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Ex-Witcher 3 devs re-reveal shooter after first announcement flops

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When Polish developers Chronospace first unveiled the dieselpunk game War Mechanic, the pitch seemed perfect on paper. Start the trailer with a bang: a mushroom cloud unfurls, then collapses. Present players with a juicy alternate history where Soviet Russia kills the United States president. Use grainy, real-world, black-and-white footage to really sell the concept. Maybe lighten the mood a little with a yellow robot; it'll remind people of Borderlands. Chronospace couldn't have asked for a better stage for the reveal, honestly. The Game Awards presented a grand opportunity to tell the world about a war-torn world that birthed specialized mechanics who can build anything.



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Jagmas
2 minutes ago
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Round Rock, Texas
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Hyper-realistic WW2 MMO is "going beyond War Thunder," and it's got this historian's seal of approval

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For all of my musings about Vampire: The Masquerade and high fantasy adventures like Dragon Age, my university degrees are in genocide history and war studies - you probably expected English literature, but don't worry, I get that a lot. My primary focus for six years of my life was World War 2; it's why I struggle to watch movies about it or thrust myself into many triple-A shooters; my inner perfectionist just knows they're not real. But of all the historical titles that have passed my desk in my years at PCGamesN, Brass Rain might be the one that's interested me the most - not least because it's an MMO, and man, I love MMOs.

Read the full story on PCGamesN: Hyper-realistic WW2 MMO is "going beyond War Thunder," and it's got this historian's seal of approval



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Jagmas
3 minutes ago
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Round Rock, Texas
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Capcom says Resident Evil Requiem's "stalker" enemy will only be "a small part of the game," improving the worst thing about my favorite game franchise

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Resident Evil is one of my favorite game franchises of all time, but one thing I don't like about recent entries is the idea of an enemy that stalks you through big chunks of the game, i.e. Jack Baker from Resident Evil 7, Mr. X from Resident Evil 2, and Nemesis from Resident Evil 3.

And yes, I'll freely admit that the reason I don't vibe with those folks is because I'm a little chicken shit scaredy cat with anxiety. Knowing that an invincible monster could burst through the wall and strangle me at any moment is simply too much sustained stress for my feeble constitution.

I've been nervously excited about how much Capcom has been hyping up Resident Evil Requiem's scare factor. Again, I love these games to death, but there are moments - particularly in 2 and 7 - that begin to test the limits of my tolerance. That's why I was relieved to hear producer Masato Kumazawa tell WellPlayed that the whole stalking element has been toned down relative to recent games in the series.

"I understand how there are a lot of opinions surrounding the stalker, but we are giving a survival horror experience," said Kumazawa. "We did learn from the past on how to balance it. We're trying not to make it a main part. It's like a small part of the game."

To be clear, I don't get the impression that Capcom is nerfing the stalker enemy's screentime to make Resident Evil Requiem less scary. After all, it's being helmed by Resident Evil 7 director Koshi Nakanishi, who has said the series "should scare the hell out of you." And further to the point, Kumazawa added that the focus is "on trying to scare the player in many different ways.

"Providing that players can be involved in many different kinds of situations, we're just trying to cover a whole lot of scenarios to make sure the players can get scared and experience the horror."

In case you are worried Requiem won't be scary enough, our hands-on impressions from the summer should relieve that concern:

"There's a pervasive feeling of claustrophobia in Requiem that feels most comparable to the Baker house in Resident Evil 7, especially in first-person," wrote GR's Jasmine Gould-Wilson.

"Stuck in a tiny corner of a care facility, this is certainly no Raccoon City Police Department with all its winding passages, staircases, shortcuts, and safe rooms, and the creature is not simply stomping about like Mr X. The smallest creak and shuffle overhead stops me dead in my tracks as I start checking the ceiling obsessively for telltale hidey-holes."

Resident Evil Requiem producer calls Leon Kennedy DLC rumor "fake news," but tells fans they are "free to believe what they would like" even if "we can't give you any confirmation"



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Jagmas
9 hours ago
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Round Rock, Texas
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Get Colossal – Beta Sign Up

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Get Colossal is a chaotic arena brawler with an innovative size progression system that sees humans transforming into gigantic mechs.

In Get Colossal you start as a nimble human, collect Quantum Cubes from fallen foes, and transform into increasingly massive mechs – culminating in towering titans that demolish everything in their path. The physics-based combat creates weighty battles where momentum and impact matter. Tiny players … Read More

The post Get Colossal – Beta Sign Up first appeared on Alpha Beta Gamer.
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Jagmas
11 hours ago
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Round Rock, Texas
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Golden Joystick Awards 2025 winners announced, with Clair Obscur getting GOTY

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The 43rd annual Golden Joystick Awards were held on Thursday, and in a potential preview of this year's The Game Awards winners, Clair Obscur: Expedition 33 walked away with the most wins. That includes the Golden Joystick for Ultimate Game of the Year, Best Storytelling, and Best Visual Design.



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Jagmas
16 hours ago
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Round Rock, Texas
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‘House Of The Dragon’ Renewed For Season 4 At HBO

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Game of Thrones prequel series House of the Dragon has been renewed for a fourth season ahead of its Season 3 premiere this summer. Season 4 is set for release in 2028. The news was announced Thursday by Casey Bloys, Chairman and CEO, HBO and HBO Max, during the premium cabler’s presentation in New York […]

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Jagmas
17 hours ago
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Round Rock, Texas
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