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Quarantine Zombies – Beta Sign Up

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Quarantine Zombies is an apocalyptic FPS that blends tense inspection mechanics with brutal zombie combat.

In Quarantine Zombies you’re the last surviving officer at Chicago’s final functioning checkpoint, you face an impossible burden – inspect refugees for infection, hold back the dead, and somehow reach your scientist brother trapped across the city. You’ll examine survivors using body scanners and interrogation, making life-or-death judgments that determine … Read More

The post Quarantine Zombies – Beta Sign Up first appeared on Alpha Beta Gamer.
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Jagmas
30 minutes ago
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Round Rock, Texas
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Arc Raiders' most dedicated players say "there is not enough content," but others beg to differ: "I sweated at the game 24 hours a day… Why no content?"

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Arc Raiders isn't even a month old yet, but some of its most dedicated players are already hoping for developer Embark to focus on adding new content to keep things fresh for them – a demand not everyone agrees should be the priority.

Over the last few days, a clip of streamer Ali 'Myth' Kabbani has been doing the rounds after the content creator stated that he'd "rather receive new content over fixing non-game-breaking bugs every day of the week. I don't care. If it doesn't break the game, just give me new content. I'll swallow the new content, and that will be the pill that I have to swallow. I would much rather deal with that, if I've got to pick one."

Myth knows this isn't a popular take, and responses online prove it. "This game isn't made for people who play 8–12 hours a day as if it's their job," one tweet reads, arguing that anyone who's already maxed out their progression and reached level 75 is "not the main target audience." Another responds: "If you play it 8-10 hours a day, if you're level 75, hell if you even have all work benches Tier 3, you're in the minority."

But the thing is, Myth is not alone. In a Reddit post from earlier this month, one player states that "there is not enough content imo," although they're aware that they're "not the 'standard player' they use or should use to balance the game or the content around, because I played Tarkov for years and I play way more than the average guy." Even so, they argue: "I know there Is a lot of content to achieve by pvp and interacting with players, I right now have around 60h topside but I sadly start to get bored."

Elsewhere, in a post shared less than two weeks after the game's launch, another asks: "Anyone feel like content is missing? I think I pretty much reached end game." They note that after completing "all the missions, content, and activities," all they're left with is "blueprints and going out to PVP. Feels like there is nothing else to do?"

Equally, Reddit is also home to players who believe anyone who thinks Arc Raiders has a lack of content has simply played too much of it. One sarcastically writes: "I sweated at the game 24 hours a day and completed all of the content in a week. Why no content?"

Frankly, while both sides have valid points, Embark likely just needs to find some middle ground. Again, the game is less than a month old, so it's obviously going to get many more updates yet, but whether the devs will ever be able to satisfy everyone is debatable.

"Naked Man" Arc Raiders scientist conducts diligent "social experiment" on player greed for loot, reports no one wants to see you naked and will kill you 63 out of 75 times.



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Jagmas
31 minutes ago
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Round Rock, Texas
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Where Winds Meet players are tricking AI-powered NPCs into giving them rewards by using the 'Solid Snake method'

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If you want to know how Where Winds Meet developer Everstone Studio can create such an expansive world and give it away to players for free, look at where the money's coming from. The publishing power of NetEase is well-versed in live-service trappings, albeit its fare doesn't usually make our list of the best open-world games. Then, there's the monetization, which is more similar to buying Fortnite skins than the big up-front cost of a traditional RPG. And finally, some corners have been cut during development, most noticeably with the NPCs, who appear more like AI chatbots than real people. It's no surprise that players have quickly turned this to their advantage.

Read the full story on PCGamesN: Where Winds Meet players are tricking AI-powered NPCs into giving them rewards by using the 'Solid Snake method'



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Jagmas
32 minutes ago
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Round Rock, Texas
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This Week’s ‘Pluribus’ Arrives Early, Carol

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Gotmilkpluribus

Apple TV is dropping episode five, 'Got Milk,' ahead of the Thanksgiving holiday.

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Jagmas
9 hours ago
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Round Rock, Texas
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Timesplitters Remake Finally Launches After Messy Decade Long Development

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Timesplitters Rewind is out now on PC and the devs call it the 'largest free video game' ever made

The post <i>Timesplitters</i> Remake Finally Launches After Messy Decade Long Development appeared first on Kotaku.



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Jagmas
9 hours ago
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Round Rock, Texas
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Live-action Far Cry TV series starring It's Always Sunny's Rob Mac will mimic the games' standalone format, with each season given 'a new setting following a new cast of characters'

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Back in August, Ubisoft announced a live-action Far Cry TV series was coming to FX, co-created by Noah Hawley of Alien: Earth and Rob McElhenney, who now goes by Rob Mac, of It's Always Sunny in Philadelphia.

Weirdly, the announcement, which appeared on Ubisoft's own website on August 9, promptly disappeared, and Ubisoft pretty much tried to pretend it never happened.

Today, Ubisoft continued to pretend it never announced the Far Cry series at FX by announcing the Far Cry series at FX. Again. The details of the show are pretty much what we already knew, but this time, there are quotes to go along with them. So, that's something!

"What I love about the Far Cry game franchise is it's an anthology. Each game is a variation of a theme, the same way each season of Fargo [another FX/Hawley joint] is a variation on a theme," said Hawley. Just like the Far Cry games, each season of the show will be "set in a new setting following a new cast of characters," according to Ubisoft.

"Ubisoft has been remarkably generous, entrusting us with one of the most iconic video-game worlds ever created," Mac said, who will executive produce as well as star in the show (presumably in more than just the first season). Mac and Ubisoft recently concluded business on another videogame-themed show, Mythic Quest, which was canceled in April 2025 after four seasons.

Well, heck, I'll definitely be watching because I like shows where someone runs around shooting people in a beautiful part of the world, and there are a lot of locations to choose from: Micronesia, Central Africa, Southeast Asia, Nepal, Montana, Cuba…

Wait a second. There was that other Far Cry game no one really talks about: the caveman one! So the real question is, do you think they'll go for broke and do a season set in the Stone Age of Far Cry Primal? I'd really like to see Mac as a caveman.

This isn't the first time Far Cry has been adapted for a different-sized screen. The direct-to-video Far Cry movie directed by Uwe Boll in 2008 was a notorious suckfest, though Netflix animated series Captain Laserhawk: A Blood Dragon Remix is, as I understand it, pretty good.

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
9 hours ago
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Round Rock, Texas
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