my table had become absolutely covered in dirty knick-knacks, my storage system already filled to the brim.

...is another man's treasure

Once I have turned up what someone is looking for, they often want it cleaned, too. It's easily the most menial task in Trash Goblin, where all I have to do is spin the trinket around repeatedly until I've mopped up all the muck on it.

Trash Goblin

(Image credit: Spilt Milk Studios)

Even after I've gone through all that effort, it seems to be a simple matter of "take it or leave it" when it comes to how much a customer will buy it for. Despite having dialogue choices when they offer their coin, it doesn't seem like any haggling is involved right now. One time a customer straight-up vanished after I deigned to sit on his offer for a moment, while most others will stand there smiling at me until I finally accept.

Trash Goblin is currently in early access, though, and I expect some of these systems will be built out a little more as time goes on. It's a neat concept and core gameplay loop right now—there are tool upgrades and cute shop customisations to liven the place up alongside the dig-clean-sell cycle—but it's lacking the depth it needs to keep bringing me back. It's a lovely zen few hours so far though, and I'm looking forward to seeing how Trash Goblin develops into a fully-fledged cosy shopkeeping experience.



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Jagmas
2 hours ago
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Round Rock, Texas
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Misc. A Tiny Tale, a New 3D Platformer, Is Launching on PC and Nintendo Switch in 2025

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After years of anticipation, Misc. A Tiny Tale, an indie 3D platformer developed by Tinyware Games, has finally been confirmed for release on Nintendo Switch and PC in 2025. First announced in 2020 and initially aiming for a 2022 launch, the game has captured players’ interest with its nostalgic platforming roots and unique storytelling.

The latest reveal comes alongside a charming new trailer and fresh details that promise an endearing adventure packed with classic gameplay, whimsical storytelling, and intricate puzzles.

Here’s everything you need to know regarding Misc. A Tiny Tale’s story, gameplay, platforms and more:

Everything You Need to Know About Misc. A Tiny Tale

Story and Narrative

Misc. A Tiny Tale, a New 3D Platformer, Is Launching on PC and Nintendo Switch in 2025 (1)

Misc. A Tiny Tale invites players to the world of Buddy and Bag Boy, two tiny robots made from assorted parts. This duo embarks on an adventure, transforming everyday environments into sprawling, monumental landscapes. Inspired by beloved classics like Super Mario 64 and Banjo-Kazooie, with a touch of Chibi-Robo’s quirky charm, Misc. takes players on a delightful collection through a vivid, garden-like world.

Tinyware Games has designed this platform to appeal to veterans and newcomers. Players can expect nostalgic platforming mechanics reimagined with a unique twist, where seemingly mundane objects, like garden tools and household items, become formidable obstacles and interactive puzzle elements.

Beyond the platforming and puzzles, Misc. A Tiny Tale weaves an engaging narrative centered on themes of kindness and the importance of making a positive impact. The story begins after an explosion sets Buddy and Bag Boy on their journey, leading players to piece together the mystery while helping others and beautifying their surroundings. This storytelling approach infuses the game with a purpose that extends beyond the typical platforming experience, offering players a heartfelt adventure.

Gameplay Features

Misc. A Tiny Tale, a New 3D Platformer, Is Launching on PC and Nintendo Switch in 2025 (2)

In the latest gameplay trailer, Tinyware Games showcased the game’s vibrant art style and intricate level design. While the visuals for the Nintendo Switch version may appear slightly less crisp than its PC counterpart, the game’s charm and immersive world-building remain intact. The trailer hints at multiple biomes filled with platforming challenges, hidden paths, and environmental puzzles.

Here’s a look at some features players can expect in Misc. A Tiny Tale:

  • Classic Platformer Fun: Nostalgic gameplay from a fresh, tiny perspective.
  • Collectibles Around Every Corner: Gather trash, coins, cogs, and hidden treasures.
  • Colorful Characters: Engage with a cast of quirky robots, each with their storylines and quests.
  • Clean Up the World: Help make the world a better place by recycling trash, scrubbing goop, and repairing machinery.
  • A Heartfelt Tale: Uncover the story of Buddy and Bag Boy as they embark on their journey to bring joy and light to their world.

In addition, the game supports many activities, from collecting items to completing quests for other characters, contributing to a feeling of progress and purpose. With each act of kindness and collection, players will help make the game world feel more alive and interconnected.

Release Date and Platforms

Misc. A Tiny Tale, a New 3D Platformer, Is Launching on PC and Nintendo Switch in 2025 (3)

While there’s no set release date beyond 2025, Tinyware Games has assured fans that the game’s development is progressing steadily. The extra time has allowed the team to polish gameplay, enrich the story, and ensure that the final product meets the expectations of platformer enthusiasts.

Additionally, Misc. A Tiny Tale will be playable on the upcoming Nintendo Switch 2, thanks to its recently confirmed backward compatibility. This feature means players transitioning to Nintendo’s next-gen console can enjoy Buddy and Bag Boy’s adventure alongside an extensive library of beloved games.

Closing Notes

Fans who have followed the development journey of Misc. A Tiny Tale since its 2020 announcement, can finally look forward to its release after years of anticipation and delays. Tinyware Games has taken the time to refine and perfect its vision, making 2025 an exciting year for fans of 3D platformers.

Combining classic platforming mechanics, heartwarming storytelling, and intricate puzzle positions, Misc. A Tiny Tale is a must-play for anyone who appreciates games that combine nostalgia with modern gameplay innovations.

To catch up on the latest gaming news and announcements, follow our Instagram page for timely coverage.

The post Misc. A Tiny Tale, a New 3D Platformer, Is Launching on PC and Nintendo Switch in 2025 appeared first on Player.me.

The post Misc. A Tiny Tale, a New 3D Platformer, Is Launching on PC and Nintendo Switch in 2025 appeared first on Player.me.

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Jagmas
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Round Rock, Texas
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World of Warcraft: Mists of Pandaria Classic Announced for Summer 2025

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While Warcraft: Remastered and Warcraft 2: Remastered were surprises during the franchise’s 30th anniversary direct, World of Warcraft also had some notable announcements. Along with new realms coming November 21st, Mists of Pandaria will join World of Warcraft Classic in Summer 2025.

The expansion first launched in September 2012 and introduced Pandaria, a new continent based on Chinese folklore inhabited by Pandarens (who also served as a new playable race). Players could also use a new class, the Monk, and the level cap was raised from 85 to 90. There were also several new dungeons, raids, and battlegrounds, with more added over time.

While Mists of Pandaria will retain the core experience that fans remember from back in the day, new features and quality-of-life improvements are also likely inbound. Stay tuned for more details in the coming months.

As for World of Warcraft Classic’s new realms, it’s part of the 20th Anniversary Edition and will include a new Hardcore realm. You can also look forward to a PvP Honor Ranking system and the Chronoboon Displacer. Head here for more information.

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Jagmas
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Round Rock, Texas
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