After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one major thorn in the studio's side proved to be one of the apocalyptic RPG's most iconic features.
Speaking to Edge magazine, lead artist Istvan Pely says that the move from the fantasy of Oblivion to the science fiction of Fallout 3 "was a big pivot." The studio "had to prove that we could pull off a totally different genre, the opposite of fantasy." Fallout 3 remained "very much an RPG," but that could make for an unenviable situation for the player.
"We had to work out how your character's abilities would factor into your ability to shoot," Pely explains. "Your skills aren't good, so when you shoot at things, you're missing – but does that feel good? Or is it just frustrating?"
Enter VATS, which could have been the perfect answer to Bethesda's questions, but instead offered "some significant challenges." Pely says "there was a long period where it was like 'is this even fun? Is this worth doing at all? Is anyone even going to use this?'" One of the biggest issues was camera positioning, and eventually Bethesda had to write an entire algorithm "to make sure it didn't get stuck behind an object" during the slow-motion playback. Getting the system right took "so much time" that Bethesda "only just" got it working in time to ship the entire game.
Clearly, the team's fears were largely unfounded. While VATS isn't necessarily for everyone, it's remained a core part of Fallout's identity. Neither has the switch between sci-fi and fantasy seemed to cause too much difficulty. After Fallout 3 came Skyrim, and after that Bethesda went back to Fallout 4. Fallout 76 and Starfield bucked the trend in sci-fi's favor, but with The Elder Scrolls 6 hopefully stepping into the light relatively soon, we're moving back in the traditional direction.
Fallout holds a spot on our list of the best RPGs of all time.
The Elder Scrolls Online is continuing to expand, as previously paid DLC content for the Dark Brotherhood, Thieves Guild, and more will soon become part of the base game for free.
In March with the game's Update 49, the Dark Brotherhood, Thieves Guild, Imperial City, and Orsinium DLC will be folded into the base game and become accessible for all players. Closer to the end of the year, the Greymoor chapter will also become part of the base game.
Currently, ESO players need to subscribe to the game's optional ESO Plus membership (around $15 a month) or purchase each DLC separately using the game's premium currency, Crowns, in order to access the content outlined above.
The Elder Scrolls Online team laid out a new roadmap, and will officially move to a quarterly seasonal content update model. Additionally, all new content will be free for everyone. Preview new features and more on the way.
Still, ESO's remaining developers have been adamant that it's not going anywhere, a promise that seems congruent with a recent deep-dive into the game's next plans—grab your calendar, baby, ESO's going seasonal.
In a developer livestream, game producer Nick Giacomini states that over the game's 12-year lifespan, "we made a lot of innovative decisions when we needed to … They were the right decisions at the time for building the game's foundation, and they show that we're capable of making big, fundamental changes when we need to."
However, "the game, we've heard, from you the players, has become more predictable than we'd like, too formulaic, and frankly we think we could make the game more rewarding and exciting."
Giacomini elaborates that this whole operation isn't just a change to the game's patch structure—it's a chance to "pause and work on addressing the pain points, and building the future of ESO together. This is the beginning of a major shift, just like One Tamriel was a decade ago, where we're going to be making major changes, just in a completely different way."
Senior creator engagement manager Gina Bruno chimes in, saying that "we know we could have greater transparency and just be better at following up with the community … like Nick was saying, the chapter model that we had been following for the past few years, the whole timeline was this speeding train that we couldn't stop."
As for what that means, Bruno says "it means earlier visibility into the things we're working on, it means engaging with you earlier in the process, and sharing the results of your input on dev efforts."
Seasons change
But what is a season? It's a three-month patch cycle, basically. The actual contents of what a season might feature are pretty much Calvinball—by design—but can include new PvP/PvE content to chew on, new features, story arcs, and zones. The backbone of the whole system is the fact that each season'll have new rewards.
(Image credit: ZeniMax)
Which (I know, I know) means a battlepass. The pass, called "Tamriel Tomes", doesn't seem too bad, mind. There's a free version, you progress through them by completing in-game rewards, and you'll be able to access past tomes in perpetuity—think Helldivers 2's Warbond system.
This'll also be coming along with the Gold Coast Bazaar, which seems similar to WoW's Trading Post—a bunch of cosmetics you can buy with a currency earned in-game. Only difference being, you can also get that currency from the Tamriel Tomes, but ESO's developers reassure players that most of them will be in the free version of the battle pass.
As for what's in that first season? Something called the "Night Market", a three-faction PvE zone designed to challenge endgame players that'll be open for seven weeks, though ZeniMax says there are plans to bring it—and future "event zones"—back in later updates, letting players make different choices and get different rewards.
If you've been frustrated by ESO lately, though, this might all be causing your eyes to glaze over—fortunately, ZeniMax seems pretty dedicated to revamping a bunch of different pain-points.
A scroll rewritten
First up, there's going to be a bunch of positive changes in the months to come. Stuff like free respecs, account-wide outfit slot unlocks, overland combat difficulty adjustments, and faster mount training. That's thanks to a new team that'll be "devoted to finding and focusing on the community's most requested quality of life features and other improvements," says executive producer Susan Kath.
(Image credit: ZeniMax)
The dev team will also be attempting to patch up issues caused by the new subclassing system, via comprehensive balance updates. Giacomini explains: "We recognise that with the introduction of subclassing, that's created issues at odds with that goal [of 'play your way']"—basically, ESO intended to open up build variety and has instead created a frustratingly strict metagame.
"We're working on addressing these issues with these efforts. We want class identity to be clearer, we want pure classes to be competitive, and we want as many builds as possible to be viable across all content." You can see those refreshes in the brand-spanking new roadmap below—and you might notice that they're focused on one class at a time, with the Dragonknight first on the docket.
(Image credit: ZeniMax)
"To be clear," Giacomini continues, "This doesn't mean that we won't make other changes to classes along the way—we do want to address outstanding issues throughout development, not just focus on one class at a time at the expense of all else."
All in all, it does seem like ZeniMax is dedicated to getting everything back in ship-shape for The Elder Scrolls Online. The "Season Zero" update launching on April 2 (and a QoL brush-up in March), will mark the start of that particular u-turn—and for what it's worth, I hope ESO sticks the landing.
It's clearly got an invested community of players, and as someone who has had their own gripes about my favourite MMO, I know how painful it can be to live through the dark times. Here's hoping some good comes out of a shaken ZeniMax in the months to come.
MachineGames is reportedly developing Wolfenstein 3, coinciding with a rumored Amazon TV show. The studio aims to return to the series, expressing commitment to telling more of its story.