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Switch 2's Yakuza 0 Director's Cut Is An Upgraded Version Aimed At Old And New Fans

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Sega looks to be bringing an excellent version of the classic to its growing Nintendo audience.

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Jagmas
3 hours ago
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Round Rock, Texas
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Microsoft Agility SDK DirectX Now Adds Shader Execution Reordering & Opacity Micromaps Support, Huge Ray Tracing Improvements On NVIDIA Hardware

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Microsoft DirectX To Integrate Neural Rendering For AI-Focused Graphics, Cooperative Vectors Unlock Full Power of NVIDIA's RTX 50 Tensor Core GPUs 1

Microsoft has released its latest Agility SDK, DirectX, which brings major ray tracing improvements with SER & OMM support. Shader Execution Reordering & Opacity Micromaps Deliver Huge Improvements In Ray Tracing Performance: Now Added To Microsoft's DirectX Agility SDK Microsoft's Agility SDK DirectX has received two new updates for the preview and retail releases, which support major features such as Shader Execution Reordering (SER) and Opacity Micromaps (OMM). The following are the major changes being introduced in each version of the Agility SDK: Agility SDK 1.717-preview features Cooperative Vectors unlocks powerful new hardware acceleration for vector and matrix operations, making it […]

Read full article at https://wccftech.com/microsoft-agility-sdk-directx-shader-execution-reordering-opacity-micromaps-support-huge-ray-tracing-improvements-on-nvidia/



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Jagmas
3 hours ago
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Round Rock, Texas
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Everquest 2 Is Giving Away Free Red Pandas For Pride Month

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Now through the rest of June, Everquest 2 players can pick up a free red panda sporting some nifty colors as this year's Pride Month Familiar. 

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Jagmas
3 hours ago
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Round Rock, Texas
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Outriders and Gears of War E-Day dev cancels two upcoming games

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Outriders and Gears of War studio People Can Fly is suspending two of its in-development projects, while confirming this means it will have to “scale down our teams.” One of these games is the upcoming project Gemini, an unannounced game originally set to be published by Square Enix, who People Can Fly also worked with to publish Outriders in 2021. Project Bifrost, meanwhile, was set to be a self-published game.

MORE FROM PCGAMESN: Outriders review, Outriders legendary weapons guide, Purchase Outriders

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Jagmas
4 hours ago
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Round Rock, Texas
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Elden Ring Nightreign is the first FromSoftware game that I honestly wish I could play on easy

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Elden Ring Nightreign is hard in a way that no FromSoftware game over the last decade has been.

Where the pacing of Dark Souls and Elden Ring normally reward patience, Nightreign demands a speedrunner's frenzy. Where the intricate dungeons of those games encourage memorization, so that you can dart in to grab a killer weapon or key item your second go-round, Nightreign randomizes everything. The map could be overflowing with the types of weapons that'll make a boss go down easily… or it might not offer you a single one.

And where FromSoftware's recent games almost always offer a shortcut or spawn point that lets you quickly re-attempt a boss, a loss in Nightreign means you've got to repeat a whole 40 minute run for another chance.

After some 30 hours of Nightreign over the review period, I'm convinced it could be a killer co-op hang-out game—but only if FromSoftware adds ways to play that make the game much easier.

And harder, too. Because what's really missing is variety. While traditional Souls games thrive on the catharsis of surmounting ever-escalating challenges, that's just not what makes roguelikes fun.

Moment-to-moment Nightreign isn't actually as demanding as Sekiro or Bloodborne—but dying can feel much more deflating, because FromSoftware's multiplayer experiment only offers the bare skeleton of a roguelike, with none of the supporting systems that tend to bring these kinds of games to life.

Randomize this

When I first played it at FromSoftware's offices in Tokyo last December, reaching and defeating the first Nightlord, Gladius, was a triumphant moment: we'd spent four hours getting our asses kicked as we learned the game and practiced coordinating as a team, which set us up to punch Gladius's ticket when we got some great weapon drops on the next run. That felt great!

Less great: Getting all the way to that boss and losing, with only a few random, likely useless rewards to show for the time. Losing in any roguelike can feel crushing—they draw from deep pools of weapons, enemies, and other modifiers to remain exciting and challenging, and sometimes those things conspire to ruin your day. But failing a Nightreign run often feels bad to me in a way that most roguelikes don't, because it really offers you only one goal and one way to play: survive to the end and kill the Nightlord for better rewards, or fail and get worse ones.

With each "day" lasting only a few minutes of frantic scavenging, and each finale a high stakes showdown against huge bosses that can typically kill you in a single hit, Nightreign is the tryhard zenith of FromSoftware design: if you're not locked in, you're probably already dead.

Sometimes I'm absolutely game for that, but the more of Nightreign I've played, the more long-term potential I think it would have if FromSoftware had actually committed much harder to its asset reuse and dumped tons more bosses from Dark Souls and Elden Ring into the game, with some of them blatant push-overs that I can pound into the dust while only half paying attention.

I also want the brutally hard bosses! But instead of being the only objectives to shoot for, Nightreign's eight Nightlords should be the game's highest tier goal, with easier and more varied challenges kicking around beneath them.

Elden Ring Nightreign tips - Start your run right
Nightreign tier list - The best nightfarers
Best Nightreign rune farm route - Level up fast
Best Nightreign team comps - Squad goals
Nightreign best relics - The rite stuff
Nightreign bosses list - Every Nightlord

Night scores

It's been funny watching some commenters quickly judge Nightreign as a trend-chasing cash-in when it has in fact resisted including almost any of the "genre standard" features that compel me to replay roguelikes again and again. Take the progression in Hades as a prime example: early on, just making it to the final battle against the god of the underworld is a struggle. But as your skills improve you also accrue points you can use to get stronger until beating Hades feels trivial—and instead of that final battle being your only goal, ggwp uninstall, the game blossoms from there.

You can unlock different forms for each weapon that change how they play. You can apply modifiers to each run that add challenges for better rewards. You can earn unique items for the time you spend nurturing relationships with other characters.

(Image credit: Supergiant Games)

Not only are all those things satisfying, but they give purpose to repeated playthroughs. Maybe you want to crank up a ton of difficulty modifiers and beat Hades at his most punishing—that's a run you have to be utterly locked in for. But maybe after one of those, you just want to keep hanging out in Hades' world and beat a low stakes run with a weapon you haven't used much, or polish off that one character's questline you still haven't seen to the end.

In my favorite co-op roguelike, Risk of Rain 2, my friends and I would often set the difficulty to easy to see how ridiculously overpowered our builds could get—we'd forgo fighting the final boss to just keep looping through levels and see how much crazy stuff we could accrue. Other times we'd set the difficulty to hard and try to reach the final boss as quickly as possible to defeat him and tick off one of the game's primary challenges—an accomplishment that took a lot of practice, as well as a good bit of RNG luck.

It would be so fun to be able to do the same in Nightreign. Let me set some theoretical sliders to easy so I can stay on the field for four days instead of two, stacking my entire inventory with legendary weapons and smiting field bosses with a single swipe of the Sword of Night and Flame. Or let me fight the final boss on the equivalent of NG++, and earn something special for the accomplishment.

Risk of Rain 2 Rex vs golems

(Image credit: Hopoo Games)

Checklists of challenges and unlocks are not typically FromSoftware's bag, so I'm not surprised to see them absent here. But it would've been relatively simple to give players a lot more to accomplish in Nightreign with some light structural changes—some progression systems beyond random relics and the meager memory fragment objectives for each character, some lower-tier bosses to target for chill runs.

Let me walk through the boss door and see Pinwheel waiting for me to disintegrate all his bones with a single hit. Give each character a couple alternate starter weapons and alternate ultimate abilities to unlock by accomplishing certain feats in battle. Challenge me to kill every boss in a single run!

Nightreign may actually see more post-launch support than FromSoftware's typical games—the studio has said it plans to add another character, more bosses and "additional DLC," whatever that means. I hope, in this case, it means actually chasing a trend for once and cribbing from other games that have excelled at making randomness their whole deal. Just like PC Gamer reviewer Tyler Colp, I've had a lot of fun with Nightreign's fast-forward remix of Elden Ring. I just want a lot more reasons to keep playing it.



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Jagmas
4 hours ago
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Round Rock, Texas
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'The journey was long': two years later than planned, boomer shooter Project Warlock 2 blasts out of early access with a 50% discount and a request to submit your own loading screen tips

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Project Warlock was a thoroughly entertaining FPS throwback which caught the bloody wave of the boomer shooter revival right at its height in 2018. As such, I was excited by the prospect of a sequel, and one was duly revealed at the PC Gaming Show in 2021.

Then, years passed. My eyesight deteriorated, flecks of grey appeared in my beard, and my short-term memory was obliterated by a delightful bout of Covid. As such, I completely forgot about Project Warlock 2 until this very week, when the game sprung unexpectedly out of early access.

As it turns out, the last four years have been a bit of a trial for developer Buckshot Software, which concedes to biting off a little more than it could chew with the sequel (or at least, chew efficiently). "Project Warlock II continues a story of the first game, but was always meant to be more than just a remix of the old locales, weapons and enemies within a given template," writes Buckshot in its Steam post announcing the launch. "It was ambitious, it was bigger, longer, meatier and offered not one, but three protagonists."

Apparently, this ambition led to the game taking significantly longer than anticipated. "In hindsight, perhaps that second step sequel-wise should have been a smaller one, as this resulted in the game being pushed from the originally conceived date of 2023 to 2025," Buckshot continues. "But I feel this is the best version of Project Warlock 2 both the team [at] Buckshot and I could come up with."

I'll reserve judgement about "best" until I've had a chance to play Project Warlock 2 properly. But this final version certainly is beefy. The game features three campaigns, each placing you in the role of a different character, as well as 36 levels, 54 weapons, a whole bunch of perks, upgrades and spells, and more than 50 monsters. It even bundles in a "realmshift mode" that lets you play through any chapter with any character.

That seems like a lot of a game for what is, certainly at the moment, not a lot of money. For the next week plus gibs, Project Warlock 2 is available at a 50% discount, meaning you can pick it up for $8.50 (£6.74).

That discount ends on June 11, but if you decide to pick up the game in the next couple of days, Buckshot is running a fun little community event where players can submit their own game tips. These may be selected for inclusion in Project Warlock 2's loading screens, all properly accredited to the tipster. That's a neat way of involving players in the release, and may yield some slightly more atypical hints that what you usually see running along the bottom of a loading screen.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
5 hours ago
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Round Rock, Texas
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