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‘Arc Raiders’ Is Now An Even More Serious Problem For Bungie’s ‘Marathon’

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Arc Raiders' big beta is over, and the numbers its put up and the vibes it amassed make it an even bigger threat to Marathon than before.

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Jagmas
10 minutes ago
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Round Rock, Texas
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Guild Wars 1 and 2 fans are putting on their own Halloween festival, the 20-year-old Horrorween

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Not a lot of MMORPGs at all make it to 20 years, so far, so it’s especially awesome to see a player-run event pull it off. We’re talking about the Guild Wars franchise’s Horrorween, a fully player-run event that perfectly complements Classic Guild Wars and Guild Wars 2’s Shadow of the Mad King. “Come one […]
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Jagmas
11 minutes ago
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Round Rock, Texas
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Project Zomboid's new design director probably has more in-game hours than you, and he worked on Halo to boot

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When it comes to zombie killing, there are a few people I'd choose to have by my side. Aragorn, son of Arathorn, for starters. Then probably John Wick. Most important would be Jean-Claude Van Damme, thanks to the Canadian tuxedo he commonly wears - we all know teeth can't penetrate through denim. But if we were talking real-life people (yes, JCVD is fictional), Project Zomboid's new design director Christian Allen would be right up there. Not only does he have an impressive CV when it comes to working on videogames, he's got more hours in Project Zomboid itself than all but the most dedicated fans.

Read the full story on PCGamesN: Project Zomboid's new design director probably has more in-game hours than you, and he worked on Halo to boot



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Jagmas
11 minutes ago
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Round Rock, Texas
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Fellowship just solved a UI problem that's plagued MMOs like WoW for literal years

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I've been enjoying Fellowship more than I expected over the weekend—at first, I thought "WoW's Mythic+ without the MMO" would be a glorified daycare for World of Warcraft players who are too old to keep up with newfangled grinds. And I was right (partially because I'm one of them), but also, it's just a really clever little game.

I could talk on and on about how it de-incentivises toxicity, has some really neat boss and class designs, and a progression system that constantly rewards you instead of de-levelling your key and taking your lunch money. And I might. But the thing I'm really impressed by is one tiny little UI feature that solves a problem that's been plaguing World of Warcraft (and other MMOs) for years. Decades, even.

See, in MMOs, a secondary responsibility for damage dealers—other than blasting—is interrupting enemy spellcasting. Usually, specific abilities need to be interrupted or else the pull of that particular dungeon gets way harder. This adds a nice layer of coordination if you're playing with your friends, but let's face it—the majority of dungeon runs are probably done with pick-up groups, right?

In which case, given you're playing with two to three other DPS players (depending on your game), you're going to overlap your kicks. An important cast will come out and you'll all lunge and hit your interrupts all at the same time like a buncha freakin' idiots.

Which is bad, because usually these things have cooldowns and hey, congratulations, you've all just collectively ruined your ability to interrupt these casts for the next 20-30 seconds. Hope you like unnecessary damage! For players who just want to hop in and get some quick 'n' dirty pugs like myself, it's a constant point of frustration. Even when I'm not playing in difficulties that require interrupts, I still wanna be efficient.

Welp, Fellowship's fixed this with a solution so elegant I'm kinda staggered no-one else has done it yet. It's really this simple: You can pre-emptively mark a target as your interrupt target. Doing so puts a little icon of your hero next to the enemy's health bar. When you use your interrupt, it shows that your interrupt's on cooldown and how many seconds are left until it's back up.

In case you wanna use this thing yourself, you can access it via the options menu under "settings > input > set interrupt target." What I really love about this is that it communicates so much information in one swoop:

  1. "I intend to interrupt this target if it does something bad."
  2. "My interrupt is on cooldown, because I have successfully interrupted something important."
  3. Alternatively, if the important spell is being cast and my kick's on cooldown? "I'm a colossal idiot and spent my kick on a spell that deals two damage. Please help me."

All without a single word needing to be called out in a Discord call. This makes Fellowship far more PuG-able than it otherwise would be, which is great for the game as a whole.

As if that wasn't enough, Fellowship ALSO solves the problem of having to futz around trying to click on a moving healthbar while balancing your rotation—you can assign a specialised keybind to interrupt your pre-ordained target regardless of who you're currently hitting, provided you're in range and facing the right way.

Honestly, I would not be mad if every MMO out there simply lifted this system wholesale. It'd be fair play, either way, given Fellowship is just Mythic+ with less bells and whistles attached, and great games exchange ideas all the time.

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight



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Jagmas
12 minutes ago
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Round Rock, Texas
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The Elder Scrolls fans rebuilding the entirety of Morrowind "cut from the original game" are now adding "one of the holy grails" of Bethesda lore fans have wanted "for more than 20 years"

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The developers heading one of Morrowind's most impressive mods, Tamriel Rebuilt, are still hard at work fleshing it out to include some of fans' most requested features for the 23-year Elder Scrolls RPG – and upcoming expansion Poison Song is proof.

Tamriel Rebuilt has been in the works longer than Morrowind has been around. The project was initially conceived in 2001, the year before the third Elder Scrolls entry released, with its creators hoping to add onto Bethesda's own canonical vision of Tamriel with extra content that never actually made it into the official game. It's safe to say they've accomplished that and then some, and since its launch in 2006, various expansions have followed.

The most recent expansion, Grasping Fortune, is described as the team's "biggest and most ambitious expansion to date" – but it's certainly not its last. In fact, as Tamriel Rebuilt devs discuss in a new online post, another is now in the works: Poison Song. What makes this one so notable, though? "For the first time," as the modders explain, "a joinable House Indoril" will be available in Morrowind… sort of a big deal, that.

House Indoril stands as one of the five Great Houses of the Dunmer, but it isn't one you can join yourself in Morrowind – yet, anyway. As the Tamriel Rebuilt creators detail, Poison Song, which initially started coming to fruition "in mid-2021," brings "one of the holy grails that TR players had been waiting for more than twenty years: the ability to join House Indoril" – along with regions like the Orethan Heartland and an immersive questline.

There's a lot underway with Poison Song, and the Tamriel Rebuilt team's full update on the new expansion is worth a full read through. What's more, it doesn't actually sound as though it's too far off. "Overall, the pace is good on all fronts and finalization of the expansion is expected to be a matter of months away," as the devs reveal. That means a load of content is coming to the decades-old RPG in a short period of time.

Tamriel Rebuilt is shaping up to be quite long-lived, and downright massive, So massive, in fact, that the team behind it expects it to outlast The Elder Scrolls 6 – just as it previously did Oblivion, Skyrim, and perhaps Oblivion Remastered, too.

Excited for some new games? Here's everything you need to know about The Elder Scrolls 6 after replaying Morrowind.



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Jagmas
13 minutes ago
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Round Rock, Texas
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Camelot Unchained shows off art and model updates for its various races

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The video parade that Camelot Unchained started this past April continues on, albeit at a slower clip than its pell-mell start when Unchained Entertainment head Mark Jacobs started providing gameplay peeks personally; the last video we got was at the end of September when devs discussed audio. Well, now we have a new one, and […]
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Jagmas
13 minutes ago
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Round Rock, Texas
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