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20 Years Ago, the Best Sci-Fi Show of the Century Delivered the Most Epic Space Battle in TV History

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Two decades later, this spectacle from Battlestar Galacticaseason 3’s “Exodus, Part 2” remains unforgettable sci-fi TV. It’s dazzling and horrifying, and still one of the coolest things ever broadcast on science-fiction television. From a tactical standpoint, the “Adama Maneuver” is absolutely bonkers and one of the riskiest spaceship tactics, perhaps ever (sorry, Vice-Admiral Holdo). What if the ship had gotten torn apart from ripping through the atmosphere? What if the FTL drive malfunctioned or didn’t activate in time? Somehow, it’s also not even the most visually impressive sequence in the episode.



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Jagmas
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Round Rock, Texas
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Ubisoft is reportedly making a new Rainbow Six Vegas game, nearly two decades after Vegas 2

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Ubisoft is reportedly working on a new Rainbow Six Vegas game 18 years after the last entry in the series.

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Jagmas
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Round Rock, Texas
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Pluribus Season 2 Makes One Of Its Best Characters A Series Regular

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As the second season of Apple TV's Pluribus enters production, more details are emerging. On Nov. 13, we learned that a standout cast member from the show's first season will be promoted to a series regular.



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Round Rock, Texas
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World of Warcraft Forever signals that it’s not letting up on faction locks on PvP rulesets any time soon

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It turns out that on the World of Warcraft Forever PvP and RP-PvP rulesets, a whole lot of people want to play Horde characters. And if you’re one of those people but have suddenly found yourself stuck without the ability to join your friends on your preferred faction, the developers have a response for you, which […]
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GTA 6 will "provide mechanisms that encourage" empathy "for the first time in a GTA"

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Certain things are synonymous with Grand Theft Auto - crime, cars, corruption, guns, mayhem and murder. You normally might not expect empathy from a game like GTA 6 with the series' past in mind, then, but Rockstar Games have added "mechanisms" to create empathy anyway.

GTA has always been somewhat of a cynical and comically rude franchise, but it seems Rockstar's now borrowing some lessons from its more grown-up Red Dead Redemption 2. Unrestrained violence and city-wide chaos will still be possible in Leonida - this is a GTA game, after all - but that's not all there is anymore.

Speaking to The Guardian (good spot, IGN), co-studio head Rob Nelson said "crime is a fundamental part of GTA - at least up until now, it has been." Rockstar is "trying to make sure we're not punishing people for playing the game they are used to," so you can still expect the freedom to get into car jams and push passerbys unprovoked (or worse). "[But] your actions will have some effect on how the game plays out."

When asked if GTA 6 is encouraging empathy in any way, Nelson agrees: "I would say that it's a product of the story we're trying to tell. We've tried for the first time in a GTA to provide mechanisms that encourage it, for those who want to."

GTA 6 notably is the story of two people, Lucia and Jason. In a series full of protagonists who often care very little about anyone outside of their own interests, Lucia and Jason are almost the solar opposite - and quite fittingly, the upcoming game seems to nudge you into behaving differently because of this relationship.

GTA 6: The Album seemingly leaks with Dua Lipa and Lana Del Rey as part of the full 34-song tracklist



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Missed something on your first go around The Blood of Dawnwalker? I've got good news, as next week's update adds in new game plus

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A big part of the point of The Blood of Dawnwalker is that you're on a fixed time limit. You've got 30 in-game days and nights to try and save your family, and if you don't manage to see everything the game has to offer, well, the game's director is fine with that. But that doesn't matter as much now, as The Blood of Dawnwalker is getting its 1.2 update next week that adds in a new game plus mode.

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