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World of Warcraft Would Never Work on PS5 or Xbox

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After playing the Forever beta using a gamepad, I think I know why. It's not that the gamepad support is bad — it's actually very good. It's a totally viable way to play the game. But you would never mistake it for a game that was meant to be played this way.



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Jagmas
57 minutes ago
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Round Rock, Texas
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It Is the Year 2026, and a 72-Year-Old Man Was Just Convicted of GPS Stalking a Pokémon Card Delivery Driver

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"Old enough to know better" doesn't even begin to cover it.

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Jagmas
58 minutes ago
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Round Rock, Texas
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CD Projekt Red releases new Witcher 3 Remastered footage side-by-side, and oh no, it looks worse

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The Witcher 3 Remastered is coming to all players as a free update on September 29, and new footage from developer CD Projekt Red suggests you'll want to take a close look at what settings you have enabled, because I fear some details and atmosphere may be lost in translation.

CDPR posted a new side-by-side comparison for The Witcher 3 and its upcoming remaster on its channels, and boy has it stoked some conversation. The clip sees Geralt torching a group of Drowners in a swamp with a flame spell, both pre- and post-remaster.

I hate to say it, and I'm surprised to say it given how good the remaster has appeared in footage until now, but the new version looks worse to me. With zero hyperbole, I had the "before" and "after" clips mixed up for several seconds, to the point that I checked CDPR's YouTube and Twitter to make sure the studio hadn't made a mistake in the labels.

The caveat here is that we don't know the exact graphics settings or hardware environment that were used for these side-by-side clips. Maybe some elements were disabled to emphasize others. The video also comes with a disclaimer: "Work in progress. Does not represent the final look of the game." But we are just days away from the remaster's launch, so I don't know how much work is left.

A few changes stand out. The skin and muscle of the Drowners feels less detailed, not necessarily because it is – you can see the same creases and patterns if you look close, though they do seem scalier in the original – but perhaps because of the bizarrely glossy, metallic shine they have in the remastered clip. Either these are rare Chrome Drowners or GPUs have gone too far.

The fire effect lingering on the Drowners arguably looks more realistic in the new version, but it feels less powerful to me – artificial, less like an inferno and more like a torch. In the new version, it looks like there is fire on them; in the OG, they look to be on fire. The remastered clip also doesn't have the same fiery, scarlet reflections in the water, which is strange given how gorgeous the updated water is otherwise. The lighting on the plants, which are certainly lush, also seems less affected by the fire itself in the remaster.

Maybe this is a function of when during the in-game day these clips were recorded, but the original Witcher 3 has more noticeable fog and a rich, dusky atmosphere with a warm redness to it, while the remaster feels almost sterile in its path traced brightness. Combined with the missing fire reflections, the new version feels a bit washed out, and this is worryingly close to the color shortage and vibrancy famine that we've seen in some other remasters as well as modern AAA games.

I look at this clip and I feel a clash of contrast. A lot of individual components might look better up close in the remaster, but when you pull back and see the whole canvas, the original game looks more cohesive to me, not to mention more saturated. Maybe that will change when I'm actually in, and accustomed to, the remastered game world, but a lot of these differences feel pretty empirical. I have a pretty beefy PC, so I would definitely throw this remaster under the microscope when we get it in our hands.

Many other people seem to feel the same. "Why removing the colours and the fog?" replies one Twitter user. "Hope you add those sparkles and reflection you did a great job," says a YouTube viewer. "Lighting and Clarity in the latest looks great , but I really liked the red glow/filter (idk) in the before," agrees another.

CD Projekt Red has now moved on from its in-house REDengine and adopted Unreal Engine 5 for The Witcher 4, but co-CEO Michał Nowakowski says that wasn't due to the technical issues that Cyberpunk 2077 ran into.

What's new in The Witcher 3 Remastered?



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Jagmas
59 minutes ago
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Round Rock, Texas
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Steam game disables mods after facing its second Workshop malware outbreak this year

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What happened

  • On September 22, Studio Minus—the developer of ragdoll torture sandbox People Playground—posted a Steam news update saying it had disabled the game's Steam Workshop support "due to yet another malicious mod," which the developer said was "especially bad"
  • The developer has since released a new build of People Playground that prevents mods from running, saying on its Discord that Workshop and mod support will only return if "mods are fundamentally safe to run," which "might never happen"
  • A redditor who inspected the malicious Workshop mod claims the mod hijacks the user's Steam account to republish itself on the Workshop along with the user's personal information, destroys files for People Playground and other installed Steam games, and sends slurs to the user's Steam friends
  • Despite initially claiming that the infected mod "does not steal passwords" or other credentials, Studio Minus is urging People Playground users to change their Discord passwords as soon as possible, as well as "the passwords of all your important accounts"
  • This is People Playground's second Workshop malware incident this year: Studio Minus previously disabled the game's Workshop after a similar outbreak of self-replicating malware in February

At this point, you're playing People Playground at your own risk

And Studio Minus seems to agree. In a blog post from last month, zooi—People Playground's primary developer—called the game a "technical hellscape," which makes it "technically impossible to properly sandbox mods in their current state." While the studio claims that the software has measures in place to prevent malicious mod activity, zooi called it a "hopeless arms race."

When a studio's developer doesn't seem confident about the viability of their project's security measures, you shouldn't either. But while People Playground seems like a particularly intense dumpster fire, 2026 hasn't inspired much confidence in the safety of Steam Workshop overall.

Since the year started, we've seen at least three other cases of Workshop-related malware incidents: first malicious Project Zomboid mods surfaced in April, then virus-laden anime ladies emerged in Wallpaper Engine in June, and then malware-infested Meccha Chameleon maps led to its Discord getting hacked in July.

It's the double-edged sword of Steam's relatively open publishing platform. We get to enjoy a bounty of games from small developers—but they can't always offer the same expectation of software security as their more established counterparts.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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Former Halo Devs React To Mass Layoffs And The Activision Takeover: ‘Absolutely Brutal To See That Studio Reduced To A Shell’

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Bonnie Ross, Kiki Wolfkill, and Halo co-creator Marcus Lehto were among the many former Halo devs reacting to the news

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Jagmas
2 hours ago
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Round Rock, Texas
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I put UFO sightings in Grand Theft Auto 5, though it didn't quite go to plan

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Los Santos Customs

I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.

Every nation has its kooks—excepting of course the Swiss—but there's something utterly American to me about the UFO sighting. It's probably something to do with the sheer size of the place. A tired, potentially hopped-up trucker, trundling across the endless plains of… whatever state has endless plains in it, spying something mysterious and illuminated in the canopy above? That's America to me.

Also America to me: the Grand Theft Auto videogame series, so it was only natural that I bring real UFO visits to Rockstar's fake LA. I installed UFO Sightings, "a simple script that spawns a UFO at random locations throughout the map."

Its aim is to be eerie and mysterious, which is probably why it limits UFOs to appearing at night. I didn't know that at first, though, so I spent quite a lot of time flying around Mount Chiliad at high noon, trying and failing to find visitors from other worlds. I did find the now-ever-present swarms of hitmen trying to kill me, though, so I had fun.

Once I realised my error, I nudged the game clock forward. Voila! All of a sudden, a distant part of the map glowed red. "UFO sighting reported" declared a pop-up. My reaction was swift—I immediately took flight (I have Superman powers; don't worry about it) and headed towards the marked zone.

Now, look, here's where things didn't quite go as I planned. In my idyllic visions, the American spaceman-spotter sees a hazy disc in the middle distance. He squints, he rubs his eyes, he thinks but is never sure that the object he's looking at is aliens, and there is no one in a 10-mile radius to back him up when he talks about it later. His defining trait is uncertainty. If he speaks, he becomes a disbelieved outcast. If he keeps quiet, the questions haunt him to his grave.

I'm sorry this isn't a gif but I'm genuinely worried the strobing would put a reader in hospital. (Image credit: Rockstar)

The truth wasn't quite so romantic or secretive: My UFO appeared about 30 feet in the air over an intersection in downtown Los Santos, flashing with enough enthusiasm to immediately kill anyone who's even familiar with epilepsy.

I guess it worked out. At some point, possibly in response to me shooting it with my laser eyes, it stopped flashing and began to ascend, eventually vanishing completely. Maybe I never saw it. Perhaps it was never there at all.

Grand Theft Auto 6

GTA 6 guide: Everything we know
GTA 6 cars: The garage lineup
GTA 6 characters: Your anti-hero cast
GTA 6 map: Confirmed Vice City locales
GTA 6 PC release: When's it going to happen?



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Jagmas
2 hours ago
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Round Rock, Texas
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