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World of Warcraft: Forever will get a hardcore mode by winter, say devs—which'll be interesting, given all the new and undiscovered ways to die

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World of Warcraft: Forever, in case you missed the wild news that came out of BlizzCon over the weekend, is essentially Classic+. A reimagining of vanilla WoW with updated talent trees, new raids and dungeons, more horizontal progression, and some shiny, glossic graphics thrown over the top of the whole thing.

Given it's aping a more friction-filled time in history, you might be wondering if it'll be offering a Hardcore mode: The answer, per the "What's Next" panel, is a resounding yes. Production director Clayton Stone, who was the associate production director on Classic itself, took to the stage to profess his love of the hardcore mode:

"Hardcore represented a turning point for us as a team. We had tried a few things before it, and as [Ian Hazzikostas] covered, we have absolutely tried new things since. But hardcore represented the moment when Blizzard and the community came together, and showed not only why World of Warcraft is one of the greatest games ever made, but why that original adventure still holds so much promise for where we could go in the future.

"Which," he continues, "Is why I am also so proud to announce that Hardcore will be coming to WoW Forever as well."

While this isn't all too surprising on the face of it—Classic Hardcore proved to be incredibly popular—it will be interesting. One of the reasons why Hardocre mode became so popular was because, well, Classic is a "solved" game at this point. Chances are if you're going for a hardcore run, you already know every nook and cranny of Azeroth, which is 20 years old at this point. And if you don't, you can open a guide somewhere to maximise your chances.

But Forever will be adding new dungeons and raids, new quests—surprise encounters around every corner that could kill a Hardcore run deader than dirt. Which is likely why it's not coming out on the game's launch this November—instead reserved for the winter season.

That'll give more time for Hardcore aficionados to map out every inch of Forever's alternate-reality Azeroth and plan the best strats. And we know how WoW players love their min-maxing.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
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Diablo 4’s Witcher Collab Could Literally Only Work for One Class, Says CDPR

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At this year's BlizzCon, Blizzard Entertainment's in-person fan event celebrating its many gaming franchises, CD Projekt Red unveiled a Geralt-themed skin coming to Diablo 4and revealed that Cyberpunk: Edgerunners will cross over with Overwatch in 2027. While cross-game collaborations are a dime a dozen in live-service games nowadays, I was curious why CD Projekt Red and Blizzard specifically chose to make The Witcher collaboration a Barbarian skin and the Cyberpunk collaboration solely focus on Edgerunners. In an interview with Polygon, developers from both studios revealed why these decisions were made.



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Warlock is "fundamentally a linear story," Wizards of the Coast says

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In a post-Baldur's Gate 3 world, it feels like the idea of limitless choice is a fundamental part of a good fantasy game. Before BG3, BioWare did it with Dragon Age, forcing you to really think about your choices and consider the ramifications of them. Choice and player agency has become something that developers often [...]



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Redfall co-director Harvey Smith thinks Arkane 'never should have been working on a games-as-a-service game'

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"That was a game that did not come together, and we never should have been working on a games-as-a-service game, to be honest," says Harvey Smith, former creative director at Arkane Austin, now CEO of Black Pony Immersive. He is, of course, talking to us about Redfall—a rare black mark on Arkane's otherwise impressive record.

Redfall is a bit of a tragedy. Some of the most impressive game designers around, the masters of immersive sims, ended up working on a vampire-themed open-world multiplayer shooter. It was poorly received, and a year later Microsoft shut down Arkane Austin. Almost 100 people lost their jobs as a result. At the time, the team was still working hard to salvage it. Development then ceased, for the most part.

The developers "begged" Microsoft to let them come back and finish 1.4, and it actually happened. Despite being laid off, the devs briefly returned and finished the final update.

"There were highlights, and if you play the fully patched version, 1.4, some people get something out of it," Smith adds. "And I believe that little section was written by [co-director Ricardo Bare] for somebody he loves and cares about, and so it was simultaneously Ricardo switching gears and being a writer, and also thinking about what is the nature of love and community, and what separates a human from a vampire in the metaphorical sense."

Redfall also fell foul of the console war—a PS5 version was planned, but Microsoft cancelled it after it acquired Bethesda. Sony fans were then able to weaponise its less-than-glowing critical reception, wielding it as an example of Xbox's failures.

"It's fair for people to have their reactions based on all those factors," says Smith, "and you learn what you can from it and you shelter your team as much as possible, and then you hopefully try to get back to the thing that you really love, which is what we're doing with Black Pony."

Black Pony executive producer Ben Horne also worked on Redfall and tells us that "there were many things that seemed to converge all at once when Redfall was releasing". There was the $70 price, for instance, and the initial absence of a performance mode for Xbox at launch. "We held [it] back because we had noticed it maintained a good framerate, but there were dips that were noticeable, and we thought, 'Let's hold this to make this better,' which turned into a huge thing that people came and said, 'Oh, how come this isn't 60 FPS at launch?'"

Horne acknowledges that the biggest issue, however, was the team was "working on something that was just outside of our expertise". These were imsim experts working on a live service shooter. It was always going to be a challenge. "Getting back to what we do best was the number one priority, for Harvey and myself, for the folks at Arkane and now at Black Pony, this is what our focus is."

Black Pony hasn't revealed its first game yet, but you can be certain it will be an immersive sim.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
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Round Rock, Texas
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The World's Coolest New Indie Gaming Showcase Officially Returns Next Month

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After a successful spring outing, Evil Empire's Triple-i Initiative Showcase will return this fall. The Bordeaux-based developer has prepared another celebration of upcoming indie games that's set to take place on Oct. 8. A counterpoint to the Geoff Keighley-hosted Game Awards, the event promises "No ads, no host, just games." Fans can expect to see world premieres, gameplay reveals, release dates, and other announcements spanning 40 games, including Dave the Diver, Risk of Rain 2, and the PvE pirate survival game Windrose.



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The Emperor would approve of Total War Warhammer 40k, Creative Assembly says. I can't help but agree.

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Total War: Warhammer 40k has, in many ways, an impossible job. How exactly do you reimagine a full-blown galactic conflict spanning millions of years in videogame form? How do you include all of these factions - whether it be the Imperium's myriad Space Marine chapters, or the Xeno tides of Tyrannids and Necrons - in [...]



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