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Add More Star Wars To Fortnite With New Twitch Drops For May The Fourth

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Fortnite is going all-in on May the Fourth this year with new Star Wars crossover characters, quests, and items. But in addition to all the in-game stuff you have to pay for or play to earn, you can also get a a few free digital goodies as Twitch drops--although, you're going to have to do a little work for them, too.

As part of its Star Wars Celebration content this week, Epic Games is offering a Star Wars-themed Fortnite loading screen as a Twitch drop. Unlike other drops, however, you'll have to do more than just watch a participating streamer for a certain amount of time. Instead, you'll have to tune in to streamers using Fortnite's "Choose Your Side" extension, which generates items that occasionally appear on the stream.

Click those items to collect them as part of a digital scavenger hunt, and when you get enough, you'll unlock the Galaxies Collide loading screen, pictured below.

Continue Reading at GameSpot

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Jagmas
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Citizen's Stunning Star Wars Watch Collection Is Over 50% Off At Amazon

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Star Wars Day is May 4--May the Fourth be with you--and while you'll find plenty of discounts on video games and accessories, one of the coolest deals is actually for Citizen watches. Four models in Citizen's popular Star Wars lineup are being discounted for the event--though two of them have limited inventory, so you'll need to check them out soon if you want to cash in on the savings.

The C-3PO and Millenium Falcon models are the ones you'll want to keep on your radar, as they've already climbed above 70% claimed. That means there's a decent chance they'll sell out by the end of the day. The R2-D2 and Rebel Pilot probably won't run out of inventory, but these deals are also unlikely to stick around after May 4. The prices in parentheses are what you'd pay if you bought these Star Wars watches directly from Citizen--each watch's original list price is $450-$475.

Citizen Star Wars Watch Deals

No Caption Provided

Whichever you pick, you'll be treated to a design inspired by the first Citizen analog-digital watch, which features a variety of faceplates alongside a standard digital readout for easy access. They also include a five-year limited warranty and a unique Star Wars engraving on the back. As you'd expect, these are built to the usual high standards of Citizen, making them a great premium gift for any Star Wars fan.

Continue Reading at GameSpot

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Jagmas
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Baldur's Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their 'dialogue trees blew up so hard, we just couldn't manage it'

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In a recent RPG roundtable I hosted for the PC Gamer Chat Log podcast, something Larian founder Swen Vincke said caused my ears to perk up: the already impressive multiplayer roleplaying in Baldur's Gate 3 was once even more involved than what made it into the final game.

During the roundtable, Ted Peterson, writer and designer of the original Elder Scrolls, pointed out that multiplayer games and MMOs have difficulty keeping their tone consistent—it's easy to tell the difference between the way a player behaves and the way a character would. That was something Vincke had in mind during the development of BG3.

"We've been trying to experiment with that—the problem is that it's so intensive to get it to work," he said. "In Original Sin 1 you could actually roleplay dialogue with your partner, in co-operative play. We actually had that deeply in Baldur's Gate 3 at some point also. But the problem was our dialogue trees blew up so hard, we just couldn't manage it anymore. So we had to cut it all."

I don't know much about Baldur's Gate 3's companions, because for me they're not much more than a bunch of weirdos who hang out at my camp. That's because I played Baldur's Gate 3 in four-player co-op, with no space in the party for NPCs to tag along and invite me into their own stories. I'd like to know what Astarion's whole deal is and why Karlach's so beloved, but I had too much fun with the chaos of playing BG3 with friends—just like I did with Divinity: Original Sin 2 before it, and the first Original Sin before that. 

I love playing these games with friends, because there are long stretches of exploration during which we can chat, and enough emergent, sandboxy solutions to problems that I know we'll end up coming up with weird or creative ideas as a group that I wouldn't see solo. We definitely miss out on some of the overall story, but my character's personal journey has still been satisfying. No other developer is making RPGs this ambitious with multiplayer, and I think on the whole Larian's been getting better at it with each passing game. But in terms of pure roleplaying, it would be exciting to see a system like the one Vincke was referencing from 2014's Original Sin make a comeback: 

Will we see something like that return for whatever Larian's doing next? I think chances are good. "It's still an ambition," Vincke said during the roundtable. If Larian's next RPG is a bit smaller than Baldur's Gate 3, perhaps those dialogue trees will be a bit more manageable with intra-party roleplaying added in.

You can check out the rest of the 80 minute RPG roundtable in the YouTube and Spotify embeds here, or subscribe wherever you get your podcasts.



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Helldivers 2 Boss Says Sorry After Game Gets Review-Bombed To Hell

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It’s been a terrible day for Helldivers 2 and the team behind it. Angry players swarmed the co-op shooter’s Steam page to review-bomb it like a giant hive of Terminids after a PlayStation Network login requirement was reinstituted on PC. “Ouch, right in the review score,” Arrowhead Studios CEO Johan Pilestedt tweeted

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Warhammer Online Return of Reckoning begins public testing of combat updates and class tweaks

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The world of Warhammer Online rogue server Return of Reckoning is a pretty fighty place. That’s not really a surprise considering the setting of the MMORPG, but that does mean that when combat is being changed, players will likely want to take notice, which brings us to some pretty sweeping changes in the test server […]
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'Ouch, right in the review score': Arrowhead CEO reacts to Helldivers 2 review bombing, apologizes for PSN mandate communication

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It's been a challenging day for Helldivers 2 as developer Arrowhead continues to wrestle with the fallout of an unexpected and unpopular announcement: Soon, all Helldivers 2 Steam players will be required to link a PlayStation account to continue playing.

Videogames requiring outside account linking is nothing new, but many Helldivers 2 players are protesting this mandate arriving months after the game's release, and with an insufficient warning that it was coming (Who really reads the fine print?). Fans are also calling foul on Sony's reasoning for requiring PSN integration, citing security and "player protection" as things that are apparently only possible when you're signed into PSN.

Today alone, Helldivers 2 has accrued over 20,000 negative Steam reviews, dropping the top-selling co-op shooter to a "Mixed" recent review rating.

helldivers 2 steam reviews

(Image credit: Steam)

All day, Arrowhead community managers have been fielding complaints on Discord, acknowledging players who feel their trust has been breached and assuring them that Sony is receiving the feedback. Only in the last few hours has Arrowhead CEO Johan Pilestedt, who has been a core presence and personality in the Helldivers 2 community from the start, opened up about the announcement.

"I understand that linking accounts and signing up for additional services may not be something that some users would like to do and that needs to be respected," Pilestedt tweeted. "While the steam page has always shown the requirements on the game page, I wish we had been more clear with the long term intent to not disappoint any of the divers out there."

helldivers 2

(Image credit: Johan Pilestedt via Twitter)

It's true that the Helldivers 2 Steam page has always listed a requirement for a PSN account (a small yellow box on the right side of the page), but as this the first time Arrowhead has clarified that Steam-only play was only "temporarily optional," you'd be forgiven for thinking Sony was not going to suddenly make PSN linking a requirement months after the fact.

It's on this issue—how the announcement was communicated—that Pilestedt was apologetic about in a followup tweet.

"Ouch, right in the review score," the CEO wrote in the wake of the review bombing. "Well, I guess it's warranted. Sorry everyone for how this all transpired. I hope we will make it up and regain the trust by providing a continued great game experience.

"I just want to make great games!"

johan pilestedt

(Image credit: Johan Pilestedt on Twitter)

It's remarkable just how poorly this news has been handled by all parties. There's the mandate itself—a transparent move from Sony to integrate millions of Steam users into the PSN ecosystem—and the insulting effort to spin it as a security measure. There's Arrowhead, whose community managers were not given sufficient information to answer extremely important questions about how a PSN requirement will affect countries that don't have PSN. And then there's the suggestion that players should have known this was coming because of a yellow box on a Steam page—a fundamental misunderstanding of what people are upset about.

Most players will make a PSN account and move on, but speaking as a daily Helldivers 2 player, this is an episode people will remember. It's a reminder that access to the games we "own" is something that can be taken away at the whim of developers, and unwelcome surprises like this are exactly how you lose trust.



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