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No RPG needs to be longer than 40 hours

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I’m not one to police how long a video game should be. Every game is different and begs design considerations that dictate runtime. It makes sense for Star Fox’s campaign to be quick but highly replayable, while 007 First Light needs most of its 20 hours to build its James Bond origin story.



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Jagmas
1 hour ago
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Round Rock, Texas
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Lord Of The Rings taught Hollywood the wrong lessons for 25 years

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Fantasy films have become remarkably good at looking epic. Massive armies. Ancient prophecies. Sprawling maps. Elaborate mythology. Increasingly dense lore. For much of the past 25 years, Hollywood has treated bigger worlds and larger spectacles as the clearest path to the next great fantasy blockbuster.



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Jagmas
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Round Rock, Texas
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Alien: Isolation 2 devs address what took so long to get to the sequel

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Creative Director Al Hope and Animation Director Simon Ridge gave us the full details on why Creative Assembly took a decade to get here.
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Jagmas
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Round Rock, Texas
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The MOP Up: Guild Wars 2 gears up for its PvP Rush event

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Guild Wars 2’s PvP Rush event is right around the corner, kicking off on July 7th: “Sharpen your skills, Tyrians — the PvP Bonus Event is almost here! Jump into the Mists for boosted rewards, intense competition, and nonstop action. Rally your team, refine your build, and get ready to fight for glory. The battle […]
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Jagmas
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Round Rock, Texas
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One of our favorite Half-Life 2 mods is getting a stealth game prequel where you're a Combine assassin preying on the human resistance

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The cult classic Half-Life 2 mod series Entropy: Zero has another entry in the works, and speaking as a fan of Thief, Deus Ex, and all things immersive sim, Entropy: Zero 2 - Progenitors may be the most exciting one yet.

Entropy: Zero has always presented the bad guys' side of things in Half-Life, but Progenitors trades the first two episodes' standard Combine trooper for a super sneaky assassin type⁠—she strikes me as a riff on the black ops ninjas from Half-Life 1.

Progenitors takes place an indeterminate amount of time after the Seven Hour War where the Combine took over the Earth, and our assassin protagonist is charged with taking out the rogue Progenitor from which the Combine's soldiers were first cloned or otherwise derived (or something). If Mr. P turns out to be Adrian Shephard from Opposing Force, I'll think about eating my shoe.

It's a neat take on the Half-Life lore bolstered by some great visual direction. All of the Entropies: Zero have done a great job of blending and homaging various eras of Half-Life⁠—Zero 2 took place in an Aperture Science facility and paired you with a snarky turret companion⁠—and Progenitors looks to be turning its gaze toward Opposing Force. I'm particularly fond of the evil Combine United Nations logo⁠—it's giving the dark Nazi future gags from MachineGames' Wolfensteins.

As for gameplay, developer Blixibon has been sharing clips of new weapons and mechanics on YouTube, and Progenitors looks incredibly ambitious⁠—practically an immersive sim, or at least a shooter-immsim hybrid like Dark Messiah or the aforementioned neo-Wolfensteins. Blixibon's latest clip shows a player pickpocketing an enemy soldier then throwing a beer bottle to distract him. We have Dishonored 3 at home, god bless it.

Entropy: Zero 2 - Progenitors screen showing TV set, including United Nations - Combine logo mockup
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Entropy: Zero 2 - Progenitors screen showing Combine soldier manufacture
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Entropy: Zero 2 - Progenitors screen showing helicopter taking off
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Entropy: Zero 2 - Progenitors screen showing human resistance members
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Entropy: Zero 2 - Progenitors screen showing Combine peacekeepers with riot shield
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Entropy: Zero 2 - Progenitors screen showing Combine UN warehouse
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Entropy: Zero 2 - Progenitors screen showing sick bay with modified Combine soldiers
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Progenitors does not have an estimated release date, and the latest blog post on its ModDB page alludes to development difficulties and creative burnout on the part of some team members.

But it sounds like the worst of it is behind them, and this is an incredibly exciting project. You can keep up with Entropy: Zero 2 - Progenitors via its ModDB page and Blixibon's YouTube channel.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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Final Fantasy XI brings back Celestial Nights next week with its July version update

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Look, folks, we’re going to be honest with you: If you’re on a date with some dude and you need to have an adventurer alongside you to make sure that said dude doesn’t wander off and start flirting with some blonde chick, you should just dump him. He’s not a good romantic partner! Yes, that […]
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Round Rock, Texas
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