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'Slow Horses' Season 7 Confirmed? Release Date, Plot, and Everything You Need to Know

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Apple’s tight spy thriller Slow Horsesusually ties up each season-long mystery in six episodes, but the season 6 finale ended with a shocking cliffhanger. If you haven’t read Mick Herron’s Slough House books and are desperate to know what happens next, including which characters will be returning, we’ve got some answers. Here’s everything we know about Slow Horses season 7, including the potential release date and plot details.



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Jagmas
14 minutes ago
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Round Rock, Texas
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World Of Warcraft’s Long Awaited Housing Feature Was The Best Thing About This Expansion, So Why Did I Stop Visiting?

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You can always come home

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Jagmas
3 hours ago
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Round Rock, Texas
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GTA 6's NPCs have about 600,000 animations, as well as personality traits that take 'demographic and professional' variables into account

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Grand Theft Auto 6's NPCs are so incredibly complicated, it briefly sent the studio into a bit of a "horrifying" spin, requiring an entire team of writers and producers to be assembled just to handle the workload. This has since been doubly confirmed by the studio in a recent mega-preview from our friends at Edge:

"This same philosophy governs the streets," the preview reads, "Rather than relying chiefly on procedural systems to assemble interchangeable crowds, Rockstar established an entire Los Angeles-based team of writers, directors and producers devoted to making Leonida's NPCs more individually realised."

According to the feature, that meant creating an absurd number of animations: "The studio art-directed every [NPC], creating around 600,000 animations."

What's more, "these pedestrians are assigned personality traits that help determine how they respond: temperament, aggression, where they are, what they have seen, and how the player has behaved towards them. Different districts have their own demographic and professional textures."

As for what a "professional texture" actually is, Rockstar North co-studio head Rob Nelson goes into more detail: "Who's going to be aggressive? How many people are going to go for a weapon? How many are going to test me?" Nelson says, repeating the same self affirmations I make daily in the mirror.

The preview continues: "The old GTA pedestrian, a kind of moving prop waiting to panic when the player points a gun, has here splintered into a kaleidoscopic range of possible reactions. Back on the sidewalk, that abstraction suddenly becomes practical. The man with the dog has decided that Jason's stare constitutes a test.

"He squares up, then unclips the leash from the animal's collar. Nelson turns and runs. The dog gives chase. A flock of pigeons bursts into the air. Finally, the animal loses interest and trots back to its owner. Jason slows to a walk, selects a pack of cigarettes from his inventory, lights one, takes a drag, and continues down the street."

GTA 6 location Ambrosia
Rockstar Games
GTA 6 character Real Dimez
Rockstar Games
GTA 6 Vice City screenshot
Rockstar Games
GTA 6 Vice City screenshot
Rockstar Games
GTA 6 Leonida Keys screenshot
Rockstar Games
GTA 6 Leonida Keys screenshot
Rockstar Games

Really, the way the preview puts it, GTA 6 seems so thoroughly complicated you could legitimately just sit there and people-watch for a bit: "On the opposite side of the road, Nelson spots an arrest taking place. A suspect is being cuffed by two police officers, who have left their vehicles unattended. He sneaks up to one, clicks the boot open, pulls out a shotgun and slings it onto his back, before walking on, leaving a puff of cigarette smoke curling in the air. We have been watching for three minutes."

Is this sort of immersive sim, top-end simulation particularly necessary in a videogame that, in its purest form, is about wildly driving vehicles and committing crimes? If you're Rockstar, clearly it is, and I can't say I'm not impressed by the amount of craft reportedly on display here. We'll see how it all holds up when millions of people are playing.

On console, that is—we're still waiting to hear about a GTA 6 PC launch date. Rumor has it that the wait won't be too long, but we're not holding our breath.

You can read Edge's GTA 6 feature story over at GamesRadar.



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Jagmas
3 hours ago
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Round Rock, Texas
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Roblox users have wholesale ripped off games like Counter-Strike, Superhot, and Simpsons Hit and Run

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The Pandora’s box that is the game dev AI toolbelt appears to have empowered an ouroboros of plagiarism on the Roblox platform. That’s according to some first-hand reportiong out of Eurogamer, which calls attention to a host of “experiences” (to use the platform’s own parlance) that wholesale copycat multiple games like some kind of back alley knockoff […]
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Jagmas
5 hours ago
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Round Rock, Texas
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World Of Warcraft: Forever Had ‘The Largest Beta In Franchise History’

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'The craziest numbers I've seen in 17 years'

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Jagmas
5 hours ago
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Round Rock, Texas
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BG3 Owes Everything to One Underrated 2009 BioWare RPG

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It’s late. The fire is burning low. The sardonic elven rogue who joined your party a few days ago pulls up a log, flashes a grin, and tells you (cheerfully) about his former employer, who would love to see him dead. The elf flirts with you like it’s a survival skill. Which, given said former employer, it might be. How nicely you take his jokes decides how much of the person underneath he lets you see, and whether he ever stops treating charm like armor.



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Jagmas
6 hours ago
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Round Rock, Texas
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