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FTL takes to the high seas in new indie pirate RPG game, out now

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FTL takes to the high seas in new indie pirate RPG game, out now

We're not exactly hurting for pirate games right now. Even ignoring this year's forgettable Skull and Bones, anyone looking to live a (much gentler, safer) version of the pirate's life can check out games like Return to Monkey Island, Don't Starve: Shipwrecked, Sea of Thieves, Assassin's Creed IV: Black Flag, and more. Still, there's plenty of room left to continue working in the genre as evidenced by yesterday's launch of a new pirate RPG called Seablip, which seems to draw on FTL and Terraria for inspiration.

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Jagmas
5 hours ago
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Round Rock, Texas
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Long-time Dark Souls and Elden Ring dev thinks Miyazaki stores the entire lore in his head

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Fromsoftware's long-time translator reckons the SoulsBorneRing director stores every lore tidbit in his head - item descriptions bouncing all over the place.

Lead translator Ryan Morris, from localization studio Frognation, is a name you might not have heard before but his fingerprints can be seen in the translated versions of almost every beloved Soulsborne game - Demon's Souls, the Dark Souls trilogy, Bloodborne, Elden Ring, Armored Core 6, and even the Demon's Souls remake. 

Morris recently sat down in Edge Magazine's 398th issue to discuss his one-of-a-kind insight into how Fromsoft creates worlds that get players to dig deep into the small details, the item descriptions, the seemingly throwaway lines. "One of the big ideas that has driven the design of these games is [to have] a seamless experience, and do the best you can to avoid it feeling like a game," Morris says, pointing to the studio's unconventional multiplayer, which lets you "roleplay more, it can be more immersive, and hopefully, it can be a more emotional experience."

"With FromSoftware games, there's this idea of not telling the whole story in linear fashion, or telling you every factual detail about the world. I feel like the lore probably only exists in Miyazaki's imagination - I don't think it's written down in a canon for reference," Morris laughs, though there’s a nugget of truth in there - Fromsoft's torn worlds have lost history, conflicting records, and knowledge that'll never be the player's to obtain.

"A lot of the information has to be gleaned from all of the extra material that you can sift through if you read the item descriptions. That feeling of self-discovery, if it's done well, can really work," he continues.

Elden Ring’s Malenia was just defeated by​​ Twitch’s biggest streamer - and it only took him 24 hours and 400 straight deaths to do it. 



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Jagmas
7 hours ago
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Round Rock, Texas
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Dabney Coleman Dies: ‘Tootsie,’ ‘9 To 5’, ‘WarGames’ & ‘Buffalo Bill’ Actor Was 92

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Dabney Coleman, the prolific, Emmy-winning actor whose six-decade career included a sterling run of 1980s hit movies such as 9 to 5, On Golden Pond, WarGames and Tootsie and whose TV work ranged from Mary Hartman, Mary Hartman and Buffalo Bill to The Guardian and Boardwalk Empire, has died at 92. Coleman’s daughter Quincy said he died May […]

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Jagmas
19 hours ago
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Round Rock, Texas
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Head of Sony Seems Pretty Sure Spider-Man 4 Is Happening

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Two things are true when listening to the head of a movie studio. One, they’re not going to say anything bad about their movies, and two, they definitely know everything happening with those movies. That’s why a new interview with the chairman of Sony Motion Pictures Group, Tom Rothman, should both be taken with the…

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Jagmas
19 hours ago
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Round Rock, Texas
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Prepare for Gold Road By Completing (or Revisiting) Some Imperial Elder Scrolls Online Content

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Gold Road is coming, and The Elder Scrolls Online is highlighting some Imperial-themed content and activities to prepare for the big Chapter release in June. 

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Jagmas
19 hours ago
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Round Rock, Texas
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Jake Solomon's upcoming life sim will create a cast of characters for you in a way that almost sounds like Dwarf Fortress

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Former XCOM lead and pillar of strategy games Jake Solomon announced this week that he's co-founded a new studio and will be working on a life sim game, of all things. As it turns out, he's actually been hoping to work on a relationship simulation for a very long time.

"Right off the bat, it's going to seem very different from what I've done before," Solomon said after the announcement. "But this is where my passion is: emergent player stories. I want to make a game that you can't play without writing a story."

In an interview with PC Gamer last week, Solomon described a systems-driven life sim that, to my ears, sounded almost like everyone's favorite dwarf society survival game, at least in how he envisions the beginning of each story.

"What we want is for players to tell the game 'hey, I'm trying to tell this kind of story," Solomon says, whether it's about romance or family or running a successful business. "And then we actually generate a cast of characters to make this story more interesting.

The Sims 4 (Image credit: Maxis, Electronic Arts)

"We are pre-seeding the town with relationships. So when you start the game, just like you would start up a book or a TV show, your character has relationships in the town. If you're trying to tell a romantic story then we'll say okay here's your starting cast: your ex-lover is your coworker and your neighbor is your high school boyfriend and your secret crush is this rival in town."

So it's like starting a game of Dwarf Fortress? I asked Solomon if the comparison fit.

"Nobody has said that, but that's a very good way to put it!" Solomon tells me, laughing. There are important differences of course. I don't get the impression that he's planning for players to read a giant wall of text that explains the tragedies, usurpers, and doom of society every time you start up a new town. "But yes, we want it to feel like a simulated environment," he says.

After choosing their story style and getting that starting town of neighbors created, Solomon says a player can go in and edit characters if they actually want those relationships to be different.

The concept of players always being able to concoct a story is one Solomon returned to often during our talk. He also described his ideal audience as Sims players on Tumblr sharing screenshots of their dramatic storylines.

For folks who have been playing The Sims for years, we can occasionally get that burnt out feeling where inspiration for a new project just isn't striking us. It sounds as though Solomon is envisioning a life sim where you never have to ask "what should I do next?" because the hooks of some dramatic tension are already waiting for you to pull on as soon as you start a new game.

That's most of what we know about the first project from Midsummer Studios—it doesn't have a name yet, and there are no screenshots or trailers to speak of—but you can find a few more details about Solomon's small town drama life sim vision in our longer interview.



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Jagmas
19 hours ago
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Round Rock, Texas
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