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The New ‘Crystal Lake’ Trailer Promises Plenty of Summer Camp Death and Miasma

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Linda Cardellini stars in the 'Friday the 13th' prequel series coming to Peacock on October 15.

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Jagmas
1 hour ago
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Round Rock, Texas
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After more than 400 hours of Valheim in early access, I love the journey from naked adventurer to godly Viking now more than ever

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Play This Right Now

Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can subscribe to the newsletter at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.

I'm back on my bullshit, and by bullshit I mean sinking another delightful 100 hours into Valheim—the Viking-themed survival crafting game that sits among my top five most-played games on Steam. With the launch of 1.0 and its new biome, the Deep North, now is the best time to round up your friends and return to ye olde old sea fortresses and swampy castles. A lot has changed in Odin's purgatory.

Or even better, forget your old worlds and start anew. The Deep North's endgame is its biggest draw, sure, but from start to finish, Valheim is a much better experience with boss reworks, small UI tweaks, and a few new cutscenes for a lovely pinch of world-building. You don't get a good look at the big picture by booting up old saves, and after diving into Valheim 1.0 with nothing but a wooden club and tattered leather loincloth, I can confidently say I don't regret it one bit.

Perhaps some of that is thanks to skipping last year's Call to Arms update—the patch where Iron Gate dramatically reworked the buffs received from slaying Valheim's giant gods—but now I'm glad I waited. As my total Valheim playtime rapidly approaches the 500-hour mark, I can't help but be impressed by how good a handful of small changes and new items make progression to the endgame feel.

Some of those changes stood out as soon as I entered the cozy Meadows of Valheim's starting zone, and I guarantee any survival-crafting, base-building menace like myself will be just as thrilled as I was to see Iron Gate's reworked building UI. Instead of endlessly scrolling through a sea of furniture, walls, and decor, I can finally search for and favorite individual pieces as a shortcut or create entire categories dedicated to my go-to tools. It's the first time in years I've enjoyed Valheim without a slew of QoL building mods.

Valheim -An adventurer wearing ashining gold armor and a wolf pelt

(Image credit: Iron Gate Studios)

I've already made biome-specific building collections for every zone too, and even have pared-down versions for quick access in emergencies. We're all guilty of picking fights with Fulings that we can't handle, but I like to pull the ol' Fortnite on 'em. That's code for building a box around myself and crying for help, by the way. Is that not how Fortnite works?

First-time Vikings or lapsed players like myself will also appreciate Valheim's smooth transition from the early-game Meadows to the fiery end-times hellscape of the Ashlands. With all of its pieces in alignment, you don't need your nose in a wiki or a posse of seasoned friends to figure out the next steps of the adventure.

There's a clearer big-picture path to Valheim we just didn't have before, and I'm finally comfortable recommending it as a version-complete build without all of the early access caveats.

Valheim - A viking standing in the Mistlands holding a grappling hook

(Image credit: Iron Gate Studios)

The boss reworks from last year pair especially well with the breadcrumb directions added in 1.0's cutscenes, too. I won't spoil the whole thing for you, but historically, Valheim didn't do the best job of teaching its Vikings how to play. And I mean, it still doesn't deliver its secrets on a silver platter, but that's more fun when you've got a vague hint about where to go next and a series of boss buffs that all feel viable. Back in my day, we had seven boss buffs, and only one (or maybe two) of them felt viable.

Iron Gate also heard us loud and clear on the stingy storage space and how miserable navigating the foggy marble cliffs of the Mistlands felt. The Deep North update comes with upgradeable pocket space and a nifty grappling hook for safely traversing one of Valheim's most hostile zones—or so I'm told. You may be surprised to learn I've mostly used these upgrades for holding more decorations and slingshotting my Viking between taller building projects. What goes on in the Mistlands is none of my business.

This is all before you get to the Deep North, mind you. There are still plenty of secrets hidden in Valheim's last chapter, but it would be a shame to remember the journey to that point only by its early access builds. So whether you're playing for the first time or a seasoned Viking, I vote you all start the same way: naked in the Meadows, wielding a stick.

You can check out Valheim 1.0—out now on Steam.

Valheim biomes: Follow along zone by zone
Valheim console commands: Godly shortcuts
Valheim inventory upgrades: Deeper pockets
Valheim battle idols: Upgrade your gear
Valheim Grappling Hook: Mistlands made easy
Valheim Intricate Key: A key to the endgame



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Jagmas
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Round Rock, Texas
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Ship of Heroes will officially sunset after just one year of live operation on September 22

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Normally a one year anniversary is a momentous and celebratory occasion, but in the case of Ship of Heroes, that anniversary is going to mark the ill-fated MMO’s end of operation, as the game will sunset on Tuesday, September 22nd. “We are grateful to our friendly community who guided development by answering over 220 polls, providing […]
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Jagmas
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Round Rock, Texas
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World of Warcraft Forever is already scaring lapsed MMORPG players

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World of Warcraft Forever is "easy to get into and play, and deep enough to stay... forever." Executive Producer Holly Longdale's pitch on the Blizzcon 2026 stage sounded as ominous as it did enticing. The framework is simple: this is the World of Warcraft magic that you remember from those earliest days, not in the [...]



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Jagmas
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Round Rock, Texas
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10 Near-Perfect Fantasy Books Recommended by Brandon Sanderson

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Brandon Sanderson is such a prolific author that just getting through his bibliography could keep a reader busy for years. But Sanderson also teaches creative writing and has lectured on the works of J.R.R. Tolkien, often sharing his thoughts on the fantasy genre and its leading talent. He’s suggested his fans read Robin Hobb, George R.R. Martin, Anne McCaffery, and Mary Robinette Kowal. Sanderson has also made a host of specific recommendations spanning the novels that inspired him as a kid to brand new releases. If you’re looking for something to read while waiting for the next Cosmere book, here are 10 books Sanderson suggests picking up.



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Jagmas
2 hours ago
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Round Rock, Texas
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World Of Warcraft Is About To Remix Its Most Beloved Expansion

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A cold, cold summer

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Jagmas
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Round Rock, Texas
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