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A Single-Player Final Fantasy 14 Could Happen If It Weren't For One Big Problem, Director Yoshida Says

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Final Fantasy XIV's North American Fan Festival is currently underway in Anaheim, California, and with it has come some huge announcements about the MMORPG's future. During the festival's two-hour-long opening showcase, game director Naoki Yoshida (referred to as Yoshi-P by the community) announced that XIV's next expansion, Evercold, is slated to release in January 2027, and brings with it two new classes and several major changes. But while Yoshida delivered a lot of exciting news on stage, the director had plenty to say about the game off stage, too.

Following the showcase, Yoshida met with members of the press to discuss both Evercold (which almost had a very different name, by the way) and Final Fantasy XIV as a whole. During this session, a reporter asked the director if he had ever considered creating a single-player Final Fantasy XIV--one more in line with the majority of the series' numbered titles. With zero hesitation, Yoshida replied, "Yes."

"There are still a lot of people out there who look at an online Final Fantasy and they say, 'Well, an online Final Fantasy isn't a real Final Fantasy," Yoshida explained. He mentioned that, despite working on XIV for well over a decade now, even bringing just one more person to the world of Final Fantasy XIV remains an important mission to him. Naturally, this includes those who feel that XIV "isn't a real Final Fantasy," and would potentially jump in if it was a single-player experience.

Continue Reading at GameSpot

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Jagmas
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First impressions of Diablo IV Lord of Hatred and the Paladin class

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If I had to choose two words that explain why I love gaming so much, they would have to be Zealots and Paladins. I didn’t learn these words from school, you know. I learned them from Blizzard. Zealots were the first combat unit available to the Protoss in Starcraft, and while Paladins were in Warcraft 2, […]
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Returnal still hasn’t been matched, 5 years later

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In Returnal, you play as Selene, a deep-space scout who crash-lands on the hostile alien planet Atropos while investigating a mysterious signal known as “White Shadow.” She wakes up from the crash and quickly finds her own corpse, realizing that she’s trapped in a time loop where every death resets the world. You’ll recognize individual combat zones, enemies, and the gear you collect, but the way it’s all stitched together is randomized. In this roguelike structure, progress isn’t even incremental. It’s literally just how far you can get before you inevitably, repeatedly, brutally die. Experience isn’t mechanical. It’s literal. You learn how it all fits together, remember how enemies move, and learn how various mechanics interact. A select few impactful permanent upgrades mark the only real means of progression.



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Jagmas
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Star Wars: Galactic Racer release date leaked on Steam

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Sebulba-looking character twirling his mustache in Star Wars: Galactic Racer.

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Jagmas
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After losing its creative director, it looks like Assassin's Creed Hexe has lost its game director now too

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Welp, the game Assassin's Creed Hexe may have been a few months ago probably won't be the game it will be. Back in February, the still quite mysterious Hexe lost its creative director, Clint Hocking. Now it appears that the game has also lost its game director, Benoit Richer.

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Jagmas
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I played the Lord of the Rings RPG where Frodo can straight-up die and the game just keeps on going

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Which would have made for a different book, I think.

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Jagmas
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