I'm a gamer. I grew up in and around one of the best cities anywhere, Austin, Tx. Head down if you like live music or games!
146418 stories
·
8 followers

Control Resonant embarrasses me, specifically, with a launch day hotfix negating my main review complaint

1 Share

Today is Control Resonant's launch day, and as I wrote in our review, it's peak Remedy. It's a gorgeously surreal atmosphere to sink into—but I had one main complaint. Its combat system centers around building ways to turn your piddly attacks into heavy hitters, which has the unfortunate side effect of making most of its hours of monster fighting a slog of inflated health pools.

Or at least, that was the case until earlier today. Ahead of launch, Remedy released a launch day hotfix that essentially looked me in the eye to say, Nice review you wrote there—would be a real shame if someone made it irrelevant.

(Image credit: Remedy Entertainment)

In a Steam news post explaining its changes, Remedy said it's been "keeping a close eye" on player feedback, and based on early responses has juiced protagonist Dylan Faden's combat performance to cut down on the game's pervasive damage sponginess.

"Based on what we have seen so far, we have decided to deploy a hotfix (1.3.3) at launch to address a few specific things: enemy health pools feeling too high, requiring too many hits to Falter (stun) enemies for executions, and Dylan’s overall combat strength early on in the game not feeling powerful enough (even if the man just woke up from a coma)," Remedy said. "We strongly believe these changes will improve the gameplay feel and flow while still providing a challenge."

In other words, Remedy took what I advised in the review—that players should use the in-game Assist Mode settings to spare themselves collective hours of chipping away at health bars by boosting Dylan's outgoing damage and Falter buildup—and made it the default experience.

(Image credit: Remedy Entertainment)

And that's fine! It's fine. It'll be a better time for everyone else. It's just that I fought a lot of things during those 30 hours of my life. That's all. But I'm fine!

Remedy also made sure to note that, if you still want to do more fiddling with flow of shapeshifting weapons and boulder-throwing, there's a suite of granular Assist Mode options like enemy aggression adjustments and ability recovery rates for fine-tuning your play experience. If you want, you can even turn Dylan invulnerable and basically set combat to "no." If that sounds appealing, go with God. I won't judge. It's not like it's your job to know.

And if it was someone's job, I'm sure they'd be acting very normal about it.

Control Resonant is available now on Steam.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



Read the whole story
Jagmas
57 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Elizabeth Holmes Is Set to Leave Prison Early

1 Share
With a buzzy movie on the way and growing legion of MAHA fans, the Theranos founder could be making a comeback.

Read the whole story
Jagmas
58 minutes ago
reply
Round Rock, Texas
Share this story
Delete

Control Resonant’s Day-One Patch Makes the Game Easier ‘While Still Providing a Challenge’

1 Share

Control Resonant releases globally today, but some players have had early access for several days. In addition to critics, who largely praised Remedy's latest, fans who pre-ordered the Digital Deluxe Edition were able to play the game two days early. Those players have given the studio some initial feedback, which has resulted in a day one patch for Control Resonant that seeks to address one of its biggest issues: combat.



Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

I love modders

1 Share

I love modders. Instead of just wishing a game had a new feature, they make their wishes a reality. Modder LM6 decided it'd be nice if Skyrim NPCs who were shopping or studying had some new dynamic "I'm thinking" animations. Now they do.

Skyrim NPCs thinking

(Image credit: Bethesda / LM6 on Nexus Mods)
Read the whole story
Jagmas
1 hour ago
reply
Round Rock, Texas
Share this story
Delete

PlayStation Ended Single-Player PC Ports, But AnyPS5 Could Hand Players God of War Laufey Anyway

1 Share

A character in 'God of War' named Laufey stands in a lush, overgrown ruin under bright sunlight, with the text 'Captured On PS5 Pro' visible in the corner.

The current console generation saw PlayStation port many of its exclusives to PC, including God of War and its sequel, Ghost of Tsushima, The Last of Us series and others, but the publisher recently pivoted from this strategy, as it will only be live service and multiplayer games such as Helldivers 2, Marathon and MARVEL Tōkon: Fighting Souls that will be ported to PC in the future. Alongside the decision to end disc production in 2028 (a decision that could be reversed, according to recent rumors), this seems to have kicked the hornets' nest, so to speak, as PlayStation 5 […]

Read full article at https://wccftech.com/playstation-ends-single-player-pc-ports-anyps5-god-of-war-laufey/



Read the whole story
Jagmas
2 hours ago
reply
Round Rock, Texas
Share this story
Delete

Warhammer 40,000: Dawn of War 4 Showcases Maelstrom Mode Hard AI in New Gameplay

1 Share

Warhammer 40,000: Dawn of War 4 has been on our radar for a while now, and we’ve been watching every bit of the game that’s being showcased with the smoldering intensity of the Space Marines, our faction of choice when we finally get our hands on it.

However, the latest showcase of the game, which puts the Hard version of AI in the spotlight, makes a compelling case for playing as the Orks. Two of the game’s makers weren’t enough to stop the AI from leveraging the faction’s numerical advantages in Maelstrom Mode, where collecting and destroying dynamically appearing objectives put the Space Marines on the back foot very quickly. That’s not to say that it wasn’t a good fight, and every minute of the battle was a lot of fun to watch. But it’s a reminder not to underestimate the AI on greater difficulties.

We’re particularly fond of how each instance we get to see the game is underlined by the absolute unpredictability of the battlefield, especially when tossing Necrons into the mix. This one is shaping up to be a treat for RTS and Warhammer fans, and probably something you won’t put down for a while if you’re a fan of both.

Warhammer 40,000: Dawn of War 4 launches on December 3rd for PC.

Read the whole story
Jagmas
2 hours ago
reply
Round Rock, Texas
Share this story
Delete
Next Page of Stories