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Funcom is laying off yet more developers as it pivots to supporting Dune: Awakening and Conan Exiles

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Funcom, the developer behind Dune: Awakening and Conan Exiles, has announced a restructuring process that will result in layoffs at the company, and that current CEO Rui Casais will leave Funcom once the reorganisation is complete.

The decision comes after a shift in direction at Funcom, whereby the studio will focus wholly on supporting its existing survival RPGs. In a statement (via GamesIndustry.biz) Casais said that Dune: Awakening was "the biggest project we have ever undertaken, requiring many years of significant development resources across our studios". He continued that "moving from full production into long-term post-launch development and operations requires a different organisation.

"While we would have wanted everyone who helped build Dune: Awakening to continue with us, we cannot sustain the size and structure required during peak development as we move into this next phase. My focus now is ensuring the process is as supportive as possible for everyone affected, and to treat our colleagues with the respect and transparency they deserve."

Dune: Awakening was a big hit for Funcom when it was released in June last year, with the survival MMO shifting a million copies in two weeks to become the fastest-selling game in the Norwegian developer's history. Despite this initial success, however, the longer-term performance of the game is harder to gauge.

In the months following release, Awakening's player counts dropped substantially, with the game's PvP elements and faction-based endgame receiving a mixed response from the community. Funcom enacted a round of layoffs in October last year, while last month the studio overhauled Dune: Awakening to pivot away from its MMO elements, adding both solo play and PvE exclusive modes (though the game does still support more competitive multiplayer).

Alongside the changes to Awakening, Funcom's other survival game Conan Exiles also received a substantial upgrade this year, getting a new engine, a major paid expansion, and an "enhanced endowment slider" for fancier player-character genitals.

Now that both those reworks are complete, Funcom's plan seems to be to rest on its games for the foreseeable future. In a chat with GamesIndustry last month, Funcom's Chief Creative Officer Joel Bylos said the studio is "not ready to start a new game" and that any plans for future projects amounted to "wispy thoughts in the back of our heads."

Funcom did not share the number of employees affected by the layoffs. But in a press release, the company stated that restructuring "begins now" and that it will not share additional details until after the process has concluded "out of respect for the employees involved." Once the reorganisation is complete, Rui Casais will be succeeded by Scott Junior, Funcom's Chief Product Officer and Executive Producer on Dune Awakening.

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Jagmas
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It’s Time For Epic Games And Its CEO To Touch Grass

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Epic Games is under fire once again this week for its stance on AI, as the company is apparently pivoting to "AI-accelerated development"--and supreme overlord Tim Sweeney has been trying to make it seem as though he and his company are not bothered by the backlash even a little bit. But everything that Sweeney and his spokespeople have said this week makes them look like they're embarrassingly out of touch with the reality of our present moment.

Maybe it's time for Sweeney to go outside and get some fresh air and remember what it was like to be a regular person who doesn't have a billion dollars and a powerful corporation that he rules with an iron fist. It kinda seems like he hasn't done that in a while.

The fun this week started with a Bloomberg report about troubled production on a Marvel- and Star Wars-themed shooter game: one that would hook into Fortnite's system of cosmetics while being a standalone product. The project is reportedly behind schedule, and Bloomberg says the bosses at Epic are trying to compensate by offloading the so-called grunt work to Unreal Engine's AI tools, with new mandates that all code be written by AI and all art created with "full AI workflows."

Since there's never been a game worth knowing about that was made that way, the report was met with plenty of eyerolls and mockery from the gaming community. Frankly, the move looks like desperation. Disney gave Epic $1.5 billion a couple of years ago, and all they have to show for it so far are a bunch of Fortnite skins and some Creative islands that nobody plays--perhaps Disney is getting annoyed about that.

But Epic made every effort to appear unbothered by the criticism. Sweeney tweeted through the Bloomberg report, claiming that "the aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal." 

Then, on Wednesday, the company revealed a new beta version of its Epic Games Launcher. The new version of the launcher is snappier to use and Epic claims it launches more quickly than Steam does--a small benefit very few people would even notice. But otherwise it has no new significant features, looks like it was created from a free design template, is very buggy, and Epic says you shouldn't use it with Fortnite or Rocket League for reasons it didn't bother to explain at all, which renders the beta useless for nearly everyone who might care about it. But it was apparently coded by AI, and Epic thinks that's really cool. 

"Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look," Epic's sarcastic announcement about the launcher read. In other words, it's the same launcher you've hated for years, but it works a little faster now. But it actually wasn't faster than Steam, as Valve's newest Steam client update, which began rolling out a day before Epic revealed its new launcher, improved Steam's startup time--on my rig, both launchers now start up in about six seconds. Fortunately, no normal user will ever care about this competition either way.

This whole topic is silly, as we know. AI does not improve productivity because workers have to spend more time reviewing the code that the AI spits out. AI code is harder than human code to maintain over time because it's esoteric, and those workers who spend all their time prompting AI tend to lose some of their actual coding skill, which means they gradually become worse at reviewing the AI-generated code. Software products that are vibe-coded are more vulnerable to security breaches than those made by people. And there has never been a noteworthy game produced this way on any scale, so on top of everything else, the new approach to the Disney project is also unprecedented. 

Workers hate working with AI this way, so it's unsurprising that the Bloomberg report mentions Epic employees were upset about it. And, lastly, the general public sentiment about AI and the data centers that power it likewise doesn't reflect well on this pivot. It's almost as if Epic were going out of its way to avoid reading the room.

Before he became an out-of-touch billionaire ruler of his private empire, Tim Sweeney used to be an excellent game designer. I suspect that, back in the day, he would have understood the value of actual human expertise over the approximation of expertise that AI offers. But as the king of Epic, where he is the sole majority stakeholder and can do basically whatever he wants, he's come to appear like just another rich boss who believes everything he does is above criticism, and who doesn't care about his workers or the work they're doing beyond whether it improves his legacy and gets him more money and power. 

This entire pivot to AI is actually itself a perfect example of this, because none of this is for the players anyway. Sweeney is pushing these AI tools in the Unreal Engine as a sales pitch to developers and TV and movie studios to try to get them using his product. It's a buzzword feature to toss on the back of the box in order to impress managers who don't know better. It doesn't matter to him, apparently, whether he pisses off all us regular folks while making his sales pitch--he seems openly contemptuous of everyone who holds any anti-AI sentiment.

"Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be," Sweeney tweeted in response to a joke about his inability to read the room. In other words: Tim Sweeney gets to decide what the future is, and it doesn't matter to him if you dislike it. It's an interesting tack to take during what might be Fortnite's worst year ever, but it's the one Sweeney is going with.

Maybe Epic would be better served if Sweeney and his pals took a different approach, though. We just need him to go outside, touch some grass, and reconnect with humanity for a minute. Doing that may not get Epic's Disney shooter finished any faster, but it might help him remember why he used to like making games.



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Gameplay footage emerges of reportedly cancelled Assassin's Creed game Destiny

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Footage of a reportedly cancelled Assassin's Creed game set in ancient China has emerged online, including stealth kills, the series' leap of faith, and a spinning umbrella weapon.

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The 8 Best Vampire Books Not Written by Anne Rice

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In vampire stories, the immortal creatures of the night often trace their lineage back centuries. The authors of these stories are themselves part of a creative bloodline that took myths about blood-sucking monsters and turned them into timeless stories of horror. The genre’s foundations were laid by Sheridan Le Fanu's 1872 novella Carmilla and Bram Stoker’s 1897 novel Dracula, but Anne Rice is the undisputed master of the modern vampire story.



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Early Modern Warfare 4 Consensus Unanimous That It Features On Of The Best COD Campaigns Ever

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The Call of Duty: Modern Warfare 4 campaign released on Oct. 16 for those who pre-ordered the game digitally, so first reactions to it are finally rolling in. So far, sentiment around this part of the new Call of Duty is positive, with many fans praising the campaign.



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Castlevania: Belmont's Curse devs are "proud" of the game's hot characters

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The developers behind Castlevania: Belmont's Curse know their characters are hot, they've seen your thirsty fan art, and they agree - there should be some kind of award honoring the sexiest dad in games.

When asked if he's seen the "horny" fan art that's already been inspired by their newest game - in an interview with Fall Damage - lead designer Sandro Bordier acknowledges that "it has started, it has started already - like, man, have we seen some things."

Developer Evil Empire isn't totally surprised by the lewd drawings people have already made because, well, the developers aren't blind to how their characters look.

"Yes, like we know some characters are hot. It's a choice, actually. Like it's a vibe. We're pretty proud of it. Honestly, like, we were super happy with all the fan reactions regarding the characters that were revealed. Like we really put a lot of love from the team to design them in a way that would please fans," Bordier adds.

The devs are supposedly "super happy" with the waves of horny fan art of and the general non-horny response to many of the game's characters. Reactions to returning face Trevor Belmont have been particularly heated, however.

"Like Trevor especially, we didn't realise that it would be so well received," marketing director Bérenger Dupre adds. "There should be a Game Awards for hot dads." It might be too late for Hades (from Hades) or Kranky Kong (from Donkey Kong) or Marcus Fenix (from Gears of War), but it's never too late to right a wrong.

"It's always fun to see the fan art because we know how important and dear these characters are to the fans. And we are trying to make some new, fresh stories with them, so it's always quite stressful, and for now the reception is very, very emotional," Dupre adds.

GamesRadar's Castlevania: Belmont's Curse review was almost as excited as some of those fan artists: "With enigmatic puzzles, gothic atmosphere, a dramatic anime-esque storyline, and well-paced action, this is a hugely compelling Metroidvania and a triumphant return for the iconic franchise."

Castlevania: Belmont's Curse Metacritic score is only behind the beloved GBA trilogy, Dawn of Sorrow, and Symphony of the Night as the series' best



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