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Marvel’s Wolverine Studio Doesn’t Want to Surprise Players Who Have Disabled Gore

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As far as superheroes go, Wolverine is often considered to be one of the more violent characters when compared to other mainstream comics. Since his main abilities revolve around his use of retractable adamantium claws and the ability to regenerate from massive amounts of damage, Wolverine’s comics can often have their fair share of violence. However, with Marvel’s Wolverine, Insomniac Games doesn’t want to make squeamish players feel left out.

In an interview with GamesRadar, the studio spoke about wanting to make sure that players who don’t like seeing blood, gore, and dismemberment in their games won’t have to. “Yes, we are making a Wolverine game. Yes, it is extremely bloody. But we also understand that not everybody has the same level of squeamishness when it comes to blood. So, we have settings where you can disable blood, disable gore, disable [dismemberment],” said creative director Marcus Smith.

Head of technology Mike Fitzgerald noted that offering the option of disabling gore was quite challenging, since there is “a very complex set of systems” at play in the game when it comes to displaying gore.

“The way it affects characters is one thing. The way it affects environments is another thing. The way it sprays out of the characters is another thing. A lot of cinematics have custom-authored blood that’s independent [to what] someone very carefully painted onto a character or object. Finding all those places, making them all relate into the accessibility system the right way, took quite a bit of work, effort, and testing.”

He went on to note that, since people have “a real reaction to that stuff,” the team has ensured that edge cases are also taken into account. “We don’t want to surprise anyone with it when they think they have it turned off.”

Senior project director Jess Reiner-Reed notes that, while “Wolverine is a brutal character,” his stories never tend to glorify violence. Rather, the character always has more noble goals, even if that means that his enemies need to be cut down.

“That’s a part of the DNA of Wolverine. It is rated mature as far as topics, and as you mentioned, as far as violence, but Logan is not somebody who is ever glorifying violence. He’s not cutting up people for violence’s sake. He’s doing it because he got into some situation. He has to defend somebody who can’t defend themselves. He has to fight [against] injustice.”

Marvel’s Wolverine is being developed for PS5, and is slated for release on September 15th. Smith has previously spoken on a variety of subjects when it comes to the game, including the fact that it won’t be an origin story. “He does not remember how that happened, why it happened, and we are not really covering it because we’re not doing an origin story,” he explained.

Reiner-Reed has also confirmed that, while the whole game will be available on the disc for the physical release, the studio wants to encourage players to at least download the day-one patch.

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Jagmas
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Round Rock, Texas
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'Lanterns' Review: 'Watchmen' Meets 'Yellowstone' in HBO's Brilliant New Sci-Fi Show

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For the legendary Swiss folk hero William Tell, shooting an apple off his son’s head was the punishment for an act of rebellion. So when John Stewart’s father places an apple on his young son’s head in the opening scene of HBO’s Lanterns, it feels like that tall tale has been twisted into an act of child abuse. Then he pulls the trigger, shoots the apple cleanly, and reveals the act for what it really is: a cruel ritual designed to condition John’s fearlessness.



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Jagmas
56 minutes ago
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Round Rock, Texas
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A dev tried to warn WB Games not to launch Lord of the Rings: War in the North 10 days before Skyrim, but was 'overruled'

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The Lord of the Rings: War in the North, a WB Games-published 2011 action RPG about a different fellowship that went the other way, recently reappeared on Steam in a polished-up Legacy Edition package. While the modernizations are getting a favorable reception—it's currently enjoying a Very Positive rating on Steam—its original launch 15 didn't earn much attention for something with "The Lord of the Rings" in the title.

War in the North didn't review well, but looking back, there's a certain Bethesda-sized factor that might have stolen some of its thunder: Its original release date was November 1, 2011—just 10 days before The Elder Scrolls 5: Skyrim came out. On X this week (via IGN), a former Warner Bros. dev said that unfavorable matchup might have been avoided if the publisher had taken his advice back in 2011.

(Image credit: Aspyr Media)

Christian Allen—current design director on Project Zomboid and former design director at WB Games Seattle, which coordinates Warner Bros. development and publishing efforts—responded to the Legacy Edition's reveal to share how he'd tried without success to get the publisher to revise its launch plans.

"Wow this is cool. 15 years ago I argued vociferously not to release this up against Skyrim, as it wouldn't get a fair shake. I got overruled," Allen said. "Nice to see it get a proper release."

In follow-up replies, Allen noted that, in addition to the oppressive cultural gravity of Todd Howard, War in the North also suffered from a strangely thin marketing campaign. Either WB Games "wrote it off," or it "thought hardcore LOTR fans would just know about it, somehow," he said. Unfortunately, even the Lord of the Rings doesn't sell itself.

(Image credit: Aspyr)

Not long after War in the North's disappointing launch, its original developer—Snowblind Studios—was merged with Monolith Productions in 2012. There, many former Snowblind studio staff would contribute to Middle-Earth: Shadow of Mordor, a production that Allen had initially overseen as WB Games design director. After releasing the sequel, Shadow of War, in 2017 and working for years on a Wonder Woman game, the studio was eventually shuttered by Warner Bros. in 2025 as part of "a strategic change.

As for War in the North, Allen's overall assessment is that it was ultimately a casualty of corporate shortsightedness.

"Quarterly revenue motivations drive more decisions than people realize. It's a big challenge with stock-price driven organizations," he said. "Must be hard to be an exec and go, 'Well, this game will do better if we hold it until March, but my bonus will take a 50% hit.' 🤷"

Maybe the games industry of today isn't all that different from those of previous decades, despite how often it feels otherwise.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
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Dune Awakening brings single-player mode, performance updates, and gameplay tweaks to PTS

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If you’re the kind of Dune Awakening player who would rather survive on Arrakis all by your lonesome, then your opportunity has arrived — on the public test server, anyway. Yes, the survival MMO’s single-player mode is now up for public testing alongside several other features and a long list of overall improvements. This single-player option looks […]
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58 Years Later, Captain Kirk's Best Star Trek Quote Hits Harder Than Ever

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There are certain lines of dialogue that become so famous they almost stop belonging to the movies and TV shows that produced them. “May the Force be with you.” “I’ll be back.” “You're gonna need a bigger boat.” You don't need to know the context because the words have long since transcended their original context.



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Jagmas
59 minutes ago
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Riley Keough To Star In ‘Advantage Player’ Casino Drama In Works At HBO From Will Graham & Media Res

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EXCLUSIVE: HBO is betting on Advantage Player, landing a gambling-themed drama starring and executive produced by Riley Keough in a competitive situation. The project, inspired by real-life advantage player Gina Fiore, comes from Michael Ellenberg’s Media Res. It is written and executive produced by Will Graham. Advantage Player reunites Keough and Graham who worked together […]

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Jagmas
3 hours ago
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