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Warframe Developers Express Their Heartbreak Over The End Of Destiny 2

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Warframe and Destiny

'No one is celebrating that this has happened' says Warframe's community director

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Jagmas
1 minute ago
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Round Rock, Texas
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Fans Recoil At ‘GTA 6’ Price Leak, Which Turns Out To Be False, For Now

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GTA 6 is about to be up for preorder, but a leak had fans worried it's going to be very expensive. That, however, seems to be false. At least for now.

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Jagmas
1 minute ago
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Round Rock, Texas
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Fallout's iconic Power Armor gets a perfect new release in 2027

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With Prime Video's Fallout series set to return no earlier than 2027 with season 3 and Fallout 5 in the works at some point after The Elder Scrolls 6, Fallout fans will have to satiate their thirst for Wasteland adventures in other ways for now. At some point soon, that may include a remake or remaster of Fallout 3 or Fallout: New Vegas, but for now, getting one's Fallout fix will have to happen in other ways.



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Jagmas
1 minute ago
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Round Rock, Texas
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Fallout TV Show is About To Head Far Beyond The Games

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Fallout's season three is about to start shooting, and according to Todd Howard, it's about to enter never-before-seen territory.

The post Fallout TV Show is About To Head Far Beyond The Games appeared first on Insider Gaming.

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Jagmas
2 minutes ago
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Round Rock, Texas
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Supergirl’s Milly Alcock Reacts To Seeing Her Fortnite Skin

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Epic Games is teaming up with DC and Warner Bros. to bring Milly Alcock's Supergirl to Fortnite, alongside her cute little pooch Krypto.

Epic has posted a video showing Alcock's reaction to seeing her Supergirl outfit in the game. "I think it's pretty cool," she said. While she's excited to see her Supergirl come to Fortnite, she thinks her canine companion will steal the show. "I think I will soon be forgotten and Krypto will reign," she said.

Alcock also had a plea for people playing Fortnite with her Supergirl skin: "Make sure I win in the game when you play with me. Do me proud."

https://twitter.com/Fortnite/status/2069140977491779691

Supergirl and Krypto come to Fortnite later this week, just in time for Supergirl's release in theaters on June 26. A Fortnite skin based on David Corenswet's Superman was added to the game last year for the 2025 Superman movie.

https://www.youtube.com/watch?v=pJNjhV5o5qs

In other Fortnite news, The Simpsons are returning to Fortnite--and in a big way. Later this year, Epic will add UEFN support for The Simpsons, allowing people to create maps and modes using officially licensed The Simpsons assets. As you can imagine, the first thing people will probably do is try to make Hit & Run.



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Jagmas
3 minutes ago
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Round Rock, Texas
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Valve says it isn't subsidizing the Steam Machine's $1050 price because of its 'religious' refusal to 'build a more closed system'

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The day is here: Wider humanity has gotten its hands on the Steam Machine. Our own Steam Machine review is live, and with it, we've finally got confirmation of the Steam Machine's pricing scheme. The SteamOS-powered gaming box starts at a hefty $1,049.

In its slate of Steam Machine launch announcements, Valve has acknowledged that the price is higher than originally hoped due to the ongoing AI-driven supply crisis in computing components. But it's also provided an explanation for why it isn't subsidizing the Steam Machine's sale price, as videogame console manufacturers traditionally do: It would be a betrayal of Valve's reverence for a free market ecosystem—or at least its idea of one.

(Image credit: Future)

In a statement provided to The Verge, Valve said subsidizing Steam Machine hardware "might seem like an easy solution" for bringing prices down, but "it doesn’t align with our beliefs about how healthy ecosystems are built."

"If there’s anything we’re religious about at Valve, it’s our belief that open systems are better in the long run, for ourselves and customers. The openness of the PC ecosystem in particular has enabled it to be the primary driver of hardware and software innovation, because anyone with an idea for a way to do something better was able to take a shot at it."

It's common practice for console makers to strategically sell hardware at a loss, relying on the customer's additional purchases to drive profits. For example, Nintendo is reportedly selling the Switch 2 for less than it costs to produce with the expectation that the loss will be offset by following sales of exclusive game releases that can't be played elsewhere, subscriptions for online services, and accessories.

(Image credit: Future)

As a result, while Nintendo might be able to offer its customers a lower entry price by subsidizing the Switch 2, Valve says the practice creates an ecosystem that's ultimately worse for the consumer.

"When companies sell their hardware under cost for competitive advantage, or buy exclusive content for it, they’re doing that to build a more closed system, one where you don’t get to choose what software you want to use," Valve said. "We don’t want that for PC hardware, and we don’t think you should want it either. You shouldn’t feel like you have to buy Valve hardware; you should be able to view it as just one option alongside all the devices for playing games, and select the one that makes sense for you."

Valve reiterated that philosophy in its own Steam Machine launch announcement, where it rejected characterizing the Steam Machine as a console due to the associated connotations of a closed-off ecosystem.

(Image credit: Future)

"The traditional console model is to sell hardware at a loss and make up the revenue with subscription services or by selling games that are locked-in to the hardware. We think this can make sense for a single business in the short term but that open ecosystems are better for customers over the long term," Valve said in the Steam news post. "PC gaming's history proves this: The openness of the PC gaming space has enabled it to be the primary driver of hardware and software innovation for decades."

While Valve does have a bent towards promoting open ecosystems—its contributions to the general viability of Linux gaming through Steam Deck and SteamOS development being a strong example—we shouldn't necessarily accept its posture of libertarian benevolence at face value.

It is, after all, the operator of a platform that many developers characterize as having a monopoly over PC game distribution, through which it demands a 30% commission on game sales—a higher percentage than its competitors. While Valve claims to champion an open market, its higher commission fees aren't without implications for consumers: The sustainability of a game development project is a much different question for developers and publishers when accessing the vast majority of PC gaming customers, who rely on Steam as their primary or exclusive source of games, means losing almost a third of your sales in platform fees. If that percentage was lower, the selection of games on Steam would likely look very different.

I can accept the business strategy of not wanting to sell computer hardware at a discount. But when we're told it's for our sakes, it's best to treat the claim with a healthy amount of skepticism.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
3 minutes ago
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Round Rock, Texas
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