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Path of Exile 2 raises the bar for all other action RPGs, and it's not even finished yet

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Path of Exile is one of the most complex action RPGs around. Look up a screenshot of its gigantic skill tree and you'll understand its maximalist approach to character build customization. It isn't a game about leveling up and collecting loot so much as it is about using programmer logic to design the most effective monster-slaying machine possible.

Over a decade of updates has made it inscrutable for anyone who doesn't have time to study YouTube videos on how any of it works. While I can theoretically understand the appeal of a game that is effectively a box of Lego pieces, I lost interest as soon as I found myself digging through old forum threads for things the in-game tooltips refuse to explain.

And yet, I have spent almost 600 hours playing the early access sequel to PoE, a game that is already nearly as complex but one that grounds all of it in a harsh world that demands you to experiment with its many systems. Path of Exile 2 continues to channel the strengths of classic action RPGs like Diablo 2, but also incorporates elements of modern games like Elden Ring. The result is an action RPG that I feel like I've never played before, one that I'm convinced will raise the bar for the entire genre after it releases as a free-to-play game later this year.

As someone who plays a lot of these games, I don't say that lightly: PoE 2 has the juice, and its latest update is the strongest evidence that Grinding Gear Games is cooking up something monumental.

Return of the Ancients, its latest expansion, reimagines its post-campaign grind as a series of storylines where you learn more about its mysterious world. The part of many loot-based action RPGs that tends to lose people who aren't driven by the power fantasy of mowing through monsters and watching their damage numbers go up is essentially a series of mini campaigns in PoE 2 and will continue to expand as more expansions are released.

A new kind of endgame

(Image credit: Tyler C. / Grinding Gear Games)

PoE 2 is the first time I've seen an action RPG acknowledge that an endgame experience doesn't have to be a grind.

PoE 2 is the first time I've seen an action RPG acknowledge that an endgame experience doesn't have to be a grind. You're handed a sprawling world map with dozens of locations, or maps, to explore on your way to investigate a mysterious tower. Soon after, an ancient fortress rises out of the ground and you're sent on a mission to search its long-abandoned halls for anything that could help save Wraeclast from an apocalyptic end.

Much like the campaign, PoE 2's main endgame storyline emulates what I imagine it was like playing Diablo 2 before it had been completely figured out by its avid players. Pulling levers and watching stone cubes grind into place to create a path suspended above iridescent water without an NPC or a quest log telling you what to do feels like you've stumbled onto something nobody else has before. It reminds me of taking the elevator down into the depths of Elden Ring for the first time and discovering the remains of an entire civilization living in perpetual twilight. Wraeclast, like The Lands Between, is seeped in history that the main story only gestures at.

The endgame storylines are an opportunity to meet characters who can tell you about a very different era of the world and the forces that threaten its future. Early on in my endgame journey, I found a pair of purple hands reaching out of the ground and a woman who urged me to uproot them from the earth to cleanse the corruption. Back on the world map, a pale region covered in more hands opened up. Not long after, I spoke to a man who had seemingly lost his mind peering into the shattered mirror next to him and was ambushed by imaginary monsters after touching it—a glimpse of a mechanic you can repeat to find powerful crafting items.

Each of these events unlock what are known as league mechanics, or side activities, that are added every few months. They're the backbone of PoE 1 and 2's seasonal structure. Every few months a new one is introduced and eventually gets added into the game permanently. But there were several times in PoE 1 where I'd run into one during the campaign and had no clue what it had to do with anything I was doing, which didn't help them from feeling like vestigial pieces of a game that's been around for 13 years. PoE 2 saves the majority of them to uncover organically during the endgame and gives them dedicated questlines (and climactic boss fights) that take a few hours to finish.

Not even Diablo 4, a game that is largely known for being a much more accessible action RPG, is as elegant in its approach to teaching you about its endgame activities. As much as I like Lord of Hatred, the newest expansion, it doesn't try that hard to contextualize the different types of dungeons you're expected to run over and over again. It knows what you're there for and directs you to where the loot is.

(Image credit: Tyler C. / Grinding Gear Games)

PoE 2, however, treats them like sidequests as you travel around Wraeclast. New players can take them on one at a time or ping-pong between them as they see fit, and returning players can clear out their favorites and skip the rest. It's a clever way to structure an endgame that needs to please both kinds of players without turning it into a big checklist.

I thought PoE 2's campaign would be where the story effectively ends before you're let loose into the endgame—as it always is with these types of games. But GGG has delivered an endgame that barely feels like an endgame at all. Game director Jonathan Rogers says it was designed this way to give players a taste of the "infinite farm" version of the endgame with a clear stopping point before it fully opens up. You get to sample a little bit of everything before you turn the game into an exercise for buckets of loot.

It's not a revolutionary idea to narrativize an endgame in an action RPG, but PoE 2 does it so seamlessly and evocatively that I suspect it will get its hooks in players who might've skipped it. And then all it will take is finding some build-defining item that makes you rethink everything about your character, or gives you ideas for a new one, and, oops, there goes another 600 hours.

(Image credit: Tyler C. / Grinding Gear Games)

PoE 2 has shattered the limits of what most action RPGs have been doing for decades and it's still not finished.

In addition to the endgame overhaul, Return of the Ancients expands PoE 2's creative buildcrafting in ways I've never seen in an action RPG before. The scope of its systems rivals that of Baldur's Gate 3's narrative branches, and it similarly will spoil you on other games like it. The new huntress ascendancy class can tame bosses and use them as pets, and monks can pick an ascendancy that unlocks a special version of every pair of Unique gloves in the game. This is on top of intriguing items like a pair of gloves that grow more powerful as you defeat bosses and a staff that surrounds you with a murder of crows. This is what happens when the developers of one of the longest lasting PvE games get to show off in a sequel.

PoE 2 has shattered the limits of what most action RPGs have been doing for decades and it's still not finished. I was already ready to call its campaign one of the best out there, but now it has an innovative take on an endgame and a list of other things that make it hard to believe it's going to be a free-to-play game in a few months. It's almost a blessing that Grand Theft Auto 6 won't be on PC this year because GGG has something truly special on the way that will no doubt leave a lasting impact on one of my favorite genres in videogames.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
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Round Rock, Texas
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Summer Game Fest 2026 preview: What to expect from this year's showcases

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The 2026 Summer Game Fest showcases kick off this Friday with the usual Geoff Keighley-hosted stream, followed by many more livestreams this weekend. Sunday is an especially big day, with the Xbox showcase and then our own PC Gaming Show, which I can assure you is stuffed with cool games.

I can't make any assurances about the other showcases, which will surely contain many surprises, but we do know some of what's planned, and can make a few educated guesses about what hasn't been explicitly announced.

Below are some, but far from all, of the games we may see this weekend.

Summer Game Fest | Friday @ 2 pm PT

  • The first gameplay footage of Star Wars: Zero Company. We published a big cover feature on this XCOM-like tactics game earlier this year, and our man Ted came away pretty excited by what he saw. This is confirmed for the SGF stream.
  • Guild Wars... 3? We know something to do with Guild Wars is happening. ArenaNet hasn't said exactly what it is, but it also hasn't denied that it's Guild Wars 3. Could it be?
  • Clutch, a racing game about "a pair of sibling racing prodigies competing in the R1K racing series."
  • Blood Message, NetEase's "first AAA singleplayer" game, about a nameless messenger who embarks on a perilous eastward journey during China's Tang Dynasty.
  • Something related to Among Us. (Hey, remember Among Us? Man, the early 2020s were weird. Not like the mid-2020s, which are normal.)
  • A Muppet or two, probably.

Future Games Show | Saturday @ 12 pm PT

  • The big thing to expect from our friends at GamesRadar+ is an extended look at Exodus, the Mass Effect-like RPG being published by Wizards of the Coast.
  • Prior to that will be the usual showcase with 40+ games, including Halloween: The Game, Clive Barker's Hellraiser: Revival, The Pines, and Aniimo.

Xbox Games Showcase | Sunday @ 10 am PT

  • Gears of War: E-Day is getting its own "Gears of War: E-Day Direct" following the main Xbox showcase, so expect a deep dive there.
  • State of Decay 3 is a likely inclusion, as its marketing engine started revving up recently.
  • Halo: Campaign Evolved, the remake of the original Halo, should get some time at the showcase.
  • An update on Clockwork Revolution, the upcoming action RPG from inXile, seems likely.
  • Obsidian released three games last year. The famed RPG (and survival game!) studio has always got something on the stove, and we might see what's next.
  • OD is a Kojima Productions project that was announced at the Xbox Showcase back in 2022, and may reappear now that Death Stranding 2 is out of the way.
  • Marvel's Blade from Arkane is a likely candidate for a trailer.
  • A new Fable 4 trailer is possible, but the RPG was just delayed till next year, so it may be out of the spotlight for the moment.
  • The Elder Scrolls 6?? Given that Todd Howard regrets mentioning it so early, probably not. Almost definitely not, really. But it could happen. If we get anything from Bethesda, my money's on those rumored Fallout 3 and New Vegas remasters.
  • An appearance by new Xbox boss Asha Sharma, who seems keen to maintain a public presence in the way Phil Spencer did.

PC Gaming Show | Sunday @ 12 pm PT

Well, I can't just tell you what surprises await in our showcase this year, but I can tell you that over 50 games will appear at the 2026 PC Gaming Show. You can see some of what to expect on the show's Steam page, including:

  • Control Resonant
  • Total War: Warhammer 40,000
  • Beast of Reincarnation
  • Outward 2
  • Abiotic Factor
  • Valheim

I can also say that the show's theme is my favorite so far. Tune in!



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Jagmas
19 minutes ago
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Round Rock, Texas
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Star Citizen recounts May development, outlines alpha 4.9 features, and launches new defense missions

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We’re back to once more do our monthly Star Citizen duty and summarize the spaceship sandbox’s past, present, and future development plans as the billion dollar project inches onward through its multi-year alpha. We begin with the past, or more specifically the game’s May progress report, which called attention to the work needed to bring several […]
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Jagmas
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Kelsey Asbille Joins Arnold Schwarzenegger & Liam Hemsworth In Amazon MGM Action Film ‘The Kellys’

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EXCLUSIVE: Yellowstone‘s Kelsey Asbille is set to star opposite Arnold Schwarzenegger and Liam Hemsworth in The Kellys, the action film from Thunder Road that Amazon MGM has acquired for worldwide release on streaming, as we first reported yesterday. Character details are being kept under wraps, with production underway. Directed by Brad Peyton, from a script written with […]

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Jagmas
1 hour ago
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Round Rock, Texas
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State of Decay 3 Reportedly Nailed “AAA Feel”, Says Corden; Xbox Showcase Could Be One of the Best in Years

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A character traverses a snow-covered forest on a log with the text 'State of Decay 3' above.

It's been almost six years since the announcement of State of Decay 3, but the long wait might soon pay off. In April, developer Undead Labs opened registrations for a limited Alpha test that took place in May; now, with three days left before the Xbox Games Showcase 2026, Windows Central's Jez Corden shared that the game will not only be featured there but will also showcase its newfound triple-A feel. It's almost certain we'll see State of Decay 3 at the showcase too, given that it's already in private Alpha testing with a small subset of the community alongside […]

Read full article at https://wccftech.com/state-of-decay-3-aaa-xbox-showcase-2026/



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Jagmas
1 hour ago
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A Leak Just Forced Atlus To Acknowledge The Next Persona Game

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After alleged assets for the next Persona game were leaked online, Sega, Atlus, and P-Studio have officially addressed the recent hack. Persona developer P-Studio posted a statement online, confirming that "an unauthorized third-party" breached its servers and stole in-development footage of the game, which is widely believed to be Persona 6.

"We recently suffered a network intrusion in which an unauthorized third-party illegally accessed and downloaded confidential information from our systems, including early development footage for the next Persona title," P-Studio wrote. "At this time, we do not anticipate any long-term effect on the development of our ongoing projects. We are extremely disappointed to have any details of our next game shared with you all in this way. Our work on the next Persona game will continue as planned, and we remain as committed as ever to delivering an experience to you, our players, that truly exceeds your expectations. We will update everyone again soon and, of course, will properly introduce you to this next game when it is ready."

The leaks originally surfaced on Chinese forums and the country's popular social media site Rednote, with the material then being reposted online globally. The content showed off what appears to be promotional images for the game, and a list of names--as well as details on a potential new mascot--were also pulled from the pilfered assets.

For Persona fans, the wait for a new mainline game has been incredibly long. This year marks the 30th anniversary of the franchise, as well as the 10th anniversary of the previous main entry in the series, Persona 5. The game that helped the franchise reach new levels of global popularity, Persona has expanded since then with an overhauled version of Persona 5, a remake of Persona 3, a remake of Persona 4 is in development, several spin-off games have been released, and there have been collaborations with other games.

Between all the work on Persona, Atlus has also released several more critically acclaimed titles, like Metaphor ReFantazio and Shin Megami Tensei V: Vengeance. As for when Sega and Atlus will formally reveal the next Persona game, that remains to be seen. Atlus is currently celebrating 30 years of Persona, and the reveal of the next Persona as a way to cap off the celebrations would be the ideal time to formally announce the game.



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Jagmas
1 hour ago
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