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Game that looks a lot like Monster Hunter addresses claims that it looks a lot like Monster Hunter

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The developers of Monster Fantasy have addressed comments that its upcoming title is perhaps a bit too similar to Capcom's Monster Hunter series.

Last month, the reveal trailer for Monster Fantasy was revealed from Jotoyo. The game is described as an action RPG with life sim elements, however, the trailer caught the eyes of many for another reason, that being some striking resemblances to another game with Monster in the title.

Now, the gaming community does have a bit of a tendency to be quick to label things a "ripoff" at the slightest similarity. Most new indie farming sims will be dubbed a Stardew ripoff (even if Story of Seasons heavily inspired Stardew), and we can even look as far back as the likes of Uncharted being dubbed a Tomb Raider ripoff and Digimon being called a Pokemon ripoff. However, I absolutely see the similarities when it comes to Monster Fantasy.

The game's trailer opens up with some landscape shots of biomes that look strikingly similar to the biomes from Monster Hunter Rise, and the music feels a few notes away from being the Capcom series theme song Proof of a Hero – with a similar build up to its main melody – as a Rathalos lookalike emerges. Fans have even noticed similarities with some of the weapon animations, specifically the bow and sword. The comments on the trailer aren't exactly shy about it either, with the refrain of "we got monster hunter at home" being a common comment.

In a Steam FAQ (via Automaton) posted by the developers, the team is facing the comparison head on, with a question titled: "The game looks very similar to Monster Hunter. Does it have its own unique features?" The developers respond: "Monster Hunter is indeed one of our sources of inspiration, and our core creators are big fans of the series. However, Monster Fantasy places greater emphasis on the new experiences created by the interaction between different gameplay systems."

It continues, "We understand that some of the combat demonstrations in the trailer may remind players of Monster Hunter. However, once players actually try the game, we believe they will find that the overall experience is quite different."

The post claims that the hunting "is only one part of our gameplay" and the developers really want to present "a fantasy world where, beyond hunting and combat, players can truly immerse themselves: building villages, enjoying a relaxed life, and forming friendly relationships with villagers."

The devs add, "Of course, the content we have shown so far is still from an early stage, and we understand that some footage may have given players the impression of a high degree of similarity. We have taken this feedback seriously and are already adjusting and improving the design."

Obviously, there's nothing wrong with games taking inspiration from others, we wouldn't have most of the games we love if not for that, but sometimes the similarities are a touch too blatant to ignore. Especially when we've seen instances like the Pokemon Palworld alleged patent infringement lawsuit, even when the survival game is a different experience than Pokemon, it maybe wore some of its inspirations a little too much on its sleeve for The Pokemon Company to ignore – and the massive success probably didn't help.

Monster Hunter Wilds fans collectively sigh as Ascendance expansion brings back hated elder dragon Kushala Daora: "I'm just really tired of seeing him."



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Jagmas
41 minutes ago
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Round Rock, Texas
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After 19 months of waiting, Project Zomboid's next update will finally deliver a stable build, "and it's a big one"

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It's been an agonizing wait for Project Zomboid build 42 if you prefer to stay on the stable side of things. It's been 19 months and 19 major iterations since it arrived on the 'unstable' branch of the zombie game, and in that time The Indie Stone has continued to update it with significant changes [...]



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Jagmas
42 minutes ago
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Round Rock, Texas
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Palworld 1.0 redesigns multiple Pals and makes them look less like Pokemon

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The Palworld 1.0 patch notes are gigantic, but an understated element of the update was only spotted after players dove into the new content themselves. Several old Pals have been redesigned, seemingly to bring them up to par with modern creature designs, but many fans also noted that the new versions put some distance between similar Pokemon designs that sparked comparisons in the past.

On the Palworld subreddit, user Silverr98 assembled side-by-side comparisons of the new designs for four updated Pals. Verdash, a green bipedal Pal, is now a bit shorter but has much longer ears, a less pronounced collar, and poofier shorts.

I think this is all redesigns from r/Palworld

"Verdash actually has its own identity now instead of giving off 'legally distinct Cinderace' vibes," Reddit user Pends101 says in a reply, and they're not the only one that feels this way.

"Verdash is now a smol boi instead of grass Cinderace," says Twitter user Rasen.

The Pal Robinquill, whose colors and overall shape drew comparisons to the Pokemon Decidueye, now sports an olive green cloak and a leaner silhouette which sheds the feather headpiece altogether.

Similarly, Fenglope, which previously used colors close to the horse-like Pokemon Cobalion, now uses a purple palette and has more flame-like horns.

Players also spotted a small change to the Pal Grintale, whose bright yellow eyes and jagged smile were often compared to the Galarian version of the Pokemon Meowth. After update 1.0, Grintale has subtle eye markings and straight teeth, with more of a Cheshire Cat vibe overall. Congratulations on getting the braces off.

Obviously, Pocketpair hasn't drawn a straight line from these changes to the Nintendo lawsuit it's still dealing with, but assuming it was a motivating factor, this wouldn't be the first time the developer has updated Palworld to avoid overlap with Pokemon.

Reactions to the new Pal designs seem pretty positive overall, and they do feel closer to the more recent (and, in my opinion, generally better) Pal designs. We still haven't topped the best Pal design of all time, though: Chillet.

Palworld 1.0 sees the survival game's biggest Steam player spike since its record-breaking early access launch and 96% positive reviews: "Better than even Pokemon."



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Jagmas
42 minutes ago
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Round Rock, Texas
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As Xbox and PlayStation flounder, Steam is reportedly having another record year

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Valve's PC storefront Steam continues to go from strength to strength. In the first half of 2026, it recorded its highest-ever results, generating an enormous $11.1bn in revenue, which is more than it made during the game-heavy end of last year, and considerably more than it made during the first half of 2025.

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Jagmas
43 minutes ago
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Round Rock, Texas
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GTA Online previews July 14’s Kortz Center Heist, its first major heist content in years

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The name of the game is Grand Theft Auto Online. Grand Theft Auto, in addition to being the name of the franchise, is a crime. It is a crime wherein you steal a car. So what is the newest heist in GTA Online about? That’s right, stealing art. You can use stolen cars to get to the […]
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Jagmas
43 minutes ago
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Round Rock, Texas
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Marvel Rivals needs to pick a lane and either fully embrace balancing for 'fun' long term or stick to some serious changes

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After NetEase's best attempt at competitive balance in Marvel Rivals season 8.5, this latest season has done a complete 180, with flamethrowing sharks, lethal dive comps, and ridiculous CC counters. I'm certainly not a fan of chaos comp, but my wishes for NetEase to pick a lane are starting to supersede any desire for actual balance.

The new Team-Up system is as extensive as it is busted. With every character getting to pick between two base abilities and then having a further couple of enhanced effects that they can utilise when the other character is on their team. One of the most ridiculous I've encountered so far was Invisible Woman's team-up with Human Torch, which enlarges her shield and covers it in flame, so that anyone who shoots through it adds flame damage to their shot.

Jeff can become a flamethrower with Invis’ new teamup from r/marvelrivals

This is busted in and of itself, but add Jeff the Land Shark into the mix and you get a special kind of terror, as his primary-fire water gun essentially turns into a flamethrower. I actually came across this comp earlier today, and let me tell you that little monster was having a great time flambée-ing my team to a crisp.

There's also Iron Man's new gamma shield, which adds another layer of protection to the billionaire in a killer tech suit with a terrifyingly short ult-time. What can I say? The rich get richer. Plus there's Luna's White Fox ability: it's lethal down chokepoints as she sends a huge fox racing forward which heals allies and pulls enemies in together, so they're like fish in a barrel for your dear teammates to kill.

NetEase has clearly gone for the mantra of 'more is more' in this latest season, which is cool on paper when you have mountains of new abilities to sift through, but in practice it's a right pain.

Marvel Rivals Blade: A gameplay screenshot of Blade from behind as he glows red, charging his ultimate ability to attack two enemy players ahead of him.

(Image credit: NetEase)

I can't help but feel that so much of what's been added, like the shield regen or CC counters, is just there to patch over issues that are a result of existing abilities or unbalanced hero behaviour. You wouldn't need so many CC counters if there weren't so many bloody stuns in this godforsaken game.

But this is where I think NetEase finds itself in a tricky predicament. It seems like the devs have been trying to cater to absolutely everyone, and just adding whatever players scream about loudest. In many cases, players don't know what they want, and the loudest group usually doesn't offer the best advice.

Players that say they want wacky abilities for creative kills really just want the space to pull off cool plays, which you can't actually do when you have a billion different abilities being hurled, usually randomly, your way. Likewise, players who claim to want balanced comps usually want tough games with the small caveat that they'll always win them. They also don't tend to like it when their main gets nerfed according to that balance.

marvel rivals ultron

(Image credit: NetEase)

Which is why the devs need to make a tough decision. Instead of flopping around from 'sort of balanced' to 'no balance at all', NetEase should draw a line in the sand and decide whether it wants Marvel Rivals to be fun, creative, and casual or tough, balanced, and competitive.

If it's going to be casual and creative, great, have at it and balance for fun, but know that it'll mean there's even less of a competitive scene than there already is. For competitive games to thrive it needs a fair and slightly punishing ranked system that doesn't just reward time played over skill, and consistent comps.

If it's going to be competitive then that's also great, but that'll mean forsaking some of the wackiness that Rivals has at its disposal. Either way you lose out on players and will piss people off, but clarity is kindness and at the very least it won't mean everyone's alienated for different reasons—a game for everyone is a game for no one.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
43 minutes ago
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Round Rock, Texas
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