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If you're like me, one of the first things you do when booting up a game is checking out the options in the Settings menu. From audio to subtitles, brightness to performance, you're fine-tuning the particulars to ensure the game is playing just right for you. Maybe during this, you're also changing your controller settings from "normal" to "inverted," and if you've ever wondered why you do that, well, science may have an answer for you.
In a new scientific paper reported on by The Guardian (via Eurogamer), Dr. Jennifer Corbett and Dr. Jaap Munneke at Brunel University London have sought to study the neuroscience behind a player's choice of "normal" or "inverted" controls. Titled "Why axis inversion? Optimising interactions between users, interfaces, and visual displays in 3D environments," the duo discovered that there are a variety of factors that go into your decision of opting for a particular controller setting in games, and it seems to primarily revolve around how your brain perceives objects in 3D spaces.
Initiated during lockdown and published this month, Corbett and Munneke concluded in the study that "personal experiences, favourite games, different genres, age, consoles, which way you scroll with a mouse … all of these things could potentially be involved" in why you choose to invert your controls in-game or not.
Continue Reading at GameSpotWhenever possible, I like to sucker-punch everybody's weekend plans by blogging the release of a huge 4X strategy game, factory sim or other managerial timesink last thing on Friday. In this case, I'm ambushing you with the avid rodent carpentry of Whiskerwood, the new city builder from Railgrade developers Minakata Dynamics and Manor Lords publishers Hooded Horse. It's got 40 different commodities, an elaborate weather simulation, and a demo out now on Steam. Haha, yes! You are welcome.
In Whiskerwood, you are a mouse mayor setting up island colonies on behalf of some bastard fat cats. Yes, this one's a straight-shooting allegory, but going by the release date trailer, any transferable learnings about the plight of the mouse proletariat come a distinct second to the joy of plaiting conveyor belts.
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