I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
141419 stories
·
8 followers

Marathon's upcoming balance patches take aim at godlike knives, strong snipers and ubiquitous shields, while adding some SECRET items

1 Share

Following the murder of a speedy movement exploit, Marathon developers Bungie have a bunch of other weapons in the arsenal of the uber-powerful runner in their sights. Snipers, knives, and bubble shields are all on the tone down list for the extraction shooter's upcoming patches.

Read more

Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Capcom brings the OG Resident Evil trilogy to Steam, but their DRM could be a sticking point

1 Share

Resident Evil 2 is one of the first console games I ever played. Growing up, we had a case of PS1 games that my dad had accrued, though I always tactically waited for him to be out of the house before I switched out Toy Story 2's Buzz Lightyear for Leon and Jill. Now, many many years later, Capcom's finally put the original Resident Evil trilogy on Steam, offering up an irresistible nostalgia hit. However, considering the publisher has ported them, alongside the incredible Breath of Fire 4, over from 2024's GOG release and slapped on a heavy DRM layer, I'm reluctant to fork over my money to Valve, despite their discounted price.



Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

It turns out Crimson Desert has even more mechanics under the hood—like this 'fully-designed food consequence system' that modders have unlocked

1 Share
Crimson Desert tips - Cooking

Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Crimson Desert’s “Opposite” Design to Other Open-World Games Helped Success, Says Arkane Lyon Boss

1 Share

While its critical reception may have been quite diverse there has been something alluring about Crimson Desert, leading to massive sales and players spending hundreds of hours in its open world. Arkane Lyon studio director Dinga Bakaba believes that this comes down to how Crimson Desert “functions opposite” when compared with other open-world games in a number of ways.

One of the core ways Pearl Abyss achieved this, he noted, was by getting players used to the “gameyness” of Crimson Desert quite early on. This includes aspects such as its control scheme, gameplay systems, and even other games that may have inspired it. The “magic” of the open world only starts kicking in after players have already spent a few hours with the game.

“Interesting how Crimson Desert functions opposite to most games of this type: generally the beginning is magical and after a while you start to see the strings ‘ah this is close to this game, oh this is going to be repeated etc,” he wrote on social media. “You start with the gameyness front loaded: the inspirations, the controls, the systems: it’s almost all you see. But after a while all this takes the back seat: magic kicks in and doesn’t disappear because you have already accepted the rules/constitutive elements.”

“It’s almost like the specific type of immersion of a board game where at first all you see is the board/rules but then you enter the magic circle properly and the real fun begins. And where it excels is at this point the game hasn’t thrown everything it has in store at you.”

Bakaba went on to praise the fact that Crimson Desert likes to introduce new aspects of its open world to players at a steady pace. He also noted that gameplay systems introduced in this way also happen to be quite “meaty” and fit into the larger world quite well. This helps players have more fun in their journeys, since they’re also constantly being rewarded for the time they spend with the game.

“It keeps on introducing new things, giving more significance to systems and making them interact with each other,” he wrote. “It doesn’t hurt that most of them are ‘meaty’ and realized diegetically, and that there is also some tonal liberties with some (smartly engineered) stupid fun.”

“This coalesces in a singular player journey from game to magic to discovery that might be why so many find investing time in it rewarding and “personal”. In a time of fast consumption, a game that is sticky because it has friction, and not because it’s smiley feels amazing.”

Crimson Desert was released on PC, PS5, and Xbox Series X/S in mid-March and has since become quite a hit with players. Pearl Abyss recently confirmed that it had sold 4 million copies of the game. The fact that the studio has offered consistent post-launch support by releasing updates that address some of its biggest pain points, as noted by players, has also certainly helped. Check out our review for more details. And while you’re at it, take a look at our own thoughts about why calling the game’s early parts “boring” misses the entire point.

Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Avatar's future seems secure as one producer says they're going "full speed ahead" on Avatar 4 and 5

1 Share
James Cameron will also get to work on a "dream project"

Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

Blizzard is hiring for an 'open-world shooter' using Unreal Engine, which is more evidence that a new Starcraft game could be on its way

1 Share
Nova in a Starcraft 2 CGI trailer

Read the whole story
Jagmas
14 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories