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BloodRayne just turned 20, but its awfulness is forever

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The 2006 movie BloodRayne belongs to a number of subgenres: It’s a vampire movie, a video game adaptation, a medieval action picture, and one of those low-budget movies featuring an extremely low-impact performance from an Academy Award winner. But more than any of that, BloodRayne is a January movie (derogatory). If a solid pulp thriller like The Commuter or The Beekeeper is the platonic ideal of a January movie in terms of quality, BloodRayne, first released in North America on Jan. 6, is the platonic ideal of a January movie in terms of artistic and financial failure.



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Jagmas
1 hour ago
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Round Rock, Texas
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GoldenEye 007 is "a fantastic game," but 007 First Light dev says IO Interactive's title has "a far wider and more expansive offering and gameplay experience"

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IO Interactive senior licensing producer Theuns Smit has distanced the studio's upcoming game, 007 First Light, from previous James Bond game GoldenEye 007. He claims the studio is not worrying about the title's legacy and is instead focused on what it's "bringing forward."

When it comes to games based on the infamous special agent with a license to kill, the same one always comes to mind. While dozens of Bond games have been released over the years, GoldenEye 007 is the only one that is often considered to be great.

The last game to be released with the 007 moniker was 007 Legends, which launched in 2012. Publisher Activision made the bold choice to launch the game without an ending so that players could properly finish it alongside the launch of Skyfall in movie theaters. As you might have guessed, everyone disliked that.

Speaking to Radio Times Gaming, Smit admits that 007's previous success, GoldenEye, is a "fantastic game", but the upcoming 007 First Light is "something really special." IO Interactive is trying to focus on its own game rather than trying to live up to the legacy of the N64 classic.

"I mean, obviously, acknowledging it is a fantastic game," Smit says of GoldenEye 007. "There's a lot of praise and a lot of nostalgia that goes with that. But for us, we're focused on what we're putting forward, which is in essence a third-person story-driven action-adventure game."

While GoldenEye 007 is known for its tight level design, 007 First Light is taking a completely different approach by offering something "expansive." "[It] is a far wider and more expansive offering and gameplay experience that we're bringing forward," Smit says. "So once people get their hands on it and get to play it, and get to experience that for themselves… I mean, there's something really special we have on our hands here and we can't wait for you to get yours on it as well."

The interview was conducted before IO Interactive decided to delay 007 First Light by two months for "further polish". It is now scheduled to be released on 27 May, 2026.

007 First Light is "not a role-playing game" because it's James Bond's story, says dev who reveals what to expect from Lenny Kravitz's villain.



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Jagmas
1 hour ago
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Round Rock, Texas
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Fallout 3 is Getting The Elder Scrolls 4: Oblivion Remastered Treatment – Rumor

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For a title rumored for several years without reveal or release dates, there’s certainly been a lot of buzz around Fallout 3 Remaster. Blame it on a new teaser site by Amazon for its Fallout TV show, and whether this leads to a reveal or not, the remaster is definitely planned. However, it’s reportedly more in the vein of The Elder Scrolls 4: Oblivion Remastered, according to Windows Central’s Jez Corden.

Along with reporting that the teaser site is not leading to a shadow drop for a new Fallout game (much less a remaster), he revealed that the remaster is coming “eventually.” Interestingly, Corden added, “as well as Fallout: New Vegas on top,” which wouldn’t be surprising given the focus of Fallout Season 2.

And while it’s unknown if one of them could be a new Fallout, there are apparently four new projects in the works at Obsidian Entertainment, “some big, some small.” He also reiterated that Fallout 5 has allegedly been greenlit, and while a teaser at an upcoming showcase isn’t out of the question, it’s got a long way to go.

Of course, this is all leading up to the next Xbox Developer_Direct, scheduled for later this month. Microsoft didn’t confirm what would be shown, simply noting that Playground Games would be present. However, Corden says it’s “highly likely” that Fable and Forza Horizon 6, alongside Gears of War: E-Day and Halo: Campaign Evolved (allegedly referred to internally as the “four horsemen) could appear.

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Jagmas
2 hours ago
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Round Rock, Texas
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FPS Quest turns the perpetual battle for a good frame-rate into an emergent shadow war between rival geeks

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I'm a bit tantalised by FPS Quest, but I do worry that it has already defanged its most interesting ideas. Developed by Farlight Games Industry, it's a dungeon crawler in which your frame-rate "is your health", with mistakes and damage causing slowness and stuttering.

To regain health/frame-rate, you must do what you do when running any game on a potato PC - fiddle with the settings like you're bargaining with an especially recalcitrant devil. This extends from lowering the quality of wall textures and characters, to plucking out whole pieces of environment. The more you do this, of course, the stranger the world becomes and the harder it is to navigate. The killer line from the Steam page: "optimizing is risky". You'll also have to keep a lid on a simulation of your PC's temperature, and there are faux-prototype off-map areas to explore via noclip-style abilities.

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Jagmas
2 hours ago
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Round Rock, Texas
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'We did not want to be close to them': The only game Arc Raiders wanted to avoid on release was predictably GTA 6, 'I don't think anyone wanted to be close to them'

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The end of 2025 was absolutely stacked with brilliant games; we had Hollow Knight: Silksong, Hades 2, Battlefield 6, and, of course, Arc Raiders. There were almost too many great games to play them all, a problem that all studios releasing games at the time undoubtedly had to grapple with.

Arc Raiders had the monumental task of competing with the likes of Battlefield 6 and Call of Duty: Black Ops 7, two huge names in the genre that had swathes of fans waiting to pick up the latest game. But there was also another shark in the water.

Arc Raiders quests: Scenic key art for the Blue Gate map, showing a large tower in the distance with a large mountain behind it.

(Image credit: Embark)

"When we spoke about whether we should move the game, the first dialogue we had was obviously centred around GTA," Embark Studios CEO, Patrick Söderlund, says in an interview with GamesBeat. "We did not want to be close to them. I don't think anyone wanted to be close to them. And we were waiting for them to announce when they were releasing, and once that became clear, we then felt we could build a date. We had a pretty reasonable hunch that Battlefield was coming around the time frame, we knew that Call of Duty was going to ship roughly when it did because it always does."

Scheduling Arc Raiders to release between Battlefield 6 and Black Ops 7 wasn't a mistake or even a gamble: "It was absolutely something we did intentionally," Söderlund says. "As we started to see more of Battlefield 6, we thought that looked good; we didn't see much of Call of Duty. But at the end of the day, we felt that the game was ready to be launched."

Amongst the stacked gaming schedule, Arc Raiders managed to still break through, gaining over 100,000 players in just the first 30 minutes and going on to have some of the best player retention I've seen in quite some time.

Arc Raiders quest missions list: A player wearing a blue and orange outfit with a streamlined helmet firing at a Leaper strafing in the distance.

(Image credit: Embark)

"We had a long, long conversation about [changing the release date], and we came to the conclusion after going back and forth that we believed we had a game that was very strong," Söderlund says. "We also believed that we could get to a place where we could be competitive in a different way. We, of course, didn't think it was a Battlefield in that way, but that the game had enough uniqueness that it could stand on its own legs.

"We felt that the game was offering something very different from what those other games were, and we also had very strong KPIs from our last technical test, and we did a final test of the game just before launch, which we called Server Slam, gave us more data to feel comfortable with launching."

Arc Raiders' uniqueness sure did see it through. Yes, players had seen extraction shooters before, not least Escape from Tarkov, but Arc Raiders offered a different, more laid-back approach. Lobbies are friendlier, loot is more plentiful, and dying has far fewer consequences here than in other extraction shooters. There's clearly an audience for this softer approach, and now we know just how big it is.

Arc Raiders Field Depots: Where to find 'em
Arc Raiders Field Crates: How to use 'em
Arc Raiders Greasing Her Palms: Cartographer
Arc Raiders A Reveal in Ruins: Buried City pharmacies
Arc Raiders The Root of the Matter: Room with a view
Arc Raiders Armored Transports: Loot patrol cars
Arc Raiders best skills: Survive the surface
Arc Raiders Expeditions: Retire your Raider



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Jagmas
2 hours ago
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Round Rock, Texas
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Final Fantasy 14's NA servers continue to struggle with DDoS attacks, likely due to a service provider's wonky nodes

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Final Fantasy 14's North American servers have been hammered by DDoS attacks since the release of Patch 7.4—I'd know, I play on them—which has players starting to grind their teeth in frustration. Especially given the release of the latest Savage (high-difficulty) raid tier, and the race to world first that buoys it.

Take a look at the game's official status page, and you'll see notice after notice detailing "recoveries from DDoS" attacks, most of which kicked off in September, primarily affecting North American data centers. On a personal note, most of my gaming sessions, as someone who plays on one of these things, have been interrupted by a DDoS error at some point.

There's also an X account that tracks them, cataloguing them via a website called is.xiv.up.

Have a gander at the r/ffxiv subreddit at the time of writing, and you'll see a legion of players that are (quite rightly) miffed: "Exactly when do we get pissed about this constantly happening?" writes one player. "We have been, it doesn't seem to help," replies another.

In a separate thread, user LastTraintoSector6 writes: "I'm not trying to be alarmist, but I've only been playing about four hours tonight and have been 'DDOS'd' off of Crystal five times … I'm not threatening to unsub, but I do expect better than this from Square-Enix. Because getting booted mid-content is absolutely a complete downer."

At the very least, there've been some killer memes out of the whole fiasco:

Surely One More Year from r/ffxiv

Players aren't particularly charmed on its official forums, either. A now 33-page thread is flooded with complaints. It doesn't help that there are a ton of activities in FF14 where a disconnect will scupper the whole thing: Expensive crafting recipes borked, neck-and-neck enrages with the new endgame raid bosses failed and—I am not kidding, this is a serious issue—windows to catch ultra-rare fish, completely missed.

So, why's this happening? Well, given some players have had success with rerouting using VPNs, it's likely a faulty node somewhere along FF14's service provider, NTT. In a—oof, three-year-old, 150-page—thread detailing issues with the provider, user HyperiusUltima notes:

"Yep, it's the Sacramento Node Again. I just ran a tracert and the ping jumps up pretty high at times forcing disconnects. They can't call it DDOS anymore if NTT isn't gonna do their damn job. If anything, can SE just think about changing providers in the future? They are literally SE's Cash Cow right now and they're letting it burn."

If this is the case, then Square Enix might be in a bind, depending on the duration of its contracts with NTT. Either way, it's not a great look for the developer, given director Yoshi-P promised during Dawntrail's release that "we have gone through a process of having perfect defences". Granted, if it is a third-party provider screwing things up, it's out of his hands—but at this point it's time for Square to really put the screws on, or suffer a rightfully-miffed playerbase.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
2 hours ago
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Round Rock, Texas
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