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Netflix hit 3 Body Problem gets renewed until it reaches "epic conclusion" – but the streamer won’t say how many seasons that will take

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3 Body Problem, the adaptation of Cixin Liu’s trilogy of sci-fi novels, will finish its story on Netflix.

As revealed during Netflix's Upfront presentation, the streamer has ordered an unknown number of "all-new episodes" to bring the show – which stars Jovan Adepo, John Bradley, Eiza Gonzalez, Benedict Wong, and more – to a close.

In a statement, showrunners David Benioff, Dan Weiss, and Alexander Woo said,  "We’re thrilled that we get to tell this story through to its epic conclusion. Ever since we read the last page of Cixin Liu’s magnificent trilogy, we hoped we’d be able to bring the audience to the end of the universe with us. Here we go!"

The series, which begins with a woman dealing with her father’s death in '60s China before spiraling out into a mind-bending race to save humanity, was one of Netflix’s biggest hits of the year so far, drawing in 115 million hours watched across its first week.

Speaking to the Inside Total Film podcast and GamesRadar+, the showrunners teased that they had plans for more than one new season. 

"Well, there’s three novels in the trilogy," Woo said. "The novels get longer and longer so I wouldn't say it maps out exactly to three [seasons]."

Woo continued, "We have some really strong ideas about what to do in a season two, and then it’s a little hazier down the line. But we want to get to the end, we want to get to the end of the trilogy, and whether that's three or four, you know, or some other number…The goal is to get to the end of the trilogy and it seems like it would map out over probably, certainly more than two seasons but beyond that, it's hard to know exactly."

For more from the Netflix series, check out our breakdown of the 3 Body Problem ending and our interview with the cast talking potential plans for a second season. Then dive into more of the best shows on Netflix.



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Jagmas
2 minutes ago
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Round Rock, Texas
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After three years, Denuvo has suddenly been pulled from Back 4 Blood

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After three years, Denuvo has suddenly been pulled from Back 4 Blood

Back 4 Blood has always been a strange curiosity. Created by Turtle Rock, the same studio that made the epochal zombie shooter Left 4 Dead, it’s never managed to attract the same acclaim and attention as the Valve-published FPS. Nevertheless, to this day, three years since it launched on Steam, it retains a committed playerbase, and now, out of nowhere, it’s been updated, and no longer uses the oft-debated Denuvo Anti-Tamper.

MORE FROM PCGAMESN: Back 4 Blood review, The best co-op games on PC in 2021, The best zombie games on PC in 2021
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Jagmas
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Final Fantasy 14 director Yoshi-P says the ongoing DDoS problems are the 'largest scale' attacks seen since the game's original 2010 launch

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Final Fantasy 14 director and producer Naoki Yoshida has said the ongoing DDoS attacks on the MMO are the longest and "largest-scale" the game has seen in the last decade.

"With the DDoS attacks, I believe this is the largest-scale and length we've been seeing this sort of attack since the original Final Fantasy 14," Yoshida revealed during the latest Letter from the Producer livestream. "Of course, although it is the largest and longest period we've been receiving these attacks, we do have a very talented infrastructure team in Square Enix, and those who are specifically assigned to Final Fantasy 14 working very hard to protect us on a 24-hour basis; they swap teams on a rotation."

Yoshida continued to say that the team has been working both internally and externally to figure out how to squash the attacks, and is "trying to switch strategies as needed." The instances have been causing "somewhere upwards of 1000 to 2000 people" to be disconnected at any given time, but Yoshida added: "I am hopeful because we have not seen any sort of critical damage at this point, and so Square Enix will continue to work diligently to protect us from the DDoS attacks."

The DDoS problems started in early May with an eye-watering 25-hour long attack on servers across Europe, North America, Japan and Oceania. They've been occurring almost every single day since then, ranging anywhere from four hours all the way to 12-hour attacks. It's been a frustrating experience for many players—especially with the latest Moogle Treasure Trove event including Deep Dungeons, and disconnecting in one of those can cause you to lose a mighty chunk of progress.

It's also a worrying omen as we slowly approach Dawntrail's release on July 2 (or June 28 if you preorder for early access). Even without DDoS shenanigans, Endwalker's release in 2021 saw the game crumble under the weight of an inflated playerbase, causing hours-long login queues and the game being pulled from sale all together for six whole-ass weeks as servers struggled to stay afloat. It was a rough time, and the thought of a DDoS attack ripping people out of the game during Dawntrail when the servers may already be bursting at the seams is a terrifying thought. 

It definitely seems to be something that Yoshida and the team want to have under control before we set sail for Turial, though. "It's quite difficult, the attacks themselves are quite simple because it's just basically computers that have been hacked throughout the world and these different packets come flying at our servers," he said. "But we are trying our best to apply the countermeasures needed and we are aware of the situation and are working hard to protect us against it."

Yoshida wrapped up the DDoS discussion by thanking players for their patience and encouragement throughout the problems, concluding that "our staff members are working hard and I do hope that they will continue to persevere."

Mercifully, looking at the Lodestone, the attacks do seem to be slowing down somewhat. The last DDoS-related update was on May 14, which gives us two days in the clear so far. Fingers crossed it stays that way—I've still got those Yokai FATEs to grind and dungeons to plunder before Danwtrail comes out. 



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Jagmas
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Helldivers 2 players rally around an unlikely hero who just wanted to make friends

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When they’re not banding together to take on Sony or attempting to reinstate fired community managers, it turns out that Helldivers 2 players just want to make sure everyone feels included. Included in the co-op game’s endless war of attrition to protect Super Earth from bugs, robots, and basic awareness of military propaganda, and included in just having mates. Enter player ‘dremskiy’, whose tragic booting from a private game in which they just wanted to make friends has resulted in so many friend requests that their Steam account won’t accept any more.

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Jagmas
22 minutes ago
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Asus' tone deaf response to ongoing RMA support issues isn't going to encourage me to keep recommending Asus tech

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Almost a week on from a Gamers Nexus video detailing its own, and many others' terrible RMA experiences with Asus' customer support, the company has finally released a statement addressing what it calls "some gaps in our RMA communication process in the US and Canada."

And it's still not a good look.

I've said this to Asus myself; it's a pretty damned tone deaf response to the issue. Its statement, which you can read in full below, seemingly absolves itself of any problems within the process beyond poor communication, and effectively lays the issue at the door of customers getting confused and not understanding how it all works.

Here's the statement in full:

Enhancing Our RMA Communication Processes in US and Canada

Recent feedback has highlighted some gaps in our RMA communication process in the US and Canada. We deeply apologize to our customers and the community for any confusion and frustration they might have experienced from this. We have taken your feedback to heart and are committed to making improvements.

We want to assure our customers that any repairs covered under the manufacturer's limited warranty have always been and will continue to be free of charge. It is never the intent of ASUS to charge any customers a fee that does not directly address the device malfunctions they are experiencing. We now recognize that the current process and the language used does not adequately convey this information. We are working diligently to make changes in the best interest of our customers.

In addition to addressing issues on an individual basis with our customers that have come forward, we are also making changes to our RMA process. Effective May 16th, 2024, we will implement the following actions to optimize the customer repair experience:

  • We are revising our repair pricing structure for out-of-warranty products; this includes a thorough review process for any abnormal pricing to ensure consistency, transparency and fairness.
  • Currently, we perform a full analysis of devices sent for RMA, and send customers a comprehensive list of available repairs, free and paid, in our messaging to customers. We understand this may have caused confusion when a customer has only ordered a specific repair. We will no longer automatically offer repair quotations for cosmetic imperfections unless they affect the device’s functionality or are specifically asked for by the customer.
  • We will update the verbiage of our automatic emailing system for improved clarity, so our customers always know what repairs will be offered for free, and the terms and conditions relevant to the device in question.

If you need further assistance with your repair, please contact us at 1-888-678-3688 (U.S. and Canada) or visit the ASUS Support website at https://www.asus.com/us/support/ to reach us. We are dedicated to resolving your concerns and ensuring your satisfaction.


To give a quick explanation of how the situation got to this point, Asus was the subject of a video by GN, bluntly titled: "Asus scammed us." Except with more capital letters. Having received what it says are "at least dozens, if not multiple hundreds of emails" from people who have experienced problems with many different Asus products, detailing their frustrating RMA issues with the company, GN decided to put it to the test themselves.

The channel anonymously sent in its own Asus ROG Ally device, which had a bust thumb stick, which they detailed as part of the RMA, and a broken SD slot, which many of these devices have and is the subject of a historical ROG Ally issue. It documented the state of the device with high-resolution images, inside and out, and packaged it as per Asus' RMA guidelines.

The problems began when the response from the repair centre came back, specifically not acknowledging the in-warranty problem it was sent in for, and stating that the device needed a near $200 fix for "customer induced damage" which wasn't covered under warranty.

The issue surrounded some slight damage to the case, which required a complete replacement of the LCD screen. The damage in question was a tiny ding in the plastic after GN opened the device to remove the SSD prior to shipping it back.

The time pressure the end user was put under to respond to the repair quote, which still made no reference to the original problem, was pretty off, as was the seeming threat that if this repair was refused the device would be shipped back and it might well come back completely disassembled. 

It was only when the errant repair was denied, and far too far along in the communication process, that someone acknowledged that they would have to check if the repair centre was still okay to do the in-warranty repairs the device had been originally sent in for. Which it then was.

Asus ROG Ally handheld gaming PC

(Image credit: Future)

Ultimately, GN got its ROG Ally back, with a full fix in place done under warranty. Both thumbsticks were replaced, the motherboard was replaced to fix the problem with the SD card slot, and essentially everything except the LCD screen came back new and in working order. 

Were this an isolated incident you could maybe give Asus a bit of a pass on this, as it did get around to the repair eventually, though only after an erroneous paid-for repair was offered first. But it's not. In fact, the behaviour around offering up ludicrously expensive repairs—what it refers to in its statement as "abnormal pricing"—seems like a deliberate, institutional one. 

Tom's Hardware reported a user's experience in Canada shipping back an RTX 4090 that needed its 16-pin power connector replaced because the clip was chipped, affecting its secure housing of a power cable. While the card was still functional, the wider problems around that connector on Nvidia cards has been well documented. The user, however, was not expecting a bill for more than the price of the card itself.

They had paid around $2,000 for the card and were now being asked to cough up nearly $2,750 to have the thing repaired.

Anecdotally, there are other Asus RMA issues listed in the comments of the GN video and the Tom's Hardware story, making it feel rather systemic, and not the result of poor communications and user confusion after all.

Asus' statement claims it will no longer "offer repair quotations for cosmetic imperfections unless they affect the device’s functionality," which it says was confusing people, and will only offer the repairs the product was RMA'd for.

The fact that Asus is refusing to acknowledge any problem directly, and is instead just calling it an issue of misunderstood communication feels wide of the mark. And, honestly, makes me feel pretty uncomfortable about recommending Asus products right now. Which is a shame, because we do like the things it makes, but when we can't be confident that any problems will be dealt with professionally and succinctly, it makes it a tough call for us.

We've spoken to Asus about this and have asked the question directly. How can we, as a publication, continue to recommend Asus hardware in light of all the issues around customer support? If we hear anything back, we'll let you know. Until then, I probably wouldn't be spending a ton of money on an Asus product if I wanted any post-sale support.



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Jagmas
24 minutes ago
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Assassin’s Creed Shadows Has 15 Ubisoft Studios Providing Support

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Ubisoft Quebec is leading development on Assassin’s Creed Shadows, but as with previous Ubisoft titles, multiple other studios are providing support. As noted on the game’s official website, the open-world action RPG has the likes of Ubisoft Belgrade, Ubisoft Bordeaux, Ubisoft Bucharest, Ubisoft Chengdu and more involved.

There are even studios like Ubisoft Montpellier (currently working on Beyond Good and Evil 2), Ubisoft Montreal (Assassin’s Creed Codename Hexe, Prince of Persia: The Sands of Time Remake) and Ubisoft Singapore (Skull and Bones). While past Ubisoft projects have had multiple studios as support, Assassin’s Creed Shadows probably has the highest amount at 15.

Launching on November 15th for Xbox Series X/S, PS5 and PC (including day one on Ubisoft+), Assassin’s Creed Shadows is set in late Sengoku era Japan. Shinobi Naoe and samurai Yasuke team up to combat injustice and corruption in society while pursuing their own goals. Check out the trailer breakdown here for more details.

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