Yet another Hades 2 hotfix has dropped out of nowhere this month – on PC, with a console release soon-to-come – but this one simply squashes bugs that accidentally made a few boons more useful than the Balance Gods at Supergiant Games intended.
The two boons that fell victim to Hades 2's latest hotfix are Hermes' Tall Order and Medea's Suffering on Sight (which is more a curse than a boon, but I digress). Tall Order was seemingly giving some players a big damage buff even before they gathered eight of the same element during a run, a surprisingly useful bug that's now been taken away.
Supergiant Games also fixed Medea's curse to stop it from dealing damage to enemies who were already lingering in new locations. Instead, it now works as intended: incoming foes will take between 1 to 999 damage while existing foes remain at full health.
Elsewhere in the hotfix, you'll no longer randomly find Artemis singing beside the Crossroads Cauldron. She's forever destined to sit next to the river to chirp her tunes, poor Artemis. And Dire Auto-Seekers are no longer "immune to being stunned if their armor was depleted in their defensive mode," the developer writes in its patch notes.
Hades 2's last hotfix was surprisingly big and even added features we've been waiting for since the roguelike hit Steam Early Access, but it also introduced at least one unintended issue "causing command inputs to sometimes not queue up as you cleared an encounter." That's seemingly been cleaned up, too, along with other unnamed "minor fixes."
Supergiant Games has now mostly moved on from its godly roguelike, it seems, as the studio was recently hiring for whatever comes next. Should Cronos allow the time to come, I'll definitely be tuning in to whatever the team dreams up next, whether it's in the form of a Hades 3 or another entirely original game.
230 runs later, Hades 2's ranking system has me feeling cheated out of a huge missed opportunity.

