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Dev who copied a popular game on Steam complains another copycat "stole our code"

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Lookalike games are officially turning on each other. The developer of Needle In A Haystack, a co-op game clearly based on viral game Needle In A Haystack Simulator, claims that the developer of A Game About Needle In A Haystack, another would-be trend cash-in, not only copied the same idea as them but also literally stole their code line for line.

This stems from a now-deleted Steam discussion post for A Game About Needle In A Haystack. This post is gone because the whole game was seemingly removed from Steam about nine days ago, according to SteamDB's update history. An archived version of the store page is still viewable via Wayback Machine.

Fortunately, a post on the videogames subreddit captured this forum message, which was written by Steam user Jahvin, whose profile confirms that they're in a group with Needle In A Haystack developer NoGlyph and are also part of the SteamWorks Development page.

"Stolen code from our game," the post reads. "This game stole our code and thought nobody would notice. I'm the developer of Needle In A Haystack (NoGlyph), another game in this genre, so weigh this review with that in mind."

A brief pause: I wouldn't call finding needles in haystacks a genre, or even a subgenre. It is, at best, one funny idea now surrounded by so many flagrant ripoffs that the creator of the original game joked about adding a mode where you sift through stacks of boxed copycats instead. You can call Vampire Survivors-style roguelikes a subgenre, for example, whether that's Survivors-likes or bullet heaven. But even if your game shares that genre, you wouldn't put Vampire Survivors in the name of your game, or at least not without deserved ridicule.

Needle In A Haystack screenshot showing a giant pile of hay

(Image credit: NoGlyph)

NoGlyph says "this game ships code copied from our game without our permission," to the point that "our own error messages were left in word for word."

"The copied code matches our demo builds from 20 and 21 September 2026," the message specifies. "This game came out on 16 October. Judge for yourself whether you want to support that."

Two truths coexist here. Cobbling together a copycat game with the same name and then rushing it out before the original can launch is just gross. But there is also a big difference between copying someone's idea and outright stealing their work, though with the accused game nuked from orbit, we can't confirm NoGlyph's claims. Really, the moral of this story comes straight from NoGlyph: "Judge for yourself whether you want to support that."

Clone games, and especially AI-aided clones, are becoming such a problem on Steam that famously quiet operator Valve has been forced to acknowledge the wriggling scourge. Valve business team members owned up to Steam's growing AI slop problem following a Steam Next Fest even that was not short on AI slop, at one point advising devs to make games that are harder to copy.

Former Valve dev hits back at Epic Games CEO's claims Steam holds gaming back and its AI disclosures are political: "You're just treating players like they're stupid"



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Jagmas
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Patrick Stewart Dies At 86

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Beloved actor Patrick Stewart has died at the age of 86. The veteran of stage and screen was best known for his many years as Star Trek's Jean-Luc Picard and X-Men's Charles Xavier, though he also had notable roles in video games, including The Elder Scrolls IV: Oblivion and Castlevania: Lords of Shadow.

"We announce with grew sorrow the passing of Sir Patrick Stewart yesterday at his home in Los Angeles, in the loving care of his beloved wife Sunny, following a brief and poignant journey with Alzheimer's Disease and Lewy Body Dimentia" a statement on his official Instagram reads. "He has been held in the warm embrace of family and friends, surrounded by live music, prayer, tears, laughter, and the kind of profound emotion that only he could inspire after a lifetime of devotion to us all. We will forever cherish the peaceful ease and reflection on his face, an enduring reminder of his invincible grace."

Stewart's role as Picard made him a household name, and following the conclusion of Star Trek: The Next Generation, he reprised the role in several Star Trek films as well as the series Star Trek: Picard.

Though best known for his live-action roles like Picard and Xavier, Stewart was also known for his iconic voice. Alongside the aforementioned games like Oblivion and Castlevania: Lords of Shadow (and its sequel), Stewart had voice roles in everything from American Dad to The Prince of Egypt. He also narrated the Ted movies, with his friend Ian McKellan taking over the role for the recent Ted series on Peacock.



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5 minutes ago
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The Elder Scrolls 6: Sentinel will be an Elder Scrolls game about the infinite mysteries of the Elder Scrolls, report with some plot hintage claims

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As Xbox's execs continue to pine for game-related announcements to fill in the gaps between their rounds of mass layoffs, The Elder Scrolls 6 is reportedly set to gain the subtitle Sentinel soon. That's according to a report which also includes some details of where the game that's long been a twinkle in the eye of Skyrim's dad will be set and what its plot will involve.

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Patrick Stewart Dies: ‘Star Trek’ & ‘X-Men’ Actor Was 86

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Sir Patrick Stewart, the star of Star Trek: The Next Generation, died yesterday at his home in Los Angeles following a battle with Alzheimer’s Disease and Lewy Body Dementia. He was 86. A statement from his rep confirmed the news. “We announce with great sorrow the passing of Sir Patrick Stewart yesterday at his home […]

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BioWare Co-Founder Breaks Down the Problem With AI in Game Development Perfectly

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When Electronic Arts decided to shutter legendary RPG studio BioWare on Oct. 21, Greg Zeschuk, one of BioWare's co-founders alongside Ray Muzyka and Augustine Yip, found out through a flurry of text messages. In an interview with 80 Level, Zeschuk revealed that shortly after the news broke and he went home, his feelings about the closure were fairly muted.



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Jagmas
1 hour ago
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WoW: Forever Controller Support Is A First Step To Playing The MMO On “Whatever You Want”

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World of Warcraft: Forever will launch with full controller support, a first for the various versions of Blizzard's longrunning PC-exclusive MMORPG. According to Blizzard, the option to play on controller is the "first leg of a journey" to make WoW playable "on whatever you want." 

Speaking to GamesRadar, WoW executive producer and vice president Holly Longdale said Blizzard's goal is to eventually have WoW playable "wherever you want, and, at some point, on whatever you want."

The first step on that road, however, is ensuring controller support works really well. Blizzard is using the launch of Forever on November 4, the latest version of its MMO that reimagines the game's classic world and gameplay with new content and features, as a starting point.

"Looking at where things are going when we hear about Project Helix [the codename for Xbox's next console], et cetera, I think platforms will be a bit more ubiquitous," Longdale said. 

She continued: "I think just doing some of the work we're doing on gamepad [support] is going to give players a lot of flexibility that I think goes beyond consoles."

https://www.youtube.com/watch?v=dvueCoFTkCk

Having gone hands-on with Forever's controller support during BlizzCon 2026, I can say it works surprisingly well for a game that has been played almost exclusively with mouse and keyboard for 22 years. While modern WoW has added some barebones controller options in recent years, Forever's implementation is far superior, working seamlessly without the need for player-made addons like ConsolePort to make it usable. 

You have a surprisingly number of keybinds available at your fingertips (28, to be exact), making combat and interacting with quest NPCs a breeze. Inventory management and navigating menus is a little more cumbersome, but it does feel like a decent tradeoff for being able to play on a controller or a handheld, like the Xbox ROG Ally X. 

When WoW might be playable on something other than a PC remains to be seen, though Blizzard has made clear that if it were making a console version, it wouldn't exactly be a secret. 

But that doesn't mean WoW on consoles is still years away. Xbox's next console, Project Helix, is rumored to be a hybrid device capable of playing console and PC games, meaning WoW would likely be playable on it. According to a recent report, Project Helix is aiming for a 2028 release, may include a handheld component, and could possibly cost between $1,200 and $1,800 if Microsoft doesn't subsidize it.

In the meantime, Blizzard is plenty busy getting ready for Forever's launch, including reworking racial abilities and making improvements to the game's divisive layering system. If you bought the MMO's new optional playable race, the Skyborne, you can technically make your WoW: Forever character right now ahead of launch day. WoW: Forever launches November 4.



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