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Backrooms to triple previous A24 opening weekend record at $85+ million

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As reported by Deadline and The Hollywood Reporter, Backrooms is big. How big? Bigger than Jesus The Beatles The Mandalorian and Grogu. Backrooms grossed $38.4 million with its opening day and previews, leaving it on track for an $85-$88 million opening weekend.

A24's previous top dog, Civil War, managed $25 million across its entire opening weekend, while Mando netted a $33.7 million opening day and $81.6 million opening weekend⁠—it's also a better movie than people are giving it credit for. The Tippett Studios stop-motion stuff in there is really good. Grogu did nothing wrong.

That's a lot of numbers, but basically: An adaptation of an internet meme just beat out Star Wars, at least according to Mr. Market. However you slice it, that's impressive, and it rhymes with what we've seen from games in the 2020s. Big franchises and sure bets aren't so sure anymore, while stuff you wouldn't necessarily expect will break out and take the world by storm. See also how publisher Playstack only found Balatro because one of its employees was checking the new releases section of Steam whenever he could.

Backrooms isn't a videogame movie, but the phenomenon it's adapting feels like it has a close kinship with zoomer gaming culture online⁠—and director Kane Parsons dreams in Portals. In addition to explicit Backrooms-homaging games on Steam, I've seen these surreal office environments crop up as referential maps in FPSes⁠—the one in Straftat is quite good⁠—while I don't even want to know how many Backrooms-coded experiences you're liable to stumble across in Roblox.

PCG senior editor Chris Livingston dug Backrooms, particularly the mazelike set created for the film, but found it less inspired in the second half as it traded atmosphere and mystery for more climactic horror. "But it's still a good movie and I'd easily be down for a sequel," Chris concluded, noting that it makes for a great double feature with the similarly "mundane made horrifying" Exit 8.

I don't know how Backrooms in particular managed to find itself such a box office critical hit, but I'm willing to bet Hollywood will take the wrong lesson from it no matter what. The age of the videogame movie has ended, let a thousand meme movie adaptations bloom.

Resurrect the Michael Bay Skibidi Toilet project and see where that takes us. I want to see the lowest-rent SCP movie you can possibly imagine. They're going to come out with a Bad Luck Brian movie in time for the Steam Deck OLED (512 GB) to hit an MSRP of one million dollars.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
37 minutes ago
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Round Rock, Texas
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Warframe’s next update, Jade Shadows: Constellations, is scheduled for mid-June

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Have you picked a side yet for Warframe’s upcoming conflict? You better figure it out fast, because Jade Shadows: Constellations now is dated for June 17th. Digital Extremes announced the timing for the game’s next big content update, in which players will choose to fight as Sirius or Orion — two different modes of the […]
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Jagmas
38 minutes ago
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Round Rock, Texas
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Everything We Know About Call Of Duty: Modern Warfare 4: Campaign, Multiplayer, And DMZ

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The long-running first-person shooter series returns this fall

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Jagmas
1 hour ago
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Round Rock, Texas
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Netflix’s Best Returning Show Has A 96% Rotten Tomatoes Audience Score

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A Netflix mystery series has returned and racked up an amazing 96% audience score. You should definitely check out both this season, and the last one.

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Jagmas
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Round Rock, Texas
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Paralives is home to the kind of architectural creative freedom I haven't felt from a life sim since The Sims 2

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Once upon a time I was a creator of Sims. A moulder of virtual people. Pushing and pulling at sliders to contort pixels like putty, perfectly preening them with makeup and hairstyles and outfits that would compliment the personalities I had invented for them. As I grew older, something shifted. An internalised domestication that suddenly had me gravitating towards building and decorating houses.

First came boxes the size of mansions littered with grand pianos and just about anything willing to clog up some of the sparse, undecorated tiles.Then experimentation—smaller builds, cosier, more cluttered. Something I myself would yearn to live in. While my real-life skillset will never allow me a career as an architect or an interior designer, I've long fulfilled that fantasy in the confines of the humble life sim.

And hoo boy, no other life sim has been letting me live out those dreams quite like Paralives. For an early access game crafted by a relatively small team, I have been in awe of what has been achieved despite the numerous bugs and game-breaking glitches. It's a life sim builder's dream—I can absolutely tell that Alex Massé and the wider Paralives Studio are simmers-turned-developers, because Paralives' build mode is packed with stuff that only someone on my absolute sickest of sicko levels could conjure up.

Ow, she's a brick... house

(Image credit: Paralives Studio)

It's a mish-mash of all the stuff I've sincerely loved across two decades as a Sims player, plus everything that I've forever found myself wishing "man, if only this little feature was present". Paralives is packed with stuff I've scoured the internet to mod in for quality-of-life, or to help fulfill whatever vision I was doing my best to lay down a floorplan for.

Always hated how making a house just one wall tile longer was too much, but forgoing it was not enough? Paralives lets you build walls as long or short as you want, unbound by the whims of the grid. Want to create the most diabolically messed up "your did it" star as a liveable abode? You can literally do that. Someone did! You can still adhere to the grid life if you want (which admittedly, I have) but just having that option for freedom is something so many of us have dearly wished for.

Just like the characters I spent so much of my childhood contorting like playdough, Paralives extends that feeling of something so malleable to almost every single decorative and functional item of furniture currently present. I can stretch windows to take up more of my walls, yoink curtains down when their drop is a smidge too short, and turn my two-seater couch into a three or even four-seater if I'm going for a real big family.

It's one of those things I never knew I needed until I found myself deleting items and cycling through furnishings, telling myself "Ahh, this doesn't quite fit the space" until the realisation hit me that I could simply make it fit. This seemingly small power allows me so much depth in the way I choose to build, and it's a shocking realisation just how limiting not having this freedom has been prior to now.

Brick by brick

(Image credit: Paralives Studio)

And I am so happy to see glimpses of The Sims 3—arguably EA's most creatively freeing entry in the series—with its colour wheel and texture options for infinite swatch possibilities. I popped a full-length wavy wall mirror into a Parafolk's bedroom only to realise I wasn't that keen on the vibrant swatches offered by default.

Popping in to create my own and I was able to transform the mirror from a bright acrylic frame to a more sophisticated brass metal one. While Paralives may be nowhere near fellow life sims Inzoi and The Sims in terms of raw number of items available to build and decorate with, it's felt like I've been able to do so much with so little just because of how diverse a single object can become.

It's given me that same sense of excitement and awe I felt all the way back in The Sims 2 for the first time—that sense of wonder at the perceived vastness of creativity that awaits. Even just being able to scale a little piece of clutter up or down to better fit a small counter, or having unfettered access to just about every surface for cluttering up has given me a sense of giddiness I haven't felt from the genre in a helluva long time.

It's one of those feelings that's only going to grow as Paralives continues to build and evolve—both from Paralives Studio itself and from the wealth of community members who are beginning to trickle in their wonderful custom content creations for us to devour.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together



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Jagmas
1 hour ago
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Round Rock, Texas
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Minecraft reveals another beautiful new biome, and its next game drop promises exploration and adventure

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Minecraft Live has just wrapped up, and Mojang's latest showcase from Twitchcon Rotterdam has delivered plenty of juicy new details about what's coming to the sandbox game in the next few months. The developer is just about ready to put a bow on Chaos Cubed, which launches very soon, and that means it's time to turn our attention to the game drop after it, which will take us to a new Minecraft biome, the Dappled Forest. There's also a cluck-filled Lego collab on the cards, and a special glimpse at Minecraft Dungeons 2.





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Jagmas
1 hour ago
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