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NVIDIA GeForce RTX 5080 Prices Soar Past $2,000 At US Retailers, As Newegg’s Own Inventory Runs Dry

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The NVIDIA GeForce RTX 5080 graphics card is displayed alongside the text 'RTX 5080 Now Selling For 2 To 3 Times Its MSRP.'

NVIDIA's GeForce RTX 5080 launched in January 2025 with a $999 MSRP, but buying one anywhere near that price has seemingly become downright impossible. Our latest examination of major US retailers reveals that available RTX 5080 graphics cards are now selling for roughly $1,800 to well over $2,300, with cheaper models frequently out of stock. A recent Reddit discussion highlighted some particularly outrageous Newegg listings approaching or exceeding three times NVIDIA's original MSRP. However, those figures mostly reflect third-party marketplace offers rather than prices charged directly by major retailers. Looking at Newegg's RTX 5080 listings with both the "New" and […]

Read full article at https://wccftech.com/nvidia-geforce-rtx-5080-prices-soar-past-2000-at-us-retailers-as-neweggs-own-inventory-runs-dry/



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Jagmas
18 minutes ago
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Round Rock, Texas
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3 Upcoming Sci-Fi RPGs Better Than Waiting for a New Mass Effect

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When EA closed BioWare and canceled the next Mass Effect game, it took away a future many of us had been looking forward to for a long, long time. Think: more squadmates to fall for, more ships that you slowly realize feel like home, more decisions that haunt you years later.



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Jagmas
18 minutes ago
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Round Rock, Texas
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Where Winds Meet promises fierce battles, an epic story climax, and an anniversary celebration November 13

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We hope you’ve gotten through this month’s major content in Where Winds Meet because there’s more coming to the multiplayer wuxia RPG on Friday, November 13th. That’s when the Hutuo region update will land, bringing with it the promise of new areas, epic new fights, and of course, another new martial art weapon to master. The entire […]
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Jagmas
18 minutes ago
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Round Rock, Texas
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EA morale hits a new low amid AI push and BioWare closure

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Amid layoffs at EA, with the closure of Mass Effect and Dragon Age studio BioWare announced only last week, it's far from surprising to hear that morale at the publisher is reportedly "terrible."

That's according to anonymous sources speaking to Vertical Slice, who say the layoff process at the publisher is "wildly disruptive" and emotionally "weird" due to an apparent "secrecy" around it that sometimes leaves employees unaware who's been affected until after their co-workers' public LinkedIn posts.

The layoff process itself has also been described as "very impersonal," with multiple affected employees apparently invited to Zoom meetings with the chat disabled and other participants hidden, leaving them unable to ask questions or communicate with their co-workers.

Needless to say, it's understandable that the vibe internally is apparently very poor right now. "Morale has been terrible," one anonymous source says. "The line we kept hearing is 'do less, better' but it just felt like we were doing the same amount with less people. Upper management was very excited about Claude and the possibilities of [generative] AI, much to the chagrin of my team."

Execs at the publisher have been described as out-of-touch with both game development and their employees, and – speaking of AI – that's apparently being pushed, too, with managers apparently telling their employees that "'this is the future, you have to get onboard.'" Even if AI tools aren't currently being mandated, one source alleges that "they'll make it impossible or very difficult for you to do your job without [them]."

Of course, this latest wave of layoffs follows EA going private. The $55 billion acquisition by Saudi Arabia's Public Investment Fund (PIF), Jared Kushner's Affinity Partners, and Silver Lake closed back in August, but as soon as plans were announced last year, EA employees expressed concerns about potential layoffs. EA took on $20 billion in debt as part of the deal, and shortly after the acquisition closed, the publisher reportedly told investors that it planned to cut a whopping $700 million in annual costs, of which $170 million was set to be "organizational efficiencies," which didn't bode well.

Even though things had been looking bad for some time, though, that doesn't make the reality any less upsetting or disappointing.

One anonymous source notes that the email sent out to employees about the organizational changes sounded like it was "written by a robot," which they say "best sums up EA." They continue: "A cold dead place that's slowly decaying as leadership pilfers every last cent, leaving the rest of us to worry about how we feed our families."

"EA never actually sells anything," former Mass Effect 5 dev says – so don't expect the RPG to be saved as "they just shut things down and sit on their licenses."



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Jagmas
19 minutes ago
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Round Rock, Texas
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Project Titan's end 'immediately instilled a culture of humility' in the Overwatch team which has helped them see the last decade through

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Most Overwatch fans will know its origins by now: as the recycled product made from the scraps of Project Titan, an MMO that was abruptly cancelled by Blizzard after seven years in development. After this, the team was just given six weeks to come up with a new pitch, something that could rival the revenue brought in by Warcraft; that doesn't sound stressful at all.

A promotional screenshot of Overwatch season 3 skins.

(Image credit: Blizzard Entertainment)

But if there were a silver lining to this ridiculous crunch, it would be that it instilled resilience and humility into Team 4 from the start of Overwatch's life, according to Keller. This is something that has undoubtedly seen the team through a decade of Overwatch which has included some particularly rough patches, especially around Overwatch 2's inception.

Hard work and staying true to what made Overwatch so great to begin with was key to Team 4 getting the live-service game back on track over the last few years. And now, 10 years later, the team can be proud of the fact that Overwatch is in its best shape ever.

It also means that the team rarely gets too caught up in what the future holds. "It's really hard to predict 'Hey, 10 years out in the future, we'll still be working on this thing that we all enjoy and love today'," Keller adds. "But we're here now… We have big hopes and dreams of what Overwatch can be, and so even though I can't predict the future, I can't wait to see what Overwatch is like 10 years from now."

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
24 minutes ago
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Round Rock, Texas
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"We need to understand what the need is here" - Arc Raiders studio still undecided about the future of PvE despite a seemingly successful test

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Arc Raiders recently ended its first-ever test for a dedicated PvE mode, following months of player requests. While feedback has generally been favourable, developer Embark has gone quiet about whether the mode will return as a permanent addition.

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Jagmas
24 minutes ago
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Round Rock, Texas
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