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The next World of Darkness game to be revealed is a Werewolf metroidvania, and I respect the hustle

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While it's great to see tabletop RPGs get turned into videogame RPGs—that's how we got Planescape: Torment and Shadowrun: Dragonfall after all—it's also interesting to see them be adapted into other forms, shapeshifting like some kind of, I don't know, werewolf?

What I'm saying is the newly announced Werewolf: The Apocalypse – Rageborn takes the World of Darkness TTRPG where you play a metalhead ecoterrorist furry who rages against the machine, and transforms it into a top-down metroidvania. It's the kind of bold choice I can only be intrigued by, especially when it's revealed with the kind of gameplay-first trailer that suggests a degree of confidence in the actual game.

"The game is very inspired by classic action-adventure," says Louis Lamarche, president and creative director at Crea-ture Studios, "and what really inspired us to use the Werewolf: The Apocalypse brand was the fact that the character itself comes with his own metroidvania elements due to his shapeshifting design. In a classic action-adventure your character has tools. In our case, our character has tools plus forms, and you can dynamically constantly shapeshift between those forms in order to complete exploration and combat challenges."

In lupus, the wolf form, you can jump further and sneak better. Crinos, the war form, uses rage to power combos, and can tear down certain obstacles. Homid, the human form, has access to ranged weapons like guns and a crossbow, as well as a kyoketsu shoge—one of those ninja weapons that's like a knife on the end of a rope, which can be useful in attacking and mobility.

Being able to shapeshift to solve problems gives me a Wonder Boy 3: The Dragon's Trap vibe, which is nice. Maybe my expectations for a videogame based on Werewolf: The Apocalypse have been permanently lowered by Earthblood, with its ultra-generic sad dad protagonist and instafail stealth sections, but I'm curious how this one turns out.

And hey, if you're not into birdseye backtrackattacks like this, that upcoming Hunter: The Reckoning game will be an FPS-RPG. Rageborn, meanwhile, is scheduled for a 2027 release and will be available on Steam.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
4 hours ago
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Round Rock, Texas
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The Terror star says America’s healthcare system is this season’s real monster

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Season 3 of AMC’s anthology horror series The Terroris based on The Devil in Silver, Victor LaValle’s 2012 novel about an evil supernatural force preying on the residents of the decrepit New Hyde Psychiatric Hospital. Pepper (Dan Stevens) is trapped there after assaulting his partner’s ex and several police officers. It’s a familiar setting for Stevens, who previously played a man stuck in a mental institution in Noah Hawley’s surreal X-Men series Legion.



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Jagmas
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Gamble With Your Friends is Steam's latest friendslop hit

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Goofy co-op games, which are now endearingly referred to as "friendslop," continue to go viral on Steam. The latest example of how successful this style of game can be is Gamble With Your Friends, which sold 1 million copies in a single week.



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Jagmas
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Round Rock, Texas
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The 10 Best New Anime You Should Be Watching Right Now In Spring 2026

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Spring 2026 Anime Collage Daemons Of The Shadow Realm Go For It Nakamura Kun Nippon Sangoku

If you're feeling overwhelmed with the quality of this season's anime line-up, trust me, you're not alone

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Jagmas
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Round Rock, Texas
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Mixtape is a wonderful game, but fails at being a personal one

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Patch Notes is a weekly newsletter bringing you the best of Polygon, sent on Fridays and published on the site on Sundays. You can subscribe here.



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Warhammer 40k Darktide has grown too chaotic, so Fatshark is "toning down" its extremes

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Warhammer 40k Darktide is all about blasting your way through the Chaos hordes, so the prospect of it getting too much might seem a little odd. However, as developer Fatshark explains, a gradual ramping up of player power over the years, alongside increases to enemy density to act as a counterweight, have escalated the industrial FPS game to near-breaking point. Taking performance and stability into account, along with the overall readability of combat, it's pulling back slightly on the "most extreme" scenarios.



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