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How long is the Modern Warfare 4 campaign?

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Call of Duty never has the longest campaigns in the world, but even so, you may be wondering how long Call of Duty:Modern Warfare 4 is, because there is often some disparity from one game to the next. While the story here is a continuation of the Modern Warfare arc, following Captain Price as he's now on the run after assassinating General Shepherd, you also play as Sierra-1, a squad embroiled in a Korean war.



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Jagmas
9 minutes ago
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Round Rock, Texas
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Palworld lead calls Steam Next Fest a gamble that's "still worth taking" despite the "AI slop era"

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The discourse is swirling around Steam Next Fest. This fall's event has just started, and it's chock-full of AI-assisted releases and such, raising questions about its usefulness for promotion. One of the lead developers on Palworld has weighed in, speaking on the reality of what such a platform offers to developers.

On Twitter, John 'Bucky' Buckley, the head of publishing and communications at Palworld studio Pocketpair, went long on Next Fest and its ultimate role for devs. "The number of Next Fest games that get almost no attention has always been very high," he points out.

"Even long before this AI slop era," he continues, gesturing towards the rise in gen-AI. "Steam randomizes the games heavily for the first few days, but even then Next Fest typically settles into a rhythm after the first 24 hours where all the discourse tends to be about the same 25-ish games."

In his mind, one constant is that "the cream rises to the top," meaning if your game is the right confluence of good and trendy, it'll find its audience. Sage wisdom, with some element of truth. Debut games and clever releases are consistently finding communities on Steam, whether through Next Fest or other channels, because people are always looking for fun new experiences.

"Next Fest five or six years ago was a much more niche event," he says. "There were fewer games, but there were also fewer players. I think players back then were the sort who enjoyed playing demos, offering feedback, submitting bug reports, and actively digging around for hidden gems."

This is the intended purpose of Steam Next Fest. People play, wishlist the game, and provide lots of valuable data to the team, who can make appropriate changes before launch. It's a more open forum kind of early access. Since it started in 2021, the environment has changed.

You have a stronger influencer culture and a greater number of players overall. People now look at Next Fest as a place to window shop, thus they gravitate to the most popular and polished games. There are problems here, but they don't all stem from AI technology, Buckley argues.

"We want to blame AI, and sure, Next Fest does have a lot of AI slop, but are gamers really that dumb? Is anyone actually playing this stuff?" he muses. "I suspect the vast majority of it sinks to the bottom and rots almost immediately, just like low-effort games did long before AI existed."

He's got a point - asset-flips and meme games have been part of Steam for years now. The vast majority get zero traction, no players, and die on the brittle vine they sprang from. We're just seeing another layer of that, amid ongoing concerns over how to break through in the industry.

"I’m not saying that discoverability isn’t getting harder, or that AI slop isn’t a problem," he continues. "It absolutely is. But I do think we’re far too quick to brand every disappointing result on the number of games joining Next Fest."

He finishes with some encouragement. "I know it seems discouraging, and I know it might feel like you should give up, but don’t," Buckley states. "Next Fest has always been a gamble, and it’s a gamble I think is still worth taking."

Ultimately, all you can do is keep trying. This fall's festival runs all this week.

Palworld: Side by Side is the survival game's next big update, and it releases in Winter 2026



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Jagmas
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Round Rock, Texas
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Here are some of the MMORPG, MMO, and multiplayer demos in this month’s Steam Next Fest

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It’s like going into a grocery store where every aisle is just absolutely covered with people handing out free nibbles to try. It’s Steam Next Fest time once again, and we’re here to help call attention to some of the demos that are on offer for MMO nerds like us, whether you want cute, grim, or […]
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Jagmas
29 minutes ago
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Star Wars Battlefront 3 is Being Made by Respawn and DICE, Says Bulkhead CEO

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While there have been rumors about a new entry in the Star Wars Battlefront franchise being in the works, CEO of WARDOGS developer Bulkhead Studios, Joe Brammer, has taken to social media to add some more fuel to the fire. Responding to another post about the potential for a Battlefront 3, Brammer spoke about how he had heard that the project was being worked on as a joint venture by DICE and Respawn Entertainment.

“DICE and, from what I’ve heard, Respawn are working on Battlefront 3. Not sure what this means for Battlefield.” In further replies, he even spoke about how cool it would be for a new Battlefront game to come out without EA having to put the Battlefield series on ice for the time being. “I want both Battlefield and Battlefront in the same cycle. Would be awesome. And yes, Star Warsdogs does sound cool.”

The last two Battlefront games were both released in years that lacked any Battlefield games, with the first entry of the 2010s revival coming out in 2015. Its sequel, aptly titled Star Wars Battlefront 2, was released in 2017. For the sake of comparison, 2015 was largely marked by post-launch support for Battlefield 4 along with the release of spinoff title Battlefield Hardline. Similarly, 2017 only featured post-launch DLC releases for the World War 1-themed Battlefield 1, with the next entry in the shooter franchise being released in the following year.

Interestingly, a report from this week has indicated that Lucasfilm has been in talks with Destiny and Marathon developer Bungie. According to Giant Bomb’s Jeff Grubb, DICE wouldn’t be working on Battlefront 3. “If the Force is not entrusted to DICE, it could land at none other than Halo, Destiny, and Marathon developer Bungie.” He did note, however, that “there are conversations at the very least about who should take it on,” and that it isn’t “in the works yet.” As for why Disney might be going with another company for a new Battlefront game, Grubb has reported that Disney has a “bad taste in their mouth from working with EA for a very long time.”

In the meantime, Star Wars fans have had plenty to enjoy thanks to new releases like Zero Company and Galactic Racer. While the franchise used to be known for offering quite a bit of variety across different genres in the 1990s and 2000s, the 2010s were largely marked by a few new Star Wars games that never really took any major risks when it came to game design. Lucasfilm Games executive Douglas Reilly has said that the company now plans to be less restrictive about what kinds of games are made using the IP.

He said that Lucasfilm is trying to be “more flexible about, like, who we’re willing to take pitches from and good ideas can come from a lot of different places.” Ultimately, this means that the company is “exploring all kinds of things [with] large and small partners that I think are going to continue to surprise folks who are like, ‘Oh, they’re doing a thing with them. That might be interesting to see how that turns out.”

For more details about recent Star Wars games, check out our reviews for Zero Company and Galactic Racer. Both titles are available on PC, PS5, and Xbox Series X/S.

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Jagmas
30 minutes ago
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"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games

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Star Wars: Galactic Racer has been fucking everywhere recently, seemingly both due to its actual quality as a game and also due to vast swathes of people falling in love with little mole guy Biddy Blas. The success of Fuse Games' Galactic Racer follows on from the similarly warm reception of Bit Reactor's XCOM-esque Star Wars Zero Company (though that success didn't prevent staff furloughs, which are at least starting to be undone in some cases), making it clear that there is a market for Star Wars games outside of just the blockbusters like the Battlefront series. The vice president of Lucasfilm Games, Douglas Reilly, seems to agree, stating in an interview with The Game Business that "Good ideas can come from a lot of different places. You don't have to necessarily be a Top Five publisher to make a great Star Wars game."

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Jagmas
30 minutes ago
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Cyberpunk 2077 modders are making Night City more like GTA 6

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With GTA 6 promising a more grounded take on criminal life, there are months of uncovering every detail ahead. It'll also likely set a new precedent for realism, just like Red Dead Redemption 2 before it. Now, two Cyberpunk 2077 mods are giving Night City a taste of the Rockstar Games treatment, complete with working [...]



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Jagmas
30 minutes ago
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