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All Eyez On Guilty: Tupac Trial Jury Reaches Verdict In ‘Poetic Justice’ Star’s 1996 Drive-By Shooting Death

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Nearly 30 years after Tupac Shakur was fatally shot on the Las Vegas strip, a Nevada jury has found an ex-Compton gang leader guilty of guilty of first-degree murder. Immediately after the verdict was read out, Duane ” Keff D” Davis told the court “I would like to appeal this matter.” Davis will continue to be […]

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Jagmas
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Andre Braugher Won An Emmy For A Short-Lived, Critically Acclaimed Heist Series

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"Brooklyn Nine-Nine" star Andre Braugher won an Emmy award for a critically acclaimed FX miniseries that inexplicably failed to find an audience.

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Every Valve Game Discovery So Far In The Colossal Steam Leak

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It's been just 48 hours since the 13TB 'Steam2' depot leak dropped, and fans are unearthing a small treasure trove of previously undiscovered content

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Guild Wars 3 Devs Share More on on Revealed Playable Species: Humans, Asura, and Kodan, and the Vaelwardens

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The Guild Wars 3 team dives into the three announced playable species, offering, in a new video, some new perspective on them and the Vaelwardens, the order you will be part of.

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Alien: Isolation 2 dev doesn't want you "on the verge of having a heart attack" playing the sequel, so "turn the music down" if you have to

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Alien: Isolation 2 art director Ana Sopikova has one very simple piece of advice for anyone who might struggle to overcome their fear while playing what's sure to be a terrifying sequel: just crank down the music.

GamesRadar+ sat down with Sopikova during Gamescom 2026, and we asked about Creative Assembly's approach to balancing tension so that players feel appropriately oppressed but not consistently panicked to the point of risking a cardiovascular event. Basically, how scary is too scary? As a horror geek with the unfortunate affliction of being a total wuss, this is important information.

"My advice for all the people who are too scared is just honestly to turn the music down," Sopikova says. "Many people don't realize how much music plays in building that tension. And actually the alien might not even be there, but it's just a dark corridor, and this very low-key scary music is playing, and instantly you're paralyzed, and you just can't move anywhere."

Sopikova says things like music, lighting, and of course gameplay all go into crafting a tense atmosphere that can be dialed up and down as needed to strike a balance somewhere between boring and "on the verge of having a heart attack."

"We don't want players to constantly be on the peak of horror, on the verge of having a heart attack, because then they just get used to it, and it's not scary anymore," says Sopikova. "Obviously, it's a narrative game. There is a story to follow. So you see, we take in all the elements, both visual and audio, how everything comes together, animation, and gameplay, and we're just trying to build that experience with all the different moving parts to really support the peaks and valleys."

Alien: Isolation, along with Resident Evil 7, is one of very few games that I can admit were a little too scary for me at times. As much as I applaud Creative Assembly and Capcom for having the chops to make a seasoned horror veteran as stressed out as I was playing those games, I remember having genuinely unpleasant reactions to certain scenes, to the point where I had to take breaks to catch my breath.

I think Capcom's decision to break up the tension with Grace and Leon chapters in Resident Evil Requiem was brilliant, and I hope Creative Assembly has something in mind for the perpetually anxious in Alien: Isolation 2.

15 years after the first game made horror history, Alien Isolation 2 unleashes a smarter, meaner Xenomorph



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Every DC Studios Movie and TV Show in Coming Through 2028 (and Beyond)

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Since taking over the DC cinematic universe in 2022, DC Studios co-chairmen and CEOs James Gunn and Peter Safran have overhauled Warner Bros.' comic book-to-screen strategy. The new DCU officially launched in 2024 with the animated series Creature Commandos, and Gunn and Safran have since built out an all-new universe for the likes of Superman, Green Lantern, and Batman to play in. There have been ups and downs so far, as well as big shifts in Gunn's original vision for the DCU, which imagined a 10-year plan to explore the DC Universe across films, television, and video games.



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